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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[XCOM delayed again, beyond Q1 2013]]></title><link>http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/</guid><comments>http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcom522.jpg" style="margin:4px" width="530" /></a></center><em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em>, the strategy game, is still coming on <a href="http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-launches-retail-operations-october-9/">October 9</a>, but <a href="http://joystiq.com/game/xcom"><em>XCOM</em></a> the shooter is growing ever more distant. Take-Two's latest <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1698793&amp;highlight=">earnings report</a> gives the game a "fiscal year 2014" date, which puts it between April 1, 2013 and March 31, 2014.<br /><br />The previous release window announcement put it in the previous fiscal year - and that announcement was, itself, a <a href="http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/">delay</a> from a proposed March 6, 2012 release date. At this point, 2K is racing against science; if engineers of the future develop a method to contact and interact with alien life for real, this game will suddenly seem less exotic.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/">XCOM delayed again, beyond Q1 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 16:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/xcom-delayed-again-to-fiscal-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-marin</category><category>delays</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>take-two</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 May 2012 16:27:00 EST</pubDate></item><item><title><![CDATA[Seen@PAX East: Bomberman says hello]]></title><link>http://www.joystiq.com/2012/04/08/seen-pax-east-bomberman-says-hello/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/08/seen-pax-east-bomberman-says-hello/</guid><comments>http://www.joystiq.com/2012/04/08/seen-pax-east-bomberman-says-hello/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/bomberman.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 599px; height: 337px; " /></div>Someone tried to tell us this was a character from the BioShock universe, but we <em>think</em> we <a href="http://www.joystiq.com/2010/02/02/you-cant-unsee-bomberman-in-bioshock-2/">recognize Bomberman</a> when we see him.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/08/seen-pax-east-bomberman-says-hello/">Seen@PAX East: Bomberman says hello</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Apr 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/08/seen-pax-east-bomberman-says-hello/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/08/seen-pax-east-bomberman-says-hello/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-marin</category><category>Bioshock-2</category><category>irrational</category><category>Irrational-Games</category><category>microsoft</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 08 Apr 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[2K Marin co-founder, BioShock artist lists unannounced IP on his resume]]></title><link>http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/</guid><comments>http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/bioshock-little-sister.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>2K Marin is busy busting some alien assignations with the first-person version of <a href="http://www.joystiq.com/game/xcom"><em>XCOM</em></a>, but apparently it has plenty of artillery to throw around. J.R. Hogarth de la Plante, one of the founders of 2K Marin in 2007 and the lead artist/level architect on the BioShock series, lists an "Unannounced Title" for which he is the art director, right on his resume.<br /><br />Hogarth de la Plante doesn't describe the new title itself, but does explain that it's a brand new IP that he and four other directors are inventing and pitching internally. If it's still open to improvisation, Mr. Hogarth, may we suggest a stylized, top-down 2D adventure, played as a Little Sister as she fights her way through the terrifying realm of 1980s high school? You're welcome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/">2K Marin co-founder, BioShock artist lists unannounced IP on his resume</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jan 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20159368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Marin</category><category>bioshock</category><category>bioshock-2</category><category>hogarth-de-la-plante</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><category>xbox</category><category>XCom</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 29 Jan 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown mixes strategy and turn-based combat, first screens]]></title><link>http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/</guid><comments>http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/xcom2-1326137503.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Looks like we were <a href="http://www.joystiq.com/2012/01/05/xcom-enemy-unknown-returns-to-strategy-genre-thanks-to-firaxis/">right again</a> -- Firaxis' <a href="http://www.joystiq.com/game/xcom-enemy-unknown/"><em>XCOM: Enemy Unknown</em></a> isn't a remake of the original game, but is more of a re-imagining, Firaxis told <a href="http://www.gameinformer.com/b/features/archive/2012/01/09/first-screens-and-details-of-xcom-enemy-unknown.aspx">Game Informer</a>. <em>Enemy Unknown</em> will mix real-time strategy on a global scale with turn-based combat, making it less of an RTS in the classic sense, Firaxis said.<br />
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Strategically, players will handle all the holistic aspects of conducting extra-terrestrial warfare, including directing research into alien technology, mollifying nations worldwide to secure funding, attacking UFOs with jet fighters, leveling up soldiers, recruiting new ones and directing the Skyranger transport to battle aliens on the ground.<br />
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<em>Enemy Unknown</em> isn't copying the functions of the 1994 original -- soldiers will have different stats, for example -- and it gets rid of much of the "tedium and uninteresting mechanics," while keeping gameplay challenging, Firaxis said. <em>Enemy Unknown</em> takes place in the thick of the alien invasion of Earth, while 2K Marin's first-person shooter <em><a href="http://www.joystiq.com/game/xcom">XCOM</a> </em>covers the first alien attacks on the US. This is interesting, considering <em>Enemy Unknown </em>may end up launching <a href="http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/"><em>before </em></a>2K Marin's title.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-1-9-12/">XCOM: Enemy Unknown (1/9/12)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-1-9-12/#4729675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/xcom-1326137399_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-1-9-12/#4729673"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/xcom2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-1-9-12/#4729674"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/xcom1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/">XCOM: Enemy Unknown mixes strategy and turn-based combat, first screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20144191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/09/xcom-enemy-unknown-mixes-strategy-and-turn-based-combat-first/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>2K-Marin</category><category>firaxis</category><category>Firaxis-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 09 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 brings dystopia to OS X in January 2012]]></title><link>http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/</guid><comments>http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/b2bigdaddy530px.jpg" /></a></div>
It's been nearly two years since <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a> first came out on consoles and PC -- but, oddly enough, the game's still not finished being released. Next month, the game finally gets ported to Mac OS X and, <a href="http://www.tuaw.com/2009/09/24/bioshock-for-mac-on-october-7th">like the first <em>BioShock</em></a>, the work is being done by Mac dev Feral Interactive, who will also handle distribution of the game online.<br />
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Maybe you're staunchly opposed to buying games from Feral Interactive's website, for fear of the game being untrainable and potentially disease-ridden? Gamersgate will also be offering the game as a bundle with the first, so you can totally <em>chill out</em>. <em>BioShock 2</em> for OS X will become available at some point next month, but if you <em>really</em> want to give Feral your money early the company is already accepting pre-orders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/">BioShock 2 brings dystopia to OS X in January 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20133947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/22/bioshock-2-brings-dystopia-to-os-x-in-january-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>digital-distribution</category><category>feral</category><category>feral-interactive</category><category>mac</category><category>port</category><category>q1-2012</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 22 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[XCOM delayed beyond Q1 2012]]></title><link>http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/</guid><comments>http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomangelamission-530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 297px; " /></a></div>
A tired but resourceful former cop delays an alien invasion. It sounds like the eventual outcome of the never-ending Die Hard franchise, but for now it's the picture of Take-Two's first quarter of 2012. We didn't think there'd be room for <a href="http://www.joystiq.com/2011/09/08/max-payne-3-emerging-in-march-2012-multiplayer-included/"><em>Max Payne 3</em></a> and 2K Marin's overhauled <a href="http://www.joystiq.com/game/xcom"><em>XCOM</em></a> in the same month, and now the latter project has been bumped into the publisher's fiscal year 2013.<br />
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Originally scheduled to launch on March 6, 2012, the <a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/">promising</a> tactical shooter is expected sometime between April 1, 2012 and March 31, 2013. <em>XCOM</em>'s public invasion has moved ahead in jolts since it was first announced, but has grown quiet in recent months following <a href="http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/">rumors of layoffs</a> at 2K's Australian studio.<br />
