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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>DNF dev calls E3 'irrelevant,' kettle black</title><link>http://www.joystiq.com/2008/06/30/dnf-dev-calls-e3-irrelevant-kettle-black/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/30/dnf-dev-calls-e3-irrelevant-kettle-black/</guid><comments>http://www.joystiq.com/2008/06/30/dnf-dev-calls-e3-irrelevant-kettle-black/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=11140&amp;Itemid=2"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/dnf_e3_nada.jpg" /></a><br /></div>
Please ignore the noise coming from the kitchen, dear readers. That's just a little pot called <a href="http://www.joystiq.com/tag/3drealms">3D Realms</a> calling next month's kettle of a conference, the <a href="http://www.joystiq.com/tag/e3-2008">E3 Media and Business Summit</a>, black. Scott Miller, the head honcho at the Texas-based dev, recently spoke out against the annual event in hilarious fashion, calling the gathering "irrelevant" while confirming that 3D Realms' perpetually-delayed <a href="http://www.joystiq.com/tag/dnf"><em>Duke Nukem Forever</em></a> would not be shown. Shocking!<br /><br />"In fact," he added. "I wasn't even aware it was coming up." On the one hand, we're left agape at the sheer irony of his words. On the other hand, however, this is coming from a company whose primary contribution to the industry is the poster child for inconsequential flotsam so - keeping that in mind - it seems reasonable that 3D Realms knows 'irrelevant' when it sees it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=11140&amp;Itemid=2>Read</a> | <a href="http://www.joystiq.com/2008/06/30/dnf-dev-calls-e3-irrelevant-kettle-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1241393/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/30/dnf-dev-calls-e3-irrelevant-kettle-black/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d-realms</category><category>3drealms</category><category>dnf</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>dukenukem</category><category>dukenukemforever</category><category>e3-2008</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-30T22:00:00+00:00</dc:date></item><item><title>Squint at a new Duke Nukem Forever screenshot</title><link>http://www.joystiq.com/2008/06/25/squint-at-a-new-duke-nukem-forever-screenshot/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/squint-at-a-new-duke-nukem-forever-screenshot/</guid><comments>http://www.joystiq.com/2008/06/25/squint-at-a-new-duke-nukem-forever-screenshot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.3drealms.com/news/2008/06/help_wanted.html"><img vspace="5" hspace="5" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/duke_desert_small.gif" alt="" /></a>Oh that crazy Duke has popped up yet again, kicking ass and chewing bubblegum as only he can. At least, that's what we <em>think he's doing</em>. Truthfully, it's pretty hard to tell from the latest tiny screenshot to emerge from the ever-elusive <a href="http://www.joystiq.com/tag/dnf"><em>Duke Nukem Forever</em></a>, which has surfaced on 3D Realms' site as part of a <a href="http://www.3drealms.com/news/2008/06/help_wanted.html">plea for developers</a> to join the company's cause.<br /><br />As for the Duke, looking at the screenshot we like to imagine that he's running to the grocery store, probably to pick up a pack of <a href="http://www.stridegum.com/">Stride</a>. After all, the ridiculously long lasting flavor will serve our hero well while he, like the rest of us, continues to wait.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/news/2008/06/help_wanted.html>Read</a> | <a href="http://www.joystiq.com/2008/06/25/squint-at-a-new-duke-nukem-forever-screenshot/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1235912/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/25/squint-at-a-new-duke-nukem-forever-screenshot/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d-realms</category><category>3drealms</category><category>dnf</category><category>duke-nukem-forever</category><category>dukenukem</category><category>dukenukemforever</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-25T05:00:00+00:00</dc:date></item><item><title>First Prey 2 details and concept art revealed</title><link>http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/</guid><comments>http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.shacknews.com/onearticle.x/51784"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/gam_prey2conceptart_490.jpg"  alt="" /></a><br />It's been nearly two years since the release of Human Head Studio's nausea-inducing FPS, <em>Prey</em> -- and subsequently, since 3D Realms' Scott Miller dropped hints of a sequel for the game. From July 2006 to yesterday morning, no news of <em>Prey 2</em> had surfaced, leading some to believe the franchise had gone <a href="http://www.joystiq.com/tag/dukenukemforever/">the way of the Duke</a>. Luckily, Shacknews caught wind of a Radar Group website (which, for some reason, was taken down shortly after its inception) with <a href="http://www.shacknews.com/onearticle.x/51784">some concept art and juicy, but brief, details about the game</a>.<br /><br />Tommy, the astral-projecting hero of Prey the first, will reprise his role as the brash protagonist. Blamed for the disappearance of his family, Tommy "escapes an Earth that no longer wants him for a future that cannot survive without him", according to the short-lived website. <a href="http://www.shacknews.com/onearticle.x/51784">This short tidbit along with a single piece of concept art</a> were all that Radar Group had to tease us with for now -- <a href="http://kotaku.com/368381/prey-2-concept-art-revealed">rumor has it that we'll be hearing more</a> about the sequel some time this week. We'll let you know when that update narbuncularly drops into our hot little hands.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51784>Read</a> | <a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1141430/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/16/first-prey-2-details-and-concept-art-revealed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3drealms</category><category>conceptart</category><category>humanheadstudios</category><category>narbunculardrop</category><category>prey</category><category>prey2</category><category>shacknews</category><category>tommy</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-03-16T17:30:00+00:00</dc:date></item><item><title>Duke Nukem Forever art director interviewed</title><link>http://www.joystiq.com/2008/01/31/duke-nukem-forever-art-director-interviewed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/duke-nukem-forever-art-director-interviewed/</guid><comments>http://www.joystiq.com/2008/01/31/duke-nukem-forever-art-director-interviewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.thinkdif.com/interviews/video-games/duke-nukem-forever-the-interview/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/duke-nukem-forever-teasersh.jpg" alt="" /></a><br /></div>
Though obviously lacking in details regarding the perpetually in-development <a href="http://www.joystiq.com/tag/dukenukemforever"><em>Duke Nukem Forever</em></a>, we can't say we're eagerly awaiting every drop of information (this isn't <a href="http://www.joystiq.com/tag/ssbb"><em>Brawl</em></a>, after all). Still, we'll give props to Down in Front, who <a href="http://www.thinkdif.com/interviews/video-games/duke-nukem-forever-the-interview/">managed to corner</a> the game's art director, Tramell "T-Ray" Isaac, for an interview.<br /><br />What have we learned? Nothing of great consequence. The <a href="http://www.joystiq.com/2007/12/19/duke-nukem-forever-teaser-perpetuates-cycle-of-non-delivery/">unsurprisingly underwhelming teaser trailer</a> was all captured from the in-game engine using Fraps, and the game's storyline takes place in the near future, in Las Vegas. Information regarding release dates, or even <a href="http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/">general assurances</a> that development in moving along nicely, are notably absent. Like we're surprised.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.thinkdif.com/interviews/video-games/duke-nukem-forever-the-interview/>Read</a> | <a href="http://www.joystiq.com/2008/01/31/duke-nukem-forever-art-director-interviewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1102809/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/31/duke-nukem-forever-art-director-interviewed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d-realms</category><category>3drealms</category><category>duke-nukem-forever</category><category>dukenukenforever</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-01-31T11:00:00+00:00</dc:date></item><item><title>Duke Nukem Forever teaser perpetuates cycle of non-delivery</title><link>http://www.joystiq.com/2007/12/19/duke-nukem-forever-teaser-perpetuates-cycle-of-non-delivery/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/19/duke-nukem-forever-teaser-perpetuates-cycle-of-non-delivery/</guid><comments>http://www.joystiq.com/2007/12/19/duke-nukem-forever-teaser-perpetuates-cycle-of-non-delivery/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D16775%26ordinal%3D1198085209332%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D16775%26ordinal%3D1198085209332%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>
<div align="left">Much like being trapped within the confines of a stereotypical Star Trek episode, watching <a href="http://www.joystiq.com/tag/duke-nukem-forever/"><em>Duke Nukem Forever</em></a>'s latest tease is an unwelcome encounter with your favorite industry's very own <em>temporal loop</em>. We've all been through the cycle of doubt and anticipation many times over, hurled back to the beginning whenever 3D Realms decides to switch engines, scrap designs and slam the big ol' reset button on George Broussard's desk.<br /><br />This <a href="http://www.shacknews.com/onearticle.x/50464">particular peek</a> at 3D Realms' perpetually approaching wolf offers exactly what you'd expect: bulging biceps, tentacled aliens and absolutely no assurances that your <a href="http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/">ten-year wait</a> will be worth it. Until we see an <em>actual game</em>, consider our reserves of faith and interest thoroughly depleted.<br /></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/50464>Read</a> | <a href="http://www.joystiq.com/2007/12/19/duke-nukem-forever-teaser-perpetuates-cycle-of-non-delivery/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1066868/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/19/duke-nukem-forever-teaser-perpetuates-cycle-of-non-delivery/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d-realms</category><category>3drealms</category><category>breakingnews</category><category>dnf</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>dukenukem</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-12-19T13:00:00+00:00</dc:date></item><item><title>Duke Nukem Forever teaser coming tomorrow</title><link>http://www.joystiq.com/2007/12/18/duke-nukem-forever-teaser-coming-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/duke-nukem-forever-teaser-coming-tomorrow/</guid><comments>http://www.joystiq.com/2007/12/18/duke-nukem-forever-teaser-coming-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.3drealms.com/news/2007/12/dnf_teaser_video.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/duke-nukem-forever-teasersh.jpg" /></a><a href="http://www.3drealms.com/news/2007/12/dnf_teaser_video.html"><br /></a></div>
