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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Bureau declassifies DLC plans]]></title><link>http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/</guid><comments>http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/"><img alt="Image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/thebureau530tech.jpg" /></a></div>
Publisher 2K Games announced today that <em><a href="http://joystiq.com/game/the-bureau-xcom-declassified">The Bureau: XCOM Declassified</a></em> will have pre-order and post-launch downloadable content, which is about as shocking of a revelation as knowing Marmite will divide humanity into the two groups of the next great war.<br />
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"We're excited that our stories will provide a new perspective on the war effort, much like how our critically acclaimed <em><a href="http://joystiq.com/tag/minervas-den">Minvera's Den</a></em> DLC for <em><a href="http://joystiq.com/game/bioshock-2">BioShock 2</a></em> allowed us to present a unique perspective of Rapture," said Morgan Gray, development director at 2K Marin.<br />
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The game's pre-order bonus is the "Codebreakers" side mission. In it, Special Agent Carter and his squad must reestablish contact a top-secret government communications facility, eliminate any threats and decrypt the employee's combined lunch order. There are no details about the post-launch DLC, but the first pack "will be available exclusively to Xbox 360 players."<br />
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<em>The Bureau: XCOM Declassified</em> will fight the future on August 20 and 23 in North America and internationally, respectively.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/">The Bureau declassifies DLC plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Jun 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20627470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/19/xcom-the-bureau-declassifies-dlc-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2K-Marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>the-bureau-xcom-declassified</category><category>xbox</category><category>xcom</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 19 Jun 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[The Bureau: XCOM Declassified files 'Battle Focus' trailer]]></title><link>http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/</guid><comments>http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/#comments</comments><description><![CDATA[<div style="text-align: center; "><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/thebureau530.jpg" /><iframe frameborder="0" height="318" id="viddler-b4638a42" mozallowfullscreen="true" src="http://www.viddler.com/embed/b4638a42/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=23273065&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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Unearthed from a crate thought lost to Hangar XCOM, this gameplay trailer shows how 2K Marin meshes real-time shooting with strategy in <a href="http://www.joystiq.com/game/the-bureau-xcom-declassified"><em>The Bureau</em></a>. Time can be slowed down while players get tactical via a radial menu, from which they can command Special Agent Will Carter and his trusty squadmates.<br />
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Also, it shows us that if you're going to see off an extraterrestrial invasion, you may as well do it dressed to the nines - Carter is the definition of dapper in that vid. <em>Independence Day</em> could only have been improved if Jeff Goldblum had boarded that spaceship in a tux.<br />
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The fashion of alien warfare aside, <em>The Bureau: XCOM Declassified</em> touches down on PS3, Xbox 360, and PC on August 20.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/">The Bureau: XCOM Declassified files 'Battle Focus' trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20627194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/19/the-bureau-xcom-declassified-files-battle-focus-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>2k-marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-bureau-xcom-declassified</category><category>xbox</category><category>xcom</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 19 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]]]></title><link>http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/</guid><comments>http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/#comments</comments><description><![CDATA[<div style="text-align: center; "><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/sysup.png" /></div>
A new firmware update for the PS3 is live, but a significant number of reports indicate it's locking users out of their systems. <a href="http://community.us.playstation.com/t5/PlayStation-3-Support/Problem-after-update-to-4-45/td-p/40712247">Posters on the official PS3 Support forum</a> noted they couldn't boot their systems after the update, and some users said restoring file systems didn't resolve the issue.<br />
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According to the <a href="https://twitter.com/PlayStation/status/347141681042309120">PlayStation Twitter account</a>, the 4.45 update includes trophy notification options and improves system stability - hmm.<br />
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We've reached out to Sony to clarify the situation. While the issues don't seem to be affecting all users, it might be wise to stay clear of the update for the time being.<br />
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<strong>Update: </strong>Sony Computer Entertainment sent us the following statement this morning:

<blockquote class="bq-standard">"We are aware of reports that the recent PlayStation 3 system software update (version 4.45) has caused the XMB to not display on a small number of PS3 systems. We have temporarily taken 4.45 offline and are investigating the cause of the problem. We will announce when the system update is available for download as soon as possible. We apologise for the inconvenience."</blockquote><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/">PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 23:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20627069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firmware</category><category>ps3</category><category>update</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Jun 2013 23:55:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2]]></title><link>http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/</guid><comments>http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/#comments</comments><description><![CDATA[<center><img alt="Call of Duty Black Ops 2 gets Vengeance DLC map pack July 2" class="hidden" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/codblops2vengeance.jpg" /><iframe frameborder="0" height="318" id="viddler-a00d60fc" mozallowfullscreen="true" src="http://www.viddler.com/embed/a00d60fc/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=84777077&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
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<a href="http://www.joystiq.com/game/call-of-duty-black-ops-2"><em>Call of Duty: Black Ops 2</em></a> is ready to fire off its next DLC salvo on July 2 on Xbox Live, with PS3 and PC versions to follow. The Vengeance map pack includes new multiplayer maps Rush, Detour, Cove and Uplink, which a remake of Summit from the original <em>Black Ops</em>.<br />
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Buried, a new Zombies mode variant, is included with Vengeance along with the Ray Gun Mark 2 weapon, available exclusively in Zombies mode. No pricing is announced in the video above, though the two previous DLC offerings - <a href="http://www.joystiq.com/2013/01/08/report-black-ops-2-revolution-hits-xbox-jan-29-ps3-and-pc-feb/">Revolution</a> and <a href="http://www.joystiq.com/2013/04/04/black-ops-2-uprising-dlc-adds-new-maps-zombie-adventure-on/">Uprising</a> - were both priced at 1,200 MS Points ($15) each.<p><a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/">Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20626587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-black-ops-2</category><category>dlc</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>treyarch</category><category>vengeance</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[Destiny's online battlegrounds explained by Bungie]]></title><link>http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/</guid><comments>http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/#comments</comments><description><![CDATA[<div style="text-align: center;">
<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/18/bouncing-around-destinys-categorization-with-bungie/"><img alt="Bungie not concerned about Destiny's alwayson connection" class="hidden" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/destinybungie.jpg" /></a></div>
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<center><iframe frameborder="0" height="318" id="viddler-ffe7d1b7" mozallowfullscreen="true" src="http://www.viddler.com/embed/ffe7d1b7/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=68478319&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
We spoke with Bungie's Chris Butcher, engineering lead for online shooter <em><a href="http://www.joystiq.com/game/destiny">Destiny</a></em>, about the overall concept of the game and its mishmash of genres. <em>Destiny</em> is primarily a shooter, as shown in <a href="http://www.joystiq.com/2013/06/10/destiny-gets-its-first-gameplay-trailer/">gameplay footage released at the show</a>, but we also discuss some of its other flavors and social components.<br />
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Butcher, being the engineering guy, also gets some time to geek out about the game's lighting and animation. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/destiny-e3-2013/">Destiny (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957177"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957178"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957179"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957180"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957181"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/">Destiny's online battlegrounds explained by Bungie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20626625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>bungie</category><category>destiny</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Jun 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[PSN Tuesday: Dungeons &amp; Dragons, Giana Sisters, Jak &amp; Daxters]]></title><link>http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/</guid><comments>http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/"><img alt="PSN Tuesday Dungeons and Dragons, Giana Sisters, Jak and Daxter Collection" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/chroniclesofmystara.jpg" /></a><iframe frameborder="0" height="318" id="viddler-c23be9d1" mozallowfullscreen="true" src="http://www.viddler.com/embed/c23be9d1/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=91215741&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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The weekly PSN update is live, unlocking Capcom's collected quest classics, <em><a href="http://www.joystiq.com/2013/03/22/dungeons-and-dragons-chronicles-of-mystara-collects-classic-dandds/">Dungeons and Dragons: Chronicles of Mystara</a></em>. Joining the 2D beat-em-up is <a href="http://www.joystiq.com/game/giana-sisters-twisted-dreams"><em>Giana Sisters: Twisted Dreams</em></a>, which finally makes its way to PSN after its Xbox Live Arcade debut back in March.<br />
