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Claire goes back to work in Resident Evil Revelations 2 opening

It's hard to imagine why Claire Redfield of Capcom's Resident Evil universe would put anything other than "I saved you from becoming zombie food" on her resume, but we suppose that's a pretty good attribute when you work for a human rights organization that unravels the schemes of/cleans up the damage made by terrorists using bio-weapons. Unfortunately, being such a high-profile figure also makes you a target, as evidenced by the opening scene of Resident Evil Revelations 2, which you can watch after the break.

Historically, Claire has fared well against both helicopters and men with guns, but age catches up to all of us it seems, and the lady Redfield is unable to save her place of business from attack. Community Manager Brelston writes on the Capcom Unity blog that after this scene, Claire and company wake up on a prison island with "little information, no weapons and no clear way home."

Well, at least our heroine will be in familiar circumstances when Resident Evil Revelations 2 begins its episodic tale on February 17, 2015.

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All but one of Sony's arguments against Killzone lawsuit dismissed

A federal judge has ruled that a class action lawsuit concerning the resolution of Killzone: Shadow Fall may proceed once the lead plaintiff files an amended complaint, according to a release from the US District Court. Lead Plaintiff Douglas Ladore's initial complaint, as reported in August by Courthouse News, alleges that Sony's claim of "razor-sharp 1080p native resolution" is false advertising, as Ladore claims Shadow Fall's multiplayer becomes "blurry to the point of distraction."

Shadow Fall developer Guerrilla Games released a statement in November addressing the game's resolution, explaining that a technique called "temporal reprojection" is used in multiplayer, which "combines pixels and motion vectros from multiple lower-resoultion frames to reconstruct a full 1080p image." The statement added, "If native means that every part of the pipeline is 1080p then this technique is not native."

In the recent ruling, US District Judge Edward Chen dismissed all but one of Sony's arguments - Chen agreed Ladore's negligent misrepresentation claim cannot stand in its current state, as Ladore did not present a non-economic loss (such as personal injury or property damage) suffered in relation to his purchase of Shadow Fall. However, Chen granted Ladore 30 days to file an amended complaint, in case he can "sufficiently allege that he or other putative class members suffered such non-economic damages."
[Image: Sony]

New Final Fantasy 15 footage is pos-Cid-ively Titan-ic



Square Enix showed off new Final Fantasy 15 footage this weekend as part of Japanese gaming, anime and maga convention, Jump Festa 2015. While short, there's plenty of new footage to be enjoyed, including first glimpses at series mainstays Titan and Cid.

Titan is quite a bit larger than the last time he appeared in a Final Fantasy game, but it's Cid that's been given a more thorough makeover; the character, usually portrayed as a male airship mechanic, is now "Cidney," a female. A tough-n-tumble sort of lady who gets down in the dirt and doesn't run around in a chainmail bikini ... because she's wearing hotpants and a jacket too small for a toddler instead.

Kotaku reports that game director Hajime Tabata said the town shown in the trailer will be seamlessly connected to the outside world, and though the development team is aiming to make the whole game seamless, "it may turn out that for important places there will be loading." Tabata also clarified that players will gain experience via battles, but those experience points will not convert into levels until a player makes camp to rest.

A demo for Final Fantasy 15 will be available as part of the initial run of Final Fantasy Type-0 HD when it launches on March 17, 2015.
[Image: Square Enix]

Malkovich, Paxton star in Advanced Warfare Exo Zombies



When Call of Duty: Advanced Warfare is overrun with zombies, who do you want standing at your side? If you answered "anyone who survived The Walking Dead's zombie apocalypse," "that girl with the gun-leg from Planet Terror," "the general keeping humanity from extinction in Warm Bodies" and "someone with expertise in exoskeletal power armor, like the Master Sergeant from Edge of Tomorrow," we have two things to say to you: One, wow that's a specific list. Like ... really, absurdly specific. And two, congratulations! You'll get all four when the Exo Zombies mode comes to Call of Duty.

