Follow us on:

Search results for jonathan-blow (95 results)

Jonathan Blow talks Braid pricing

There's a really interesting discussion going on in the comments section at Braid designer Jonathan Blow's official blog, as he attempts to explain why he's a bit disappointed the game has to arrive for 1200 ($15), rather than the 800 ($10) points ...

Continue Reading

Jonathan Blow on indies, games as art, storytelling

Speaking to the adorably named Press Pause to Reflect, Jonathan Blow -- creator of Braid -- had a few things to say about independent games, as well as the game industry in general. The remarks that most will probably focus on concern the debate ov...

Continue Reading

Jonathan Blow: Microsoft made Braid demo shorter

Jonathan Blow's masterwork, Braid, has quickly become the water-colored poster child for indie game development. However, while both critics and players alike have been singing the game's praises since it was released a week ago, there are some thi...

Continue Reading

Jonathan Blow hiring 'full-body motion tracking' programmer

It's been a while since we've heard anything regarding Braid developer Jonathan Blow's next project, The Witness -- however, if a recent post on Blow's blog is any indication, the "philosophical, and quiet" game might be moving in an unexpected dire...

Continue Reading

Braid's Jonathan Blow working on a 2D RPG

If you enjoyed the older Final Fantasy games but always wished they included more navel-gazing reflections on love, loss and (possibly) the atomic bomb, brace yourself for stellar news: Jonathan Blow, the mind behind last year's surreptitious hit c...

Continue Reading

Jonathan Blow reveals 'The Witness' coming to PS4

At the PlayStation 4 reveal event, Braid creator Jonathan Blow has announced that his upcoming puzzle title, The Witness, is coming to Sony's new platform. Blow revealed that only Sony's new hardware will house the console version of The Witness du...

Continue Reading

Jonathan Blow bears Witness to getting an indie, PC game on PS4

Jonathan's Blow's next mind-melting puzzler has a bright – and colorful – future in the next generation, as he took center stage at Sony's conference last night to announce The Witness would come to PlayStation 4 as a timed exclusive. Af...

Continue Reading

Counting Rupees: Sustainable Indies

Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming: Braid was released just over two weeks ago to critical raves and a few complaints regarding its slightly higher than "standard" price of $15...

Continue Reading

Braid reimagined as interpretive dance performance

The Chaparral High School Alumni Theatre troupe of Parker, Colorado recently turned to a fairly unconventional source of inspiration for its summer project: A staged interpretive dance performance based on Jonathan Blow's time-bending indie darling,...

Continue Reading

See Indie Game: The Movie, listen to filmmakers at GDC

Unless you were at Sundance or are Jonathan Blow, you're probably still waiting for a chance to see Indie Game: The Movie. Your next potential opportunity will be at GDC, where it's accompanied by a panel discussion featuring all the involved game d...

Continue Reading

IndieCade 2012 winners get their crowns, IndieCade East in 2013

This year's great indie battle has come to an end with the victors crowned. The 2012 IndieCade winners were selected by a band of merry developers, including Kellee Santiago, co-founder of Journey studio thatgamecompany, Braid developer Jonathan Blo...

Continue Reading

Blow by blow by Blow: Braid creator's commentary

There's still a ton of unanswered questions surrounding Braid, the more philosophical of which will likely remain unanswered for a long, long time. However, if you're perplexed by the technical side of the time-bending indie darling, check out a v...

Continue Reading

Off the Grid: The Metagame at GDC

Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. On the final day of the 2007 Game Developers Conference, Gamelab's Eric Zimmerman and area/code's Frank Lantz organized a one-...

Continue Reading

Blow considers rewinding time, removing Braid bugs

Whether or not we think Braid is brilliant (and we do) no game is too angelic to escape our probing eye. We dig deep to find the real dirt that the big boys don't want you to know about, like bugs. We've used our investigative skills to find out ab...

Continue Reading

The Witness makes low-key debut at PAX

The first public appearance of The Witness, a new game from Braid designer Jonathan Blow (and a small team of independent designers), almost went unnoticed. Its presence at last weekend's Penny Arcade Expo wasn't announced by an enthusiastic press r...

Continue Reading


Featured Stories

Image

WWE 2K15 review: Disqualification match

Posted on Nov 26th 2014 2:00PM

Image

Assassin's Creed Rogue review: Avast ye, clone!

Posted on Nov 25th 2014 9:01AM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW