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Peggle 2 pinballs, pachinkos to PS4

Peggle 2 is bouncing down to PS4 on October 14, PopCap Games announced today. The PS4 version includes classic and Xbox One version Peggle Masters.

Peggle 2 hit Xbox One at launch and the Xbox 360 in May, though in 2013 we learned that the game was bound for "as many platforms as possible," and a Korean rating for a PS4 version popped up that year. Surprise or not, Peggle 2 PS4 players can rejoice today (and again in October).
[Images: PopCap]

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Final Fantasy Type-0 launching within the next year

Final Fantasy Type-0 is expected to launch within the next year, Square Enix confirmed to Joystiq during a hands-off demo of the game at PAX Prime. The HD port of the Japan-only PSP game is a "speedy, action-oriented" spin on the series' formula, featuring real-time battles with 14 playable characters, three of which were shown in the demo. "We probably wouldn't age another year until it's released," the game's director Hajime Tabata said. Type-0's move to PS4 and Xbox One was announced at E3 in June.

Tabata stressed that Final Fantasy Type-0 is approaching a more mature tone in comparison to other games in the series, including magic and special abilities acting as "devastating attacks" that can cause enemies to burn to death, for example. Additionally, much of the feedback Square Enix received after launching the game in Japan revolved around its steep difficulty. To alleviate those concerns, the developer implemented four difficulty modes and tuned the combat balance so the HD port "makes sense for the big screen," Tabata explained.

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Saints Row 4 re-elected, will serve terms on Xbox One, PS4

Saints Row 4 is coming to Xbox One and PS4 as Saints Row 4: Re-elected, Volition has revealed. Developer High Voltage is helping with the port, which will contain all the game's released DLC. This updated version of the game will release January 27 - the same day as the newly-announced Saints Row: Gat Out of Hell - and will cost $29.99.
[Image: Deep Silver]

Deep Down-time for Capcom's RPG, public beta delayed to 2015

Japanese PS4 owners won't try out online RPG Deep Down until next year, after Capcom pushed back its open beta into 2015. As Siliconera reports, director and producer Kazunori Sugiura said Capcom needs more time to test things out before launching a public beta. Remember, this beta was originally due around the time of Japan's PS4 launch in February.

Capcom released new footage of the free-to-play online RPG, showcasing teams of two and four players taking on all manner of enemies including one huge monstrosity that looks a bit like a cross between a turkey and a crab - a crurkey, perhaps. Give it a crurk in the video below the break.

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How to Survive lures the horde to Xbox One, PS4 this fall

How to Survive: Storm Warning Edition is on its way to Xbox One and PS4 in fall 2014, packing in all of the crafting and zombies (and crafty zombies) you never knew you wanted.

Storm Warning Edition includes a lineup of DLC, including the Heat Wave DLC, which dresses the three original characters in fireproof suits and gives them the ability to craft incendiary ammo, and the Barricade DLC, in which players attempt to protect survivors by throwing down traps and obstacles. In total, the Storm Warning Edition comes with six pieces of DLC, as outlined by developer Eko Software below.

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Home dev's oddly romantic sci-fi adventure, Alone With You

Alone With You is a sci-fi exploration and adventure game that throws off creepy and romantic vibes in equal measure. Coming from Benjamin Rivers, the creator of horror game Home, this sounds just about right. Alone With You is due out in 2015 for PS4 and Vita.

You're the last living member of a terraforming party on a planet that's due to implode in a month's time. The escape pod is broken, it's the only one left, and everyone who would know how to fix it is dead. The colony's AI is still on, and with its help, you recreate the missing party members to fix the pod and get the heck out of Dodge.

"As for the romance?" Rivers writes on the PlayStation Blog. "Well, let's just say that recreating your former colleagues might not be as straightforward as you imagine; they may be interested in more than just technical details. No matter who you are, you'll be able to take a crack at love – and your choices will affect how the story ultimately plays out."
[Image: Benjamin Rivers]

Nidhogg takes the duel on the road in upcoming Vita version

Developer Messhof has announced that its cult-hit, minimalist fighting game Nidhogg will soon coat Sony's Vita handheld in a thick layer of pixelated blood.

