It's no secret that Electronic Arts has had its eye on Take-Two lately, but a purchase of the company means a lot more than logos and IPs. What follows is an examination of the development resources under the Take-Two umbrella. Take a look, you may just be surprised how big that bumbershoot is.
The house that Sid Meier built, this studio has been responsible for much of the Civilization series, including pretty much anything else bearing Meier's name since 1997. Most recently, it's been working on Civilization Revolution.
Previously known as Irrational Games, this studio was purchased by 2K in 2006. Before the buy, it developed the well-received System Shock 2 and Freedom Force series. More recently it's been responsible for BioShock and whatever Ken Levine is currently working on.
A development division of Take-Two Interactive, Rockstar is like the moody, rebellious teen that lives in Take-Two's garage. It has a reputation for "edgier" games, but that's not a hard and fast rule. Several of the studios Take-Two has acquired have been rolled into this brand.
The brightest star in the Rockstar galaxy, it made a little underground series called Grand Theft Auto. Oh, and Manhunt. North was formerly known as DMA (Doesn't Mean Anything) Design, and was responsible for games like Lemmings and Space Station Silicon Valley.
You've probably guessed this, but 2K Sports handles the sports games like (formerly) NFL2K, All-Pro Football, NBA 2K, Top Spin, Major League Baseball 2K and NHL 2K. Its development resources are split into two groups.