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Far Cry 4 season pass offers yetis, drugs and prison breaks

For those who want to spend a bit more time in Kyrat than Far Cry 4 offers on its own comes the $30 season pass, which offers a handful of new missions and an additional player vs player gameplay mode.

At launch, those who've purchased the season pass will receive exclusive access to The Syringe, a mission in which players must keep a potent drug from falling into the hands of warlord Pagan Min. Escape From Durgesh Prison, as its name suggests, sees players attempting to escape from one of Min's prisons, either solo or with a friend playing as series mainstay Hurk. Speaking of Hurk, the lovable explosives expert brings with him an five additional missions that introduce a number of new weapons, including a harpoon gun.

On the more supernatural side of things, we have Valley of the Yetis, a mission that drops our hero onto a frozen mountaintop populated both by a mysterious cult and the mysterious, hairy creatures of its title. The Overrun multiplayer game type likewise dips into the arcane as players assume the role of either Rakshasa or a member of the Golden Path in a battle to wrest control of map locations from your opponents.

Unfortunately lacking from Ubisoft's announcement is word on when these downloadable additions will become available to season pass holders. The Syringe is slated to debut alongside Far Cry 4 on November 18, but otherwise Ubisoft has yet to reveal when the $30 season pass will pay off.
[Image: Ubisoft]

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Ubisoft Toronto founder Jade Raymond departs to pursue 'new opportunities'

Longtime Ubisoft producer and collaborator Jade Raymond has left the company, citing a need to "pursue my other ambitions and new opportunities."

Raymond joined Ubisoft as a producer of the Assassin's Creed series in 2004, and went on to found subsidiary Ubisoft Toronto. Raymond's recent credits include Watch Dogs and Splinter Cell: Blacklist. Fellow Ubisoft Toronto founding member Alexandre Parizeau will fill Raymond's vacated position as managing director.

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors."

[Image: Jade Raymond / Wikipedia]

Editor's Note: We Are Always Fighting

We are always fighting.

The first video game I ever played, Space Invaders, rendered fighting in a sickly green hue, with squid-like aliens descending down the bulbous surface of a beige monitor. As much as I admired their patient and orderly see-saw attack pattern on our planet, it made it easy to blow them away from below. You see, it's not about the violence, but timing and pattern recognition.

My other starting game was some kind of Mad Libs program, which accepted a list of nouns and verbs and then spat out a boring or comical story, depending on how creative your input was. The key to playing this game well, I determined, was baking a well-timed "pie" into the plot. The archer reaches into his quiver and removes ... a pie! Help, the sheriff's been shot in the pie! The crowd sucked the air out of the room as the boxer fell to a critical blow from his opponent ... the PIE. You see, a video game lets players control (and probably ruin) the story.

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Living without a head in The Evil Within

Image Having a head is so last season. All the stylish kids get through the trial and error of The Evil Within without a head.... Continue Reading

Fifa fo fum, who smells the blood of an English man?

Chart-Track's post-FIFA portion of the year rolls along on the UK charts, with the footie franchise holding the top spot now for four straight weeks. Hunting the perennial performer was The Evil Within and Borderlands: The Pre-Sequel in second and third, respectively.

Although Chart-Track doesn't share unit sales, it should be noted Borderlands: The Pre-Sequel's third place showing is impressive given that it's only available for Xbox 360, PS3 and PC (nor does this count digital distribution). Middle Earth: Shadow of Mordor is fighting death in fourth place despite a 51 percent drop from last week. Alien: Isolation is holding on tight in sixth before it gets sucked out the airlock. Run past the break for the UK top ten.

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Destiny's next patch to address Vault of Glass' buggy boss

If you've been running and re-running Destiny's Vault of Glass raid in hopes of obtaining exotic gear, you may have already learned about various tricks and exploits people are using to speed up their adventures. One of the most popular involves knocking the raid's final boss, Atheon, off a ledge, letting gravity do the dirty work of killing him.

It's quick, efficient and relatively easy, but not exactly what Bungie had in mind for an epic final showdown. To that end, they're patching the Atheon battle so that he can't be knocked off, while simultaneously changing how he targets players. Currently, Atheon will send the three players furthest from him through space and time to an alternate battlefield, where they'll stay until their teammates open a portal for them so they can return. Once the fix goes live, he'll target three players at random.

