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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>World of Goo oozes onto PC and Wii in '08</title><link>http://www.joystiq.com/2008/01/28/world-of-goo-oozes-onto-pc-and-wii-in-08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/28/world-of-goo-oozes-onto-pc-and-wii-in-08/</guid><comments>http://www.joystiq.com/2008/01/28/world-of-goo-oozes-onto-pc-and-wii-in-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center>
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</center> IGF Finalist <em>World of Goo</em> is coming to Wii and PC sometime this year, according to <a href="http://2dboy.com/games.php">developer 2D Boy</a>'s website. The site also states the game will be available for Mac and Linux "shortly after" its Wii and PC debut, with the PC version already priced at $20 - no price has been given for the Wii version yet.<br /><br />If you purchase the PC version there is a "complimentary Profanity Pack," which takes us back to that age-old question: Motion controls or profanity? <em>Hmmm, tough choice.</em> We're looking forward to getting some hands-on time with the PC version of <em>World of Goo</em> next month at <a href="http://www.joystiq.com/tag/gdc08">GDC</a>.<br /><br /><strong>Update</strong>: Quotes from developer Ron Carmel after the break.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/01/28/world-of-goo-dripping-onto-wii-in-2008/">Wii Fanboy</a>]<br /><br />Regarding Wii development: "The Wii version is coming along really nicely. We actually played the game on Wii for the first time a couple of weeks ago and thanks to our genius friend Allan Blombquist, who is doing the Wii port, the game now runs at a super-smooth 60 frames per second on Wii and it actually plays really nicely with a Wiimote."<br /><br />Regarding a Wii profanity pack: "We'd love to do a profanity pack for Wii, but it might be a challenge to get that approved by Nintendo. We have other voice-over ideas for Wii that might be funny, but there's also the technical challenge of doing an add-on pack on Wii. If WiiWare will support something like that, it'd be perfect."<br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://2dboy.com/games.php>Read</a> | <a href="http://www.joystiq.com/2008/01/28/world-of-goo-oozes-onto-pc-and-wii-in-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1099424/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/28/world-of-goo-oozes-onto-pc-and-wii-in-08/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2d-boy</category><category>2dboy</category><category>world-of-goo</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-01-28T14:00:00+00:00</dc:date></item><item><title>Human Brain Cloud "proves" we think about sex more than money</title><link>http://www.joystiq.com/2007/07/22/human-brain-cloud-proves-we-think-about-sex-more-than-money/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/22/human-brain-cloud-proves-we-think-about-sex-more-than-money/</guid><comments>http://www.joystiq.com/2007/07/22/human-brain-cloud-proves-we-think-about-sex-more-than-money/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://2dboy.com/2007/07/16/this-is-what-i-learned-about-humans-interesting-stats-on-human-brain-cloud/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/humanbraincloud.jpg" /></a>Kyle Gabler, founder of the <a href="http://www.joystiq.com/2005/10/19/cmu-students-create-4-new-games-per-week/">Experimental Gameplay Project</a> and <a href="http://www.joystiq.com/2007/03/05/tower-of-goo-evolves-into-world-of-goo-2d-boy-is-born/">indie game studio 2D Boy</a>, recently posted a few stats from his side project, <a href="http://humanbraincloud.com/"><em>Human Brain Cloud</em></a>. The online "game" shows you a word or phrase and all you have to do is type in the first thing that comes to mind. The answers players give are amassed into a huge network of connected blobs <a href="http://humanbraincloud.com/view.php">viewable from the website</a>. Nearly 800,000 associations have been submitted so far, connecting over 100,000 unique words and phrases. <br /><br />What's the most commonly submitted word? "Sex", of course. The second most common is "me", while the third is "money". Good to know the collective consciousness of the human race has its priorities straight. <em>Human Brain Cloud</em> lets you sit and submit as many associations as you want, and we spent more time than we'd like to admit adding our two cents to the project.<br /><br />[Via <a href="http://indygamer.blogspot.com/2007/07/news_21.html">Independent Gaming</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://2dboy.com/2007/07/16/this-is-what-i-learned-about-humans-interesting-stats-on-human-brain-cloud/>Read</a> | <a href="http://www.joystiq.com/2007/07/22/human-brain-cloud-proves-we-think-about-sex-more-than-money/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/946589/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/22/human-brain-cloud-proves-we-think-about-sex-more-than-money/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2dboy</category><category>experimental</category><category>flash</category><category>independent</category><category>indie</category><category>kylegabler</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-07-22T18:15:00+00:00</dc:date></item></channel></rss>