Follow us on:

Posts tagged @interview

Battleborn and the rise of the friendly shooter

"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on test...

Continue Reading

How Spry Fox used (human) guinea pigs to evolve Free-Range Dragons overnight

If you played Spry Fox's Free-Range Dragons at PAX Prime earlier this month, you may have a vastly different impression of the game than players who returned to the team's booth during the show's final hours. This isn't just a matter of taste, either. Spry Fox actively updated its PAX Prime demo...

Continue Reading

How PlayStation Plus went from maybe to must-have

When PlayStation Plus was announced in 2010, it was difficult to understand why PlayStation 3 owners would feel motivated to pay for a premium tier to the service they had been enjoying for free. Four years later, the Instant Game Collection has provided plenty of incentive to pony up the annual Pl...

Continue Reading

Final Fantasy creator sees mobile success in download numbers

Hironobu Sakaguchi's name is credited with leading and assisting in the creation of many games over the years, from Final Fantasy to The Last Story, Chrono Trigger to Parasite Eve. The veteran designer announced his latest project in July, an action-RPG-puzzle game for iOS and Android called Terra ...

Continue Reading

The Behemoth finally has enough clout to get away with Game 4

The Behemoth, better known as the house that made Castle Crashers, is continuing a pattern in which it approaches new genres with each project. Its newest venture, Game 4, is a turn-based strategy game for PC and Xbox One that retains the developer's quirky humor and trademark charms while strippin...

Continue Reading

Alone in the Dark: Illumination aims for November on PC

Alone in the Dark: Illumination is shooting for a November release, Pure FPS producer Stephanie Marroquin tells Joystiq. Publisher Atari confirmed the launch window goal, but adds an exact release date for the PC title has not been solidified. Alone in the Dark: Illumination is an Unreal Engine ...

Continue Reading

A modern-day Asteroids could combine space and survival

With Atari back from the brink of extinction once again, the publisher has shifted its focus from a game maker to a license holder that finds development partners to create modern-day interpretations of its library of classic franchises. In an interview during PAX Prime 2014, Atari CEO Fred Ches...

Continue Reading

H1Z1 on PS4 planned to follow a steady PC release

Sony Online Entertainment's zombie-survival online game H1Z1 must first find stable footing on PC before the game begins to take shape on PS4, Senior Game Designer Jimmy Whisenhunt tells Joystiq. Months after being announced with a promise to launch on Steam Early Access, H1Z1 is still in closed...

Continue Reading

Palmer Luckey looks years out, sees Oculus doing software

Oculus VR founder Palmer Luckey compares the future of virtual reality to the current television industry – the money isn't in manufacturing TVs, it's in creating content for those TVs. "It's going to be the same thing with VR," Luckey said during an interview at Gamescom. "Eventually,...

Continue Reading

Smaller games 'great candidates' for Xbox Games with Gold

Above: Goat Simulator, coming to Xbox One When mind-bender Braid came to Xbox Live Arcade in 2008, it felt emblematic of a curated platform: a boutique in which unique concepts and independent developers could gain exposure. Now the boutique is long gone and independent games are plentiful, ming...

Continue Reading


Featured Stories

Image

Xeodrifter review: Snacktroid

Posted on Dec 17th 2014 1:00PM

Image

UPDATE: Super Joystiq Podcast returns to iTunes

Posted on Dec 15th 2014 2:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW