Josh
Member since: Mar 1st, 2006
Josh's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 18 Comments |
| TUAW.com | 7 Comments |
| Engadget | 11 Comments |
| Joystiq Nintendo | 8 Comments |
Featured Stories
PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update
Posted on Jun 18th 2013 11:55PM

Airlock automatically locks and unlocks your Mac using your iPhone or iPod touch
Dec 16th 2009 4:00PM (TUAW.com)Airlock automatically locks and unlocks your Mac using your iPhone or iPod touch
Dec 16th 2009 3:53PM (TUAW.com)Adobe engages Apple in passive aggressive warfare with iPhone's Flash message
Nov 2nd 2009 4:17PM (Engadget)Yeah, you're right, Apple forced me to buy their phone.
Sure is a lucky coincidence that I just happen to agree with their opinion of flash, its impact on the stability of a system (from ANY company) and their approach to carefully maturing a solid, unified hardware/software platform, or I'd have been so screwed.
Adobe engages Apple in passive aggressive warfare with iPhone's Flash message
Nov 2nd 2009 4:13PM (Engadget)Yeah, you're right, Apple forced me to buy their phone.
Sure is a lucky coincidence that I just happen to agree with their opinion of flash, its impact on the stability of a system (from ANY company) and their approach to carefully maturing a solid, unified hardware/software platform, or I'd have been so screwed.
Adobe engages Apple in passive aggressive warfare with iPhone's Flash message
Nov 2nd 2009 3:36PM (Engadget)Flash played an important role in prototyping a new direction for the web, but it has remained terribly inefficient. It is time for it to significantly evolve, or be superseded. While it seems that now, finally, in 2009, adobe is just starting to make a push achieve this, it is only after years of pressure from competitors, and finally the threat of being made irrelevant by HTML5. Apple has been pushing hard to support HTML5, and I applaud them for standing their ground.
It's time for the future, and if it takes a few bumps in the road to get there, so be it.
TUAW is now on GitHub
Oct 13th 2009 12:33PM (TUAW.com)Review: Gears of War 2 'Road to Ruin' (DLC)
Jul 21st 2009 6:04PM (Joystiq)Branching Dialogue: R.I.P. Death
Dec 25th 2008 11:20PM (Joystiq)Please read my posts. I say nothing about difficulty level, am not lamenting the loss of 'old school' games, or being unwelcome to progress in the medium. I ended my first post by saying that "I applaud any attempts made by developers to fix those problems - including this one."
Ludwig, you say: "...You're not discerning between Elika and a regular checkpoint system at all..."
Yet I spent my whole first post discerning the differences between the two. I don't know how that was missed. To summarize: Checkpoints only invade the immersion when you die. Elika invades the immersion at all times during gameplay - despite their attempts to make a place for her in the story arc. In short, I believe this solution undermines itself. My first post explains how.
Ludwig, you also say: "...The only real difference here is that Elika is a character that exists within the narrative, whereas checkpoints are invisible..."
...exactly.
Again, to reiterate: I am strongly _for_ the consolidation of all game concepts into the game world itself when possible, and I applaud them for taking the chance to do so. I just think they fumbled this one.
Branching Dialogue: R.I.P. Death
Dec 25th 2008 11:31AM (Joystiq)Branching Dialogue: R.I.P. Death
Dec 25th 2008 11:25AM (Joystiq)Sure it is. Because when you finally do succeed, what have you actually overcome? Because of Elika and the way the "checkpoints" work, now your failures mean almost nothing, and as such so do your successes.
And as far as damage to the players perception of their character: Even if you never even fall once in the game, and do it perfectly - this pair of gameplay training wheels is always on screen -- following you around "just in case". This does take away from the sense of respect for your character and what he (ie you) is accomplishing.
Would you like playing a motorcycle game - where the bikes were all trciked out and full of potential - only to have a pair of "training wheels" attached to the bike the whole time you played?