According to a new teaser (which you can view above), the Exo Zombies mode will feature the talents of Jon Bernthal (Shane, The Walking Dead), Rose McGowan (Cherry Darling, Planet Terror), John Malkovich (Grigio, Warm Bodies) and Bill Paxton (Master Sergeant Farell, Edge of Tomorrow; also Private Hudson, Aliens). Unfortunately, there's still very little of the mode to be seen in action, so chew on what morsels of gameplay video you can before the zombies chew on Xbox-owning brains in January, and other platform owners at a later date.
[Image: Activision]

Touhou Project games coming to PlayStation 4, PS Vita

The Touhou Project will make its console and portable debut in Japan starting next year with the launch of a series of officially licensed, fan-made games for the PlayStation 4 and PS Vita, series creator ZUN revealed this week (via Siliconera).

Named as the "most prolific fan-made shooter series" by Guinness World Records, the Touhou Project is a long-running, single-developer franchise helmed by its pseudonymous creator ZUN. Initially a hobbyist project, Touhou evolved to encompass a multitude of commercially produced spinoff games and media works from indie creators worldwide. Previous Touhou games include the acclaimed freeware PC bullet-hell shooters Imperishable Night and Perfect Cherry Blossom.

Upcoming Touhou releases for PlayStation platforms include the roguelike Mystery Gensokyo and RPG Genius of Sappheiros for the PS Vita. The PlayStation 4 will host Touhou's bullet hell shooter Gensou no Rondo. An additional game, Touhou Sky Arena Matsuri, is also in development for an unnamed platform.

Release dates for the announced games are not yet known. A series of Touhou PlayStation Vita system themes will premiere throughout next year in Japan, priced at 432 yen each.

[Image: Touhou Project)

Console Madness: Free Smash Bros 3DS XL, the rarest PS4 game, and much more


So Joystiq's given away a couple of limited edition Xbox Ones, a limited edition PlayStation 4, a crazy edition of Destiny, and a whole mess of random swag. You think we're done? We're not done. Prepare for more! In the lead-up to Christmas, Joystiq is giving away a limited edition Super Smash Bros. Nintendo 3DS XL. Snazzy art plus a copy of the game pre-installed!

That's not all we're giving away, though. There's also a copy of Retro City Rampage for PlayStation 4. Recently released as a physical edition, it's the rarest PS4 game out there and already fetching serious prices on eBay. Finally, we've got an enormous box of mystery swag. What's in the box? You'll have to be one of our three winners to find out.

Here's how to get the goods: Just use the Rafflecopter widget below between December 19 and December 26. Winners will be selected at random and contacted via email. Full rules and details after the break.

Free Smash Bros 3DS XL, the rarest PS4 game, and much more giveaway
[Images: Nintendo]

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I only play Hotline Miami 2 on vinyl

There's this game coming out called Hotline Miami 2. You probably haven't heard of it. Anyway, I found out you can get this sweet collector's edition with the soundtrack on vinyl. It's, like, sixty bucks and comes with three discs – all of them 180 gram, colored vinyl, of course – and it features 28 different tracks from the game. You also get a Steam download code for the game, printed on a special "phone card," which is, like, what old people used before smartphones or something.

You probably haven't pre-ordered it yet. I mean, I heard about it months ago, but it's cool if you like it now, or whatever.
[image: Devolver Digital]

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Joystiq Discussion: Do you pre-order games?

Halo: The Master Chief Collection. Assassin's Creed: Unity. Driveclub. What do these games share? All of them hit consoles this fall in semi-functional states. Halo's matchmaking is still busted, Assassin's Creed is still working to iron out kinks, and Driveclub's many social features, the very things that distinguish it from other driving games, took weeks to properly work at all. As Joystiq's Richard Mitchell put it in his recent editorial, we're paying for broken games.

