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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[0x10c 'on ice' due to creative block]]></title><link>http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/</guid><comments>http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/#comments</comments><description><![CDATA[<div style="text-align: center;"> <em><a href="http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/multiplayer0x10c.jpg" /></a></em></div><a href="http://www.joystiq.com/game/0x10c"><em>0x10c</em></a>, Mojang co-founder and <em>Minecraft</em> inventor Markus Persson's first-person spaceship management game, has been put on the back burner until the developer can rid himself of a "weird creative block," Persson told <a href="http://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen">Polygon</a>.<br /><br />"It's just some kind of weird creative block that's been going on for too long," Persson said, "and [<em>0x10c</em>] is going to be put on ice until we can fix that. I'm very excited about the actual game. We have two prototypes going on now. It's not really fun yet, but it feels like it could be fun because there's nothing to do in there yet." <br /><br />Persson also said that another developer has been brought in to assist with the project and ensure that the game is actually made, regardless of whether Mojang ever actually releases it. Should it prove fun enough to be released, however, a potential launch is still a "ways off."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/">0x10c 'on ice' due to creative block</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20532758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/06/0x10c-on-ice-due-to-creative-block/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>Mojang</category><category>Notch</category><category>pc</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 06 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[0x10c may charge monthly subscription for ship ownership]]></title><link>http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/</guid><comments>http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/"><img alt="0x10c will 'probably' charge a monthly subscription" data-src-height="306" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/0x10cnotch.jpg" /></a></div><a href="http://www.pcgamer.com/2012/11/29/notch-mega-interview-0x10c-micropayments-kickstarter-and-quantum-computing/">In a recent interview</a>, Mojang's Markus "Notch" Persson says he's thinking more and more that <a href="http://joystiq.com/game/0x10c"><em>0x10c</em></a>, the <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> mogul's space-based PC title, may use a subscription-based monetization plan when it's ready to be sold. The idea's not cemented just yet, but Notch expects to have a multiplayer mode with the game called "the multiverse," and there will likely be cost associated with keeping all of the virtual ships running on a real server.<br /><br />Each ship will require a "generator" to keep it running, so Notch's current idea is that "one subscription gives you one generator." Presumably, he says, multiple players could run around inside one ship, so you may pay a subscription and then invite your friends to join you on your vessel. But someone will have to pay to keep the game going.<br /><br />Notch also talks a bit about how construction will work in the game: Players will likely build a ship's external features first, and then organize various components inside for different layouts or more options. And Notch says there will be "mining," in that players will have to find resources in the galaxy to use as parts, but he says it definitely won't be <em>Minecraft</em>-style. <a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/">As Notch told us at PAX</a>, work is definitely well underway, and we should see more very soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/">0x10c may charge monthly subscription for ship ownership</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2012 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20391395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/29/0x10c-may-charge-monthly-subscription-for-ship-ownership/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>charging</category><category>cpu</category><category>interview</category><category>markus-notch-persson</category><category>markus-persson</category><category>notch</category><category>oculus</category><category>pc</category><category>pc gamer</category><category>PcGamer</category><category>spaceship</category><category>subscription</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Nov 2012 22:45:00 EST</pubDate></item><item><title><![CDATA[Latest 0x10c test footage adds a second player into the mix]]></title><link>http://www.joystiq.com/2012/10/22/latest-0x10c-test-footage-adds-a-second-player-into-the-mix/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/22/latest-0x10c-test-footage-adds-a-second-player-into-the-mix/</guid><comments>http://www.joystiq.com/2012/10/22/latest-0x10c-test-footage-adds-a-second-player-into-the-mix/#comments</comments><description><![CDATA[<center> <img alt="Latest 0x10c test footage adds a second player into the mix" class="hidden" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/multiplayer0x10c.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/w2k8QBcaaUM?wmode=opaque" width="530"></iframe></center><br />Markus "<a href="http://www.joystiq.com/tag/notch">Notch</a>" Persson continues his video series documenting development on his new space sim, <a href="http://www.joystiq.com/game/0x10c"><em>0x10c</em></a>. Today's video update focuses on multiplayer, showing off "base functionality" in an environment populated by two players.<br /><br />They shoot each other with laser guns to no avail in the video above but, hey, it is <em>only</em> test footage of an extremely early build. It's kinda Notch's new thing - this latest test video follows last week's update, which focused on <a href="http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/">player bobbing, lighting and gun implementation</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/22/latest-0x10c-test-footage-adds-a-second-player-into-the-mix/">Latest 0x10c test footage adds a second player into the mix</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/22/latest-0x10c-test-footage-adds-a-second-player-into-the-mix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20356874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/22/latest-0x10c-test-footage-adds-a-second-player-into-the-mix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>mojang</category><category>notch</category><category>pc</category><category>test-footage</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 22 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Notch releases test footage of 0x10c]]></title><link>http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/</guid><comments>http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/005-copy-2_530x298.png" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/49mUfXxDG48?wmode=opaque" width="530"></iframe></center><br />Markus "Notch" Persson has been pretty forthcoming with the development progress on his follow-up to <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>, the space-based adventure <em>0x10c</em>. We've seen <a href="http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/">some screens</a> and a fan-made trailer, but today we have some early prototype footage.<br /><br />Yes, the above video of <em>0x10c</em> is meant more as a test than your usual gameplay trailer - Notch is testing physics, bobbing and guns in this early build. Still, it's great to see he's making progress despite <a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/">recent hiccups</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/">Notch releases test footage of 0x10c</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Oct 2012 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20342322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/04/notch-releases-test-footage-of-0x10c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>mojang</category><category>notch</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Oct 2012 21:15:00 EST</pubDate></item><item><title><![CDATA[Notch still working on 0x10c, despite a few stops and starts]]></title><link>http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/</guid><comments>http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/"><img alt="Notch still working on 0x10c, despite a few stops and starts" data-src-height="235" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/0x10cships.jpg" /></a></div>Speaking to Joystiq at PAX last weekend, <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> creator Markus "Notch" Persson told us that while most of his days lately are taken up with "just discussing how to do stuff" ("and then Reddit," he added slyly), work continues on the <a href="http://joystiq.com/game/0x10c"><em>0x10c</em></a> space game he <a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/">announced a while ago</a>. Oh, and in case you're still wondering how the title is pronounced, Notch calls it "ten-to-the-C."<br /><br />"I have the game world fleshed out, all the soft stuff, like the setting," he says. "And I have the emulator for the CPU, which is probably the most complex part of it, all written. I had a prototype for walking around and trying out all of the graphics styles, but that wasn't really fun. So I kind of took a break to recharge my batteries and deal with some personal stuff, and then I'll probably start over again when I get back to Sweden." Starting over again means he'll just rework the graphical engine on the game, and "rethink how the rendering is done, how the physics is done for the character."<br /><br />The team working on <em>0x10c</em> did have a building interface in mind for players to design their own spaceships, and Notch said it was heavily based on <a href="http://en.wikipedia.org/wiki/3D_Construction_Kit">the popular 3D Construction Kit</a>. But the interface wasn't fun, he told us. "We had something kind of inspired by [the Kit], with cubes you could remove corners from to make angles, but it turned really annoying when you tried to build anything."<br /><br />And Notch also confirmed that the game, whenever it is ready, will be released to the public in the way <em>Minecraft</em> was, in various states as it's being built. Notch says he got the idea to release games that way from <a href="http://en.wikipedia.org/wiki/Roguelike">the old roguelike genre</a>, of all places. "The first version they release is just you can walk around in the dungeon and that's it, that's the extent of what you can do. That's where I got it from." That release schedule, he said, works well for games that fall back on sandbox or user-generated content. "If you're making like <em>The Walking Dead </em>or something, because it's story driven," he said, then obviously a half-finished version won't work. "You're just going to ruin it for people in the other versions."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/">Notch still working on 0x10c, despite a few stops and starts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/notch-still-working-on-0x10c-despite-a-few-stops-and-starts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>coding</category><category>interview</category><category>notch</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>physics</category><category>sci-fi</category><category>ships</category><category>space</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Sep 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Notch wants 0x10c, Minecraft to support Oculus Rift]]></title><link>http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/</guid><comments>http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/"><img alt="Notch wants 0x10c, Minecraft to support Oculus Rift" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/oculus.jpg" style="margin: 4px; width: 530px; height: 298px; " /></a></div>Furthering the notion that developers just love the <a href="http://joystiq.com/tag/oculus-rift">Oculus Rift</a>, <a href="http://joystiq.com/game/minecraft"><em>Minecraft</em></a> maestro Markus "Notch" Persson has revealed his excitement for the device. Taking to Twitter, Notch <a href="https://twitter.com/notch/status/232449737649958912">stated</a> he is "very excited" for the device and "can't wait to start playing with it."<br /><br />Furthermore, he's already <a href="https://twitter.com/notch/status/232449862862503936">promised</a> that his upcoming project, <a href="http://joystiq.com/game/0x10c"><em>0x10c</em></a>, will support the device so long as it works with Java. Finally, he's <a href="https://twitter.com/notch/status/232451064769675264">interested</a> in seeing <em>Minecraft</em> feature Rift support, though the decision will come down to <em>Minecraft</em>'s current lead designer, Jens Bergensten.<br /><br />For our part, we're hoping <em>Minecraft</em> never supports the device. Creepers are scary enough when they're <em>not</em> coming <em>right at you</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/">Notch wants 0x10c, Minecraft to support Oculus Rift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20294381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>minecraft</category><category>mojang</category><category>notch</category><category>oculus</category><category>oculus-rift</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 06 Aug 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[We wish the guy narrating this unofficial 0x10c trailer narrated everything]]></title><link>http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/</guid><comments>http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/005-copy-2_530x298.png" style="display: none; width: 530px; height: 297px; " /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/PlfRh9Tqeec" width="599"></iframe></center><br />If we had a set of pipes like the guy narrating this fan-made <a href="http://www.joystiq.com/game/0x10c"><em>0x10c</em></a> trailer does, we'd sit around narrating our own game trailers, too - that, and making voicemail greetings for all of our friends.