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Search results for DICE-2012 (13 results)

Watch Bethesda's 'Skyrim Game Jam' sizzle reel right here

Skeleton butlers? Seasonal foliage? Skyrim knows not these things, but it maybe perhaps we sure hope could according to a seriously noncommittal Todd Howard speaking at the beginning of the video above, shot at his DICE 2012 keynote last evening in...

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Fruit Ninja Kinect sells a million units; Jetpack Joyride update in April

Halfbrick announced today that Fruit Ninja Kinect has reached a million sales, solidifying it as a very successful "console experiment" for the company. The company announced a month ago at DICE 2012 that sales had surpassed a half million. Phil Lar...

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Kill with greater variety and look good doing it in Skyrim's 1.5 update

Vanity is the subject of the next major update coming to Skyrim, which introduces new kill move animations for melee combat and some snazzy kill cams for ranged weapons and magic spells. If they look familiar in the video above, it's because you al...

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Todd Howard: Over 10 million Skyrim players, average PC playtime 75 hours

During his DICE 2012 keynote speech, Bethesda Games Studios game director and executive producer Todd Howard revealed that The Elder Scrolls V: Skyrim has been played by "over ten million people." In December, Bethesda revealed it had shipped ten mi...

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Skylanders creative lead eying Wii U's NFC for the future; mobile game explained

"Giants is the idea for the future," Toys for Bob CEO and development lead Paul Reiche III told me during an interview this morning, just ahead of this weekend's Toy Fair 2012. His company's latest project, Skylanders, is up for an award at the big ...

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Bethesda's Todd Howard on how games can make players 'proud'

Set aside your favorite movie, music, or traditional piece of art, because there's only one medium that has the ability to make the one experiencing it proud: video games. This was the message Bethesda Games Studios game director and executive produ...

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Internal Bethesda 'Skyrim Game Jam' sizzle reel features dragon mounts, giant mudcrabs

Let's pretend you work at Bethesda Game Studios. Congratulations! You've just shipped The Elder Scrolls V: Skyrim, a game that would go on to win multiple 'Game of the Year' awards. You're tired, probably haven't seen your family in months, and you ...

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Remedy not done with Alan Wake

Remedy believes in a future for Wake. Matias Myllyrinne, CEO of Remedy, told us at DICE 2012 that the studio isn't done with its literary protagonist after launching Alan Wake on PC and Alan Wake's American Nightmare on XBLA later this month. "We're...

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Itagaki's depression-fueled Armageddon/Aerosmith bender

Did you think it was weird that Dead or Alive games often featured totally out-of-place Aerosmith songs? We always did, but that music choice was fully, definitively justified by Tomonobu Itagaki in a speech at DICE 2012. Itagaki explained that the ...

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Rocksteady's Sefton Hill shares Arkham recipe

Rocksteady Studios co-founder and game director Sefton Hill shared his recipe for making Arkham games at DICE 2012. Beyond the basic ingredients listed, all you'll need is a major license, a supportive publisher and millions to fund the project....

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GameStop sees majority of digital sales from cash; won't pursue used PC game sales

GameStop is building its digital distribution business, having seen a 158 percent growth year-over-year in the third quarter, with strong returns thanks to customers who don't use credit cards. "70 percent of our sales for DLC is non credit card. So...

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WRUP: All the Reckoning

So much Reckoning this weekend. What's everyone playing?...

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Bethesda's Todd Howard on Skyrim's biggest development hurdle, fan-made mods, and what happens next

Todd Howard and his clan of designers from Bethesda Game Studios walked off the stage with top honors for 'Game of the Year' at the 2012 Game Developers Coice Awards last week, for The Elder Scrolls V: Skyrim. As the large group shuffled off to part...

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