One reason that the big budget gaming industry is able to sell incomplete products as part of its business model is the pre-order ecosystem. The "insidious psychology" of wanting the latest thing first, as Richard puts it, is taken advantage of by the publishers producing the most expensive games in the world and people end up buying broken goods as a result. A solution to the problem: Stop pre-ordering.

Problem is, sometimes pre-ordering games is the only way to reliably get your hands on them. Limited run items like the retail PS4 version of Retro City Rampage sold out before the game was released. Obviously an international release like Assassin's Creed: Unity isn't going to suffer from the same shortage issues, but some physical releases by larger publishers are rare all the same, particularly limited editions.

The question: Do you pre-order games? Do you do it regularly or only in special circumstances? Take the poll and discuss in the comments.
[Images: Ubisoft]

Sony: PS4 demand is challenging European supply

The PlayStation 4 is in high demand for the second holiday season in a row, according to Sony Computer Entertainment Europe CEO Andrew House. Without offering specific sales numbers, House told Reuters that the console is potentially "going to be quite inventory challenged." Shipments for the PS4 reached 13.5 million consoles as of the end of October.

"I'm not going to say you won't be able to find a PlayStation 4," House added. "I think it's going to be kind of hand to mouth in terms of that market." The CEO noted that sales for the system in December were in line with Sony's projections, though it was a "tougher" month thanks to the $50 holiday price cut by its main competitor in the United States, Microsoft's Xbox One. While its gaming division is thriving, Sony upped its loss forecast to $2 billion in September due to struggling smartphone sales and opted to not renew its FIFA sponsorship at the beginning of this month to spend more money on structural reforms.
[Image: Sony]

Lords of the Fallen on mobiles is 'brand new,' not a port

The Lords of the Fallen game coming to iOS and Android isn't a port of this year's console and PC game. In a statement provided to Joystiq, CI Games CEO Marek Tyminski confirmed the mobile game is instead a "brand new" experience. Tyminski also said the Lords of the Fallen sequel announced earlier this week is in development for PS4, Xbox One and PC.

Tyminski's statement in full reads:
"I can confirm that the statements made recently to the local Polish media at a press conference earlier this week in Warsaw, and mentioned on Facebook by Executive Producer Tomasz Gop, are true: a Lords of the Fallen sequel is currently in development for PC, PS4 and Xbox One. The reaction from fans to the news has been tremendous so far, and we're eager to take on the challenge of improving upon the solid experience that has been created with Lords of The Fallen.

"I'd also like to offer some new information - we're currently working on a mobile game that takes place in the Lords of the Fallen universe, which we're aiming to launch on iOS and Android in 2015. It will not be a straight port of the game though, but rather a brand new Lords of the Fallen experience. More details on that are still to come."

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Far Cry 4 plans a prison break for January 13

Far Cry 4's "Escape from Durgesh Prison" DLC will be available to download on January 13, Ubisoft announced today. The DLC will have players racing across Kyrat to finish challenges and recover lost weapons, upgrading their gear and skills along the way. Escape from Durgesh Prison will be playable in both single player and cooperative multiplayer modes, but should they die in the DLC, players will have to start the mission over from the beginning.

Escape from Durgesh Prison was revealed as part of Far Cry 4's season pass in October, which gives buyers access to multiple add-on missions including the season pass-exclusive DLC, The Syringe. Those without the $30 season pass can still pick up Escape from Durgesh Prison separately for $10. Far Cry 4 launched in November and received praise for its "interesting and absorbing" world in our review.

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Assassin's Creed Unity free game offer now active for Season Pass buyers

Ubisoft is giving away free games to Assassin's Creed Unity players who purchased a Season Pass before November 25, fulfilling an offer made in response to widespread bug reports following Unity's November launch.

Eligible players can head to this site to submit a claim. Ubisoft is offering affected players their choice of one of several featured free games, including Far Cry 4, The Crew, Assassin's Creed 4: Black Flag, Watch Dogs, Rayman Legends, and Just Dance 2015.

