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Posts tagged @interview

Oculus CEO: 'We invited' Sony to see Oculus prototypes

Oculus VR isn't threatened by Sony's rival virtual reality headset, Project Morpheus, and Oculus even invited Sony to check out its own internal prototypes, CEO Brendan Iribe told Joystiq at E3. Sony then returned the favor and invited the Oculus team to see Project Morpheus. See? We all can...

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Hitman Sniper studio can cherry pick from Square Enix's series

Square-Enix Montreal, the studio behind this spring's critical success Hitman Go, is showing off its second game at E3 2014. Hitman Sniper, a free, competition-focused spin on the series, will be released later this year. With both games coming along so close to one another, it would seem that...

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Telltale tells the tale of two tales in Tales from the Borderlands

Telltale's The Walking Dead and The Wolf Among Us have much in common. They're both based on comic books, they both feature some fairly bleak situations, and they both start with "The." Tales From the Borderlands, on the other hand, is based on an established video game series, is quite funny,...

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PlayStation's Adam Boyes points the spotlight on diverse games

Adam Boyes connects developers and publishers to PlayStation, making their appearance on the platform as seamless and as fair as possible. There's an attempt to create equal footing for everyone, which is why it's no longer a surprise to see independent games like No Man's Sky and Abzu getting...

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Devil's Third on Wii U asks: 'What does it mean to live?'

Tomonobu Itagaki has been away for a long time. After finishing Ninja Gaiden II for Xbox 360 back in 2008, the man behind some of gaming's most flamboyant creations broke from his team at Tecmo to go independent. He founded Valhalla Studios in 2008 and announced Devil's Third in 2010. Shifting from...

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Metal Gear Solid must reflect the era in which it's made, Kojima says

Following a demo of Metal Gear Solid V: The Phantom Pain, prominent game designer Hideo Kojima told Joystiq, through a translator, that it's important for media to reflect the era in which it is developed. Games with authorship tell a story beyond what appears within the product's narrative, he...

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Kicking back with D4 and Deadly Premonition's mastermind

Watching the audience at a recent Xbox One event play D4 (Dark Dreams Don't Die), the next surreal creation from Deadly Premonition creator Hidetaka "Swery" Suehiro, paints an interesting portrait about player expectations. When controlling the game with Kinect, players are treated to a...

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NHL 15 missing '94 Anniversary mode' on Xbox One, PS4

The '94 Anniversary Mode' featured in EA's NHL 14 will return in the sports title's next installment, but not on the newest generation of consoles. NHL 14's '94 Anniversary Mode' re-envisioned the classic speedy gameplay of the EA Sports hit NHL '94, presenting matches in the game's modern engine....

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343 Industries hasn't rewritten Halo 2's infamous ending

Halo: The Master Chief Collection, announced by 343 Industries during Microsoft's E3 media briefing, will preserve all four games featuring Spartan John-117 – including the franchise's most infamous ending. "Sir, finishing this fight," were the last words uttered by Master Chief in Halo...

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Doctor Who-inspired animation one of Sunset Overdrive's most requested respawns

Since it revealed "next-gen respawning" in Sunset Overdrive – the popular culture-infused animations that return players to the action after death – developer Insomniac Games has been flooded with suggestions from fans. Insomniac Creative Director Marcus Smith says that one of the...

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