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i am 8-bit returns with a new show in Los Angeles

If you've been able to make it out to any of the i am 8-bit exhibitions in the past, then you've seen some incredibly cool artwork from the 8-bit movement. If you haven't, then just check out the scads of pictures from their past two shows, or pick up their book featuring high-quality photos of the pieces.

If you're in the Los Angeles area from August 14th through September 7th, then stop by the World of Wonder storefront gallery at 6650 Hollywood Blvd. They're having an opening night party, and we'll be on hand to get plenty of pictures of the new art to pass along like we did last time. Hopefully, we'll have more Evil Mario this year.

Mega-new Mega Man 9 details, screens, hands-on

Beyond some crappy scans and lots of speculation, real info on the WiiWare return of Mega Man has been scant. Well, GamesRadar just opened the flood gates with its exclusive, proper reveal of Mega Man 9, featuring a hands-on by Nintendo editor Brett Elston and an interview with series creator (and MM9 producer) Keiji Inafune.

Elston reports that Mega Man 9 is ... well, it's essentially an NES game – just as difficult as the original 8-bit installments of the famed series. "Mega Man 9 is easily on par or above the hardest games in the series," Elston says, adding: "Hell, we played for two hours and only made it to three bosses, and even then only beat two." Read on after the break for more new info.

Continue reading Mega-new Mega Man 9 details, screens, hands-on

Joystiq is there: "I Am 8-Bit" opening party


All we can say is, thank god they let press in a bit early, because once the exhibit opened up, you couldn't move inside. Even breathing was a chore, not to mention the heat of a thousand bodies crammed into a tiny place -- and we're pretty sure some of those bodies had never heard of hygiene.

But we digress, what was really awesome here was all the art on display. Over 200 pieces, all new for this show. Some of it was pimped out at GDC, but the several artists we spoke to said that almost everyone works down to the wire to get their pieces done in time. The work was worth it in our opinion. There was an abundance of Mario and Pac-Man themed artwork, but we were happy to see a Dragon's Lair piece, a series of Punch-Out portraits of all the fighters in the game, and even a version of the Last Supper with gaming characters. The giant Atari 2600 Joystick was quite a hit, and we rocked some Pitfall on it. Cool stuff.

Check out our "I Am 8-Bit" gallery below, and after the jump for some video goodness from the show.

Gallery: I Am 8-Bit Exhibit

Continue reading Joystiq is there: "I Am 8-Bit" opening party

Donkey Kong scales college, students search for hammers


Some extremely inventive and intrepid students at UC Santa Cruz decided to recreate a scene from Donkey Kong on the side of their E2 building on campus, using nothing but colored Post-It notes. The result is a comparitive study in awesomeness and the power of procrastination. We can only imagine that this was spawned during some late-night "we should be working on that paper ..." session.

The finished product is fairly impressive. Check out more pictures here, and the Livejournal entry with even more pictures here. As one LJ commenter summed up nicely, "Pretty rad especially considering they were either in diapers or not even born when this game was popular." We're waiting on the inevitable YouTube video showing the construction of this thing, sped up and set to some popular alternative song.

Interview with 8 BIT's indie documentarian


Justin Strawhand is the co-director, producer, and editor of 8 BIT, a new independant documentary about the burgeoning video game art and music scene. Our colleagues at sister-site DV Guru had a chance to talk with Strawhand about the project's inception, the production, and their plans to get the film shown.

The film premiered at New York's Museum of Modern Art last Saturday but, lucky for you, they're having another screening tomorrow night at MoMA that doesn't appear to be sold out yet, you just have to buy your tickets at the museum. Can't make it? Strawhand says, "We're getting many many requests to show in art museums / universities as well, so whatever happens, I think that our film will have some legs and hopefully the people who want to see it will be able to." Yeah, we're hoping so too.

If you have no chance of attending, but just want to get your hopes up, we've embedded the trailer after the break.

Continue reading Interview with 8 BIT's indie documentarian

Nintendo's 8-bit power play a staple for MBA courses

Two of my MBA courses this semester include cases on Nintendo, the first of which centers on Nintendo's well-documented tendency to play hardball during the 8-bit era.

As luck would have it, we'll be covering the case just before I head to Tokyo to cover TGS for Joystiq. If I'm not too slammed, I'll post a synopsis of the class discussion here. In the meantime, here's a summary of the case, to whet your appetites:

"The home video-game industry began in 1972 with the founding of Atari. After riding a dramatic boom and bust in the early 1980s, most players left the business. Nintendo of Japan then rebuilt the industry--establishing a commanding worldwide position by the end of the decade. By 1990, Nintendo game systems could be found in one out of every three households--in both Japan and the United States. The company's stock market value exceeded that of Sony or Nissan. The case describes the steps Nintendo took to achieve this success. Also covers the U.S. antitrust investigation of Nintendo."

Wharton bschool profs appear to be hip to happenings in the games industry. Last semester, I had a final exam question on the hot coffee scandal. In an operations management (OPIM) class, we discussed shortages around the launch of the PS2 and PSP. And even the Dean of the school has been touting the benefits of game-like simulations for learning.

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