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At least it's a chance for humans and aliens to agree on something: these things are never easy to plan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/">XCOM delayed beyond Q1 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Nov 2011 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20101811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/08/xcom-delayed-beyond-q1-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>2013</category><category>2k-marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>take-two</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 08 Nov 2011 17:10:00 EST</pubDate></item><item><title><![CDATA[Rumor: 2K Marin in Australia hit by layoffs]]></title><link>http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/</guid><comments>http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/xcom-brazer.jpg" vspace="0" /></a></div>
2K Marin's studio in Canberra, Australia, has allegedly gone through a round of layoffs. Kotaku AU reports that the studio, <a href="http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/">previously known as 2K Australia</a>, cut 15 employees. The studio is currently assisting in the development of <em><a href="http://joystiq.com/game/xcom">XCOM</a></em>, which is <a href="http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/">scheduled to launch March 6, 2012</a>. Requests for 2K to reconfirm that date, especially in light of <a href="http://www.joystiq.com/2011/09/08/max-payne-3-emerging-in-march-2012-multiplayer-included/">recent announcements</a> that would have titles from the same publisher competing against one another, have gone unanswered.<br />
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We contacted 2K to confirm the layoffs, but were informed it's company "policy not to comment on rumors or speculation"<br />
<br />
If true, this is just the latest in a string of bad news for Australia's <a href="http://www.joystiq.com/2011/09/20/ea-confirms-closure-of-visceral-melbourne-reaffirms-support-for/">troubled</a> development scene.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/">Rumor: 2K Marin in Australia hit by layoffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20086307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/20/rumor-2k-marin-in-australia-hit-by-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Australia</category><category>2K-Games</category><category>2K-Marin</category><category>australia</category><category>layoffs</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 20 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[XCOM developer diary discusses game world]]></title><link>http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/</guid><comments>http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomangelamission-530.jpg" style="display:none;" vspace="4" /><!--[if IE]><object width="599" height="357" id="viddlerOuter-ad0f800f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/ad0f800f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-ad0f800f"><video id="viddlerVideo-ad0f800f" src="//www.viddler.com/file/ad0f800f/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/ad0f800f/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/ad0f800f/" height="357" id="viddlerOuter-ad0f800f" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/ad0f800f/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-ad0f800f"><video controls="controls" height="337" id="viddlerVideo-ad0f800f" poster="//www.viddler.com/thumbnail/ad0f800f/" src="//www.viddler.com/file/ad0f800f/html5mobile/" tabindex="0" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
If you couldn't find the patience to watch the <a href="http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/">22-minute <em>XCOM</em> E3 demonstration</a>, you'll find the game's first developer diary trailer covers the basics of <em>XCOM'</em>s world in about six minutes.<p><a href="http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/" rel="bookmark">Continue reading <em>XCOM developer diary discusses game world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/">XCOM developer diary discusses game world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/xcom-developer-diary-discusses-game-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 22 Sep 2011 21:15:00 EST</pubDate></item><item><title><![CDATA[XCOM's E3 demo declassified]]></title><link>http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/</guid><comments>http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomangelamission-530.jpg" style="display:none;" vspace="4" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-404fd3a6" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/404fd3a6/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-404fd3a6"><video id="viddlerVideo-404fd3a6" src="//www.viddler.com/file/404fd3a6/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/404fd3a6/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/404fd3a6/" height="318" id="viddlerOuter-404fd3a6" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/404fd3a6/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-404fd3a6"><video controls="controls" height="298" id="viddlerVideo-404fd3a6" poster="//www.viddler.com/thumbnail/404fd3a6/" src="//www.viddler.com/file/404fd3a6/html5mobile/" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
<em>XCOM</em> <a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/">version 2.0</a> was revealed at E3 this past June. The tweaked demonstration we saw kept the setting of socially and politically turbulent 1960s America, but took a significantly different approach to the gameplay. Gone was the clearly <a href="http://www.joystiq.com/2010/06/16/preview-xcom/"><em>BioShock</em>-infused</a> game we'd seen the prior year, twisted into something more strategic with many more gaming influences, not the least of which was <em>Mass Effect</em>.<br />
<br />
The demo video has everything <a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/">we saw at E3</a>, covering squad selection, use of skills in combat and alien technology reclamation. <em>XCOM</em> will supposedly be ready to hire new recruits on <a href="http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/">March 6, 2012</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-e3-2011/">XCOM (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211633"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomagents_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211634"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomangelamission_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211635"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomcombatshield_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211637"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomcorruptionexplosion_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211638"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomfieldagents_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/">XCOM's E3 demo declassified</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20029549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/29/xcoms-e3-demo-declassified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-Games</category><category>2k-Marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 29 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[XCOM Preview: Mass affect]]></title><link>http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/</guid><comments>http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="XCOM E3 2011" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomangelamission-530.jpg" style="width: 530px; height: 297px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></div>
2K Marin creative director Jordan Thomas wasted little time in addressing <em><a href="http://www.joystiq.com/game/xcom">XCOM</a>'s</em> year-long absence after E3 2010. "We're here to pull back the curtain on what we've been up to for a year," Jordan told us during a demo last week. "We've kind of been flying under the radar for a long time, and I wanted to start by talking about why that was."<br />
<br />
The studio was comprised of plenty of talent from Irrational who had worked on <em>BioShock</em> (including Thomas) and then developed <em>BioShock 2</em> at 2K Marin. In other words, <em>BioShock</em> was their comfort zone, Thomas said. "Our first crack at <em>XCOM</em> kind of had a run-and-gun feel. It was very <em>BioShock</em>. It was contiguous first-person, it had a creepier, splicer-like alien enemy, and so on," Thomas said. Over the last year, they've tried to get away from that, making "several key alterations" to the <em>XCOM</em> reimagining we <a href="http://www.joystiq.com/2010/06/16/preview-xcom/">first saw last year</a>.<br />
<br />
<em>XCOM</em> was a strategy game, the new <em>XCOM</em> is a first-person shooter, and that incongruity seems to be responsible for much of 2K Marin's second draft. "The main reason for that is that we are strong fans of the original <em>XCOM</em> series," Thomas said. "Basically, <em>XCOM</em> was about being the best of humanity repelling an alien invasion through cleverness and dynamism. Through taking the enemy technology and subverting it, to remove their strategic edge." Lucky for you, the "best of humanity" are on your team.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-e3-2011/">XCOM (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211633"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomagents_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211634"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomangelamission_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211635"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomcombatshield_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211637"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomcorruptionexplosion_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-e3-2011/#4211638"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomfieldagents_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/" rel="bookmark">Continue reading <em>XCOM Preview: Mass affect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/">XCOM Preview: Mass affect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Jun 2011 18:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19965380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/13/xcom-preview-mass-affect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>2K-Marin</category><category>e3-2011</category><category>Jordan-Thomas</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 13 Jun 2011 18:08:00 EST</pubDate></item><item><title><![CDATA[XCOM inducing singularities on March 6, 2012]]></title><link>http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/</guid><comments>http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xcomreleasedatetrailerheaderimg530px.jpg" vspace="4" /></div>
