Search results for %40interview (4629 results)
Interview: Bethesda's Pete Hines
Two years ago, our discussions with Bethesda were dominated by Fallout 3. Now, the publisher has four new titles in the pipeline: Fallout: New Vegas, Brink, Hunted: The Demon's Forge, and RAGE. Oh, and it also recently announced plans to dominate th...
Cloning Clyde interview with John Nielson
I was recently given the opportunity to interview NinjaBee's John Nielson, one of the many people behind the latest Live Arcade release, Cloning Clyde. The game released today and is one of the few original titles amongst a slew of nostalgic coin-op...
Interview: APB Producer Jesse Knapp
Between the recent "Keys to the City" open beta promotion and the impending launch of its online cops-and-robbers sim APB, Scottish developer Realtime Worlds is having one heck of a month. We got a chance to address a handful of our burning, pre-lau...
Interview: Alex Neuse of Gaijin Games
A Bit.Trip-themed party at LA's GR2 gallery/store served as an E3 kickoff of sorts for us, as we prepared to be dazzled by new games with a night of dazzling Bit.Trip games projected on the walls outside the store. Gaijin Games CEO Alex Neuse took...
Joystiq interviews Team Ninja's Tomonobu Itagaki
It's not too long into our interview with Tomonobu Itagaki before he issues us with an impromptu challenge. "If there's a game out there that is more beautiful, more interactive, faster and has better action than this game, please let me know." The T...
Interview: Microsoft Game Studios' Phil Spencer
If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things -- Halo, Project Natal, Fable, Crackdown, the Xbox 36...
Interview: The Saboteur's Tom French & Chris Hunt
The Saboteur has been catching eyes since its announcement way back in 2007 and now, with the game only a few months from release on December 8th, we got the chance to sit down with lead designer Tom French and art director Chris Hunt to discuss Na...
Blizzard interview: J. Allen Brack on World of Warcraft
J. Allen Brack is the lead producer on World of Warcraft, and he's not just a guy working at a job -- he's a hardcore fanboy as well. If you need proof, check out his open letter to the Star Wars Galaxies community, back when he was a producer on t...
Interview: Cliff Bleszinski on Gears of War 3
During E3, we managed to distract Cliff Bleszinski, design director for Epic Games and the face of Gears of War, long enough for an interview. Despite our intense interrogation, he remained a good sport throughout and offered us candid answers. The ...
Interview: Spoiling Heavy Rain with David Cage
Once a major release has been completed and propelled to the top of the sales charts, the critical discussion surrounding it typically evaporates just as the Next Big Thing appears on the horizon. But Heavy Rain -- whether you like it, love it or lo...
Interview: Watchmen: The End is Nigh producer Andy Abramovici
We didn't exactly love Watchmen: The End is Nigh, Part 1 when it came out earlier this year, and now there's a sequel. Although it was always planned to be a two-parter in order to avoid the shoehorn effort of rushing a movie/game adaptation into de...
Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto
Like the US release of Bayonetta, this interview from Tokyo Game Show is fashionably late. Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusu...
PAX 2009 interview: The Beatles: Rock Band lead designer Chris Foster
The Beatles: Rock Band drops today, along with the band's remastered albums availability on iTunes (?) and a flood of Beatles: Rock Band news. Fans will be wailing on plastic instruments all day in an effort to travel back in time and live out thei...
Interview: David Jaffe on Twisted Metal, E3 and ... lying to us
Just before E3 2010, we asked Twisted Metal creator David Jaffe to confirm that he wasn't working on a new entry in the long-dormant car combat franchise, per a series of messages he released via Twitter. And confirm that he did. Unfortunately for u...
Joystiq X08 interview: NHL 09 producer Andy Agostini
Who says a sports franchise can't reinvent itself? For EA Sports, the NHL game franchise has done just that over the last three versions. After introducing the analog control mechanic in NHL 07 along with the AHL teams and Create-a-Play feature in N...