Enjoy knocking a titan of terror off into the dark depths of the Vault of Glass while you can, Guardians; Atheon's fixes go live next week.
[Image: Activision]

Ex Diablo, Torchlight devs unveil faction-based Rebel Galaxy


Space-age video game futures have plenty of spotless, sleek ships under the command of yawning empires, but Rebel Galaxy seems to focus on the scrappier spacecrafts flying between planets and asteroids. The game's PlayStation Blog post welcomes future pilots to play as mercenaries, traders, pirates and rogue heroes, surviving in a sandbox universe with a faction system connected to a player's actions and conversation-based choices.

Rebel Galaxy is the work of Double Damage Games, a studio co-founded by Travis Baldree and Erich Schaefer (Game Designer on Diablo 1 & 2), the same pair that founded Torchlight series developer Runic Games. Baldree likens its take on zero-gravity dogfights to naval combat like what's found in Assassin's Creed 4: Black Flag, though the PS Blog post notes that players will pilot the "big, weapon-bristling ships" rather than pecking away at them with speck-sized vessels.

Rebel Galaxy's larger ships will follow a 2D plane, whereas smaller crafts are free-flying fodder for turrets, be they personally piloted or manned by player-assigned AI. Dialog choices are also tied more to general relations with factions than individual characters or romance-based subplots.

Baldree has clarified that Rebel Galaxy will not feature multiplayer and won't be $60, but somewhere "in the downloadable title price range." Though the trailer above gives a decent sense of what to expect, Rebel Galaxy won't reach the final frontier until 2015 on PS4, Steam and, according to the official site's announcing post, "maybe" Xbox One.
[Image: Double Damage Games]

Call of Duty: Advanced Warfare launch trailer has guns, Kevin Spacey, double XP

Image Sure there's guns galore in this Call of Duty: Advanced Warfare launch trailer, but virtual Kevin Spacey overshadows all of them. Pre-ordering will get you 24 hour early access (along with double XP and a bunch of guns) but really, we just want more of that handsome man. Mmm. [Image:... Continue Reading

Mighty No. 9 will feature English voice acting thanks to vote

Mighty No. 9, Comcept's spirtual successor to the Mega Man series, will feature English voice acting according to an update on the game's Kickstarter page. A vote which drew more than 20,000 participants was the deciding factor, and according to the update, the vote was never more than 1,000 votes from going in favor of English or Japanese.

Back in July, Comcept updated their crowdfunding efforts and asked for $200,000 to add both English and Japanese voices. However, at the beginning of October, a Kickstarter update explained that funding was insufficient for supporting both languages.

"Rather than stick to the revised target of $200K for both English and Japanese voice acting and close it down short of the goal, we've decided to lower the goal back to the original $100K for one language," the update reads. "And, rather than dictate which one voiced language we offer in the game, we want to put it to a vote and let you, our loyal backers decide: English or Japanese!" Now that the votes have been tallied, it appears the former is the winner.

Mighty No. 9 is due to release in spring of 2015 for ten mighty systems: PC, Mac, Linux, Xbox 360, Xbox One, PS3, PS4, Vita, Wii U and 3DS.
[Image: Comcept]

Assassin's Creed Unity Steelbook Edition only on Uplay

Those with an undying love for physical media should prowl Ubisoft's Uplay store for a peek at Assassin's Creed Unity's Steelbook Edition, a $64.99 target housing PS4, Xbox One and PC downloads of the game. The Steelbook features a stained-glass take of Unity's protagonist, Arno, drawn by illustrator Tony Moore, the same artist that worked with Rob Zombie on an ultra-violent short celebrating the Assassin's Creed series.

Reinforced protection for your disc (or voucher) is joined by an official soundtrack and art book, all of which should be heading for your door by Unity's general November 11 launch day. Editor-in-Chief Ludwig Kietzmann recently followed Unity's stealth-favoring lead, and while he thinks its crouch-activated stealth mode is "effective and snapping to cover worked well on every surface," Ludwig's Arno "often climbed the wrong way" and was hindered by a framerate that "seems to have a lot of trouble keeping up with Unity's huge crowds and vivid lighting, which impacts Arno's responsiveness."
[Image: Ubisoft]

Modder takes a page (and parts) from Sony, creates Playbook 4

Modder Ed Zarick, creator of an Xbox One / laptop hybrid called the "Xbook One" is back at work making this generation of consoles more mobile. This week, he shares with us the "Playbook 4," a combination of Sony's PlayStation 4, custom 3D printed parts and a 22-inch Vizio televsion.