As a sign that Duke Nukem (the character) is still alive and kicking, 3D Realms has <a href="http://www.3drealms.com/news/2007/12/dnf_teaser_video.html">announced</a> that a teaser video for <em>Duke Nukem Forever</em> will go live tomorrow at noon CST (that's 1:00 p.m. EST, or Joystiq Time). To tide us over, the developer has released a <a href="http://forums.3drealms.com/vb/showthread.php?t=29639">screenshot</a> (seen above) from tomorrow's video to prove that it does, in fact, exist. <br /><br />After over a decade of waiting, it's about time somebody released a teaser video of the game in its current form. Of course, the very word "teaser" gives us the impression that it'll be less than 30 seconds long and have little to no bearing on the actual gameplay. If you've been waiting over 10 years to see <em>Duke </em>puff a high-resolution cigar, then good for you! If not, feel free to join us in the Land of Expected Disappointments tomorrow (with well roasted crow on standby).<br /><br />[Thanks to everyone who sent this in]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/news/2007/12/dnf_teaser_video.html>Read</a> | <a href="http://www.joystiq.com/2007/12/18/duke-nukem-forever-teaser-coming-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1066196/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/18/duke-nukem-forever-teaser-coming-tomorrow/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d-realms</category><category>3drealms</category><category>BreakingNews</category><category>dnf</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>dukenukem</category><category>teaser</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-12-18T18:45:00+00:00</dc:date></item><item><title>ESRB does its job, industry discovers regulations</title><link>http://www.joystiq.com/2007/08/02/esrb-does-its-job-industry-discovers-regulations/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/02/esrb-does-its-job-industry-discovers-regulations/</guid><comments>http://www.joystiq.com/2007/08/02/esrb-does-its-job-industry-discovers-regulations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.hollywoodreporter.com/hr/content_display/features/columns/e3ib3612174b29ebb327cd888b9008aa305"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/duke_nukem_forever_screenie.jpg" alt="" /></a>In early July 3D Realms received a violation notice from the ESRB, which has now precipitated one of the more public industry outcries against the ESRB. Scott Miller of 3D Realms <a href="http://www.hollywoodreporter.com/hr/content_display/features/columns/e3ib3612174b29ebb327cd888b9008aa305">spoke out</a> against the industry regulator to <em>The Hollywood Reporter</em> after his company received "Internet Warning Notice" for 31 violations on their website. Miller was upset because he says his publishers handle all the rating stuff, so for the ESRB to send him a letter about violating rules because of old icons and no content descriptors made him feel like they were "sucker punching" game developers and that "The Dark Side is in control." 3D Realms' failure to comply would result in a $10,000 fine per violation.<br /><br />Miller has a laundry list of issues with the <a href="http://www.joystiq.com/tag/esrb/">ESRB</a> and the way they handled this situation, but the ESRB says they are simply enforcing the rules the industry placed upon itself. The ESRB's Patricia Vance says, "Unfortunately, due to <a href="http://www.joystiq.com/tag/3drealms/">3D Realms</a>' lack of experience submitting games to the ESRB, it would appear that they were unaware of the various industry guidelines in place and the consequences of not complying with those guidelines." Was that a <em><a href="http://www.joystiq.com/tag/dukenukemforever/">Duke Nukem' Forever</a> </em>dig? We're sure there'll be more scuffles between developers and the ESRB. The same way the film industry has fights between directors/producers and the MPAA rating board. But the ESRB will pretty much tell you, it's either their way, the self-regulated way, or regulation will fall to the US government.<br /><br />[Via <a href="http://gamepolitics.com/2007/08/02/tough-love-hollywood-reporter-examines-esrb-3d-realms-dust-up/">GamePolitics</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.hollywoodreporter.com/hr/content_display/features/columns/e3ib3612174b29ebb327cd888b9008aa305>Read</a> | <a href="http://www.joystiq.com/2007/08/02/esrb-does-its-job-industry-discovers-regulations/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/956219/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/02/esrb-does-its-job-industry-discovers-regulations/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3drealms</category><category>esrb</category><category>fines</category><category>government</category><category>law</category><category>regulations</category><category>scottmiller</category><category>vioalations</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-08-02T10:01:00+00:00</dc:date></item><item><title>Duke Nukem Forever pic sighted in Game Informer</title><link>http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/</guid><comments>http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.joystiq.com/media/2007/06/duke2mp8.jpg"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/duke2mp8whazzat.jpg" /></a>Remember when we said another <em><a href="http://www.joystiq.com/tag/dukenukem">Duke Nukem</a> <a href="http://www.joystiq.com/tag/dukenukemforever">Forever</a></em> image prior to summer's end would indicate an "imminent apocalypse?" Time to prepare your shelters because <a href="http://www.joystiq.com/tag/3DRealms/">3D Realms</a> threw in a new picture of <em>DNF </em>in the latest issue of Game Informer alongside the unveiling of <a href="http://www.joystiq.com/tag/earthnomore"><em>Earth No More</em></a>.<br /><br />The <a href="http://www.joystiq.com/media/2007/06/duke2mp8.jpg">picture itself</a> is rather non-revealing -- even more so than the previous two pictures of Duke and a Pork Nemesis. Over at the <a href="http://forums.3drealms.com/vb/showthread.php?t=27262"><em>DNF </em>forums</a>, 3DR staffer Joe Siegler said that he cannot post a higher-resolution image online but agreed to the suggestion that the screenshot's inclusion in the magazine might get more people to read about <em>Earth No More</em>. Sneaky tactic, indeed -- at least Duke is being used somehow.<br /><br />Just a reminder, we are now in the year 10 A.D. ("After Duke"), a decade since the unveiling of <em>DNF.