All Assassin's Creed Unity players will receive the upcoming Dead Kings DLC expansion free of charge once it launches next year. Season Pass buyers have until March 15, 2015, to redeem their free game codes.

[Image: Ubisoft)

Joystiq Streams: See my KOR-FX vest, best for making games feel weird


See my vest/see my vest/as we strap a KOR-FX Acousto-Haptic Video Gaming Vest to our chest/Feel this peripheral/it ain't medicinal/it just makes games less ephemeral/Oh please, won't you see my vest!

Ahem.

Today on Joystiq Streams, something different! Richard Mitchell (@TheRichardM) received a KOR-FX Acousto-Haptic Video Gaming Vest in the mail. Like having a sub-woofer strapped to your torso, the vest is intended to simulate the physicality of your character in a video game. This can range from the whimsical (feel the impact of landing a crazy jump in Sunset Overdrive) to the deeply macabre (feel yourself get shot in Call of Duty. Yeesh).

Starting at 4:00PM EST on Joystiq.com/Twitch, Richard is going to play a variety of PlayStation 4 games using the vest. What happens when you're caught in Alien: Isolation? How about when you interrogate an Uruk in Middle-earth: Shadow of Mordor? We'll find out live.

Joystiq.com/Twitch broadcasts every Tuesday and Thursday at 4:00PM EST like clockwork, but if you want to catch every stream we do, vest or non-vest related, make sure to follow us on Twitch.
[Images: 20th Century Fox/KOR-FX]

Swifter, Not Safer: Bloodborne trades Dark Souls' creep for speed

Bloodborne bummed me right out when it was announced back in June. Gothic action RPG from From Software, Japan's premiere purveyors of supremely weird, deeply punishing action games? Should be awesome. Unlike many of the converted, though, I've never cottoned to the Dark Souls games that Bloodborne is a spiritual successor to.

Dark Souls' ethos is one I deeply respect. A game that thrusts you into a mysterious place that reveals its history through strange visuals, vicious combat, and patient explorations, the spirit of the series is deeply appealing. Feeling how that game plays, though, was an enormous turn off. The awkward, chunky pace of blocking, slowly attacking, meticulously dodging, then dying repeatedly only to try again just rubbed me wrong.

Bloodborne's promise of improved access to the series seemed like a pyrrhic victory. The emphasis on fast action rather than patient blocking and enemy study seemed great, but wouldn't that dilute the series' stern soul? Apparently not. Bloodborne is a much swifter game than Dark Souls, but it's no less dangerous. Death is still waiting behind the corners of From Software's latest dank world, but how you move around that doom is potentially more inviting to the unconverted that never quite got Dark Souls.

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GTA 5 'Festive Surprise' brings Christmas fear to Los Santas

As the snow drifted quietly this wintry morn, Rockstar Games offered a new "Festive Surprise" update for Grand Theft Auto 5. Players will now be able to use proximity mines and a homing missile launcher in the game, which will feature occasional snowy days. The update also adds holiday pajamas, Christmas sweaters, hats, scarves, masks and other festive gear for free, available through Monday, January 5. GTA 5's Festive Surprise update also features special gifts on Christmas Day (December 25) and a firework launcher and firework rocket ammo to celebrate New Year's. Lastly, players can pick up four new vehicles, such as the Hot Rod Christmas Ratloader and the Slam Van.

The open world game's update also tweaked a few of the game's mechanics, adding an on/off switch for the first-person mode's auto-level setting as well as deadzone and acceleration slider controls. Better yet, players are now able to own a third property in GTA Online, allowing them to own up to 30 cars and 9 bicycles. While the Festive Surprise update is available to all players, a recent developer Q&A addressed concerns over next-gen-exclusive updates, such as first-person mode. Rockstar stressed that "there may be some updates that are only technically possible on the new hardware," though it does "hope to continue delivering as many updates as we can for all four consoles for as long as possible." GTA Online's heist missions will be available for all players in early 2015.

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