Like the Xbook One, the Playbook 4 is portable, but not entirely so - it still requires a wall outlet for power, so your options on where you can use it are limited. Still, there are plenty of outlets in the world, right? Got an hour to kill between college classes? Playbook 4. Long wait in the doctor's office? Playbook 4.

Wherever you go, we imagine you'll want to take extra special care of it. The system costs roughly $1500, after all (though the price comes down to $1095 plus shipping if you send Zarick your own PS4). To see the system in action, check out Zarick's overview video after the break.

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Joystiq Streams: Vib-Ribbon's block rocking beats


It's Friday night! Time to gather the supplies. One sensory deprivation tank ensuring complete darkness, silence, and numbness? Check. Approximately three pounds of Pixie Stix ensuring all hallucinations are as giddy as they are disturbing? Check. Tom Waits, Portishead, and Cibo Matto CDs to start blasting when the visual hallucinations begin? Check.

Oh wait, you don't have any of those things? Don't worry. Vib-Ribbon, the PlayStation classic newly released in the US for the first time, provides the same experience. A sugar-fueled fever dream about skittering sketch rabbits jumping through hoops to the music in your soul. That's what this game's all about!

Starting at 4:00PM EST on Joystiq.com/Twitch, we'll be streaming a whole lot of Vib-Ribbon in order to give you a transcendent psychedelic experience. Why? Because it's the weekend and Vib-Ribbon is awesome. Richard Mitchell (@TheRichardM) digs deep into his CD collection while Danny Cowan (@db_cowan) and Susan Arendt (@SusanArendt) riff on the cultural detritus that birthed this beauty of a game.

That's Joystiq.com/Twitch at 4:00PM EST, just like we do every Tuesday and Thursday. If you want to see every freaky stream we do, make sure to follow us on Twitch.
[Images: SCEA]

Report: UK PS4 bundle to include Minecraft, FIFA 15

According to an MCV report, Sony devotees in the UK planning to pick up a PlayStation 4 will soon have a new option to consider: a bundle including the console, FIFA 15 and Minecraft for £350. That price point matches that of the Glacier White PlayStation 4, which will be appearing in the UK on October 17.

We attempted to contact Sony to see if there's any chance the aforementioned bundle might appear outside of the UK - specifically, in North America - but the company would neither confirm the UK bundle, nor reveal an upcoming bundle aimed at the North American audience. Given the relative popularity of the FIFA series (and soccer in general) in the UK versus North America, it would come as little surprise if the bundle were exclusive to that side of the Atlantic.
[Image: EA]

Project Cars delayed to March 2015

The launch of Project Cars has been delayed to March 2015, Bandai Namco announced today. It will now arrive on March 17 in North America and March 20 in Europe and Australasian regions. The delay affects the game's Xbox One, PlayStation 4 and PC versions, which were previously scheduled for November 18 and November 21 in North America and Europe, respectively. The decision "positions the title away from the competitive holiday scene dominated by household names while affording the team at Slightly Mad Studios additional time to extend and polish" the game, according to the publisher.

Slightly Mad Studios also has a Wii U version of Project Cars on the way, though it was already planned for 2015. It's currently unknown if the Wii U edition will align with the others in March 2015; we've asked Bandai Namco as much and will update as we learn more. The Wii U version was announced in January 2012 prior to Xbox 360 and PS3 versions being cut from the developer's plans in November 2013.

Update: Bandai Namco says "the announced date is still 2015" for Project Cars on Wii U.
[Image: Bandai Namco]

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Race the Sun, Escape Goat 2 on PSN next week, says PS Blogcast [update]

The PlayStation Blogcast often quietly slips out a surprise or two in its weekly rundown of new releases, and this week is no exception. According to the podcast, Race the Sun and Escape Goat 2 hit PSN in North America next week, which would pin them for October 21 release dates. There's been no other official word on that and Blogcast details have been off the mark before, so we've reached out to devs Flippfly and MagicalTimeBean to confirm.

[Update: Sony confirmed Race the Sun indeed hits PSN in North America on October 21, priced $10. Flippfly's Aaron San Filippo told Joystiq the team's working on confirming the date for Europe, and the game will be available there at a roughly equivalent price.] [Update 2: MagicalTimeBean's Ian Stocker confirmed to Joystiq that Escape Goat 2 will also reach North America on October 21, and while its European launch is yet to be set in stone, Stocker notes it "won't be far behind."]

Race the Sun is already confirmed as a cross-buy game for PS4, PS3 and Vita, meaning if you buy the game on one PS platform you get it for free on the others. Cross-save is also supported to carry scores across systems.

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