<br /></em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.joystiq.com/media/2007/06/duke2mp8.jpg>Read</a> | <a href="http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/923027/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/21/duke-nukem-forever-pic-sighted-in-game-informer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>dnf</category><category>duke nukem</category><category>duke nukem forver</category><category>DukeNukem</category><category>DukeNukemForver</category><category>earth no more</category><category>EarthNoMore</category><category>game informer</category><category>GameInformer</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-21T00:55:00+00:00</dc:date></item><item><title>3D Realms claims Earth No More</title><link>http://www.joystiq.com/2007/06/18/3d-realms-claims-earth-no-more/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/3d-realms-claims-earth-no-more/</guid><comments>http://www.joystiq.com/2007/06/18/3d-realms-claims-earth-no-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.computerandvideogames.com/article.php?id=166141"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/dont-panic-earth-explodes.jpg" alt="" /></a>The latest issue of Game Informer has details on <a href="http://www.joystiq.com/tag/3DRealms/">3D Realms'</a> <em>Earth No More</em>, likely one of their two "<a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/">big announcements</a>" expected within the next six months. The title is being developed for PC, Xbox 360 and PlayStation 3 by Recoil Gamers, reportedly made up of former <em>Max Payne </em>developers.<br /><br /><em>Earth No More</em> centers around a New Englander caught in the middle of an outbreak in a town surrounded by poison, terraforming vines -- it may sound a lot like <em>War of the Worlds</em>, but these vines are (gasp!) part of a man-made catastrophe!<br /><br />The game will play out without cutscenes, &agrave; la <em>Half-Life 2</em>, and the article (via <a href="http://www.computerandvideogames.com/article.php?id=166141">CVG</a>) claims that human interaction will be the focus of the title, "with a conversation mechanic said to rival that of <em><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em>." Bit of a bold statement, given that <a href="http://www.joystiq.com/tag/BioWare/">BioWare's</a> RPG is still not finalized (or dated, for that matter). There will also be online co-op.<br /><br /><em>Earth No More</em> is tentatively set for a 2009, or 12 A.D. (i.e. <strong>A</strong>fter <a href="http://www.joystiq.com/tag/dukenukem"><em><strong>D</strong>uke</em> <em>Nukem Forever</em></a> was announced), release.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=166141>Read</a> | <a href="http://www.joystiq.com/2007/06/18/3d-realms-claims-earth-no-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/920787/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/18/3d-realms-claims-earth-no-more/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>earth no more</category><category>EarthNoMore</category><category>max payne</category><category>MaxPayne</category><category>recoil gamers</category><category>RecoilGamers</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-18T15:50:00+00:00</dc:date></item><item><title>Duke Nukem won't be 3D Realms' next 'big announcement'</title><link>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/</guid><comments>http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" /></a><a href="http://www.joystiq.com/tag/3DRealms/">3D Realms</a> has some big announcements coming in the next six months, but nothing about <em><a href="http://www.joystiq.com/tag/DukeNukem/">Duke Nukem</a> <a href="http://www.joystiq.com/tag/dukenukemforever">Forever</a></em><a href="javascript:void(0);/*1181750996595*/">,</a> according to new creative director Raphael Van Lierop.<br /><br />"I can say that we have a big announcement coming in the next four weeks, and I'm not sure, but I believe we have another major announcement coming in the next four to six months," he said in an <a href="http://www.gamasutra.com/php-bin/news_index.php?story=14301">interview with Gamasutra</a>. "While I can't say exactly what these are, are they about <em>Duke Nukem Forever</em>? No."<br /><br />Since beginning the <em>DNF</em> project just over a decade ago, the company has managed to release <a href="http://en.wikipedia.org/wiki/Apogee_Software#Under_3D_Realms">12 titles</a>, which can be summed up as <em><a href="http://www.joystiq.com/tag/Prey/">Prey</a></em>, two <em><a href="http://www.joystiq.com/tag/MaxPaynes/">Max Paynes</a></em> and nine <em>Duke Nukem </em>iterations. Van Lierop said that their business model benefits from a "very collaborative relationship" with other developers. <br /><br />If <em>DNF</em> isn't one of the company's next two big announcements, then we'll likely see another partnership, perhaps the <em>Prey</em> sequel that 3DR's CEO Scott Miller <a href="http://www.firingsquad.com/features/3d_realms_interview/">told Firing Squad</a> in February was already mapped out from a "high-level story standpoint." The first big announcement will coincide with this year's <a href="http://www.joystiq.com/tag/e3">E3</a> Media and Business Summit. <br /><br />Fun fact: In the span of two questions, or 521 words, in the interview, there are 9 mentions to <em>Duke Nukem Forever</em>, totaling 27 words (with only one of those references by the interviewer). That's over 5% of the words used in that section!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14301>Read</a> | <a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/917237/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/13/duke-nukem-wont-be-3d-realms-next-big-announcement/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>e3</category><category>max payne</category><category>MaxPayne</category><category>prey</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-13T12:55:00+00:00</dc:date></item><item><title>Duke Nukem Forever image again released via job posting</title><link>http://www.joystiq.com/2007/05/23/duke-nukem-forever-image-again-released-via-job-posting/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/23/duke-nukem-forever-image-again-released-via-job-posting/</guid><comments>http://www.joystiq.com/2007/05/23/duke-nukem-forever-image-again-released-via-job-posting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10538&amp;accountno=95"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/duke-pic-again.jpg" /></a>Get out your magnifying glass, Grandma, because we've got <a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/">yet another</a> nano-image of <em><a href="http://www.joystiq.com/tag/dukenukem">Duke Nukem</a> <a href="http://www.joystiq.com/tag/dukenukemforever">Forever</a></em> via a <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10538&amp;accountno=95">job posting</a> on Gamasutra. This proof of existence leads us to only one extremely logical conclusion: that to cut back on development time, <a href="http://www.joystiq.com/tag/3DRealms/">3D Realms</a> is going to use a native resolution 200 pixels wide. Oh, how clever they are!