After months of secrecy, <a href="http://www.joystiq.com/game/xcom"><em>XCOM'</em></a>s release date has finally been declassified by publisher 2K Games. The first-person relaunch of the <em>XCOM</em> series will arrive on Xbox 360, PlayStation 3, and PC on March 6, 2012, according to 2K. The nearly nine month window between now and then does, of course, give plenty of extra time to delay it, should that be necessary. Not that we hope it gets delayed, but it does stand to reason that we won't see <a href="http://www.joystiq.com/game/bioshock-inifinite"><em>BioShock Infinite</em></a> in the first quarter of 2012 if <em>XCOM</em> sticks to the release date, as 2K Games is unlikely to drop two major shooters so close to each other.<br />
<br />
The game's E3 2011 trailer was also loosed, showing off a much more direct example of <em>XCOM'</em>s first-person action gameplay. A press release accompanying today's release date news speaks to the game's setting as well, explaining that <em>XCOM</em> will put players into the shoes of Special Agent William Carter who, employing a crack team of veteran XCOM officers, will "strike surgically against the alien menace" in an effort to turn the tide of war against them. It's kind of like <em>Halo</em>, basically, except in 1950's America. And no Master Chief (as far as we know). And the aliens are way more inky, of course.<br />
<br />
Okay, it's not that much like <em>Halo</em>. <em>Fine</em>.<p><a href="http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/" rel="bookmark">Continue reading <em>XCOM inducing singularities on March 6, 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/">XCOM inducing singularities on March 6, 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jun 2011 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19957474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/03/xcom-inducing-singularities-on-march-9-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q1-2012</category><category>release-date</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Jun 2011 08:30:00 EST</pubDate></item><item><title><![CDATA[Finally, Minerva's Den coming to BioShock 2 PC]]></title><link>http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/</guid><comments>http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/theprotector.jpg" vspace="0" /></a></div>
<em>BioShock 2</em> add-on "Minerva's Den" will finally make its way to PC on May 31 for 800 MSP ($10) -- that means you'll need to be hooked up to Games for Windows Live. The <em>BioShock 2</em> DLC became available on consoles late last year, and in our <a href="http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/">review</a> we found it to be a "very interesting and value-packed single-player expansion."<br />
<br />
The road to a PC release of "Minerva's Den" has been long and awkward ever since it was <a href="http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/">announced</a> late last year. The last time the DLC's potential PC release popped up on radar was <a href="http://www.joystiq.com/2011/01/12/bioshock-2-dlc-draws-closer-to-release-on-pc/">January</a>. Repeated requests for an update had 2K Games explaining it had "no new information at this time." So, while it may be seriously late, at least it wasn't canceled. (Why not just say so, 2K?)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/">Finally, Minerva's Den coming to BioShock 2 PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 May 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19943781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/18/finally-minervas-den-coming-to-bioshock-2-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2K-Marin</category><category>Bioshock-2</category><category>DLC</category><category>minervas-den</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 18 May 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[2K Australia studio head resigns in the middle of XCOM; 2K responds]]></title><link>http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/</guid><comments>http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/"><img alt="XCOM" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-pre-1.jpg" style="width: 530px; height: 298px;" /></a></div>
Earlier this month, internet snoop <a href="http://twitter.com/supererogatory/status/37737224606973952#">supererogatory noticed</a> 2K Australia's studio head Martin Slater resigned, right in the middle of development on the upcoming <em><a href="http://www.joystiq.com/game/xcom">XCOM</a></em> reboot. That news was paired with <a href="http://twitter.com/supererogatory/status/37739959947370496">another tweet</a> saying, "FWIW, there's a rumor that <em>XCOM's</em> undergone some big changes since it was announced." Sounds plausible, especially if the studio head of one half of 2K Marin (yeah, it's confusing) is no longer with the company.<br />
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"Over the course of a project, development teams do change and evolve from time-to-time," a 2K spokesperson told Joystiq. "While we can confirm that Martin Slater is no longer with the studio, there have been no changes to the way in which <em>XCOM</em> is being developed. The project continues to involve strong collaboration between our California and Australia locations and continues to be led by creative director Jonathan Pelling, a longstanding member of the talented team that worked on <em>BioShock</em>, <em>BioShock 2</em>, <em>Freedom Force</em> and <em>Tribes</em>."<br />
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While Slater's departure may not have caused changes in the way, or the process, that <em>XCOM</em> is being developed, that doesn't mean the game itself hasn't undergone changes <a href="http://www.joystiq.com/2010/06/16/preview-xcom/">since we saw it last, at E3 2010</a>. We'll know for sure the next time we get our hands on the title. Probably E3 this year, right 2K?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/">2K Australia studio head resigns in the middle of XCOM; 2K responds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19846352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/2k-australia-studio-head-resigns-in-the-middle-of-xcom-2k-respo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Australia</category><category>2K-Games</category><category>2K-Marin</category><category>Martin-Slater</category><category>microsoft</category><category>pc</category><category>Windows</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 28 Feb 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 PC DLC comes out before it's ready]]></title><link>http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/</guid><comments>http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/#comments</comments><description><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/theprotector.jpg" /></div>
Well, we've got good news and bad news for folks who've long awaited the PC version of <em><a href="http://www.joystiq.com/game/bioshock-2">BioShock 2</a></em>'s downloadable content. The good news? According to a few users on the game's official forum, the Protector Trials expansion was released on the Games for Windows Marketplace earlier this week for $5.75. The bad news? It ... um, doesn't work. Like, at all.<br />
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It seems like the PC version of the game needs to be patched before the DLC will become compatible. A 2K representative <a href="http://forums.2kgames.com/showthread.php?97359-Update-Protector-Trials-Minerva-s-Den-and-final-patch-coming-to-a-PC-near-you/page18">confirmed on the forums</a>, "wait till my word before you go grab it - it's not ready yet." But when will it be ready? If we were to wager a guess, we'd say anywhere from "soon" to "<a href="http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/">six months ago</a>."<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/">BioShock 2 PC DLC comes out before it's ready</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Feb 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19851741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/19/bioshock-2-pc-dlc-comes-out-before-its-ready/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>dlc</category><category>patch</category><category>pc</category><category>protector-trials</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 19 Feb 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Bioshock 2 DLC and patch back in development for PC]]></title><link>http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/</guid><comments>http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/theprotector.jpg" /></a></div>
You may recall the manner in which the internet exploded earlier this month, when 2K Games <a href="http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/">explained</a> that no single-player <em>BioShock 2</em> DLC or future patches were in development for the PC version of the game. It's time for these oft-scorned gamers to take back all the mean things they said upon hearing that news. 2K Games <a href="http://forums.2kgames.com/forums/showthread.php?p=1254568#post1254568">reversed its position</a> in light of the passionate response from its community and has "resumed development" on the <a href="http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/">excellent</a> "Minerva's Den" and "Protector Trials" DLC, as well as on the game's final patch.<br />
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A 2K representative said on the game's official forums that the patch and <em>Protector Trials</em> should get through certification in December, at which point they'll both be released to the PC community for free. The company has no idea when <em>Minerva's Den</em> will be finished, but 2K has allocated resources to completing its PC version. See? Everything's going to be fine. Just ... put down that giant, deadly drill, okay?<br />
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[Thanks Andrew!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/">Bioshock 2 DLC and patch back in development for PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Oct 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19691960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/27/bioshock-2-dlc-and-patch-back-in-development-for-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>dlc</category><category>minervas-den</category><category>patch</category><category>pc</category><category>protector-trials</category><category>release-date</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 27 Oct 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 DLC marked down this week on XBLM]]></title><link>http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/</guid><comments>http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/theprotector.jpg" /></a></div>
Though the deals don't cover what is arguably the game's best expansion, <em>Minerva's Den,</em> you should still look to the Xbox Live Marketplace this week if you're looking for some <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a> supplementals. Check out the full list of <a href="http://majornelson.com/archive/2010/10/25/dotw-bioshock-2.aspx">temporary discounts</a> on DLC and Avatar items below.<p><a href="http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/" rel="bookmark">Continue reading <em>BioShock 2 DLC marked down this week on XBLM</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/">BioShock 2 DLC marked down this week on XBLM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Oct 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19688157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/25/bioshock-2-dlc-marked-down-this-week-on-xblm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>deal-of-the-week</category><category>microsoft</category><category>xbox</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 25 Oct 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[2K Games has no plans to bring Bioshock 2 DLC to PC]]></title><link>http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/</guid><comments>http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rapturecentralcomputing530.jpg" alt="" /></a></div>
If you're a PC gamer that's been waiting to get your feet wet in <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em>'s</a> pair of DLC expansions, the "Protector Trials" and "Minerva's Den," you're in for a disappointing next few minutes. A 2K Games representative recently commented on the game's <a href="http://forums.2kgames.com/forums/showpost.php?p=1208765">official forums</a>, explaining that "we will also not be offering Protector Trials and Minerva's Den on the PC in the future," citing "timing and technical issues" as the reason for the expansions' non-appearance.<br />
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The representative went on to apologize for "the disappointment this will cause to PC players out there," though we wouldn't worry too much about that, as PC gamers are almost certainly used to it by this point.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/">2K Games has no plans to bring Bioshock 2 DLC to PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Oct 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19667612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/09/2k-games-has-no-plans-to-bring-bioshock-2-dlc-to-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>dlc</category><category>minervas-den</category><category>pc</category><category>protector-trials</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 09 Oct 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[BioShock 2: Minerva's Den review: Turing Rapture]]></title><link>http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/</guid><comments>http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="298" border="1" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rapturecentralcomputing530.jpg" /></div>
I don't care much for video games -- well, not when I'm playing them inside another video game. I can appreciate the recursive wink and what it says about the hours we devote to entertainment as life continues around us, but in the wrong context it can dissolve a game's sense of urgency. It's classic <em>Shenmue</em> syndrome. If you have the time and impulse to pet a cat, get a haircut and play a computer game, then maybe your quest isn't all that important.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/">BioShock 2 - Minerva's Den (DLC)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/bots_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296842"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gravity-well_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296843"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/minervas-den_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reed-wahl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/the-thinker_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/" rel="bookmark">Continue reading <em>BioShock 2: Minerva's Den review: Turing Rapture</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/">BioShock 2: Minerva's Den review: Turing Rapture</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Sep 2010 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/06/bioshock-2-minervas-den-review-turing-rapture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>2K-Marin</category><category>Bioshock-2</category><category>dlc</category><category>microsoft</category><category>minervas-den</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Sep 2010 12:15:00 EST</pubDate></item><item><title><![CDATA['Minerva's Den' BioShock 2 DLC Preview: Stomping around as Sigma]]></title><link>http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/</guid><comments>http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><a href="http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rapturecentralcomputing530.jpg" /></a><br />
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<em> Minerva's Den</em> is the final piece of <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a> DLC you'll ever get. Taking place in parallel to the main story of the game, this $9.99/800 MS Point add-on puts players in the huge, metallic boots of Subject Sigma, another Alpha-series Big Daddy who just isn't having a great day in the underwater metropolis of Rapture. Instead of dealing with Sophia Lamb, Sigma has his own nemesis to contend with: Reed Wahl.<br />
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You see, Reed Wahl holds the keys to the kingdom of Minerva's Den, which itself houses one of Rapture's greatest assets: The Thinker. It's a gigantic super computer unlike any other controlling the Rapture Central Computing district. Aiding Sigma is a character you may have forgotten about, because she kinda just disappeared at the beginning of the game: Brigid Tennenbaum.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/">BioShock 2 - Minerva's Den (DLC)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/bots_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296842"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gravity-well_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296843"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/minervas-den_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/reed-wahl_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-2-minervas-den-dlc/#3296846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/the-thinker_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/" rel="bookmark">Continue reading <em>'Minerva's Den' BioShock 2 DLC Preview: Stomping around as Sigma</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/">'Minerva's Den' BioShock 2 DLC Preview: Stomping around as Sigma</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19602325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/26/minervas-den-bioshock-2-dlc-preview-stomping-around-as-sigma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>dlc</category><category>microsoft</category><category>minervas-den</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 26 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[2K Marin on the cross-oceanic development of XCOM]]></title><link>http://www.joystiq.com/2010/08/16/2k-marin-on-the-cross-oceanic-development-of-xcom/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/16/2k-marin-on-the-cross-oceanic-development-of-xcom/</guid><comments>http://www.joystiq.com/2010/08/16/2k-marin-on-the-cross-oceanic-development-of-xcom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/13/2k-marin-on-the-cross-oceanic-development-of-xcom/"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/xcom-brazer.jpg" alt="" /></a></div>
Speaking to <a href="http://www.gamasutra.com/view/feature/5987/putting_the_xcom_in_xcom.php">Gamasutra</a>, 2K Marin's Jonathan Pelling discussed the state of development on the upcoming reboot of <a href="http://joystiq.com/game/xcom"><em>XCOM</em></a>. The game has already raised something of a fuss with longtime fans, as the new game eschews the turn based strategy in favor of first-person shooting. Still, Pelling insists that the new <em>XCOM</em> will retain the "feeling" of the series and that it includes plenty of strategic elements.<br />
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We've heard all of this before, of course, but Pelling did reveal the interesting fact that each of 2K Marin's teams -- one in Australia, the other in California -- is focused on a different section of the game. According to Pelling, the California team is "dedicated to leading the design side of the field operations -- the FPS combat and stuff," while the Australian team is focused on the story and campaign. He added that the studio is making sure neither team diverges from the other. Still, Pelling noted that the game has "a very strong concept behind it and so it's really just a matter, at this point, of executing."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/16/2k-marin-on-the-cross-oceanic-development-of-xcom/">2K Marin on the cross-oceanic development of XCOM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/16/2k-marin-on-the-cross-oceanic-development-of-xcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19594941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/16/2k-marin-on-the-cross-oceanic-development-of-xcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Marin</category><category>fps</category><category>jonathan-pelling</category><category>microsoft</category><category>pc</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 16 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Ken Levine: Why Irrational didn't do BioShock 2; What he thought of it]]></title><link>http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/</guid><comments>http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/b2bigdaddy530px.jpg" /></a></div>
With the announcement of <em><a href="http://www.joystiq.com/game/bioshock-infinite">BioShock Infinite</a>,</em> you may be asking yourself, "Well, why did you bow out of doing <a href="http://www.joystiq.com/game/bioshock-2"><em>Bioshock 2</em></a>, Irrational Games, only to come back to the <em>BioShock </em>universe?" According to comments from IG head honcho Ken Levine during <a href="http://www.joystiq.com/2010/08/12/video-interview-ken-levine-on-bioshock-infinite/">our recent interview</a>, he "felt like we said what we wanted to say about Rapture." He went on to say, "that's one of the reasons <em>BioShock 2</em> wasn't the right project for us and, as we agreed with the company, we didn't have the timeframe or the scale to make the product of the ambition we had." <br />
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The sequel, which was developed mainly at 2K Marin and launched earlier this year, was also brought up by Eurogamer during its interview with Levine, though it was more concerned with his thoughts on how the sequel came out. "I think it's a very talented team," he said of developer 2K Marin, "and I think it fulfilled the mission of completing the story of Rapture."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/">Ken Levine: Why Irrational didn't do BioShock 2; What he thought of it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19591728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/12/ken-levine-why-irrational-didnt-do-bioshock-2-what-he-thought/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>irrational-games</category><category>ken-levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Single-player BioShock 2 add-on 'Minerva's Den' coming this fall]]></title><link>http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/</guid><comments>http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/theprotector.jpg" /></a></div>