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The <em>Jak and Daxter Collection</em> - which includes all three original PS2 games, <em>Jak and Daxter</em>, <em>Jak 2</em> and <em>Jak 3</em> - steps up on PS Vita today, along with <a href="http://www.joystiq.com/game/epic-mickey-2"><em>Epic Mickey 2: The Power of Two</em></a>. Rounding out this week's update are <a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/">free PS Plus games</a> <em>Saints Row: The Third</em> and <em>Gods Eater Burst</em>.<br />
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For the full list of this week's PlayStation Network content, hit up the <a href="http://blog.us.playstation.com/2013/06/18/playstation-store-update-296/">PlayStation Blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/">PSN Tuesday: Dungeons &amp; Dragons, Giana Sisters, Jak &amp; Daxters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20626672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dungeons-and-dragons-chronicles-of-mystara</category><category>giana-sisters-twisted-dreams</category><category>jak-2</category><category>jak-3</category><category>jak-and-daxter</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psn-tuesday</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[D&amp;D: Chronicles of Mystara gets enhanced PS3 retail release in Japan]]></title><link>http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/</guid><comments>http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/"><img alt="D&amp;D Chronicles of Mystara gets enhanced PS3 retail release in Japan" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618mystara.jpg" /></a></div>
While Capcom's arcade brawler compilation <em><a href="http://www.joystiq.com/game/dungeons-and-dragons-chronicles-of-mystara/">Dungeons &amp; Dragons: Chronicles of Mystara</a></em> hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&amp;D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.<br />
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The PS3 retail version's <a href="https://www.facebook.com/media/set/?set=a.142082152656108.1073741835.132220546975602&amp;type=1">Facebook page</a> describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received <i>Street Fighter Alpha Anthology</i> on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to <a href="http://www.capcom.co.jp/DandD/new_system/play_mode.html">play as same character</a>. The retail edition also offers an in-depth series of <a href="http://www.capcom.co.jp/DandD/new_system/option.html">options</a>, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was <a href="http://www.joystiq.com/2013/03/22/dungeons-and-dragons-chronicles-of-mystara-collects-classic-dandds/">announced</a> for the digital release.<br />
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The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like <i>Darkstalkers Resurrection</i> and <i>Marvel vs. Capcom Origins</i>. NeoGAF member toypop <a href="http://www.neogaf.com/forum/showthread.php?t=594751">notes</a> that the PlayStation 3 Blu-ray version of <em>Chronicles of Mystara</em> is developed by an internal Capcom team staffed by developers of the original Dungeons &amp; Dragons arcade games.<br />
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The PlayStation 3 retail version of <i>Dungeons &amp; Dragons: Chronicles of Mystara</i> will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/">D&amp;D: Chronicles of Mystara gets enhanced PS3 retail release in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20626334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dungeons-and-dragons-chronicles-of-mystara</category><category>playstation</category><category>ps3</category><category>psn</category><category>xbla</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 18 Jun 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Earth Defense Force 2025 adds another cheesy chapter to D3's bug book]]></title><link>http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/</guid><comments>http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/"><img alt="Earth Defense Force 2025 adds yet another cheesy chapter to D3's longrunning series" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/edf2025-03.jpg" /></a></center>
With all of the hubbub about next-gen at this year's E3, <em>Earth Defense Force 2025</em> stood out as the product of an entirely different generation, one where wildly idiosyncratic Japanese-developed games both delighted and confused gamers willing to take a risk on untested and out-there concepts.<br />
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Technically, it's a complete mess, though I'm sure any fan of Earth Defense Force can tell you the series has never been known for its impeccable graphics or silky smooth action. Despite its rough edges in comparison to the polished Xbox One and PS4 games on display in the very same convention center, <em>EDF 2025</em> still carries a unique charm.<p><a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/" rel="bookmark">Continue reading <em>Earth Defense Force 2025 adds another cheesy chapter to D3's bug book</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/">Earth Defense Force 2025 adds another cheesy chapter to D3's bug book</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20622576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/earth-defense-force-2025-adds-another-cheesy-chapter-to-d3s-bug/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>D3-Publisher</category><category>E3-2013</category><category>earth-defense-force-2025</category><category>microsoft</category><category>Namco-Bandai</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Tue, 18 Jun 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Mad Max not Barlog's rumored project, says Avalanche CEO]]></title><link>http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/</guid><comments>http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/#comments</comments><description><![CDATA[<div style="text-align: center;"></div>

<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/"><img alt="Avalanche's Mad Max game is not THAT Mad Max game, apparently" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madmax.jpg" /></a></div>
Though <em>Mad Max</em> has been a project spanning several years, going through several iterations in that time, Avalanche Studios CEO Christofer Sundberg claims it's not the game <a href="http://www.joystiq.com/2008/03/13/cory-barlog-working-on-mad-max-game-with-george-miller/">that was rumored in 2008</a>.<br />
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<em>God of War 2</em> lead Cory Barlog had reportedly <a href="http://www.joystiq.com/2010/09/23/report-mad-max-game-at-avalanche-studios/">gone to Avalanche Studios in 2010</a> to work on a <em>Mad Max </em>game, tied to a new movie. "I don't know what [Barlog] worked on before he started working with us," Sundberg told <a href="http://www.polygon.com/2013/6/17/4439142/mad-max-maker-says-he-wasnt-making-the-mad-max-he-was-rumored-to-be">Polygon</a>, "but when we worked together he wasn't on <em>Mad Max</em>."<br />
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Sundberg said the team has been in production on this <em>Mad Max</em> game for around 18 months, though it's been at Avalanche in some capacity for years now. "The game has gone through a series of iterations. We've been working for it for a couple years."<br />
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<em>Mad Max</em> is due in 2014, for PS4, PS3, Xbox One and Xbox 360. We saw the open-world action game game at E3 and caught up with our old hillbilly pal, <a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/">Chumbucket</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/">Mad Max not Barlog's rumored project, says Avalanche CEO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20625801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/mad-max-not-barlogs-rumored-project-says-avalanche-ceo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avalanche-studios</category><category>cory-barlog</category><category>mad-max</category><category>mad-max-game</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 Jun 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Navigating the Castle of Illusion with a 3D Mickey Mouse]]></title><link>http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/</guid><comments>http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/17/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/"><img alt="Castle of Illusion starring Mickey Mouse" data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/mickeymousecastle.jpg" /></a></div>
When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's <a href="http://joystiq.com/game/castle-of-illusion"><em>Castle of Illusion Starring Mickey Mouse</em></a>, required precise jumps over one-hit enemies and sent you back to the beginning of a level, or even the game itself, when all your lives were lost.<br />
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Sega has preserved that difficulty in the remastered version of the game, as seen on the floor of E3 2013 last week. Sega Studios Australia has teamed up with the original game's creator, Emiko Yamamoto (who still works for Disney in Japan), to recreate the game in 3D and add new elements. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/">Castle of Illusion (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962163"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/castle-of-illusion-e3-2013/#5962165"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/castleillusion-e3-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/" rel="bookmark">Continue reading <em>Navigating the Castle of Illusion with a 3D Mickey Mouse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/">Navigating the Castle of Illusion with a 3D Mickey Mouse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20620129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/navigating-the-castle-of-illusion-with-a-3d-mickey-mouse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle-of-illusion-2013</category><category>castle-of-illusion-starring-mickey-mouse</category><category>e3-2013</category><category>microsoft</category><category>platformer</category><category>playstation</category><category>ps3</category><category>sega</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 18 Jun 2013 06:00:00 EST</pubDate></item><item><title><![CDATA[Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg]]></title><link>http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/</guid><comments>http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/yaiba-05_599x350.jpg" /><iframe frameborder="0" height="357" id="viddler-5b086d40" mozallowfullscreen="true" src="http://www.viddler.com/embed/5b086d40/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=21674483&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center>
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<a href="http://www.joystiq.com/game/yaiba"><em>Yaiba: Ninja Gaiden Z</em></a> stars Yaiba Kamikaze, a ninja killed by primary series star Ryu Hayabusa during a duel. We're not sure how Yaiba came back from the dead, but at least we can see how he died.<p><a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/" rel="bookmark">Continue reading <em>Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/">Yaiba: Ninja Gaiden Z trailers won't cost you an arm and a leg</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20624521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/yaiba-ninja-gaiden-z-trailers-wont-cost-you-an-arm-and-a-leg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comcept</category><category>Keiji-Inafune</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>spark-unlimited</category><category>team-ninja</category><category>tecmo-koei</category><category>xbox</category><category>yaiba</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 23:59:00 EST</pubDate></item><item><title><![CDATA[Watch Brian Provinciano's Retro City Rampage talk from GDC]]></title><link>http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/</guid><comments>http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/"><img alt="Brian Provinciano's GDC talk now in The Vault" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/rcrgdc.jpg" /></a></div>