<br /><br />Of course, we're not serious (hopefully), but those still holding on to the dream of <em>Duke </em>have another blip of hope. A previous <em>DNF</em> picture came from a Gamasutra job posting in January, just three months prior. Should we get another <em>Duke </em>sighting before the summer ends, we may be seeing the warning signs of an imminent apocalypse.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=10538&amp;accountno=95>Read</a> | <a href="http://www.joystiq.com/2007/05/23/duke-nukem-forever-image-again-released-via-job-posting/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/902520/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/23/duke-nukem-forever-image-again-released-via-job-posting/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>dnf</category><category>duke nukem</category><category>duke nukem forver</category><category>DukeNukem</category><category>DukeNukemForver</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-05-23T14:52:00+00:00</dc:date></item><item><title>Happy 10th un-birthday Duke Nukem Forever!</title><link>http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/</guid><comments>http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=162919"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/dukenukem_bday_425px.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/2007/04/27/wii-name-celebrates-first-anniversary/">Hold on, Wii</a>! Your name isn't the only thing celebrating a birthday today! Well, it's not so much a "birth" day in this other case, seeing as how we're still waiting for the baby to drop ... <br /><br />So, happy 10th <span style="font-style: italic;">un</span>-birthday <em><a href="http://www.joystiq.com/search/?q=Duke%20Nukem%20Forever">Duke Nukem Forever</a></em>! CVG <a href="http://www.computerandvideogames.com/article.php?id=162919">reminds us</a> that ten years ago, on this very day, you were conceived and hurriedly scribbled into tiny notebooks (computers weren't even invented yet!) and from there typed up into magazines (remember them?) the world over. Sure, a lot of things have happened in the last ten years (<a href="http://en.wikipedia.org/wiki/1997">no</a>, <a href="http://www.imdb.com/Sections/Years/1997/top-grossing">seriously</a>, <a href="http://duke.a-13.net/">A LOT</a>) -- including some <a href="http://www.joystiq.com/search/?q=vaporware+awards">awards</a>, you assiduous devil -- but we still remember where we were when you were announced to the world. Find out where after the break:<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Ludwig Kietzmann:</span> Egads, I was in 7th grade back then! I still am, but at this rate, I'm pretty sure I'll be out before <span style="font-style: italic;">Duke Nukem Forever</span>.<br /><br /><span style="font-weight: bold;">Justin McElroy: </span>I was enjoying a malt at The Maxx, trying to convince Screech that he deserved to be valedictorian, despite how badly Jesse wanted the honor. Also: The Macarena.<br /><br /><span style="font-weight: bold;">Ross Miller:</span> I was 11 and in 5th grade. I was probably running around on the playground and learning how to swear. Maybe I was playing <span style="font-style: italic;">Commander Keen</span>.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Tony Carnevale: </span>Ten years ago, I was attending college in a desert in Arizona, for reasons I still haven't figured out. I played a lot of Moria and Angband in those days. I'm actually very similar to <span style="font-style: italic;">Duke Nukem Forever</span>, because everybody keeps expecting that someday, both of us will "come out."<br /><br /><span style="font-weight: bold;">Andrew Yoon:</span> I was in 6th grade and I was most certainly watching <span style="font-style: italic;">Power Rangers</span> -- as my friends were making fun of me for still watching <span style="font-style: italic;">Power Rangers</span>.<br /><br /><span style="font-weight: bold;">Kevin Kelly:</span> "I was graduating college and hitting the road from Austin, Texas to Los Angeles, California. Whee-ha!"<br /><br /><span style="font-weight: bold;">Alexander Sliwinski:</span> I would have said playing <span style="font-style: italic;">Starcraft</span>, but that wouldn't be out for another year.<br /><br /><span style="font-weight: bold;">Zack Stern:</span> "I was preparing to spend the summer canoeing in the Arctic, where my group of paddlers would play card games instead of consoles."<br /><br /><span style="font-weight: bold;">James Ransom-Wiley:</span> Getting stoned on my friend's roof, while listening to embarrassingly cliched songs about getting stoned.<br /><br /> <span style="font-weight: bold;">Christopher Grant:</span> I was undoubtedly playing <span style="font-style: italic;">Duke Nukem 3D</span> over a 33.6 kbps modem on my 90Mhz Pentium all while wearing Reebok pumps, drinking a Crystal Pepsi, and fiddling with a snap bracelet. <span style="font-weight: bold;"></span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=162919>Read</a> | <a href="http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/883859/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3drealms</category><category>birthday</category><category>dukenukemforever</category><category>vaporware</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-04-27T13:58:00+00:00</dc:date></item><item><title>Rumor: Oblivion composer to score Duke Nukem Forever</title><link>http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/</guid><comments>http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/newsStory?cId=3158078"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" /></a>It sounds like brothers Jeremy and Julian Soule will bring music to 3D Realms' <em>Duke Nukem Forever. </em>1UP believes so, and lays out its case with two intertwining pieces of evidence:<br />