"Minerva's Den" will be <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a>'s final piece of downloadable content when it arrives on Xbox 360, PlayStation 3 and PC this fall. <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1456882&amp;highlight=">2K Games</a> announced the single-player focused expansion will have you taking control of an "all-new character," who teams up with Dr. Tenenbaum (looks like the game didn't <em>completely</em> forget about her) to "unravel a dictator's stranglehold" on the Rapture Central Computing district.<br />
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Developed by 2K Marin, the expansion -- which has yet to receive a price -- will feature a "never-before-seen" type of Big Daddy, new plasmids and additional weaponry. Existing <em>BioShock 2</em> DLC includes the multiplayer-focused "<a href="http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/">Metro Pack</a>" and the "<a href="http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/">Protector's Trials</a>" pack that surfaced earlier this week on Xbox 360 and PlayStation 3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/">Single-player BioShock 2 add-on 'Minerva's Den' coming this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Aug 2010 10:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19582129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/05/single-player-bioshock-2-add-on-minervas-den-coming-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2K-Marin</category><category>Bioshock-2</category><category>dlc</category><category>microsoft</category><category>minervas-den</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 05 Aug 2010 10:26:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 single-player 'Protector Trials' DLC due in August]]></title><link>http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/</guid><comments>http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/theprotector.jpg" /></div>
Some of the most intense moments of <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a> had the Proto-Daddy defending a Little Sister as she sucked precious ADAM from one of Rapture's many corpses. They were great fun, especially when integrated organically into the story. Never one to pass up exploiting something that's working well, 2K has announced that it'll turn those moments into "Protector Trials" DLC, six new single-player maps that are "based on favorite locales from <em>BioShock 2</em>" (so, new-ish?). In addition to the Little Sister-defending action, you'll get seven new Achievements or Trophies.<br />
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2K also claims another forthcoming add-on will "expand the narrative" of <em>BioShock 2</em> -- but let's get the <em>shooting monsters</em> thing out of the way first.  Protector Trials will be available on Xbox Live Marketplace (for 400 MS Points) and PlayStation Store (for $4.99) on August 3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/">BioShock 2 single-player 'Protector Trials' DLC due in August</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jul 2010 10:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19538326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/01/bioshock-2-single-player-protector-trials-dlc-due-in-august/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Bioshock-2</category><category>dlc</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 01 Jul 2010 10:43:00 EST</pubDate></item><item><title><![CDATA[Preview: XCOM]]></title><link>http://www.joystiq.com/2010/06/16/preview-xcom/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/16/preview-xcom/</guid><comments>http://www.joystiq.com/2010/06/16/preview-xcom/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-pre-1.jpg" alt="" /></div>
Many longtime gamers, including me, were disappointed by the news that the new <a href="http://joystiq.com/game/xcom"><em>XCOM</em></a> is a first-person shooter. Having witnessed a hands-off demo of the game at E3, I can tell you two things. One, it's <em>definitely</em> a first-person shooter. Guns, grenades, sprinting; you know the drill. Two, the game actually has much more in common with the original <em>X-COM</em> games than you may think.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-0/">XCOM (E3 2010)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-0/#3084744"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-e3-screenshot-i-1276665671_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-0/#3084746"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-e3-screenshot-ii_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-0/#3084747"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-e3-screenshot-iii_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-0/#3084748"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-e3-screenshot-iv_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-0/#3084751"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-e3-screenshot-v_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/06/16/preview-xcom/" rel="bookmark">Continue reading <em>Preview: XCOM</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/16/preview-xcom/">Preview: XCOM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jun 2010 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/16/preview-xcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19517777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/16/preview-xcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>2K-Marin</category><category>e3-2010</category><category>microsoft</category><category>pc</category><category>xbox</category><category>XCOM</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 16 Jun 2010 11:15:00 EST</pubDate></item><item><title><![CDATA[Debut XCOM trailer is an inky black treat]]></title><link>http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/</guid><comments>http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.gametrailers.com/video/e3-2010-xcom/101214"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamxcomscaryface530.jpg" /></a></div>
At last, 2K Games has unleashed <a href="http://www.gametrailers.com/video/e3-2010-xcom/101214">the debut trailer</a> for 2K Marin's upcoming FPS relaunch of the <a href="http://www.joystiq.com/game/xcom"><em>XCOM</em></a> franchise. Though the suburban, 1950s aesthetic smacks familiar of the underwater metropolis of <em>BioShock</em>, the extraterrestrial enemies you'll be tasked with eradicating look like no aliens you've ever had to fight off before. Okay, <em>maybe</em> if you're Spider-Man, you'll find yourself on familiar ground. Everyone else is <em>screwed</em>.<br />
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Check out the trailer after the jump, and imagine how unpleasant it must be to have one of these gelatinous, violent blobs force feed themselves to you. That <em>cannot</em> be delicious. Or sanitary.<p><a href="http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/" rel="bookmark">Continue reading <em>Debut XCOM trailer is an inky black treat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/">Debut XCOM trailer is an inky black treat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Jun 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19513874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/12/debut-xcom-trailer-is-an-inky-black-treat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-Games</category><category>2K-Marin</category><category>microsoft</category><category>pc</category><category>xbox</category><category>xcom</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 12 Jun 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[XCOM, Spec Ops: The Line opt for 2011 release]]></title><link>http://www.joystiq.com/2010/06/11/xcom-spec-ops-the-line-opt-for-2011-release/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/11/xcom-spec-ops-the-line-opt-for-2011-release/</guid><comments>http://www.joystiq.com/2010/06/11/xcom-spec-ops-the-line-opt-for-2011-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/xcom-research.jpg" /></div>
Tucked away in its E3 <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1436332&amp;highlight">lineup announcement</a>, Take-Two shed the <em>tiniest</em> bit of light on the release dates for <a href="http://joystiq.com/game/spec-ops-the-line"><em>Spec Ops: The Line</em></a> and the upcoming <a href="http://joystiq.com/game/xcom"><em>XCOM</em></a> reboot. According to the release, both games are slated for a 2011 release, though it doesn't get any more specific than that. <em>Spec Ops</em> had previously been <a href="http://www.joystiq.com/2009/12/14/spec-ops-the-line-not-dusting-up-until-nov-2010-at-earliest/">announced</a> for Take-Two's fiscal 2011, offering the hope of a November 2010 release at the earliest. Alas, it wasn't meant to be.<br />
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If only there were <em>other</em> games that let you blast aliens and enemy soldiers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/11/xcom-spec-ops-the-line-opt-for-2011-release/">XCOM, Spec Ops: The Line opt for 2011 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jun 2010 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/11/xcom-spec-ops-the-line-opt-for-2011-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19512848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/11/xcom-spec-ops-the-line-opt-for-2011-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Marin</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Spec-Ops-The-Line</category><category>Take-Two</category><category>xbox</category><category>XCOM</category><category>Yager</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 11 Jun 2010 13:40:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 on sale for $30 on Amazon today]]></title><link>http://www.joystiq.com/2010/06/02/bioshock-2-on-sale-for-30-on-amazon-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/02/bioshock-2-on-sale-for-30-on-amazon-today/</guid><comments>http://www.joystiq.com/2010/06/02/bioshock-2-on-sale-for-30-on-amazon-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref_%3Dxs%5Fgb%5Fbd%5FAsBBdeMAiayB%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/bioshock2main580.jpg" alt="" /></a></div>
There are plenty of ways to get to Rapture: You could survive a plane crash in the middle of an ocean; or be abducted by one of its citizens as a child. Heck, if you're a really good swimmer and can hold your breath for a long time, you probably have a decent shot. We're in favor of a safer, more practical alternative: Buy a copy of <a href="http://www.joystiq.com/tag/bioshock-2"><em>Bioshock 2</em></a>. <br />