One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, <a href="http://www.joystiq.com/game/retro-city-rampage"><em>Retro City Rampage</em></a>, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three[TM] and the types of hurdles a determined indie developer will inevitably hit.<br />
<br />
Provinciano's determination to port <em>Grand Theft Auto 3</em> to NES hardware escalated into <a href="http://www.joystiq.com/2012/10/12/retro-city-rampage-review/">a love letter</a> to video games and pop culture. While Provinciano hasn't announced his next project yet, he says we should expect more <a href="http://www.joystiq.com/2013/04/05/expect-more-humorous-open-world-games-from-brian-provinciano/">humorous open-world games</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/">Watch Brian Provinciano's Retro City Rampage talk from GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20624858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/watch-brian-provincianos-retro-city-rampage-talk-from-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-provinciano</category><category>gdc-2013</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psn</category><category>retro-city-rampage</category><category>steam</category><category>vblank-entertainment</category><category>vita</category><category>wii</category><category>wiiware</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Now Playing: June 17-23, 2013]]></title><link>http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/</guid><comments>http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/"><img alt="Now Playing June 1723, 2013" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/now-playing-june17.jpg" /></a><br />
Jump into the ultimate retro-style meta RPG experience this week with <em>The Knights of Pen and Paper +1 Edition</em>...<br />
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<small>Choose your platform to jump to a specific release list:</small>

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</div><p><a href="http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/" rel="bookmark">Continue reading <em>Now Playing: June 17-23, 2013</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/">Now Playing: June 17-23, 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20624408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/now-playing-june-17-23-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>kinect</category><category>mac</category><category>microsoft</category><category>move</category><category>nintendo</category><category>now-playing</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>vita</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Steven Wong]]></dc:creator><pubDate>Mon, 17 Jun 2013 18:15:00 EST</pubDate></item><item><title><![CDATA[Lightning Returns: Final Fantasy 13 hosts a party of one]]></title><link>http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/</guid><comments>http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/"><img alt="Lightning Returns piqued my morbid curiosity" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/lr.jpg" /></a></center>
No development process has been as interesting to watch than the multi-game pile-up known as <em><a href="http://www.joystiq.com/game/Final-Fantasy-XIII/">Final Fantasy 13</a></em>. It's not that these RPGs have been of poor quality, <em>per se</em>; they just represent the totality of Square Enix's resource mismanagement during the first HD generation of consoles. So it shouldn't come as a surprise that <em><a href="http://www.joystiq.com/game/lightning-returns-final-fantasy-xiii/">Lightning Returns</a></em> wasn't the only <em>Final Fantasy 13</em>-related product on the show floor during E3 2013, as Square unveiled the long-awaited <em>Versus 13</em> under an entirely new (though slightly predictable) name: <em><a href="http://www.joystiq.com/game/final-fantasy-15">Final Fantasy 15</a></em>.<br />
<br />
This rebranding - combined with the <em>Final Fantasy 13</em> name getting second billing to its lead character - provides some compelling evidence that the developer might be a little ashamed of that "lucky" number these days.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/lightning-returns-final-fantasy-xiii-6-6/">Lightning Returns: Final Fantasy XIII (E3 2013)</a></strong></p><a href="http://www.engadget.com/photos/lightning-returns-final-fantasy-xiii-6-6/#5939167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10773afix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lightning-returns-final-fantasy-xiii-6-6/#5939168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10774bfix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lightning-returns-final-fantasy-xiii-6-6/#5939169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10775dfix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lightning-returns-final-fantasy-xiii-6-6/#5939170"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10776efix_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lightning-returns-final-fantasy-xiii-6-6/#5939171"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/10777ffix_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/" rel="bookmark">Continue reading <em>Lightning Returns: Final Fantasy 13 hosts a party of one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/">Lightning Returns: Final Fantasy 13 hosts a party of one</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20622862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/lightning-returns-final-fantasy-13-hosts-a-party-of-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lightning-returns-final-fantasy-xiii</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Mon, 17 Jun 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[PS Plus freebies this week: Saints Row: The Third, Gods Eater Burst]]></title><link>http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/</guid><comments>http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/clonespowers.jpg" /></a></div>
When the PlayStation Store updates tomorrow, both <a href="http://www.joystiq.com/game/saints-row-the-third"><em>Saints Row: The Third</em></a> and <em>Gods Eater Burst </em>will be available as free downloads. <em>Saints Row </em>is a PS3 game, while <em>Gods Eater Burst</em> initially launched on PSP but is also compatible with PS Vita.<br />
<br />
Last week at <a href="http://www.joystiq.com/tag/e3-2013">E3</a>, Sony detailed plans for PlayStation Plus moving forward. While it's <a href="http://www.joystiq.com/2013/06/11/ps4-online-multiplayer-requires-ps-plus/">required</a> for online multiplayer on PS4, it won't be necessary for <a href="http://www.joystiq.com/2013/06/12/playstation-plus-price-not-changing-video-services-dont-requir/">video services</a> or certain <a href="http://www.joystiq.com/2013/06/16/ps4-planetside-2-dc-universe-online-will-not-require-playstatio/">free-to-play games</a>, and won't see a price increase during its transition to next-gen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/">PS Plus freebies this week: Saints Row: The Third, Gods Eater Burst</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20624715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gods-eater-burst</category><category>playstation</category><category>playstation-plus</category><category>playstation-vita</category><category>ps-plus</category><category>ps3</category><category>saints-row-the-third</category><category>vita</category><category>volition</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[EA: Dead Space team working on something new, series not dead]]></title><link>http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/</guid><comments>http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ds3dlc0032-1362735386.jpg" /></a></div>
Despite being "an important IP to EA," there is <a href="http://www.joystiq.com/2013/03/05/report-dead-space-4-canceled-after-poor-dead-space-3-sales/">no new <em>Dead Space</em> game</a> in development; instead, Visceral Games is working on something else right now. "Is that team working on a Dead Space game today? No they're not," EA executive vice president Patrick Soderlund told <a href="http://www.eurogamer.net/articles/2013-06-14-dead-space-isnt-dead-but-no-ones-working-on-dead-space-4-right-now-ea-confirms">Eurogamer</a> at <a href="http://www.joystiq.com/tag/e3-2013">E3</a> last week.<br />
<br />
"They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?" This isn't the end for <em>Dead Space</em>, however, as S&ouml;derlund reiterates that it's "a brand that is close to Electronic Arts' heart."<br />
<br />
"I am of the utmost opinion that we have to put the best possible games in the hands of our fans," S&ouml;derlund added. "How you get to a great game, the first thing you need is a great development team that have a passion for building what they're building. That's a simple parameter. Everything else follows. Money, time, everything else follows. It's less relevant. That's ultimately how you get success. It's as simple as that."<br />
<br />
<em>Dead Space 3</em>, which launched earlier this year, <a href="http://www.joystiq.com/2013/05/08/dead-space-3-sales-below-ea-expectation-pace-slower-than-sequel/">failed to meet EA's sales expectations</a> at launch and has had fewer sales than <a href="http://www.joystiq.com/game/dead-space-2"><em>Dead Space 2</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/">EA: Dead Space team working on something new, series not dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20624120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/ea-dead-space-team-working-on-something-new-series-not-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-3</category><category>e3-2013</category><category>ea</category><category>electronic-arts</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Superman defends Tamriel in Skyrim at the Movies]]></title><link>http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/</guid><comments>http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/"><img alt="Skyrim at the Movies Superman" class="hidden" data-src-height="254" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/supermanchest.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/8_RDx4skTp4?wmode=opaque" width="599"></iframe></center>
<br />
The problem with movies is that none of them take place in <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a>. This is <em>Skyrim at the Movies</em>, a take on the classic tale of Superman created by animation outfit Tyrannicon with Chris Hardwick playing the Man of Steel himself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/">Superman defends Tamriel in Skyrim at the Movies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20624027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/superman-defends-tamriel-in-skyrim-at-the-movies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hardwick</category><category>elder-scrolls-5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>skyrim</category><category>skyrim-at-the-movies</category><category>the-elder-scrolls-v-skyrim</category><category>the-nerdist</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jun 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[The Last of Us is the first in UK]]></title><link>http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/</guid><comments>http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/lastof1.jpg" /></a></div>
<em><a href="http://joystiq.com/game/the-last-of-us">The Last of Us</a></em> represented several accomplishments during its first week of sale in the UK, where it took the number one spot on the region's sales chart. According to <a href="http://www.chart-track.co.uk/?i=1632&amp;s=1111">Chart Track</a>, the game is the first Sony exclusive to take the top spot since <em>Uncharted: Golden Abyss</em> on Vita in early 2012. It's also the third fastest selling game of 2013 behind <em>Bioshock Infinite </em>and the "<a href="http://www.joystiq.com/2013/03/26/square-enix-weak-sales-tomb-raider-hitman-absolution/">weak</a>" <em>Tomb Raider</em>, along with being the biggest launch for a new intellectual property since <em>L.A Noire</em> in 2011. Overall, a fine start to developer Naughty Dog's swan song for PlayStation 3.<br />
