2late2die
Member since: May 8th, 2007
2late2die's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 703 Comments |
| Engadget | 692 Comments |
| Download Squad | 92 Comments |
| Engadget HD | 1 Comment |
| Engadget Mobile | 2 Comments |
Featured Stories
PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]
Posted on Jun 18th 2013 11:55PM

WRUP: All the Reckoning
Feb 11th 2012 12:15AM (Joystiq)WRUP: All the Reckoning
Feb 11th 2012 12:14AM (Joystiq)WRUP: All the Reckoning
Feb 11th 2012 12:13AM (Joystiq)Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games
Feb 11th 2012 12:04AM (Joystiq)Double Fine breaks Kickstarter funding records
Feb 9th 2012 1:00PM (Joystiq)Maybe Tim and Notch should do a kickstarter project for Psychonauts 2 but with one of those "we'll match your contribution" promises, i.e. whatever they get from kickstarter donations they double it using their own money. Those 3-4 mil that Tim wanted for it will be cake to get that way :)
Metareview: Kingdoms of Amalur: Reckoning
Feb 8th 2012 1:21PM (Joystiq)Gface, Crytek-backed streaming game network, goes into beta
Feb 5th 2012 12:08PM (Joystiq)Damnit Joystiq, it's 2012 - can we get an edit button in the house please!?
Gface, Crytek-backed streaming game network, goes into beta
Feb 5th 2012 12:07PM (Joystiq)I for one welcome the competition though I'm worried that big names will end up burying the guys who actually proved that this kinda thing can work. I hope that doesn't happen.
Incidentally, I think Gface is a bad name.
Skyrim Creation Kit out on PC this Tuesday, with a 'surprise'
Feb 3rd 2012 4:11PM (Joystiq)We've seen that they have some "morrowind land" (or was it oblivion) kinda done, just in low detail, in Skyrim. Maybe they'll basically port all those assets into the CK, release it and essentially allow some mod team to recreate the previous games in the engine.
Part of me thinks that's way too much and no way that's gonna happen, on the other hand - they already have all those assets, they're using a very similar engine, it might not be such a hard thing to do after all.
Anyway, who knows, but I can always dream.
Let Kim Swift walk you through some Quantum Conundrum gameplay
Jan 27th 2012 10:56AM (Joystiq)