<ol>
    <li>3D Realms developer Raphael Van Lierop discussed in <a href="http://particleghost.blogspot.com/2007/03/3dr-visit-sound-as-space.html">his blog</a> about a recent visit from Julian Soule.</li>
    <li>In an Insiders-only interview with IGN, Jeremy left one hint about his secretive upcoming project: "When it's done!!!" Okay, that alone would be enough of a confirmation since <em>Duke Nukem Forever</em>, still one of the most ironic titles in the history of entertainment, has kept to a release date of "when it's done."<br /></li>
</ol>
Add to that previous relations when <a href="http://www.artistryentertainment.com/index2.html">Jeremy Soule</a> composed the soundtrack for 3D realms' <em>Prey</em>. Is <em>Duke Nukem Forever</em> really in full production? <a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/">Minuscule screenshot</a> notwithstanding, we'll have to see to believe it.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3158078>Read</a> | <a href="http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/857168/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/21/rumor-oblivion-composer-to-score-duke-nukem-forever/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>composer</category><category>composition</category><category>dnf</category><category>duke nukem</category><category>duke nukem forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>jeremy soule</category><category>JeremySoule</category><category>music</category><category>soule</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-03-21T01:09:00+00:00</dc:date></item><item><title>Duke Nukem Forever screenshot: prepare to squint</title><link>http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/</guid><comments>http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&amp;accountno=95"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/duke_nukem_forever_screenie.jpg" alt="" /></a>It's <em>very small</em>, you see. Spotted in a Gamasutra <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&amp;accountno=95">job listing</a> and then discussed in a <a href="http://www.shacknews.com/ja.zz?id=13727349">Shacknews</a> forum, a puny proof of life for 3D Realms' perpetually unreleased <em>Duke Nukem Forever</em> has now been placed under the internet's collective microscope. "That's an in game, real-time shot of Duke standing in a random hallway," says George Broussard, <a href="http://forums.3drealms.com/vb/showpost.php?s=c8c746fdd8e90d802b36362e10a4c484&amp;p=480010&amp;postcount=629">posting</a> on the official 3D Realms forums. "I'm glad some of you enjoyed it, and we'll show more later as we start to wake from our slumber and decide how best to show the game off."<br /><br />For a start, bigger screenshots would be nice. <br /><br />[Via <a href="http://blog.wired.com/games/2007/01/duke_nukem_fore.html">Game|Life</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=8914&amp;accountno=95>Read</a> | <a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/743436/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/26/duke-nukem-forever-screenshot-prepare-to-squint/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem</category><category>Duke Nukem Forever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>George Broussard</category><category>GeorgeBroussard</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-01-26T20:45:00+00:00</dc:date></item><item><title>Duke Nukem ... Finally?</title><link>http://www.joystiq.com/2006/12/02/duke-nukem-finally/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/02/duke-nukem-finally/</guid><comments>http://www.joystiq.com/2006/12/02/duke-nukem-finally/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.bestbuy.com/site/olspage.jsp?skuId=7916892&amp;type=product&amp;productCategoryId=cat02105&amp;id=1149208575530"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/12/dukeynukem.jpg" id="vimage_1" alt="" /></a>Although the title should be <em>Duke Nukem Forever (in the Making)</em>, is it finally coming out? It was <a href="http://www.joystiq.com/2004/06/07/vaporware-your-name-is-duke-nukem-forever/">announced</a> way back in 1997, meaning that there are tons of young gamers out there who have never even seen a Duke Nukem title, so they have no idea what all this about anyhow. Best Buy is <a href="http://www.bestbuy.com/site/olspage.jsp?skuId=7916892&amp;type=product&amp;productCategoryId=cat02105&amp;id=1149208575530">listing</a> it for sale now on January 2nd, 2007 for $59.99. They also claim that, "Duke Nukem is an action hero for the ages, with his big muscles, big guns and an even bigger sense of humor." For the ages. Yep, they sure would have appreciated this guy back in 1300 AD. He could've teamed up with Ash, ftw.<br /><br />The listing is probably pure crap, especially since both the Take 2 and 3D Realms sites say nothing about a final release date. But, it sure makes us wonder. Is this thing ever going to see the light of day? Several key members of the Duke development team <a href="http://www.shacknews.com/onearticle.x/43655">left</a> 3D Realms in August, which surely hurt the work on this title. Your guess is as good as any if this listing is real or not. But for the adventurous readers out there, pre-order and cross your fingers.