Krazyxazn
Member since: May 16th, 2007
Krazyxazn's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 29 Comments |
| Engadget | 3 Comments |
| Joystiq Playstation | 2 Comments |
| WoW | 3 Comments |
| Switched | 1 Comment |
| Massively | 8 Comments |
| Big Download | 5 Comments |
Featured Stories
Xbox One may require game installs, close out used game market [Update]
Posted on May 21st 2013 2:22PM

World of Planes renamed, evolves 'beyond pure aerial combat'
Jan 25th 2012 3:01PM (Massively)James Ohlen hits back against critics, defends SWTOR's innovation
Jan 16th 2012 7:15PM (Massively)Metal Gear Soldier :D, but that's not really a shooter.
The Daily Grind: Do you rush to endgame?
Jan 13th 2012 10:38PM (Massively)However it gets to a point where you already learned the mechanics and how to play your class, but your still stuck leveling. I'm a slow leveler, haha.
I only managed to level one character to max in WoW and have many alts who didn't make it that high.
James Ohlen hits back against critics, defends SWTOR's innovation
Jan 13th 2012 9:55PM (Massively)12 Days of Joyswag: Battlefield 3 superkit - the game, controller, vault, wall graphics
Dec 17th 2011 11:35AM (Joystiq)Brink preview: Team Floatress
Apr 20th 2011 10:08PM (Joystiq)Brink preview: Team Floatress
Apr 20th 2011 8:16PM (Joystiq)Brink preview: Team Floatress
Apr 20th 2011 7:30PM (Joystiq)Are they doing any open betas for this game or a demo?
UPDATED: Win a copy of Edge of Destiny from Massively!
Mar 19th 2011 12:52PM (Massively)- Artwork style is superb, really speaks to me. (new Lion's Arch, animations, spells, environment, and etc)
- Reactive action bar that changes with weapon load-out
- More active combat, with some action hack-n-slash dodging (spell combos)
- Hall of Monuments rewards, it got me playing GW 1 again. Even bought the last 2 games after Factions.
- Enjoyed reading Ghosts of Ascalon, hope we get to find out what happened to Dougal crew after it ended.
- Keeping teleportation waypoints and adding Asura Gates.
- Dynamic events based (also their rewards are given to you via points, instead of items. So you don't need to be at the event area to receive your reward or wait till it finishes. Dynamically scaling difficulty)
- Griefer-free environment (No more people tagging 5-6 quest mobs so no one can have them. No more people not accepting an invite while killing a boss mob. Etc.)
- Customization of armor (transmuting armor pieces to another armor's stats. Dyes, and etc)
- The way the Charr run
- The feeling I get when they show parts where GW1 took place
- Being an unconventional MMORPG (Things like you don't need Tanks and Healers in your party anymore. You don't need a balanced group to do dungeons and etc. Downed state instead of dying right away. Anyone can heal and revive.)
- PvP (although I really never spent time PvPing in GW, I did enjoy it in other MMORPGs. I recently heard there were several types of PvP. One of them they said even had a server browser that you could find PvP battles and hop in. No more waiting for long queue times :D)
Probably some more things, but can't think of them off the top of my head.
Valve's Erik Wolpaw on Portal 2's difficulty, PS3 Steam features
Mar 14th 2011 6:06AM (Joystiq)