Nidhogg drops players into a high-speed duel between two sword-wielding fighters rendered in simplistic pixels. Despite its humble appearance, the game boasts tight controls, acrobatic moves and intuitive physics, which make combat a frenetic, tense experience. The combat mechanics are easy to learn, but difficult to master, and they're perfect for multiplayer combat, especially with a large group taking turns murdering the pixelated duelists. Happily, the Vita version of Nidhogg allows for both local and online multiplayer combat.

While there's currently no word on when we can expect Nidhogg to reach the Vita, Messhof notes that the handheld game is being developed in conjunction with its PlayStation 4 counterpart. The two versions of Nidhogg should be released simultaneously and both feature Cross-Buy compatibility for those with a surplus of Sony's gaming devices.
[Image: Messhof]

Dust: An Elysian Tail swishes to PS4 in 1080p, 60fps

Dust: An Elysian Tail is getting a second shot at console stardom in the near future when Dean Dodrill's anthropomorphic action exploration game jumps to PlayStation 4. Dodrill announced the new port via the PlayStation Blog on Thursday, allowing Fidget, the game's lovably freaky cat-bat character thing, to cover the pertinent details.

"Imagine a 2D side-scrolling platformer, with crazy-fast swordplay and screen-clearing MAGIC supplied by yours truly. There are power-ups! Special abilities! Hidden passages! A whole world of STUFF to find!" says Fidget, clearly still enthused about her first project as a freaky cat-bat thing.

"Now, if you can, imagine all this awesomeness is hand-drawn like an old animated movie from the 80s and 90s, but with art at crazy high resomolutions! Like, 1080p! People tell me that's pretty darn good! Also, 60fps. I'm guessing that's some sort of speed? Like, the speed of awesome? I don't know much about these things, though. I mean, look at my hands! I'm not plugging anything into expensive TVs with these ham-hocks."

Dust was originally released on Xbox 360 in 2012 to critical acclaim, after Dodrill built the game largely on his own starting in 2008. The Metroid-style quest eventually released on Windows, Mac, and Linux as well.
[Images: Humble Hearts]

Ska Studios shifts to Sony after 6 years on Xbox

Ska Studios has been around for seven years, and during six of those it's had a close relationship with Microsoft. All of its games, from The Dishwasher: Dead Samurai to Charlie Murder, have launched on Xbox 360 or Windows Phone only. Dead Samurai won the Dream Build Play competition in 2007, serving as a catalyst for Ska's tight partnership with Microsoft.

"I've said it before: XBLA literally made all of my dreams come true," Ska founder James Silva said in 2012.

And now for the twist: Ska's first next-gen game, Salt and Sanctuary, will launch exclusively on Sony's PS4 and Vita. James and Michelle Silva, Ska's artist and community manager, made the announcement today.

"There were a bunch of factors that led to us deciding to publish Salt and Sanctuary with Sony, but it really came down to an overwhelming amount of enthusiasm from them," James told Joystiq in an email. "They loved Salt and Sanctuary, they loved our previous work, and maybe most importantly, they offered us Pub Fund support; after a bit of talking it became apparent that working together just made an insane amount of sense to us as both a business decision and a creative decision."

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Madden NFL 15 review: Getting defensive

For years, EA has presented its flag-bearing sports series as an attempt at a pixel-for-pixel simulation of professional football. It has consistently billed the latest game in the annual series as "the most authentic Madden," leaving the door open a crack for anyone outside its PR department to point out all the ways Madden is not a mirror image of the sport that dominates America's Sundays.

As the NFL continues its slide towards a future where defenders that side-eye a star receiver may very well be tagged with an illegal contact penalty (it's okay folks, it's just the preseason), Madden stopped at the fork in the road this year to do a little soul-searching. The man on Madden 15's cover, Richard Sherman, made headlines for calling out the league's mandates after his team's defense shut down a league-best offense in the Super Bowl, and he's emblematic of the game's renewed focus on defense.

Madden 15 is a big step in carving out the series' identity as a video game first and a football simulator second, driving a much-needed wedge between the game and the sport, while retaining what fans crave from both sides.