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The cash infusions for the UK retail market didn't end with <em>The Last of Us</em>, as Nintendo's <em>Animal Crossing: New Leaf</em> debuted in second and became (wow, y'all love your Tom Nook debt programs) the biggest non-Mario 3DS launch ever. The UK top ten indentured to Tom Nook can be found after the break.<p><a href="http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/" rel="bookmark">Continue reading <em>The Last of Us is the first in UK</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/">The Last of Us is the first in UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jun 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20623889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/17/the-last-of-us-is-the-first-in-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>animal-crossing-new-leaf</category><category>chart-track</category><category>chart-track-weekly</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>the-last-of-us</category><category>uk</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 17 Jun 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Seen@E3: The Evil Within's terrifying blockhead]]></title><link>http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/</guid><comments>http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/"><img alt="SeenE3 The Evil Within's terrifying blockhead" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/p1030273.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/pyramid-head">Pyramids</a> don't have a monopoly on terrifying head shapes, at least not if <a href="http://joystiq.com/game/the-evil-within"><em>The Evil Within</em></a> has anything to say about it. You might be wondering what's inside this fellow's safe-head. We got as close as we dared to take a few pictures and, frankly, we're not sure we want to know.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-evil-within-box-man/">The Evil Within (Box Man)</a></strong></p><a href="http://www.joystiq.com/photos/the-evil-within-box-man/#5966753"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/p1030271_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-box-man/#5966754"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/p1030272_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-box-man/#5966755"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/p1030273-1371322592_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-box-man/#5966756"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/p1030275_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/">Seen@E3: The Evil Within's terrifying blockhead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Jun 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20623232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/15/seen-e3-the-evil-withins-terrifying-blockhead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-evil-within</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 15 Jun 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Rain: Boy meets invisible girl]]></title><link>http://www.joystiq.com/2013/06/14/rain-preview-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/rain-preview-ps3/</guid><comments>http://www.joystiq.com/2013/06/14/rain-preview-ps3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/14/rain-preview-ps3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rain-screenshotboy-sees-girl_530x298.jpg" /></a></div>
The concept at the heart of <a href="http://joystiq.com/game/rain"><em>Rain</em></a> is magical. Looking out his window, a boy witness a seemingly invisible girl, her silhouette revealed by the rain as she ran splashing through the night. She was followed by another invisible entity outlined by the rain, a ferocious bipedal monster, which was referred to only as an "unknown."<br />
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Fearing for the girl's life, the boy chases after her, following her and the monster through a strange door of light. Emerging on the other side, the boy finds himself in different though familiar world. It looks like his own, a seemingly European city filled with alleyways, though this world is cloaked in perpetual night and never-ending rain. In this world, he too is invisible, his presence revealed only by the rain pattering against his body. The boy sets off in search of the girl, looking for answers. Is he cursed to remain invisible? Can he ever return to his own world?<br />
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Those will have to wait though, as the boy is soon running from a pack of different four-legged monsters. He quickly discovers that invisibility has its advantages. By hiding under structures so that the rain doesn't give away his position, the monsters can no longer see him.<br />
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Normally, this sort of storybook world would be right up my alley (see: my <a href="http://www.joystiq.com/2012/10/15/the-unfinished-swan-review/"><em>Unfinished Swan</em> review</a>), but I'm afraid <em>Rain</em>'s big trick may be its <em>only</em> trick.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rain-5-30-13/">Rain (5/30/13)</a></strong></p><a href="http://www.joystiq.com/photos/rain-5-30-13/#5919749"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rain-screenshotboy-sees-girl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rain-5-30-13/#5919750"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rain-screenshotby-the-water_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rain-5-30-13/#5919751"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rain-screenshotchurch-backdrop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rain-5-30-13/#5919752"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rain-screenshotcircus-backdrop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rain-5-30-13/#5919753"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rain-screenshotcity-backdrop_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/14/rain-preview-ps3/" rel="bookmark">Continue reading <em>Rain: Boy meets invisible girl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/rain-preview-ps3/">Rain: Boy meets invisible girl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/rain-preview-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/rain-preview-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquire</category><category>e3-2013</category><category>japan-studio</category><category>playstation</category><category>ps3</category><category>rain</category><category>sce-japan-studio</category><category>sony-japan-studio</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 Jun 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[E3 2013 wrap-up with Joystiq and Engadget]]></title><link>http://www.joystiq.com/2013/06/14/e3-2013-wrap-up-with-joystiq-and-engadget/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/e3-2013-wrap-up-with-joystiq-and-engadget/</guid><comments>http://www.joystiq.com/2013/06/14/e3-2013-wrap-up-with-joystiq-and-engadget/#comments</comments><description><![CDATA[<center><img alt="E3 2013 wrapup with Joystiq and Engadget" class="hidden" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/e3roundup530.jpg" /><iframe frameborder="0" height="318" id="viddler-6382e6eb" mozallowfullscreen="true" src="http://www.viddler.com/embed/6382e6eb/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=54700008&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></center>
<a href="http://joystiq.com/tag/e3-2013">E3 2013</a> is officially at an end. There was a lot to take in, so join Joystiq Reviews Editor Richard Mitchell and Engadget Senior Associate Editor Ben Gilbert as they do their best to encapsulate everything that went down this year.<br />
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They talk about the showings from Microsoft, Sony and Nintendo, as well as some of the industry trends that are cropping up and the Oculus Rift's surprising ability to crack through the jaded, cynical shell of game journalists.<br />
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We'll have more E3 previews and coverage over the next few days, so be sure to stay tuned to Joystiq!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/e3-2013-wrap-up-with-joystiq-and-engadget/">E3 2013 wrap-up with Joystiq and Engadget</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 18:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/e3-2013-wrap-up-with-joystiq-and-engadget/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20622482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/e3-2013-wrap-up-with-joystiq-and-engadget/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>e3-2013</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 Jun 2013 18:08:00 EST</pubDate></item><item><title><![CDATA[Sherlock Holmes Crimes and Punishments' new mechanic inspired by BBC show]]></title><link>http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/</guid><comments>http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/"><img alt="Sherlock Holmes Crimes and Punishments inspired by BBC show" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/sherlock.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/sherlock-holmes-crimes-and-punishments/"><em>Sherlock Holmes Crimes and Punishments</em></a> is a departure from Frogwares' previous investigation game, <a href="http://www.joystiq.com/game/the-testament-of-sherlock-holmes"><em>The Testament of Sherlock Holmes</em></a>, in a number of ways. <em>Crimes and Punishments</em> aims to put players inside the mind of the world's greatest detective, to see the world as he sees it and deliberate the moral choices within Holmes' logistics of justice. It's emotional and dark, and in a demo showing off the story as told in Unreal Engine 3, it already appears insanely effective.<br />
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One of the most obvious changes is the new "Character Portrait" ability, which allows Holmes to take a moment and examine a suspect or witness with his keen, investigative eye. As he scans the person, words in white appear over certain features, noting how expensive or worn down certain articles of clothing are, noting scrapes or signs of labor on limbs, and deducing relevant, personal information.<br />
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This ability in particular is <a href="http://i13.photobucket.com/albums/a269/specialcamper/gif/wrongsherlock.gif">inspired by the BBC show</a> <em>Sherlock</em>, designer Olga Chalovskaya told me. <em>Sherlock</em> is, itself, a dramatic interpretation of Holmesian detective stories, and <em>Crimes and Punishments</em> draws on many of the same, human-driven tones.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sherlock-holmes-crimes-and-punishments-6-7-13/">Sherlock Holmes: Crimes and Punishments (6/7/13)</a></strong></p><a href="http://www.joystiq.com/photos/sherlock-holmes-crimes-and-punishments-6-7-13/#5943195"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimespunishments-07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sherlock-holmes-crimes-and-punishments-6-7-13/#5943196"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimespunishments-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sherlock-holmes-crimes-and-punishments-6-7-13/#5943197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimespunishments-09_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sherlock-holmes-crimes-and-punishments-6-7-13/#5943198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/crimespunishments-10_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/" rel="bookmark">Continue reading <em>Sherlock Holmes Crimes and Punishments' new mechanic inspired by BBC show</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/">Sherlock Holmes Crimes and Punishments' new mechanic inspired by BBC show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20622438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/sherlock-holmes-crimes-and-punishments-inspired-by-bbc-show/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>focus-home-interactive</category><category>frogwares</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sherlock-holmes-crimes-and-punishments</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 14 Jun 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[The faces of Fox Engine in Pro Evolution Soccer 2014]]></title><link>http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/</guid><comments>http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/" target="_self"><img alt="Pro Evolution Soccer 2014 preview Heart and soul" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pes2014.jpg" /></a></div>
You could argue that EA Sports' FIFA series has a stranglehold on the simulation soccer game genre. The publisher <a href="http://www.joystiq.com/2013/05/08/ea-sports-and-fifa-extend-exclusive-license-until-2022/">locked up the FIFA license</a> for many years to come, making it the only company with access to a number of real-life teams that other publishers such as Konami can't get its hands on.<br />
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If you care only about the number of teams that are in your sports games, then sure, FIFA is king. Until I played <em><a href="http://www.joystiq.com/game/pro-evolution-soccer-2014">Pro Evolution Soccer 2014</a></em> at E3, I was still convinced that I am a "FIFA guy." That might be changing, now that Konami has <a href="http://www.joystiq.com/2013/06/04/pro-evolution-soccer-2014-powered-by-fox-engine-this-year/">introduced the Fox Engine</a> to the series, which is being used to generate facial textures and animations in a more lifelike manner.<br />
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Sports game developers traditionally don't have the resources to commit to rendering lifelike emotion for in-game athlete's faces. In the case of games such as FIFA or Madden, expressions on athletes waver between lifeless and lifeless-with-an-open-mouth. Truly, one of the biggest tangible ways to convey the excitement of scoring goals or making crucial mistakes lies in generating that emotion through the athletes that players interact with, not unlike viewing sports broadcasts in real life. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pro-evolution-soccer-2014-e3-2013/">Pro Evolution Soccer 2014 (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/pro-evolution-soccer-2014-e3-2013/#5960093"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pes2014allianzarena01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pro-evolution-soccer-2014-e3-2013/#5960094"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pes2014ballfox_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pro-evolution-soccer-2014-e3-2013/#5960095"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pes2014bmallianz_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pro-evolution-soccer-2014-e3-2013/#5960096"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pes2014bmucl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pro-evolution-soccer-2014-e3-2013/#5960097"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pes2014m.a.s.s_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/" rel="bookmark">Continue reading <em>The faces of Fox Engine in Pro Evolution Soccer 2014</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/">The faces of Fox Engine in Pro Evolution Soccer 2014</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/the-faces-of-fox-engine-in-pro-evolution-soccer-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>Konami</category><category>microsoft</category><category>pc</category><category>pes-productions</category><category>playstation</category><category>pro-evolution-soccer-2014</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Fri, 14 Jun 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[The (Resident) Evil Within]]></title><link>http://www.joystiq.com/2013/06/14/the-resident-evil-within/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/the-resident-evil-within/</guid><comments>http://www.joystiq.com/2013/06/14/the-resident-evil-within/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/14/the-resident-evil-within/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/evilwithin-e3morgue02_530x298.jpg" /></a></div>
Shinji Mikami's creative influence on <a href="http://joystiq.com/game/the-evil-within"><em>The Evil Within</em></a> is immediately apparent. Mechanically, my brief hands-off E3 demo had a lot in common with Mikami's survival horror milestone, <a href="http://www.joystiq.com/game/resident-evil-4"><em>Resident Evil 4</em></a>. The over-the-shoulder camera, slow pacing and pulse-quickening enemies were all there.<br />
<br />
That <em>The Evil Within</em> shares so much with <em>Resident Evil 4</em> is a two-sided proposition. <em>Resident Evil 4</em> was one of the greatest games of its day, but its ground has been retread many times by subsequent survival horror games over the years, and even by Mikami himself in <a href="http://joystiq.com/game/shadows-of-the-damned"><em>Shadows of the Damned</em></a>.<br />
<br />
Where <em>The Evil Within</em> seems to stake its greatest claim is in its visual and thematic elements. The game stars a detective named Sebastian - Seb to his friends - who is sent to investigate a disturbance at a mental hospital. An unknown event has claimed the lives of several patients and possibly a few police officers.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-evil-within-e3-2013/">The Evil Within (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/the-evil-within-e3-2013/#5956721"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/evilwithin-e3earthquake_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-e3-2013/#5956722"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/evilwithin-e3morgue02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-e3-2013/#5956723"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/evilwithin-e3security_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-e3-2013/#5956724"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/evilwithin-e3villagebasement_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-evil-within-e3-2013/#5956725"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/evilwithin-e3villagerfire_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/14/the-resident-evil-within/" rel="bookmark">Continue reading <em>The (Resident) Evil Within</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/the-resident-evil-within/">The (Resident) Evil Within</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/the-resident-evil-within/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/the-resident-evil-within/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Shinji-Mikami</category><category>tango-gameworks</category><category>the-evil-within</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 Jun 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[DCUO and PlanetSide 2 devs deal with good and bad on PS4 ports]]></title><link>http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/</guid><comments>http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/13/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/"><img alt="DCUO and PlanetSide 2 devs talk about the transition to the PS4" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/voilacapture42.jpg" /></a></div>
Sony Online Entertainment doesn't have any new games at this year's E3 conference. But the developers behind <a href="http://joystiq.com/game/dc-universe-online"><em>DC Universe Online</em></a> and <a href="http://joystiq.com/game/planetside-2"><em>PlanetSide 2</em></a> are hard at work anyway, and not just because they're running two live MMOs. Both games, which currently run on the PC (for both) or the PS3 (for <em>DCUO</em>) are coming to the PlayStation 4, which presents both positives and negatives for the developers involved.<br />
<br />
Adam Clegg, game designer on <em>PlanetSide 2</em>, says he's excited to develop for the PS4 rather than the PC, because it'll make optimization for the game's graphics "1000 times better." Currently, the PC team has countless builds of hardware to optimize the game for, but everyone playing on a PS4 will use the same hardware, which makes things much easier. Additionally, Clegg says improvements should go the other way, too, as optimizing for the PS4 should make the game better for PC users.<p><a href="http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/" rel="bookmark">Continue reading <em>DCUO and PlanetSide 2 devs deal with good and bad on PS4 ports</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/">DCUO and PlanetSide 2 devs deal with good and bad on PS4 ports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20621480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/dcuo-and-planetside-2-devs-deal-with-good-and-bad-on-ps4-ports/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-clegg</category><category>dc-universe-online</category><category>dcuo</category><category>e3-2013</category><category>interview</category><category>jens-andersen</category><category>pc</category><category>planetside</category><category>planetside-2</category><category>playstation</category><category>playstation-4</category><category>ps2</category><category>ps3</category><category>ps4</category><category>soe</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 14 Jun 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Reconstructing crimes in Batman: Arkham Origins]]></title><link>http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/</guid><comments>http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="Reconstructing crimes in Batman Arkham Origins" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/baoe3batmanhelicopter-1371160364.jpg" /><iframe frameborder="0" height="318" id="viddler-1ce854f9" mozallowfullscreen="true" src="http://www.viddler.com/embed/1ce854f9/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=62991527&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div>
<br />
Warner Bros. Montreal is bringing a new side-mission distraction to <a href="http://www.joystiq.com/game/batman-arkham-origins"><em>Batman: Arkham Origins</em></a> that will pique the interests of those who've enjoyed the forensic focus of Rocksteady's games. At E3 I put on my detective cowl to try out the new "Crime Reconstruction" mechanic.<br />
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It began, as it so often does, on a rooftop on a cold Gotham night. As Batman, I saw a police helicopter rise from behind the ledge, ordering me to surrender. Even if I wanted to, a gunshot took the helicopter down before I could respond. It spiralled out of control, tailspinning several stories into the icy street below. Confused, I swooped down to look for survivors. The helicopter was wrecked, and I found a body flung a few feet away: the dead pilot.<br />
<br />
