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Review: Darksiders

It's impossible to review Darksiders without the conversation beginning and ending with its influences. Though it's not technically a copy cat, this is a game that wears its inspirations on its bone-armored sleeve. It's a gutsy move by newcomer Vigi...

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Review: Bayonetta

The first thing you should know about Bayonetta is that the story is entirely unimportant. It makes no sense. At all. Period. There's something about two warring clans, one of witches and one of sages (Light vs. Dark -- yada yada yada). There's a "...

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Review: The Conduit

The problem with reviewing High Voltage's The Conduit is that it's impossible to do in a vacuum. Depending on where you're coming from, you're going to have vastly different reactions to this game, so I'm going to do my best to talk to everyone. ...

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Assassin's Creed Rogue review: Avast ye, clone!

PS3, Xbox 360 Here are just some of the things you can do in Assassin's Creed Rogue: climb a tower, hunt a whale, hide in a haystack, steer a ship in a storm, stick a sword through a man's eye socket, air-assassinate a fox, fight off a boarding pa...

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Deja Review: Nights into Dreams

We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the...

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Review: King of Fighters XII

SNK sticks to the KOF series' roots with King of Fighters XII, the latest 2D installment in its popular fighting franchise. It's been years since we've seen a King of Fighters game and you'd think SNK had some cards hidden up its sleeve but, to be ho...

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Review: Clash of the Titans

I played the video game version of Clash of the Titans for around seven hours and, according to the game, have finished 31 percent of it. This would usually be unsatisfactory for a review, but in much the same way you'd only need to poll a small ...

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Review: Mass Effect 2

I was an unlikely choice to review Mass Effect 2. Unlike most of the Joystiq staff, I wasn't in love with the first entry in the series. Oh, I could see the promise, but I had a hard time getting past the clunky combat, the terrible vehicle seque...

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Super Smash Bros. for Wii U video review: Fight club

We concluded our written examination of Super Smash Bros. for Wii U last evening, but with a discerning absence of gifs within our review, we had to find another way to heed our fondness for moving pictures. The above video review offers a visua...

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Kinectimals review: Meet Dave

As we divided up the Kinect reviews, Kinectimals just sort of laid there, like the black jelly bean no one wants to take out of the dish. Soon though, it occurred to me that I wouldn't necessarily have to live with the shame of being a grown man who...

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Super Smash Bros. for Wii U review: Show me your moves

This review has been updated with commentary and a final score following the launch of online play in Super Smash Bros. for Wii U. "Who would win in a fight?" is the lighthearted crux of the Super Smash Bros. series, and it's impressive how ext...

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Pokemon Omega Ruby / Alpha Sapphire review: A real gem

It's been 18 years since Nintendo first introduced humanity to a world of adorable monsters that would capture the hearts of millions and grow into the sort of media juggernaut that usually involves a teenaged British wizard or an especially smug Ro...

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Review: Young Thor

We've never reviewed PlayStation Minis here at Joystiq, but we're branching out for Young Thor, an impressive game that's one of the best values $5 can get you on the PlayStation Network. A side-scrolling brawler, Young Thor is instantly accessib...

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Deja Review: Minecraft (XBLA)

We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the...

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Review: God of War III

You know how Kratos' battle against the gods of Olympus is known for its massive, insane action sequences spread throughout? Well, some genius (or likely several geniuses) at Sony's Santa Monica Studio had the brilliant idea of making a whole game ...

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