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Ska Studios debuts on PS4, Vita with Salt and Sanctuary



Salt and Sanctuary has Ska Studios' signature hand-drawn, gothic metal vibe, with mechanics reminiscent of its previous games, Charlie Murder and The Dishwasher series. Salt and Sanctuary is a 2D, sidescrolling, action RPG with brutal bosses in a dark, purgatorial world.

You're a sailor shipwrecked on this war-torn land, and you must fight harrowing enemies in between your time in the sanctuaries, pockets of protection where all of the island's travelers get rest and trade stories.

For the first time in Ska Studios' history, this game is exclusive to PS4 and Vita. Ska Studios traditionally works with Microsoft, launching all of their previous games exclusively on Xbox 360 and Windows Phone.

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Infamous: First Light review: Burnout

Think back: What was the best part of Infamous: Second Son? Was it the Seattle skyline? The inventive, elemental superpowers? Delsin's cliché toque? Go ahead, I'll give you a moment. Got your answer? If it's anything other than the "neon dash" ability, I'm sorry, but you're just incorrect. Categorically, objectively, spiritually incorrect. Sprinting up buildings while trailing a day-glo zephyr of light in your wake was the defining experience of the early days of the PlayStation 4, and rarely has an open-world game offered such gratifying freedom of movement. "Sublime" is a hyperbolic descriptor, but "wicked rad" is an apt substitute.

Now, developer Sucker Punch has returned to virtual Seattle with a prequel, dubbed Infamous: First Light, starring the neon conduit herself, Abigail "Fetch" Walker. Set two years prior to the events of Second Son, First Light follows Fetch through a story of deceit, revenge and cathartic destruction. According to the devs, First Light boasts improved graphics, new superpowers and even an enhanced Photo Mode, but are these new gameplay wrinkles as brilliant as our heroine's own bolts of light, or do they fizzle out like so many garish signs drained of their luminous neon gas as Fetch strolls by? Either way, any excuse to flood Seattle with a deadly light show is a good one, so it's time once again to play superhero in the Emerald City.

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Assassin's Creed Unity delayed to November 11

Assassin's Creed Unity will launch on November 11 in North America and on November 13 in Europe, a delay from the previously announced release date of October 28 in the US. Ubisoft says the extra two weeks will be spent bringing the game up to fans' and the team's expectations.

"As we got close to the finish, we realized we were near the target but still needed a bit more time to hone some of the details to make sure Assassin's Creed Unity is exceptional," Ubisoft Senior Producer Vincent Pontbriand says in a press release. "We sincerely appreciate players' commitment to the game and their patience. It's just a couple more weeks. And it's going to be worth it."
[Image: Ubisoft]

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Anomaly 2 sports a September 16 release date for PS4

Anomaly 2 will arrive on PlayStation 4 in North America on September 16, 11 Bit Studios announced. The reverse-tower defense game will reach the next-gen system one day later in Europe. As of February, the game was expected to launch in the spring.

As the sequel to 2011's Anomaly: Warzone Earth, the game takes real-time strategy elements into battle in its single-player campaign as well as a "tower offense versus tower defense" multiplayer mode. Anomaly 2 is available on a number of other platforms: iOS, Android via Google Play and PC, Mac and Linux via Steam, reaching the latter in May 2013. It will cost $14.99 (€13.99) on PS4. Head past the break for a video of the next-gen version in action.
[Image: 11 Bit Studios]

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Wang tough, 'small delay' to Shadow Warrior console ports

Shadow Warrior isn't slicing and dicing into consoles until October 24 in the UK, Bandai Namco revealed in a release schedule sent to Joystiq this morning. As VideoGamer reports, a statement from developer Flying Wild Hog suggests the delay to the PS4 and Xbox One ports is likely to be reflected stateside, while both Amazon and GameStop are now listing the US release for October 21.

"Bringing Shadow Warrior to PS4 and XB1 has proven to be a challenge for us as we want to make sure the player experience is perfect," reads the statement to VideoGamer. "In play testing we have been focusing in on the controller inputs and response. We recognized that we needed more time to improve this as Shadow Warrior is an old school FPS and this demands perfection. Sadly this means a small delay in the release date, but Lo Wang needs to be at his best on these shiny new consoles."

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Ska Studios shifts to Sony after 6 years on Xbox

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