One week from today, WiiWare wil find itself in a sticky situation of – based on our hands-on time – the best possible kind. 2D Boy's World of Goo hits splorts onto Wii on October 13, and it, er you, won't be alone (in playing it).
Neither were we when we gave its multiplayer mode a spin, blop, and splat with three other Wiimote-wielders at Nintendo's Fall Media Summit. The game was just as charming and sticky as ever, only now we were glomming gooey creatures onto one another to reach each level's exit drain as a team. It's not a hugely different play experience as a group ... it's just, well, more fun (and frantic) that way.
World of Goo had us at ... whatever the goo would say in place of "Hello." Check out our single-player hands-on coverage and new screens while you wait for it to ooze into your Wii.
As revealed at the end of Nintendo's second fall media summit press conference, 2D Boy's World of Goohas been confirmed for an October 13 launch on WiiWare. The stick 'em and stack 'em puzzle game was a winner of three Independent Games Festival awards this year. World of Goo is also coming this year for PC and, according to 2D Boy's website, "shortly after" for Mac/Linux.
2D Boy's stick 'em and stack 'em puzzle game is finally complete, with the PC version being sent off to be duplicated and transferred to thousands of distractingly shiny discs. You can expect to see World of Goo slouching happily on a retail shelf during the first week of November, according to the indie developer's blog. You might as well pick it up while you're in the game shop -- we know you're going to be in there for the next three months.
With the Goo'd news out of the way, it's time to deliver the almost good news. Folks looking forward to the Wiiware version of World of Goo need hold out for only a bit longer. "We're putting the final touches on the Wiiware version," says 2D Boy, which hopes "to submit it to Nintendo for approval this month." Judging by the recent releases on the service, we doubt that'll pose much of an obstacle.
Cute graphics and sounds: Check. Clever puzzle mechanic: Check. Irresistible gameplay: Check. World of Goo hits the required bullet points to be an indie game darling. And comfortable Wii Remote controls make it a perfect fit to be in Nintendo's WiiWare lineup.
Players build simple structures by pointing and dragging living, bouncing goo balls. These spherical wonders extend a few arms to their closest neighbors, becoming rigid when the Remote button is released. Gamers have to figure out how to build bridges, towers, and other structures without toppling them over, all while trying to use as few balls as possible. In the end, they're trying to lead the remaining balls to a mysterious pipe that sucks them away at the end of the level.
I tried the action-puzzler at the Nintendo Media Summit and am anticipating its release sometime this year. (Developer 2D Boy says its work will be complete in the Summer, and Nintendo will schedule the release after that.) World of Goo felt great and could be poised to be an indie game that crosses over into commercial success.
If you're looking for breaking news from the developers of World of Goo, you won't find it here. Instead, Kyle (art, music, design) and Ron (business, engineering, programming) told Mahalo Daily'sVeronica Belmont about how the fictional in-game corporation was inspired by publishers.
There is also a mysterious sign painter, whose obsession they suggest is bordering on creepy infatuation. When Belmont asks if there's any relation to Portal, Rob asserts that Glados didn't actually love the main character in the game. As unhealthy as it was, we still think there's a case to be made for Glados having at least some affinity for your character. World of Goo won Technical Excellence and Design Innovation at this week's IGF awards. The game is due out this year on PC, Mac and Nintendo Wii.
IGF Finalist World of Goo is coming to Wii and PC sometime this year, according to developer 2D Boy's website. The site also states the game will be available for Mac and Linux "shortly after" its Wii and PC debut, with the PC version already priced at $20 – no price has been given for the Wii version yet.
If you purchase the PC version there is a "complimentary Profanity Pack," which takes us back to that age-old question: Motion controls or profanity? Hmmm, tough choice. We're looking forward to getting some hands-on time with the PC version of World of Goo next month at GDC.
Update: Quotes from developer Ron Carmel after the break.
The indie game scene is hotter than ever, with recent darlings like flOw and Everyday Shooter making their way to consoles while Narbacular Drop was gloriously reimagined as fan favorite puzzler Portal. That's why we're always so excited about GDC's Independent Games Festival (confession: this blogger is an IGF judge).
The folks at Gamasutra aren't just coordinating the festival, they're profiling each of the Grand Prize winners. Most recently profiled was the lovely World of Goo (already profiled: Audiosurf and Noitu Love 2), which is coming to PCs in February of next year, and Mac and Wii "slightly later." Our favorite quote from the profile: "The community of lovable and terrifyingly capable indie developers is steadily making big budgets irrelevant." Ya hear that big budget titles, you're on notice.