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We're also in favor of the most <em>frugal</em> alternative: Amazon's <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fgp%2Ffeature.html%3Fie%3DUTF8%26ref_%3Dxs%5Fgb%5Fbd%5FAsBBdeMAiayB%26docId%3D1000208101&amp;tag=prey0f&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957">Deal of the Day</a>. <em>Bioshock 2</em> is half-off today from the online retailer, available for $30 on the Xbox 360 and PS3 -- and the PC version is even cheaper: $26.<br />
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Now, there's our idea of the perfect summer vacation: babysitting our little sister.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/02/bioshock-2-on-sale-for-30-on-amazon-today/">BioShock 2 on sale for $30 on Amazon today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jun 2010 14:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/feature.html/ref=xs_gb_bd_AsBBdeMAiayB?ie=UTF8&amp;docId=1000208101&amp;pf_rd_p=441937801&amp;pf_rd_s=center-2&amp;pf_rd_t=701&amp;pf_rd_i=20&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=1A6C0SVX1XMJM5ZQ7SCW>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/02/bioshock-2-on-sale-for-30-on-amazon-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19500187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/02/bioshock-2-on-sale-for-30-on-amazon-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-china</category><category>2k-games</category><category>2k-games-china</category><category>2k-marin</category><category>amazon</category><category>bioshock</category><category>bioshock-2</category><category>digital-extremes</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 02 Jun 2010 14:28:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 Metro Pack DLC coming to PC tomorrow]]></title><link>http://www.joystiq.com/2010/05/24/bioshock-2-metro-pack-dlc-coming-to-pc-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/bioshock-2-metro-pack-dlc-coming-to-pc-tomorrow/</guid><comments>http://www.joystiq.com/2010/05/24/bioshock-2-metro-pack-dlc-coming-to-pc-tomorrow/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://2kgames.com/cultofrapture/article/gfwlnewcontent"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamrapturemetro1.jpg" /></a></div>
The expansive (and somewhat irreverent) "Metro Pack" DLC for the multiplayer portion of <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a> will be <a href="http://news.bigdownload.com/2010/05/23/bioshock-2-metro-pack-dlc-coming-tuesday-for-pc-owners/">available for the PC version</a> of the game tomorrow. The pack includes six new maps, three new Achievements and a "Rebirth" feature which lets level 50 players restart their careers, and will be available on the Games for Windows Live Marketplace for 800<span class="album_title"><img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /></span> ($10). Players can also grab two new multiplayer characters for 160<span class="album_title"><img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /></span> ($2), and <em>all</em> players can grab the (sigh) golf clubs-only "Kill'Em Kindly" deathmatch mode for free.<br />
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Of course, this expansion caused a handful of game-crashing issues for folks who purchased it on 360 and PS3 two weeks ago. Not to worry -- a patch for the game is also set to go live tomorrow, which we hope will preempt these issues. <br />
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[Via <a href="http://news.bigdownload.com/2010/05/23/bioshock-2-metro-pack-dlc-coming-tuesday-for-pc-owners/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/bioshock-2-metro-pack-dlc-coming-to-pc-tomorrow/">BioShock 2 Metro Pack DLC coming to PC tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2kgames.com/cultofrapture/article/gfwlnewcontent>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/bioshock-2-metro-pack-dlc-coming-to-pc-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19488817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/bioshock-2-metro-pack-dlc-coming-to-pc-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>dlc</category><category>games-for-windows</category><category>metro-pack</category><category>multiplayer</category><category>patch</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 24 May 2010 10:15:00 EST</pubDate></item><item><title><![CDATA[2K responds to BioShock 2 Metro Pack DLC complaints]]></title><link>http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/</guid><comments>http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/rapture-metro.jpg" /></div>
Joystiq has received numerous reports from <em>BioShock 2</em> players who have been unable to play the new multiplayer maps since purchasing the Metro Pack DLC <a href="http://www.joystiq.com/2010/05/10/bioshock-2-metro-pack-dlc-re-dated-may-11/">last week</a>. Elizabeth Tobey, senior manager of interactive marketing for 2K, has <a href="http://forums.2kgames.com/forums/showthread.php?p=813453#post813453">responded</a> to this issue on the 2K forums. It's not a glitch, but a design choice: 2K has not yet created a DLC-only online multiplayer playlist. <br />
<br />
Said Tobey, "We couldn't assume all players would purchase the new maps, so we made a design decision to unify the player base and make sure no one got split up." In order to play a new map in a public match, explained Tobey, all players in the match must own the DLC (obviously). If anyone doesn't have the DLC, the match automatically reverts to base maps. Tobey noted that the easiest way to play the new maps would be to set up a private match and indicated in a <a href="http://forums.2kgames.com/forums/showthread.php?t=71025">separate thread</a> that the development team is considering the creation of a playlist exclusively for the Metro Pack maps.<br />
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In the same thread, Tobey addressed another complaint about the new DLC involving the included Rebirth option, which lets rank 50 players reset their level in exchange for a special mask item. The feature is apparently <a href="http://forums.2kgames.com/forums/showthread.php?t=70548&amp;page=5&amp;highlight=rebirth">wiping players' leaderboard ranking</a> and online stats. Tobey assured that the <em>BioShock 2</em> team is "looking into" the Rebirth issue.<br />
<br />
[Via <a href="http://www.eurogamer.net/articles/new-bioshock-2-maps-causing-problems">Eurogamer</a>]<br />
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<a href="http://forums.2kgames.com/forums/showthread.php?p=813453#post813453">Source</a> - 2K Forums<br />
<a href="http://forums.2kgames.com/forums/showthread.php?t=71025">Source</a> - 2K Forums<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/">2K responds to BioShock 2 Metro Pack DLC complaints</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 May 2010 15:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19480134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/17/2k-responds-to-bioshock-2-metro-pack-dlc-complaints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2K-Games</category><category>2K-Marin</category><category>bioshock-2</category><category>dlc</category><category>issues</category><category>metro-pack</category><category>Microsoft</category><category>multiplayer</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 17 May 2010 15:28:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 multiplayer patch coming soon to all platforms]]></title><link>http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/</guid><comments>http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://bioshock2forums.com/2k-releases-long-awaited-patches-t2153.html"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bioshock2multi02222010.jpg" /></a></div>
Are you sick and tired of all the freezing and crashing going on while you're freezing and smashing opponents in <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a><em> </em>multiplayer? We can't say that we blame you. Fortunately, <a href="http://bioshock2forums.com/2k-releases-long-awaited-patches-t2153.html">2K is rolling out patches</a> for the  all three -- Xbox 360, PS3 and PC -- versions of the game that should alleviate connectivity issues, as well as a few other miscellaneous snafus. The patches are currently "in the final stages of testing," meaning we should be seeing them fairly soon. Click past the jump to see the full list of changes for each platform.<br />
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[Via <a href="http://www.computerandvideogames.com/article.php?id=245815">CVG</a>]<p><a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/" rel="bookmark">Continue reading <em>BioShock 2 multiplayer patch coming soon to all platforms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/">BioShock 2 multiplayer patch coming soon to all platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 13:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bioshock2forums.com/2k-releases-long-awaited-patches-t2153.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>bug</category><category>fix</category><category>Microsoft</category><category>multiplayer</category><category>patch</category><category>update</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 10 May 2010 13:29:00 EST</pubDate></item><item><title><![CDATA[2K on the challenge of marketing BioShock 2]]></title><link>http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/</guid><comments>http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.thealistdaily.com/news/bioshock-2-marketing-competing-with-history/"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/bioshock2main580.jpg" /></a></div>
Speaking with <a href="http://www.thealistdaily.com/news/bioshock-2-marketing-competing-with-history/">the[a]listdaily</a>, <a href="http://joystiq.com/tag/2k-games">2K Games</a>' Matt Gorman and Tom Bass discussed the marketing strategy behind <a href="http://joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a>. With <em>BioShock</em> being one of the best games of 2007, Bass saw its legacy as both "a blessing and a curse" for the sequel. The challenge was twofold, according to Bass, who said that 2K had to sell the game to fans who "weren't convinced that they needed a sequel" and also to newcomers who might not have been familiar with the original.<br />