<br /><br />Of course, if it doesn't come out, we're pretty much used to waiting at this point, as evidenced by a similar situation <a href="http://www.joystiq.com/2005/10/05/amazon-uk-lists-duke-nukem-forever-for-december-release/">last year</a>. However, if a miracle happens and it hits the shelves, where will we point to as the longest game in development from now on? Does anyone still care about Duke at this point? <br /><br />[Thanks, Kurt &amp; Tim]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.bestbuy.com/site/olspage.jsp?skuId=7916892&amp;type=product&amp;productCategoryId=cat02105&amp;id=1149208575530>Read</a> | <a href="http://www.joystiq.com/2006/12/02/duke-nukem-finally/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/711660/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/02/duke-nukem-finally/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Best Buy</category><category>BestBuy</category><category>Duke</category><category>Duke Nukem</category><category>Duke Nukem Forever</category><category>DukeNukemForever</category><category>Forever</category><category>Take 2 Interactive</category><category>Take Two</category><category>Take Two Interactive</category><category>Take2Interactive</category><category>TakeTwoInteractive</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2006-12-02T20:30:00+00:00</dc:date></item><item><title>3D Realms discusses Steam, episodic games</title><link>http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/</guid><comments>http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamasutra.com/features/20061129/mcmaster_01.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/11/steampot.jpg" id="vimage_1" alt="" />Gamasutra interviews</a> Scott Miller, the head of 3D Realms, about PC game download services, episodic content, and other current industry issues. <br /><br />Miller wants Valve to spin Steam off into its own company, because he wants to work with a download-only service instead of a competitor. He thinks that an independent service will take Steam's place because he -- and we assume other developers -- don't like giving Valve a cut of the profits and a glimpse into private sales numbers.<br /><br />Miller also thinks episodic games could work, but they're not yet succeeding because of delays between releases. He prefers spending the time to ship a single game with an ending instead of three short cliffhanger episodes staggered over a year or two.<br /><br />We think he's spot-on in these assessments. Steam seems to be succeeding because Valve's great games have carried the service. Sure, other developers have signed on -- especially recently -- but Miller makes a simple argument why Valve's company can't dominate the whole download industry.<br /><br />We're also excited about the potential of episodic games, but few have been released on a regular schedule. And even then, how long can gamers wait between episodes? <em>Sam and Max</em> episodes will be released each month -- is that the right length, or still spaced too far apart?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/features/20061129/mcmaster_01.shtml>Read</a> | <a href="http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/710451/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/30/3d-realms-discusses-steam-episodic-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Episode</category><category>Episodic</category><category>Sam and Max</category><category>SamAndMax</category><category>Scott Miller</category><category>ScottMiller</category><category>Steam</category><category>Valve</category><dc:creator>Zack Stern</dc:creator><dc:date>2006-11-30T19:25:00+00:00</dc:date></item><item><title>Big love: 3D Realms embraces 'polygaming'</title><link>http://www.joystiq.com/2006/10/24/big-love-3d-realms-embraces-polygaming/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/24/big-love-3d-realms-embraces-polygaming/</guid><comments>http://www.joystiq.com/2006/10/24/big-love-3d-realms-embraces-polygaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://dukenukem.typepad.com/game_matters/2006/10/casting_a_wider.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/3drealmsunset.jpg" id="vimage_1" alt="3D Realms" /></a>With <em>Prey </em>finally finished and moving units*, 3D Realms CEO Scott Miller wants the company to get backs to its roots. "3D Realms will become a studio polygamist" again, Miller declares on Game Matters.<br /><br />Miller intends to steer 3D Realms into a series of partnerships with indie studios, looking to support -- and gain share in -- promising IPs. The direction is reminiscent of the days when 3D Realms helped propel developers like Id Software, Terminal Reality, Remedy and Parallax Software (<em>Descent</em>). Miller believes 3D Realms will be able to juggle up to 6 external projects, so if you're with a budding studio with a bright idea be sure to holla.<br /><br />*Note: <em>Prey</em> has surpassed one million units sold; prompting 3D Realms to confirm a sequel is in the works.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://dukenukem.typepad.com/game_matters/2006/10/casting_a_wider.html>Read</a> | <a href="http://www.joystiq.com/2006/10/24/big-love-3d-realms-embraces-polygaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/690306/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/24/big-love-3d-realms-embraces-polygaming/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-10-24T20:55:00+00:00</dc:date></item><item><title>Triton users to get replacement copy of Prey</title><link>http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/</guid><comments>http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.3drealms.com/news/2006/10/prey_update_for_triton.html"><img vspace="16" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/prey-box-shot-pc.jpg" /></a>With digital distributor Triton now <a href="http://forums.3drealms.com/vb/showthread.php?p=425005#post425005">six feet under</a>, those who purchased <em>Prey</em> are now unable to use their copies. Fortunately, 3D Realms has already set into motion a solution: by sending the disenfranchised boxed copies of <em>Prey</em> to their credit card addresses. Furthermore, Triton staff member OBWANDO <a href="http://forums.3drealms.com/vb/showthread.php?t=18634&amp;page=21">promised</a> that they're trying to get a patch through that removes the downloaded copy's dependency on Triton. <br /><br />Tipster James raises an interesting question: what would happen if Steam shut down? Presumably, Valve would give enough of a warning to distribute patches that allow the games to work without Steam, but the Triton incident reveals some unintended ramifications of digital distribution.