<p><a href="http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/" rel="bookmark">Continue reading <em>We wish the guy narrating this unofficial 0x10c trailer narrated everything</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/">We wish the guy narrating this unofficial 0x10c trailer narrated everything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20219663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/19/we-wish-the-guy-narrating-this-unofficial-0x10c-trailer-narrated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>mojang</category><category>notch</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 19 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Notch explores 0x10c with more early screens]]></title><link>http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/</guid><comments>http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/007-copy-2_530x298.png" /></a></div>Notch has been a busy fellow, and understandably so: he recently announced his next project, <a href="http://www.joystiq.com/game/0x10c/"><em>0x10c</em></a>. After unveiling <a href="http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/">the first preliminary screen</a> for his work-in-progress, he uploaded several others to <a href="http://0x10c.com/">the game's official site</a>. The link to the screens section isn't visible on the front page, so you'll want to drop <a href="http://0x10c.com/screenshots/001.png">this link</a> into your address bar and change the .png file number accordingly. There are currently a total of seven (007) screens.<br /><br />Above you can see a stoic miner staring out a window as his ship passes by what appears to be a large asteroid. Not every screenshot is as thrilling as the one above, but you're free to do some mining of your own in our gallery below.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/0x10c-first-screens/">0x10c (first screens)</a></strong></p><a href="http://www.joystiq.com/photos/0x10c-first-screens/#4959912"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/005-copy-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/0x10c-first-screens/#4959913"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/006-copy-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/0x10c-first-screens/#4959914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/007-copy-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/0x10c-first-screens/#4959915"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/002-copy-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/0x10c-first-screens/#4959916"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/003-copy-2_thumbnail.png" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/">Notch explores 0x10c with more early screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/notch-explores-0x10c-with-more-early-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>mojang</category><category>notch</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[First 0x10c screenshot shines light on less cubic, more triangular human characters]]></title><link>http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/</guid><comments>http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/notch.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Not that these fine lads in adventure gear aren't boxy, but they're a sight less cube-like than Notch's previous work in <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>. <em><a href="http://www.joystiq.com/game/0x10c">0x10c</a> </em>is an alternate-reality title, examining the historical timeline that would have been had the space race never ended and our astrological exploration expanded exponentially, until a group of humans awake from cryogenic sleep in the year 281,474,976,712,644 AD to find civilization has disappeared.<br /><br />The screenshot shows off "flashlights, for spelunking and fixing broken ships!" Notch <a href="https://twitter.com/#!/notch/status/189749435234914304">tweeted</a>. Something about that description sounds familiar, but we can't put our finger on it. <em>Minecraft </em>had spaceships, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/">First 0x10c screenshot shines light on less cubic, more triangular human characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20212456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/10/first-0x10c-screenshot-shines-light-on-less-cubic-more-triangul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>mojang</category><category>notch</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 10 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Notch's new game is '0x10c']]></title><link>http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/</guid><comments>http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/0x10clogo.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 217px; " /></a></div>We're not even going to pretend we know how to say the name of Markus "Notch" Persson's next game: <em>0x10c</em>. According to what info he's placed on <a href="http://0x10c.com/">the new game's website</a>, it's "a space game" that will launch in a manner similar to <a href="http://www.joystiq.com/game/minecraft"><em>MineCraft</em></a> -- releasing in an early state so players can help shape the final end product.<br /><br />The story revolves around a fictional parallel universe where the space race never ended, and corporations and wealthy individuals ventured out into the unknown. After an error occurred in the computers governing human sleep cycles while ships ventured out into uncharted space, humans woke up in the year 281,474,976,712,644 AD, finding little-to-no civilization remained.<br /><br />Each ship runs on a fixed wattage CPU, so any action will drain the ship's systems. Balancing wattage will be a core component of the game. "The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish." <em>0x10c</em> promises space battles, salvaging supplies from derelict ships, an advanced economy system and ... duct tape.<br /><br />Finally, the site says the game will likely charge a monthly fee for joining the Multiverse, since Notch and crew will "emulate all computers and physics even when players aren't logged in."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/">Notch's new game is '0x10c'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/03/notchs-new-game-is-0x10c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0x10c</category><category>Markus-Persson</category><category>mojang</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 03 Apr 2012 21:30:00 EST</pubDate></item></channel></rss>