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Posts tagged 2d-boy

Indie Fund now accepting applications

If you need money to bring your indie game concept to life, and you don't want to enter Activision's design contest, you now have another alternative: The Indie Fund, created by a team of established indie devs, is soliciting applications. To apply, you need a playable prototype, a video and, you ...

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Humble Indie Bundle: Pay what you want for World of Goo and four others

You've commented on Joystiq posts about oppressive DRM many times before. You dutifully wear your Target-purchased indie game t-shirt every week without fail. And you read every Joystiq Indie Pitch we post. But if you want to put some money towards supporting indie games, you won't find a better ...

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This Week on the Nintendo Channel: Ron Carmel sucks goo in WarioWare D.I.Y.

This week's Nintendo Channel update features one half of 2D Boy, the indie developer responsible for the very fun World of Goo. Using WarioWare D.I.Y., he makes a neat goo-inspired mini-game. The difference between his video and Sakurai's and Sakamoto's is that Carmel makes it look way easier. Good ...

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2D Boy's Ron Carmel explains Indie Fund

Speaking at GDC 2010, 2D Boy's Ron Carmel discussed the game industry's typical publishing model, why it doesn't work for independent developers, and how the newly established Indie Fund will fix it. According to Carmel, publishers offer too much money to indie developers and take too much in ...

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Indie Fund created to help fund indies

A group of well-known independent studio vets has formed a new fund for other independent developers. Members of 2D Boy, Number None, thatgamecompany, Capy, Flashbang Studios and AppAbove Games have banded together to create the appropriately named Indie Fund, which they hope will become "a serious ...

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NintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones' Greatest Adventures

This week, we get our first taste of Nintendo's new WiiWare demos. Surprisingly, it didn't take Nintendo that long to flip the switch for North America, considering the company revealed the long-overdue feature -- and day-one annoyance -- only earlier this month. And on top of the free trial ...

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A world of data from the World of Goo birthday sale

Following the completion of the World of Goo birthday sale, 2D Boy gathered up all the statistics it had from the "pay what you want" sale and connected them all into a big pile of interconnected info blobs. After the last stat update, when the developer revealed that many people were buying the ...

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Devs show Steam love as Pitchford defends his criticism

Just under two weeks ago, Gearbox Software's Randy Pitchford let out his less than pleasant feelings regarding digital distribution platform Steam and its owner, Valve Software. Today, Ars Techinca posted a rundown of developers from World of Goo's 2D Boy to Sam & Max's Telltale Games who all ...

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World of Goo birthday sale deemed 'huge success'

2D Boy seems quite satisfied with the results of its "pay what you want" World of Goo experiment. In celebration of Goo's first birthday, developer 2D Boy allowed people to determine the game's price at checkout. The result: 57,000 sales at an average price of $2.03. Although a significant number ...

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World of Goo on sale for 'your' price; iPhone port coming

My my, how time flies. On this date one year ago, World of Goo entered our lives and, well ... it made everything all gooey. (The good, warm kinda gooey.) To celebrate the game's birthday, 2D Boy is offering the title for -- wait for it -- whatever price you want to pay. Seriously, once you enter ...

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