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At the same time, <em>BioShock 2</em> was given much more attention from retailers thanks to the success of its predecessor. "With the second one, retail was super stoked for it and just the level of presence we were given was amazing," said Gorman, adding that the community built around the original helped to "evangelize" the sequel. Finally, Gorman said that the team was happy with the <a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/">reception of <em>BioShock 2</em></a>, noting, "There were few times you could turn around and not see <em>BioShock 2</em> during February."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/">2K on the challenge of marketing BioShock 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 May 2010 06:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thealistdaily.com/news/bioshock-2-marketing-competing-with-history/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19469466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/08/2k-on-the-challenge-of-marketing-bioshock-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 08 May 2010 06:02:00 EST</pubDate></item><item><title><![CDATA[Make an in-game BioShock 2 video, win the most dangerous prize ever]]></title><link>http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/</guid><comments>http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.bioshock2game.com/contest/index.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bioshock31110.jpg" /></a></div>
2K Games is <a href="http://www.bioshock2game.com/contest/index.html">currently holding a contest</a> to see who can capture the "craziest" occurrences while playing <a href="http://www.joystiq.com/2010/02/02/2k-unboxes-the-extremely-rare-15-000-version-of-bioshock-2/"><em>BioShock 2</em></a>. Mind you, the contest's definition of "crazy" isn't referring to that time you found a hilarious bug, or that time you got a 20-kill streak while playing online. Rather, the contest is looking for "I froze a Big Daddy, levitated him into the air, stuck a rocket on him, and sent him flying into a group of unaware Splicers." For a hint as to what your entries should look like, <a href="http://www.youtube.com/watch?v=FZTFuYfOnLo">watch the video</a> posted after the jump.<br />
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The prize for the craziest video is a crisp, presumably novelty-sized check for $5,000, as well as a life-sized Big Daddy suit. Yes, the suit <a href="http://www.joystiq.com/2010/02/02/2k-unboxes-the-extremely-rare-15-000-version-of-bioshock-2/">from this video</a>. Yes, it's probably covered in the blood of 2K Marin's programmers. No, they probably won't clean that off for you.<p><a href="http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/" rel="bookmark">Continue reading <em>Make an in-game BioShock 2 video, win the most dangerous prize ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/">Make an in-game BioShock 2 video, win the most dangerous prize ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bioshock2game.com/contest/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/make-an-in-game-bioshock-2-video-win-the-most-dangerous-prize-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>big-daddy</category><category>bioshock</category><category>bioshock-2</category><category>contest</category><category>Microsoft</category><category>prize</category><category>video</category><category>video-capture</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 29 Apr 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 DLC trailer shows off new venues for mayhem]]></title><link>http://www.joystiq.com/2010/04/28/bioshock-2-dlc-trailer-shows-off-new-venues-for-mayhem/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/bioshock-2-dlc-trailer-shows-off-new-venues-for-mayhem/</guid><comments>http://www.joystiq.com/2010/04/28/bioshock-2-dlc-trailer-shows-off-new-venues-for-mayhem/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_da6d5073"><param name="movie" value="http://www.viddler.com/simple/da6d5073/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/da6d5073/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_da6d5073"></embed></object></center>Want to see what <a href="http://www.joystiq.com/2010/04/27/just-kidding-about-that-bioshock-2-dlc-coming-this-week-thing/">won't</a> be available this week in <em><a href="http://joystiq.com/tag/bioshock-2">BioShock 2</a></em>? 2K's new trailer for the downloadable Rapture Metro Pack, due sometime in the indefinite future, gives us an idea of what the new content will be like whenever it deigns to make an appearance.<br />
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All six new multiplayer maps are highlighted in this trailer in gameplay footage -- hectic, hyper-violent gameplay footage depicting <em>BioShock 2</em> multiplayer sessions. In fact, 2K seems intent upon filling every moment of this trailer with brutality, even to the point of showing someone blowing himself up by accident. Way to sell that content! <br />
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Without any indication of a release date, we'll just play it safe and say that you'll be able to get your hands on these new maps sometime this year.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/bioshock-2-dlc-trailer-shows-off-new-venues-for-mayhem/">BioShock 2 DLC trailer shows off new venues for mayhem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/28/bioshock-2-dlc-trailer-shows-off-new-venues-for-mayhem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19458064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/bioshock-2-dlc-trailer-shows-off-new-venues-for-mayhem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>dlc</category><category>fps</category><category>Microsoft</category><category>multiplayer</category><category>rapture-metro-pack</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Apr 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Just Cause 2 and BioShock 2 getting DLC April 29]]></title><link>http://www.joystiq.com/2010/04/20/just-cause-2-and-bioshock-2-getting-dlc-april-29/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/20/just-cause-2-and-bioshock-2-getting-dlc-april-29/</guid><comments>http://www.joystiq.com/2010/04/20/just-cause-2-and-bioshock-2-getting-dlc-april-29/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gamerscoreblog.com/press/archive/2010/04/20/ws952.aspx"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamjustcause2parachute580.jpg"  alt="" /></a></div>
The latest <a href="http://gamerscoreblog.com/press/archive/2010/04/20/ws952.aspx">Xbox Live Newsbeat update</a> included release dates for two pieces of downloadable content that we didn't even know existed. We typically don't care for surprises, but we're willing to make an exception if it means we get more maps for the multiplayer component of <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a> and more things to explode in <a href="http://www.joystiq.com/tag/just-cause-2"><em>Just Cause 2</em></a>.<br />
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On April 29, six new multiplayer maps will be added to <em>BioShock 2</em> as part of the "Rapture Metro Map Pack." For 800<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />  ($10), players get the new arenas, three new masks, a "Kill 'Em Kindly" Melee deathmatch mode, and three new Achievements. <em>Just Cause 2</em> will receive the "Black Market Aerial Pack," a 160<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />  ($2) booster which adds the chaingun-toting F-33 DragonFly Jet Fighter, a multi-lock missile launcher and a parachute thruster which extends your airtime whilst leisurely sailing across the Panauan landscape. How... unexpextedly soothing!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/20/just-cause-2-and-bioshock-2-getting-dlc-april-29/">Just Cause 2 and BioShock 2 getting DLC April 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2010/04/20/ws952.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/just-cause-2-and-bioshock-2-getting-dlc-april-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19447198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/just-cause-2-and-bioshock-2-getting-dlc-april-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>avalanche-studios</category><category>bioshock</category><category>bioshock-2</category><category>dlc</category><category>just-cause-2</category><category>Microsoft</category><category>release-date</category><category>square-enix-europe</category><category>xblm</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 20 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[2K Marin working on XCOM, '2K Australia name is no longer used']]></title><link>http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/</guid><comments>http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/#comments</comments><description><![CDATA[<img border="0" hspace="0" vspace="0" align="right" style="padding-left: 5px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/2kmarinlogoheaderimg580px223.jpg" />Earlier today, <a href="http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/">we reported</a> that the development of the recently announced <em><a href="http://www.joystiq.com/tag/xcom">XCOM</a></em> was being handled by 2K Marin's sister studio in Canberra, Australia -- 2K Australia. As it turns out, that isn't the <em>entire</em> story. When we contacted 2K Games representative Charlie Sinhaseni for follow up, we were told, "2K Marin, both the Novato, California and Canberra, Australia arms of the studio, are collaborating on <em>XCOM</em>. The two function as sister studios now." Notably, this new relationship is very similar to the the previously existing one between Irrational Games/2K Boston and Irrational Australia/2K Australia functioning as sister studios.<br />
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We also confirmed that, aside from <em><a href="http://www.joystiq.com/tag/bioshock-2,dlc">BioShock 2</a></em><a href="http://www.joystiq.com/tag/bioshock-2,dlc"> DLC</a>, the California arm of 2K Marin is working exclusively on <em>XCOM</em>, effectively refuting the idea that it's working on <em>BioShock 3</em>.<br />
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Further, we were told, "The 2K Australia name is no longer used." It appears that the southeast Australia-based studio will no longer be known by its former moniker and will instead fall under the "2K Marin" label. Guess the Marin County School District's gonna have some <em>major</em> budget restructuring to do with all that new geography under its belt, eh?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/">2K Marin working on XCOM, '2K Australia name is no longer used'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-australia</category><category>2k-games</category><category>2k-marin</category><category>bioshock-3</category><category>charlie-sinhaseni</category><category>take-two</category><category>take-two-interactive</category><category>xcom</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Apr 2010 14:15:00 EST</pubDate></item><item><title><![CDATA[XCOM being developed by 2K Australia [update]]]></title><link>http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/</guid><comments>http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.1up.com/do/newsStory?cId=3178825"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/xcomfirstscreen580.jpg" /></a></div>
<strong>Update:</strong> As it turns out, 2K Australia is actually part of 2K Marin. We've got the full story <a href="http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/">right here</a>.<br />
<br />