<br /><br />[Thanks, <a href="http://www.78west.com/wordpress">James</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.3drealms.com/news/2006/10/prey_update_for_triton.html>Read</a> | <a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/683187/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/11/triton-users-to-get-replacement-copy-of-prey/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3d realms</category><category>3dRealms</category><category>digital distribution</category><category>DigitalDistribution</category><category>prey</category><category>triton</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-10-11T14:00:00+00:00</dc:date></item><item><title>Prey it forward; Prey downloads are free</title><link>http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/</guid><comments>http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.3drealms.com/news/2006/10/prey_v12_pc_patch_release.html"><img width="225" vspace="4" hspace="4" height="138" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/preylogo_freecontent_225p.jpg" id="vimage_1" alt="" /></a>Thanks to the generosity of the fine folks at 3D Realms, Xbox 360 gamers can save their precious Microsoft Points for some more Gamertag pics, or maybe buy some <a href="http://www.joystiq.com/2006/10/04/eas-premium-ripoff/">video manuals</a> and <a href="http://www.joystiq.com/2006/09/20/fifa-360-deserves-red-card-ea-gyps-again/">missing soccer teams</a> from EA while PC gamers can ... well, they're in a constant state of saving for new video cards, so they can just keep saving.<br /><br />The downloadable content for <em>Prey</em> has arrived and, <a href="http://www.joystiq.com/2006/09/18/prey-extras-to-cost-0-thats-0-ms-points/">as promised</a>, it's free (as in beer). The Xbox 360 version has five new multiplayer characters and four new multiplayer maps, while the PC download has the same as well as some tasty bug fixes. <br /><br />[Thanks to all the cheapskates that sent this in!]<br /><br /><a href="http://www.3drealms.com/news/2006/10/prey_360_additional_conte.html">Read</a> - <em>Prey</em> 360 Additional Content Now Available<br /><a href="http://www.3drealms.com/news/2006/10/prey_v12_pc_patch_release.html">Read</a> - <em>Prey</em> v1.2 PC Patch Release<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/682964/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/11/prey-it-forward-prey-downloads-are-free/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>Downloadable</category><category>Prey</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-10-11T08:30:00+00:00</dc:date></item><item><title>Duke Nukem on XBLA has "already been discussed"</title><link>http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/</guid><comments>http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://forums.3drealms.com/vb/showthread.php?t=22841"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/duke_nukem_bet_on_duke.jpg" id="vimage_1" alt="" /></a>"Mr. Broussard, do you have a minute?"<br />"Make it quick, I'm in the middle of a <em>WoW</em> raid."<br />"I'm sorry ... quick?"<br />"You know, the opposite of slow?"<br />"Right! Well, <em>Doom</em> was released on Xbox Live Arcade just recently."<br />"Oh, I know, I was playing it <em>all day</em> yesterday. Good stuff."<br />"That's the general consensus, yes. Which is probably why every gamer <em>ever </em>now wants a port of <em>Duke Nukem 3D</em> as well."<br />"Hmm, I like that idea. Provided Microsoft wants it too, I'm sure we could make that happen ... right after I level up some more."<br /><br />At least, that's how we <em>imagine</em> such a discussion to go down within the finely decorated offices of 3D Realms. Following <em>Doom</em>'s successful outing on Xbox Live Arcade, fans have already begun a clamorfest (not an actual word) for an Xbox 360 port of that <em>other </em>FPS classic, <em>Duke Nukem 3D</em>. Commenting on the official <a href="http://forums.3drealms.com/vb/showthread.php?t=22841">3D Realms forums</a>, staff member Joe Siegler assured visitors that the idea had been favorably considered, but that getting a game onto Microsoft's service wasn't as easy as e-mailing them the original code. <br /><br />"I talked about this yesterday with George, he's all up for the idea, but we don't have the time to do the port ourselves, plus there's the issue of whetther [sic] Microsoft would really want it. Don't just assume they would, there's a big submissions procedure to go through. Plus their release schedule is booked solid for quite awhile now, even if we delivered it to them today, I would imagine it wouldnt' [sic] come out for awhile anyway."<br /><br />Imagine<em> </em>that. Still, if Microsoft were to eventually give the game their stamp of approval and a developer like Nerve were tasked with porting the game, it would probably be well worth the wait. <br /><br />[Via <a href="http://www.xbox360fanboy.com/2006/10/04/duke-nukem-on-xbla-sounds-cool-they-know/">Xbox 360 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://forums.3drealms.com/vb/showthread.php?t=22841>Read</a> | <a href="http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/679687/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/10/04/duke-nukem-on-xbla-has-already-been-discussed/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3D Realms</category><category>3dRealms</category><category>DNF</category><category>Duke Nukem</category><category>Duke Nukem Forever</category><category>Duke Nukem Fornever</category><category>DukeNukem</category><category>DukeNukemForever</category><category>DukeNukemFornever</category><category>George Broussard</category><category>GeorgeBroussard</category><category>XBLA</category><category>Xbox Live Arcade</category><category>XboxLiveArcade</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-10-04T18:00:00+00:00</dc:date></item></channel></rss>