Search results for Shinji+Mikami (168 results)
Shinji Mikami to develop games for Bethesda, as Zenimax acquires Tango
Resident Evil creator Shinji Mikami isn't cooling his jets after completing work on the chaotic sci-fi shooter, Vanquish. Zenimax Media has acquired his Tango Gameworks studio in Tokyo and repositioned it as a division of Zenimax Asia. As creative l...
MadWorld director joins Shinji Mikami's Tango studio
Even as work progresses on Shinji Mikami's Vanquish for Platinum Games, Mikami's own studio, Tango, is growing toward Mikami's stated goal of around 100 staffers. Platinum's Hideki Kamiya revealed via Twitter that Shigenori Nishikawa, who directed Ma...
Expect Shinji Mikami's next game in 2013 or beyond
In December last year we predicted that Shinji Mikami's Zenimax-owned development studio, Tango, wouldn't produce any actual products within the next year -- on account of all the free Skyrim it received -- and it looks like we were right. Mikami to...
Shinji Mikami on his Shadows of the Damned role and 'adult love'
Shadows of the Damned represents not only a partnership between EA and Grasshopper Manufacture, but also a reunion between Grasshopper and Shinji Mikami, who produced its Killer 7 for Capcom. Mikami is lending his action-horror expertise to Grassh...
Interview: Shinji Mikami on Vanquish, evolving game dev locales and ... punching fools
During this year's E3, we had a chance to chat with Shinji Mikami, creative lead on Platinum Games' upcoming boost-em-up Vanquish, about his upcoming game, among other things. For instance, why does the man who created God Hand and Resident Evil bel...
Shinji Mikami still working on Shadows of the Damned after Bethesda deal
Zenimax's acquisition of Tango Gameworks -- and therefore of Shinji Mikami -- won't affect his existing deal with EA Partners and Grasshopper Manufacture to make Shadows of the Damned. In a statement to Eurogamer, the new parent company said that "Sh...
Shinji Mikami opening new Tokyo-based studio, Tango
[M for Mature] Shinji Mikami didn't just have a hand in bringing the Viewtiful Joe and Devil May Cry series to gamers. He also helped create the survival horror genre in 1996 through Resident Evil -- so the dude has a pretty impressive resume. Now, ...
Resident Evil's Shinji Mikami begins work on new project
"YEEEeeeees!!!" We couldn't agree more with Shinji Mikami's recent exclamation on his blog, where he announced that work had finally begun on a new, untitled project. The blog entry (translated by IGN) explains that the Resident Evil creator has ma...
Resident Evil's Mikami welcomes Bethesda to the world of survival horror
Nope, it's not Billy Corgan's next group – "Project Zwei" is actually Resident Evil creator Shinji Mikami's first project from his Bethesda Softworks-supported Tango Gameworks. The name (codename?) of Mikami's project was revealed to Famitsu i...
Shinji Mikami's studio gets Skyrim shipment, may never get any work done now
Former Capcom superstar Shinji Mikami formed the development studio Tango last year, and it has yet to produce a tangible product -- and after this generous gift from sibling company Bethesda Game Studios, we shouldn't expect any progress for anot...
'The Evil Within,' Mikami's new survival horror game, announced
Bethesda has announced The Evil Within, the new name for Resident Evil creator Shinji Mikami's Zwei. The game will launch on Xbox 360, PS3, PC and "next generation consoles" in 2014. Mikami's Tango Gameworks studio was purchased by Bethesda Softwork...
Shinji Mikami's Vanquish headed to 360, PS3; 'Winter 2010' release worldwide
As listed in the most recent issue of Famitsu (and translated by Andriasang), Platinum Games' fourth effort for Sega, Vanquish, is headed to the Xbox 360 and PlayStation 3 this winter. The game's director, the acclaimed Shinji Mikami, spoke with the...
EA's Rex Ishibashi talks about missing Suda 51, Shinji Mikami project
Remember when EA announced a new project with No More Heroes' Suda 51 and Resident Evil creator Shinji Mikami over a year ago? We were surprised to find that it was completely absent from EA's extravagent pre-TGS Tokyo press conference. We talked wi...
Shinji Mikami talks about his life before games and after Capcom
Tango Gameworks head Shinji Mikami tends to be reticent in interviews, but he opened up to Famitsu in a recent talk (translated by 1UP), discussing abuse from his father, and how he ended up at a Capcom job fair mostly out of interest in free food. ...
Increased 'visual density' led to a more linear Vanquish
In a recent developer blog at the Platinum Games website, director Shinji Mikami discussed the changes Vanquish has undergone during development. In the beginning, said Mikami, Vanquish was "an open battlefield type of game, where the goal was to mo...