<strong>Original Story:</strong> Though 2K Games' middle-of-the-night <em><a href="http://www.joystiq.com/tag/xcom">XCOM</a></em> announcement heralded 2K Marin as the studio heading up development of the title, <a href="http://www.1up.com/do/newsStory?cId=3178825">1UP</a> reportedly clarifies that 2K Marin's "Canberra, Australia arm" (read: 2K Australia) will be in charge of the project. For those of you playing along at home, 2K Australia was the Australian counterpart to <em><a href="http://www.joystiq.com/tag/bioshock">BioShock</a></em> developer Irrational Games before it split to work with 2K Marin on <em><a href="http://www.joystiq.com/tag/bioshock-2">BioShock 2</a></em>, while <a href="http://www.joystiq.com/tag/ken-levine">Kenny L</a> and company got to work on a separate (still unannounced) project. <br />
<br />
That said, this news frees up 2K Marin's core team for other projects. And if we were betting men, we'd put our money on the California arm of the company working on a <a href="http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/">third entry in the </a><em><a href="http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/">BioShock</a></em><a href="http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/"> series</a>. When reached for comment, a 2K Games rep told us we'll hear more specifics about <em>XCOM</em> and 2K Marin "over the next couple of months."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/">XCOM being developed by 2K Australia [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Apr 2010 10:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3178825>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19441033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/15/xcom-being-developed-by-2k-australia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-australia</category><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>bioshock-3</category><category>irrational-australia</category><category>irrational-games</category><category>ken-levine</category><category>Microsoft</category><category>take-two</category><category>take-two-interactive</category><category>Xbox-360</category><category>xcom</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Apr 2010 10:18:00 EST</pubDate></item><item><title><![CDATA[XCOM re-imagined by 2K Marin for Xbox 360 and PC]]></title><link>http://www.joystiq.com/2010/04/14/xcom-re-imagined-by-2k-marin-for-xbox-360-and-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/14/xcom-re-imagined-by-2k-marin-for-xbox-360-and-pc/</guid><comments>http://www.joystiq.com/2010/04/14/xcom-re-imagined-by-2k-marin-for-xbox-360-and-pc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/xcom/full/#2892024"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/xcomfirstscreen580.jpg" alt="" /></a><br />
<small><em>Click to XPAND<br />
</em></small></div>
In a surprise late night announcement, 2K Games has revealed that 2K Marin (responsible for <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a>) is working on a re-imagined version of <em>XCOM</em>. Like the first <em>BioShock</em> game, this "strategic" and "suspense-filled" first-person shooter will debut exclusively on Xbox 360 and PC.<br />
<br />
Christoph Hartmann, president of 2K, addressed the switch to a first-person perspective in a <a href="http://www.bhpress.co.uk/link.asp?i=1862&amp;r=8510&amp;r2=6471">press release</a>: "Players will explore the world of <em>XCOM</em> from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."<br />
<br />
According to the release, players will assume the role of an FBI agent "tasked with identifying and eliminating the growing threat" from an "unknown enemy." If the story stays true to the original franchise, expect aliens, global conflict, and lots and lots of dead, incinerated humans.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/14/xcom-re-imagined-by-2k-marin-for-xbox-360-and-pc/">XCOM re-imagined by 2K Marin for Xbox 360 and PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Apr 2010 00:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bhpress.co.uk/link.asp?i=1862&amp;r=8510&amp;r2=6471>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/xcom-re-imagined-by-2k-marin-for-xbox-360-and-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19438627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/14/xcom-re-imagined-by-2k-marin-for-xbox-360-and-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>Microsoft</category><category>take-two</category><category>Xbox-360</category><category>xcom</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 14 Apr 2010 00:19:00 EST</pubDate></item><item><title><![CDATA[Hey, you got your BioShock in my Doom 2!]]></title><link>http://www.joystiq.com/2010/03/07/hey-you-got-your-bioshock-in-my-doom-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/07/hey-you-got-your-bioshock-in-my-doom-2/</guid><comments>http://www.joystiq.com/2010/03/07/hey-you-got-your-bioshock-in-my-doom-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://vectorpoem.com/news/?p=68"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamdoombioshock580.jpg" /></a></div>
Professional level designer J.P. LeBreton's creativity can't just be contained by the <a href="http://www.joystiq.com/tag/bioshock"><em>BioShock</em></a> franchise which his work has appeared in for the last three years. So, he recently exercised his craft in a fairly peculiar way -- by <a href="http://vectorpoem.com/news/?p=68">designing a <em>Doom 2</em> map </a>modeled after the two areas on which he served as lead designer for 2K's underseas adventure: Arcadia and the Farmer's Market.<br />
<br />
You can <a href="http://vectorpoem.com/arcadia/">download the map</a> directly from LeBreton's site. It comes bundled in a handy little .ZIP file which includes instructions on how to get it up and running on your modern gaming rig. If you're having trouble, just put the original <em>BioShock</em> in, and smear a thick sheen of petroleum jelly on your monitor.<br />
<br />
[Via <a href="http://news.bigdownload.com/2010/03/06/bioshock-designer-remakes-level-in-doom-2/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/07/hey-you-got-your-bioshock-in-my-doom-2/">Hey, you got your BioShock in my Doom 2!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vectorpoem.com/news/?p=68>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/hey-you-got-your-bioshock-in-my-doom-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19386588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/hey-you-got-your-bioshock-in-my-doom-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>arcadia</category><category>bioshock</category><category>bioshock-2</category><category>doom-2</category><category>farmers-market</category><category>jp-lebreton</category><category>level-design</category><category>mapmaking</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 07 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 'Sinclair Solutions Test Pack' coming March 11]]></title><link>http://www.joystiq.com/2010/03/05/bioshock-2s-sinclair-solutions-test-pack-coming-march-11/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/05/bioshock-2s-sinclair-solutions-test-pack-coming-march-11/</guid><comments>http://www.joystiq.com/2010/03/05/bioshock-2s-sinclair-solutions-test-pack-coming-march-11/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bioshock2multi02222010.jpg" alt="" /></div>
Next Thursday, those entrenched in The Great Splicer Uprising of '59 will get a chance to beef up their arsenal in <a href="http://www.joystiq.com/tag/bioshock-2"><em>Bioshock 2</em></a>'s multiplayer mode with the <a href="http://www.joystiq.com/2010/02/22/bioshock-2-dlc-kicks-off-with-sinclair-solutions-test-pack/">Sinclair Solutions Test Pack</a> on March 11. Here's what you'll get for your 400<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($5) on Xbox Live and Games For Windows - Live, and $4.99 on PSN:<br />
<ul>
    <li>Rank Increase to level 50 with Rank Rewards</li>
    <li>New playable characters Louie McGraff and Oscar Calraca</li>
    <li>20 new trials (some only available after a player achieves a rank of 41 or higher)</li>
    <li>A third weapon upgrade for each weapon</li>
    <li>Five additional masks (some only available after a player achieves a rank of 41 or higher)</li>
</ul>
Happy Splicer hunting! (<em>Splunting?</em>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/05/bioshock-2s-sinclair-solutions-test-pack-coming-march-11/">BioShock 2 'Sinclair Solutions Test Pack' coming March 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Mar 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/05/bioshock-2s-sinclair-solutions-test-pack-coming-march-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19385115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/05/bioshock-2s-sinclair-solutions-test-pack-coming-march-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-china</category><category>2k-games</category><category>2k-marin</category><category>bioshock-2</category><category>digital-extremes</category><category>dlc</category><category>Microsoft</category><category>multiplayer</category><category>sinclair-solutions-test-pack</category><category>take-two</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 05 Mar 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Bioshock 2 has shipped over 3 million units]]></title><link>http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/</guid><comments>http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/arcashmoneyyalla580.jpg" /></a></div>
Take-Two has revealed in its latest <a href="http://www.joystiq.com/2010/03/03/take-two-revenue-up-14-million-in-fiscal-q1-2010/">fiscal earnings</a> report that <a href="http://www.joystiq.com/tag/bioshock-2"><em>Bioshock 2</em></a> has managed to ship more than three million units worldwide since releasing on February 9. The report also says the first game has now sold over four million copies worldwide across all platforms, "bringing the total sales of the franchise to 7 million units." Of course, the important distinction here is that "shipped" does not equal "sold," as Take-Two infers above.<br />
<br />
Still, getting three million copies out there into the world is a pretty noteworthy feat. Get yourself a couple more million and you'll be able to finance construction on your own underwater metropolis -- not that any good could possibly come of it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/">Bioshock 2 has shipped over 3 million units</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 16:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ir.take2games.com/releasedetail.cfm?ReleaseID=449045>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19382070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/bioshock-2-has-shipped-over-3-million-units/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-china</category><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>digital-extremes</category><category>fy-2010</category><category>Microsoft</category><category>q1</category><category>sales</category><category>take-two</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Mar 2010 16:29:00 EST</pubDate></item></channel></rss>
