Search results for yoshiaki+koizumi (17 results)
With Wii U, Mario will use two screens and Zelda won't look like this
Yoshiaki Koizumi, producer of the Super Mario series, has his team working on a new Mario game for the Wii U, even though he didn't know what Nintendo's new console would even look like prior to its unveiling at E3. In an interview with Wired, Koi...
Mario Galaxy's Koizumi on getting stories into Mario games
Chris Kohler conducted a fascinating interview with Super Mario Galaxy director Yoshiaki Koizumi, in which Koizumi revealed the reason for the increase in storyline complexity through Mario (and Zelda) games: himself. He takes a different approach to...
Iwata Asks the Mario team about the series
In honor of the 25th anniversary of Super Mario Bros., and the release of Super Mario All-Stars: Limited Edition, Satoru Iwata has gathered up more members of the Mario team for another round of questioning. The developers probed include Katsuya Eguc...
Donkey Kong swinging onto the Revolution
N-Sider reports that Nintendo's own Shigeru Miyamoto announced that a new Donkey Kong title would be gracing the Revolution and it would be helmed by none other than the Jungle Beat team led by Takao Shimizu and Yoshiaki Koizumi in a Famitsu magazine...
Interview: Level-5's Yoshiaki Kusada
Sony Computer Entertainment and Level-5 have been slow in bringing White Knight Chronicles out of Japan. We talked with Level-5 manager Yoshiaki Kusada about the lengthy delay of the international version, and if the developer is concerned about co...
Check out one of Resident Evil re-remake's polygonal rooms
Next year's Resident Evil re-remake probably won't be as drastic of an upgrade as its 2002 GameCube source material, but there's still some interesting changes at play. As producer Yoshiaki Hirabayashi explains via translator and demonstrates in ...
Resident Evil 6 Collector's Edition spreads to Europe and Australia
The Resident Evil 6 Collector's Edition is making its way to Europe and Australia, dragging the following juicy leftovers with it,: a zombie steel book; an exclusive hardback art book; an Ivy University, Tall Oaks hoodie; zinc alloy emblems of the t...
White Knight Chronicles 'International Edition' goes to the US on February 2
Click to see the full box art. The American version of White Knight Chronicles has just earned a release date and a subtitle. SCEA is calling it the "International Edition," thanks to the addition of 50 new quests, voice chat, Georama and Live Tal...
Level 5 would consider new Dark Cloud if community shows interest
Level 5's Yoshiaki Kusada recently spoke with Kotaku at the Tokyo Game Show about whether the developer was working on a new installment in its debut franchise, Dark Cloud. "At this moment we don't have a specific plan for a sequel in the Dark Cloud...
Resident Evil 6 is Capcom's 'largest scale' game ever, has 600 people involved
Where's Carl been? We haven't seen that dude in two months. We thought he was just playing Skyrim, but now it seems that he's been roped into working on Resident Evil 6, much like the rest of the world's population. "This is by far the largest scal...
Gravity Rush's love affair with the 'bande dessinee' art style
Gravity Rush's art draws heavily from the Franco-Belgian comic book style bande dessinee, which is marked by exaggerating elements that the reader should pay the most attention to. For Gravity Rush, this means creating a large, lush world with mul...
Art in service of gameplay: Gravity Rush
Sony's next big internally developed PlayStation Vita game, Gravity Rush, is still a few months from launch in North America. In Japan, however, the game has been out since early February, freeing up art director Yoshiaki Yamaguchi to present his ...
How Super Mario 3D World masks co-op in chaos
For the meticulous player who takes pride in the unblinking, unfaltering dash through a gauntlet of precipitous drops and spinning spikes, multiplayer is probably the worst thing to happen to Mario. As with New Super Mario Bros. Wii, you're often fo...
Final thoughts from GDC: How JRPGS can dance to Reisuke Ishida's beat
This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has ...
Resident Evil 6 and Left 4 Dead 2 cross over at 0 additional cost
This spring, Left 4 Dead 2 characters, including the survivors and the Witch and Mini Tank infected, will make their way into Resident Evil 6's The Mercenaries No Mercy mode, while enemies from RE6 (Lepotitsa, Napad, and Ogroman) will appear in Left...