This is where the crime reconstruction began. First I analysed the body in Detective Mode with the Evidence Scanner, which takes in all of the crime scene's data in hyper-quick time to play Columbo within seconds. As I scanned, I saw the helicopter's crash trace back in time, in suitably cool-looking virtual blue bittiness. As it replayed, I saw the copter take out a first-story ledge before crashing into the earth below. Scanning the body, I learned he died on impact, and not from the gunshot. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/batman-arkham-origins/">Batman: Arkham Origins (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/batman-arkham-origins/#5960234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/baoe3anarkymolotov_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-origins/#5960235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/baoe3armouredenforcer_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-origins/#5960236"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/baoe3banebatman_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/batman-arkham-origins/#5960237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/baoe3batmanhelicopter_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/" rel="bookmark">Continue reading <em>Reconstructing crimes in Batman: Arkham Origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/">Reconstructing crimes in Batman: Arkham Origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20621343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/14/reconstructing-crimes-in-batman-arkham-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman-arkham-origins</category><category>e3-2013</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>warner-bros</category><category>warner-bros-montreal</category><category>wbie</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 14 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Zod revealed as next Injustice DLC character]]></title><link>http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/</guid><comments>http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/" target="_self"><img alt="Zod revealed as next Injustice DLC character on Conan" class="hidden" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/generalzod.png" /></a><iframe allowfullscreen="" frameborder="0" height="385" src="http://teamcoco.com/embed/v/53452" width="530"></iframe></center>
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The heroes and villains of the DC Universe will soon kneel before Zod, as the perennial Superman villain has been revealed as <em><a href="http://www.joystiq.com/game/injustice-gods-among-us">Injustice: Gods Among Us</a></em>'<em> </em>next DLC character. The announcement was made during the latest installment of Conan O'Brien's <a href="http://teamcoco.com/cluelessgamer">Clueless Gamer</a> series, wherein Conan loses to a blindfolded Aaron Bleyaert.<br />
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The segment also revealed a character based on Conan: "The Flaming C," which was co-designed by Conan and legendary DC animated universe pioneer <a href="http://en.wikipedia.org/wiki/Bruce_Timm">Bruce Timm</a>. We've reached out to Team Coco to find out whether The Flaming C will be coming to <em>Injustice</em>, or if his creation was solely for the show. We'll be simultaneously keeping our fingers crossed for The Flaming C, while also keeping our ears to the ground for more specific information about Zod's release, in the days to come.<br />
<br />
[Thanks, Steve!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/">Zod revealed as next Injustice DLC character</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20620660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/zod-revealed-as-next-injustice-dlc-character-on-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clueless-gamer</category><category>conan</category><category>conan-obrien</category><category>DLC</category><category>flaming-c</category><category>general-zod</category><category>injustice-gods-among-us</category><category>microsoft</category><category>Netherrealm-Studios</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>the-flaming-c</category><category>Warner-Bros-Interactive-Entertainment</category><category>wii-u</category><category>xbox</category><category>zod</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 13 Jun 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Ghosts built with 'cinema quality' art assets]]></title><link>http://www.joystiq.com/2013/06/13/call-of-duty-ghosts-built-with-cinema-quality-art-assets/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/call-of-duty-ghosts-built-with-cinema-quality-art-assets/</guid><comments>http://www.joystiq.com/2013/06/13/call-of-duty-ghosts-built-with-cinema-quality-art-assets/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/13/call-of-duty-producer-explains-benefits-of-next-gen-for-all-deve/"><img alt="Image" class="hidden" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/codghostsinterview.jpg" /></a></div>

<center><iframe frameborder="0" height="318" id="viddler-a434fc8d" mozallowfullscreen="true" src="http://www.viddler.com/embed/a434fc8d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=106612851&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
We had the opportunity to chat with <a href="http://www.joystiq.com/game/call-of-duty-ghosts"><em>Call of Duty: Ghosts</em></a> Executive Producer Mark Rubin during <a href="http://www.joystiq.com/event/e3-2013">E3</a>, but instead of asking how many guns the latest installment has, we decided to focus on tech and art.<br />
<br />
Rubin explains how the next-gen console architectures being so close to PCs will likely help all developers, from the mega studios, like Infinity Ward, to basement developers like Sally Perkins (you'll hear about her in five years). He also goes on to explain how Infinity Ward has reworked its art flow to benefit all platforms.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/call-of-duty-ghosts-e3-2013/">Call of Duty: Ghosts (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/call-of-duty-ghosts-e3-2013/#5946848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/cod-ghostsfederation-day-rappel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-ghosts-e3-2013/#5946849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/cod-ghostsgood-boy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-ghosts-e3-2013/#5946850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/cod-ghostsserver-room-takedown_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-ghosts-e3-2013/#5946851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/cod-ghostsunderwater-ambush_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/call-of-duty-ghosts-built-with-cinema-quality-art-assets/">Call of Duty: Ghosts built with 'cinema quality' art assets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/call-of-duty-ghosts-built-with-cinema-quality-art-assets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20621415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/call-of-duty-ghosts-built-with-cinema-quality-art-assets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>call-of-duty-ghosts</category><category>Infinity-Ward</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 13 Jun 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[PlayStation 4 incompatible with PS3 Mad Catz Tournament Edition FightSticks]]></title><link>http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/</guid><comments>http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/" target="_self"><img alt="PlayStation 4 incompatible with PS3 Mad Catz Tournament Edition FightSticks" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madcatzte.png" /></a></center>
Mad Catz's <a href="http://store.gameshark.com/searchResults.asp?Action=2&amp;AnswerId=198&amp;SH=QT10b3VybmFtZW50IGVkaXRpb25_Qj10b3VybmFtZW50IGVkaXRpb25_RD0yNH5JPVByaWNlfks9NH5MPTF_TT0zfg&amp;SI=57f5c013-4855-427c-bace-0b07fe809177">extensive line</a> of PlayStation 3 Tournament Edition FightSticks will not function with Sony's new PlayStation 4, Joystiq confirmed today with Mad Catz senior product development manager Richard Neville. "Playstation 4 will require a whole new set of peripherals," Neville said.<br />
<br />
Currently, Mad Catz has announced that it is launching a new and improved Tournament Edition 2 FightStick for the Xbox One when that console is released sometime this year, but the peripheral manufacturer was unable to comment on the availability of future PlayStation 4 sticks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/">PlayStation 4 incompatible with PS3 Mad Catz Tournament Edition FightSticks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20621387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/playstation-4-incompatible-with-ps3-mad-catz-tournament-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade-stick</category><category>E3-2013</category><category>fightstick</category><category>mad-catz</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>PS4</category><category>tournament-edition</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 13 Jun 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Returning to simpler days with Disgaea D2]]></title><link>http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/</guid><comments>http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/"><img alt="Disgaea D2 offers more of the same, which might not be a bad thing" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/dd2.jpg" /></a></center>
Nearly ten years ago, a quirky little game called<em> Disgaea: Hour of Darkness</em> put developer Nippon Ichi on the map for lovers of Japanese RPGs - the ones from America, anyway. This quirky strategy RPG combined <em>Final Fantasy Tactics</em> with a Tim Burton-inspired aesthetic, and just as the genre seemed to be fading from relevance. Nippon Ichi capitalized on the success of Disgaea by opening up an American branch months later, and continued to iterate on their particular brand of complex and bizarre mechanics.<br />
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For some (like myself), Nippon Ichi's prolific nature soon became a case of diminishing returns, and their audience gradually checked out from the company's regular forays into strategy RPG territory. <em>Disgaea D2: A Brighter Darkness</em> for PlayStation 3 stands as the developers' attempt to recapture that magic of 2003 with a spirtual remake of the game that made them, and by all accounts looks to be treading some very safe waters.<br />
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This might not be a bad thing, though; just as the New Super Mario Bros. series added a fresh coat of paint to old-school action, <em>Disgaea D2</em> has the same intent. The latest installment to the series acts as a direct sequel to the first game, complete with the same mechanics and characters, but with an entirely new story. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/disgaea-d2-a-brighter-darkness/">Disgaea D2: A Brighter Darkness</a></strong></p><a href="http://www.joystiq.com/photos/disgaea-d2-a-brighter-darkness/#5659655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dd2screensjp1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-d2-a-brighter-darkness/#5659656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dd2screensjp2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-d2-a-brighter-darkness/#5659657"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dd2screensjp3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-d2-a-brighter-darkness/#5659658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dd2screensjp4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-d2-a-brighter-darkness/#5659659"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dd2screensjp5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/" rel="bookmark">Continue reading <em>Returning to simpler days with Disgaea D2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/">Returning to simpler days with Disgaea D2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/returning-to-simpler-days-with-disgaea-d2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disgaea-d2-a-brighter-darkness</category><category>Nippon-Ichi-Software</category><category>NIS-America</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Thu, 13 Jun 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[New hybrid figures jump into the Skylanders: Swap Force toybox]]></title><link>http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/</guid><comments>http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/11/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/"><img alt="Skylanders Swap Force promises to build a better toybox" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/swapforce.jpg" /></a></center>
<br />
When you're tasked with previewing the latest and greatest in kid stuff, it's hard to not feel at least the <em>slightest</em> bit jealous. In my day, our molded lumps of China-manufactured plastics rarely interacted with technology in any meaningful way, and we liked it <em>just fine</em>.<br />
<br />
Even so, if you lopped a good 20 years off my current age, it would be impossible to avoid the charms of Skylanders, a series that's successfully merged the worlds of physical and digital play - all with a booster pack-style setup that's only mildly predatory on parents' wallets. As backwards compatibility quickly becomes a thing of the past, <em>Skylanders: Swap Force</em> offers compatibility with every figure Activision has sold since 2011, along with a slew of new features that promise to make this installment the biggest and best its pint-sized audience has seen yet.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/skylanders-swap-force-e3-2013/">Skylanders Swap Force (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/skylanders-swap-force-e3-2013/#5957420"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/skylandersswapforce-hootrangerhootloopfreeranger_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skylanders-swap-force-e3-2013/#5957421"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/skylandersswapforcefreebombfreerangerstinkbomb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skylanders-swap-force-e3-2013/#5957422"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/skylandersswapforcegrimcreeper_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skylanders-swap-force-e3-2013/#5957423"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/skylandersswapforcehootshifthootloopnightshift_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skylanders-swap-force-e3-2013/#5957424"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/skylandersswapforcenightbombnightshiftstinkbomb_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/" rel="bookmark">Continue reading <em>New hybrid figures jump into the Skylanders: Swap Force toybox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/">New hybrid figures jump into the Skylanders: Swap Force toybox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20618064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/new-hybrid-figures-jump-into-the-skylanders-swap-force-toybox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>microsoft</category><category>ps3</category><category>skylanders-swap-force</category><category>Vicarious-Visions</category><category>wii-u</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Thu, 13 Jun 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Sony's 'Best of 2012' E3 sale now live on PlayStation Network]]></title><link>http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/</guid><comments>http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/"><img alt="Sony's 'Best of 2012' E3 sale now live on PlayStation Network" data-src-height="168" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/130613psne3sale.jpg" /></a></div>
In an effort to tide players over until the games shown at this year's E3 are ready to be released, Sony has <a href="https://store.sonyentertainmentnetwork.com/#!/en-us/e3-sale-best-of-2012/cid=STORE-MSF77008-9_E3SALE">kicked off a sale</a> for a handful of last year's best-reviewed games on the PlayStation Network.<br />
<br />
Through next week, PSN users can take advantage of steep price drops for a selection of PS3 retail and PSN-exclusive games, including <i>Tomb Raider, The Walking Dead</i>, and <i>Sound Shapes</i>, among others. PlayStation Plus members get an additional discount on top of Sony's announced sale prices.<br />
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A full list of discounted games is after the break below.<p><a href="http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/" rel="bookmark">Continue reading <em>Sony's 'Best of 2012' E3 sale now live on PlayStation Network</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/">Sony's 'Best of 2012' E3 sale now live on PlayStation Network</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20620732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/sonys-best-of-2012-e3-sale-now-live-on-playstation-network/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-3</category><category>playstation-network</category><category>playstation-vita</category><category>ps3</category><category>psn</category><category>vita</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 13 Jun 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Activision bullish about Skylanders in face of Disney Infinity]]></title><link>http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/</guid><comments>http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/eric-hirshberg-atvi.jpg" /></a></div>

<div>Eric Hirshberg, CEO of Activision Publishing, says the company isn't changing its sales projections on the Skylanders franchise, or this fall's <em><a href="http://www.joystiq.com/game/skylanders-swap-force/">Skylanders: Swap Force</a></em>, in the face of <em><a href="http://www.joystiq.com/tag/disney-infinity">Disney Infinity</a></em>.<br />
<br />
"We're still bullish on our projections. We feel like it was only a matter of time, given the <a href="http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/">scale of the success of Skylanders</a>, that other competitors entered the genre. That's to be expected," said Hirshberg.<br />
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"I get this question a lot on <a href="http://www.joystiq.com/game/call-of-duty-ghosts">Call of Duty</a>. We have tough competition every year. We have tough competition in every category we play in, it's a part of the business. We try not to focus on it. We try to focus on making the best games we can and exceeding the expectations of our fans and bottling magic."<br />
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Skylanders has surpassed $1 billion in lifetime sales since launching in 2011. <em>Disney Infinity</em> will launch this <a href="http://www.joystiq.com/2013/03/14/disney-infinity-pushed-back-to-august-18-in-na-august-20-overse/">August</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/">Activision bullish about Skylanders in face of Disney Infinity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20620846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/activision-bullish-about-skylanders-in-face-of-disney-infinity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>e3-2013</category><category>Eric-Hirshberg</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 13 Jun 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 for consoles may be different, but it's still Diablo]]></title><link>http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/</guid><comments>http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/"><img alt="Diablo 3 for consoles different, but still Diablo" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/diabro.jpg" /></a></center>
Utter the phrase "Diablo for consoles" to anyone that has some familiarity with gaming history and you're bound to hear some <a href="http://youtu.be/EryhQdXTjP8">Sideshow Bob-style shudders</a> in response. Blizzard's skeleton-clicking series didn't have the most graceful entry into the world of console gaming, and after a disastrous 1998 PlayStation port Diablo hasn't dared to leave its PC home.<br />
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This year, however, Blizzard revealed <em>Diablo 3</em> would make the transition with versions coming to Xbox 360, PS3, Xbox One and PS4, finally giving console players a taste of the magic they've been missing out on for well over a decade.<br />
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Thankfully, Blizzard has been much more thoughtful this time about transitioning a mouse-and-keyboard-driven experience to console controls.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/diablo-3-e3-2013/">Diablo 3 (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/diablo-3-e3-2013/#5957219"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/diablo3-ps3multiplayer16592007_thumbnail.jpg" alt="PS3 Multiplayer" title="PS3 Multiplayer" /></a><a href="http://www.joystiq.com/photos/diablo-3-e3-2013/#5957220"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/diablo3-ps3multiplayer16592024_thumbnail.jpg" alt="PS3 Multiplayer" title="PS3 Multiplayer" /></a><a href="http://www.joystiq.com/photos/diablo-3-e3-2013/#5957221"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/diablo3-ps3multiplayer16592027_thumbnail.jpg" alt="PS3 Multiplayer" title="PS3 Multiplayer" /></a><a href="http://www.joystiq.com/photos/diablo-3-e3-2013/#5957222"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/diablo3-ps3multiplayer16592037_thumbnail.jpg" alt="PS3 Multiplayer" title="PS3 Multiplayer" /></a><a href="http://www.joystiq.com/photos/diablo-3-e3-2013/#5957223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/diablo3-ps3multiplayer16592047_thumbnail.jpg" alt="PS3 Multiplayer" title="PS3 Multiplayer" /></a></div><p><a href="http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/" rel="bookmark">Continue reading <em>Diablo 3 for consoles may be different, but it's still Diablo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/">Diablo 3 for consoles may be different, but it's still Diablo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/diablo-3-for-consoles-may-be-different-but-its-still-diablo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>Diablo-3</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Bob Mackey]]></dc:creator><pubDate>Thu, 13 Jun 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Mad Max gets behind the wheel of Avalanche's open-world wasteland]]></title><link>http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/</guid><comments>http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/"><img alt="Mad Max twists metal in Avalanche Studios' openworld wasteland" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madmax--top-dog-defeated.jpg" /></a></div>
Considering how many games trace their dystopian wasteland roots to it, it's interesting to see the E3 hands-off demo of the new <em>Mad Max</em> hone in something with plenty of room for exploration: vehicular combat. Just Cause dev Avalanche Studios promises 50 "authentic" Mad Max vehicles for players to enjoy in the third-person open-world game, as well as the ability to customize your own wrecking ball on wheels.<br />
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After seeing Max traverse the sand dunes, with pleasingly crisp dust clouds sweeping past his big old boots, the demo soon finds the road warrior behind the wheel of a creaking black sedan. Its back roof is ripped off, turning it into a makeshift pick-up truck. Couched in the back is Max's crazy hillbilly companion Chumbucket, who's spouting off nonsense as he clutches onto a harpoon gun, and ducking for cover from the unfriendly armored cars beginning to surround the pair.<br />
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Max pulls out a one-handed shotgun to take out a nearby driver in slow-mo, before Chumbucket fires his harpoon to rip the tire off the next vehicle, sending it sprawling into another for a satisfying double whammy. Frank Rooke, the game's creative director, says the harpoon gun can be used to pull off tires, armor and even other drivers - yoink! <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mad-max-e3-2013-1/">Mad Max (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/mad-max-e3-2013-1/#5958955"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madmax--danger-at-dusk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mad-max-e3-2013-1/#5958956"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madmax--melee-combat-kneejerk-reaction_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mad-max-e3-2013-1/#5958957"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/madmax--top-dog-defeated.jpeg_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/" rel="bookmark">Continue reading <em>Mad Max gets behind the wheel of Avalanche's open-world wasteland</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/">Mad Max gets behind the wheel of Avalanche's open-world wasteland</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/mad-max-gets-behind-the-wheel-of-avalanches-open-world-wastelan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avalanche-studios</category><category>e3-2013</category><category>mad-max</category><category>mad-max-game</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 13 Jun 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[EA: Online Pass staying dead after PS4 reveal, program's expiration not tied to Xbox One]]></title><link>http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/</guid><comments>http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/xbox360step1buy.jpg" /></a></div>
