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Posts tagged 480p

Touch Ruminations: Progressive necessity

In the latest edition of Touch Ruminations, former DS and Wii Fanboy Lead David Hinkle talks about whatever he feels like. He's a jerk like that. This week, it's 480 lines of progressive scan, and whether or not it should be the standard on Wii. The opinions expressed here belong to the author and...

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MadWorld won't run in 480p (consolation: multiplayer footage!)

Being Wii gamers, we're not total graphics snobs, but many feel that 480p support really should be the standard for new games by now. We guess Platinum Games didn't get the memo, as upcoming MadWorld will only run in 480i, IGN reports. Neither Platinum Games nor Sega have made an official statemen...

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Strong Bad freezing? Take your Wii out of widescreen display mode

We haven't heard much in the way of problems with Telltale's newest episodic game, Strong Bad's Cool Game for Attractive People. One of our incredibly handsome commenters had some other kind of issue, but it's nothing like what ThatVideoGameBlog is reporting. Apparently, at the same spot in the ep...

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Okami Wii shines with new widescreen, progressive scan support

Contrary to what has previously been stated, the Nintendo Wii port of Okami will have some extra frills. A listing on Capcom's website reveals that Clover Studio's masterpiece will now support widescreen (16:9) and 480p progressive scan support. That should give you more than enough reason to final...

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Revolutionary: New Year's Res

Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. It is the year 2008 and we've all got jet packs to carry us from our front door to the flying car in our driveway. Our friends can leave us telepathic thoughtmails when we're summering i...

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Dojo update: Talking display preferences

Today's dojo update focuses on the display options for Super Smash Bros. Brawl. The game will support both standard, 4:3 display and widescreen, 16:9 display. And, should you not be all up to snuff on your knowledge of widescreen vs. normal display options, the game will let you know which display...

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Resident Evil Wii will be seen in 480p, 16:9 glory

Speaking to IGN, Capcom's senior director of strategic planning and research Christian Svensson has confirmed that Resident Evil: Umbrella Chronicles for Nintendo Wii will be presented in Expanded Definition 480p progressive scan and 16:9 widescreen. The revelation shouldn't be too surprising, consi...

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Umbrella Chronicles to support 480p, 16:9

According to reports on the Capcom forums, by way of Capcom employee Christian Svensson (he's the Senior Director of Strategy), we receive confirmation that Resident Evil: Umbrella Chronicles will indeed support progressive scan and 16:9, something a lot of Wii owners want from their games. Personal...

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Wii Warm Up: is 480p a problem with your GameCube games?

We've encountered a problem recently. See, we finished Twilight Princess a couple of weeks ago and we've declared it our favorite Legend of Zelda adventure of all time. But, just to be sure, we had to go back and play through Wind Waker again, which was our favorite before playing through Twilight P...

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PS3 scaling functionality unearthed

Warning: a truly awful pun awaits you at the end of this post. In updating the software development kit for PS3 developers, Sony has enabled scaling functionality that was previously thought to be non-existent in the base hardware. An interesting and rather technical article at Beyond3D explains how...

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