Posts tagged 22-Cans 
Assassin's Creed 3 director Jamie Stowe joins 22cans
Assassin's Creed 3 level design director Jamie Stowe recently joined Peter Molyneux's 22Cans studio. Stowe will assume the role of technical director for Godus, the developer's spiritual successor to Populous. Stowe worked at Codemasters as a QA lead and level designer prior to joining Ubisoft ...
Godus Kickstarter concludes at £526K
Peter Molyneux's 22cans studio has completed its Kickstarter for Godus with £526,563 ($852K) in funding, from 17,184 backers. The game, which is a spiritual successor to Molyneux's Populous, reached its Kickstarter goal of £450,000 two days ago. If you'd like to check out some ...
Molyneux's Project Godus reaches Kickstarter goal
Peter Molyneux's studio 22cans has reached its £450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. The studio has been a PR kick the past couple of days, ...
Godus prototype video released as Molyneux Kickstarter teeters
With three days left to go, and another £80,000 needed to reach its Kickstarter goal, Peter Molyneux's studio 22cans is throwing out a "hail mary" prototype video of Godus. 22cans also plans to post a second prototype video sometime today with commentary from Molyneux, detailing Godus ...
Molyneux hopes to have Godus prototype available on Friday
Peter Molyneux and his experimental game studio 22 Cans hope to have a prototype of project Godus available tomorrow, December 14, the famed creator tells Ars Technica. "I've seen the prototype, I've actually played it... I've got a few changes I'd like to be made, but the progress has been pretty ...
Molyneux has 'hope' for downloadable Godus prototype by Christmas
22 Cans Kickstarter project Godus will hopefully have a downloadable prototype by Christmas, Peter Molyneux told us in a recent interview. The 22 Cans founder, who is painfully aware of his public persona of over-promising over the years, recognizes Kickstarter projects are currently in that same ...
Molyneux reinventing Populous with 'Godus,' calls on Kickstarter for help
Peter Molyneux's next experiment with his new studio, 22 Cans, is a "reinvention" of his classic god game Populous, fittingly titled Godus. "Project Godus" is now live on Kickstarter, where 22 Cans is asking for £450,000 to develop this rebirth of god games for PC, iOS and Android. "Godus ...
22 Cans apologizes for Curiosity's popularity, working on fixes
The last 48 hours have been tough for Peter Molyneux's new outfit, 22 Cans. After launching Curiosity: What's Inside the Cube? earlier this week on iOS and Android, the servers were overloaded by the sheer numbers of players participating. There is also another significant bug that seems to be ...
Curiosity team squares off against connectivity problems
22Cans is at work fixing connectivity issues with Curiosity: What's Inside The Cube. If your experience with the networked cube-tapping game is limited to error messages, it should be addressed soon. "I now understand what's going on," Peter Molyneux tweeted. "Basically we and our server are ...
PSA: Molyneux's 'Curiosity - What's Inside the Cube?' now on iOS, if you're curious
Peter Molyneux and 22 Cans' Curiosity - What's Inside the Cube? is now available for free on the App Store. The first of the studio's 22 "experiments" was due on Android tomorrow, but Molyneux tweeted this morning 22 Cans is now trying to push it out today. So how does the game work? Quite simply, ...
Featured Stories
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