"It's dead, it's dead, it's deep-sixed, it's at the bottom of the Mariana Trench," Electronic Arts' President of EA Labels Frank Gibeau stated plainly yesterday about the company's Online Pass program to Joystiq.<br />
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Following EA's announcement in late May that it was <a href="http://www.joystiq.com/2013/05/30/ea-eliminating-online-pass-on-existing-games/">eliminating the Online Pass program</a>, gamers braced for "the twist." That occurred last week when Microsoft finally announced the <a href="http://www.joystiq.com/tag/always-on/">digital rights management (DRM) scheme for the Xbox One</a>, which would have made an Online Pass program unnecessary. However, with Sony's announcement the <a href="http://www.joystiq.com/2013/06/12/boyes-on-ps4-used-games-video-were-having-fun/">PlayStation 4 will follow the current model</a> of game console DRM and used games, it was a question if Online Pass was back on the table at EA.<br />
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"We're not crafting a strategy to bring [Online Pass] back, you will not input codes to unlock your game, it's not going to happen," said Gibeau. The executive then moved on to tell us the company's decision to kill Online Pass and Microsoft's Xbox One DRM plans weren't linked at all, therefore PlayStation 4's recent reveal wouldn't have changed their decision on the program anyway. He called the Online Pass program "flat out dumb."<p><a href="http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/" rel="bookmark">Continue reading <em>EA: Online Pass staying dead after PS4 reveal, program's expiration not tied to Xbox One</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/">EA: Online Pass staying dead after PS4 reveal, program's expiration not tied to Xbox One</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20620416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/ea-online-pass-staying-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>e3-2013</category><category>ea</category><category>Electronic-Arts</category><category>Frank-Gibeau</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 13 Jun 2013 09:45:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4's Game Lab creates custom multiplayer modes]]></title><link>http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/</guid><comments>http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/"><img alt="Assassin's Creed 4's Game Lab lets you make your own multiplayer modes" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/ac4e32013multiplayer.jpg" /></a><iframe frameborder="0" height="318" id="viddler-d57420a2" mozallowfullscreen="true" src="http://www.viddler.com/embed/d57420a2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=100787997&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
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In the video above <em><a href="http://www.joystiq.com/game/assassins-creed-4-black-flag">Assassin's Creed 4: Black Flag</a></em> multiplayer game director, Damien Kieken, explains the benefits of Game Lab, a new tool allowing you to create and share their own custom multiplayer match types. Over 200 different parameters can be tweaked through Game Lab, allowing you to limit certain abilities and change scoring in your own custom game type.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/">Assassin's Creed 4's Game Lab creates custom multiplayer modes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/assassins-creed-4s-game-lab-creates-custom-multiplayer-modes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-4-black-flag</category><category>damien-kieken</category><category>e3-2013</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4 exclusive PlayStation content continues Aveline's story]]></title><link>http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/</guid><comments>http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/#comments</comments><description><![CDATA[<center><a class="hidden" href="http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/ac3l530pxheaderimg112.jpg" /></a><iframe id="viddler-f735979a" src="//www.viddler.com/embed/f735979a/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=16067750&amp;loop=0&amp;nologo=0&amp;hd=0" width="530" height="318" frameborder="0" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe></center>
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We cornered (literally) <a href="http://www.joystiq.com/game/assassins-creed-4-black-flag"><em>Assassin's Creed 4: Black Flag</em></a> single-player game director Ashraf Ismail and asked him to detail <a href="http://www.joystiq.com/2013/06/10/playstation-versions-of-assassins-creed-4-include-playable-adel/">the special Aveline content</a> coming to PS3 and PS4 consoles. Ismail says the bonus PlayStation content will resume Aveline's story at the end of <a href="http://www.joystiq.com/game/assassins-creed-3-liberation"><em>Assassin's Creed 3: Liberation</em></a> and explains how Animus upgrades make it all possible.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/">Assassin's Creed 4 exclusive PlayStation content continues Aveline's story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jun 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/12/assassins-creed-4-exclusive-playstation-content-continues-aveli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ashraf-ismail</category><category>assassins-creed-4-black-flag</category><category>e3-2013</category><category>playstation</category><category>playstation-4</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 12 Jun 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[Splice cuts its way to PS3 this year]]></title><link>http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/</guid><comments>http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/"><img alt="Splice cuts its way to PS3 this year" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/splice-1371075678.jpg" /></a></div>
<a href="http://www.joystiq.com/game/splice"><em>Splice</em></a> is on its way to PSN for PS3, by early fall at the latest. <em>Splice</em> is the successful gaming experiment from Cipher Prime, a studio with a rich history of crafting clean, artfully scored and brain-twisting games, such as <a href="http://www.joystiq.com/game/auditorium"><em>Auditorium</em></a>, <em>Fractal</em> and <em>Pulse</em>.<br />
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It's a puzzle game disguised as a science project, asking players to create specific cell strands from an unorganized group of binary branches. Each strand has a max number of moves, and if the player can't complete it within that framework, it's possible to reverse time and try again. <em>Splice</em> offers more than 70 puzzles to tickle your own cell strands. In your brain.<br />
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<em>Splice</em> is available on PC, Mac, Linux (on <a href="http://store.steampowered.com/app/209790/">Steam</a>), <a href="https://itunes.apple.com/us/app/splice-tree-of-life/id543610134?mt=8">iPad</a> and <a href="https://play.google.com/store/apps/details?id=com.cipherprime.splice&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5jaXBoZXJwcmltZS5zcGxpY2UiXQ..">Android</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/">Splice cuts its way to PS3 this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jun 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/12/splice-cuts-its-way-to-ps3-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cipher-prime</category><category>playstation</category><category>ps3</category><category>PSN</category><category>splice</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 12 Jun 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Pac-Man Museum collection coming to digital platforms, includes Pac-Man Battle Royale]]></title><link>http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/</guid><comments>http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pacman-museum-06_530x298.jpg" /></a></div>
Ghosts everywhere are quivering in terror, as Namco has made a pair of new Pac-Man announcements. First up is Pac-Man Museum, a collection of games spanning Pac-Man's history. The publisher hasn't announced the full line-up of games, though it will include Pac-Man's "humble beginnings," <a href="http://www.joystiq.com/game/pac-man-championship-edition"><em>Championship Edition</em></a> and <em><a href="http://www.joystiq.com/game/pacman-battle-royale">Pac-Man Battle Royale</a></em>. This marks the first time you'll be able to play the multiplayer Pac-Man game without visiting your local arcade (apart from <a href="http://www.joystiq.com/2011/01/30/namco-releases-single-level-pac-man-battle-royale-ipad-demo/">an iPad demo</a>, anyway).<br />
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<em>Pac-Man Museum</em> is coming to XBLA, PSN, PC and the 3DS and Wii U eShop. The press release also notes that, for whatever reason, <em>Museum</em> will <em>not</em> include <em>Championship Edition</em> on XBLA or PSN.<br />
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In other Pac-news, <em>Pac-Man: Championship Edition DX</em> is getting a free update that adds new content, including improved leaderboards, achievements and medals. It also features "access to additional DLC mazes, music and graphics." These include the ability to play with graphics from other Namco games, including <em>Dig Dug</em> and <em>Rally-X</em>. The update, which officially turns DX into DX+, is headed to Xbox 360, PS3, Steam and Windows 8 this summer.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pac-man-museum-e3-2013/">Pac-Man Museum (E3 2013)</a></strong></p><a href="http://www.joystiq.com/photos/pac-man-museum-e3-2013/#5958775"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pacman-museum-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pac-man-museum-e3-2013/#5958776"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pacman-museum-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pac-man-museum-e3-2013/#5958777"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pacman-museum-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pac-man-museum-e3-2013/#5958778"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pacman-museum-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pac-man-museum-e3-2013/#5958779"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/pacman-museum-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/" rel="bookmark">Continue reading <em>Pac-Man Museum collection coming to digital platforms, includes Pac-Man Battle Royale</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/">Pac-Man Museum collection coming to digital platforms, includes Pac-Man Battle Royale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jun 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20619173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>microsoft</category><category>nintendo</category><category>pac-man-museum</category><category>pc</category><category>playstation</category><category>ps3</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 12 Jun 2013 16:00:00 EST</pubDate></item></channel></rss>