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Posts tagged @interview

Life is Strange: Ambiguous young love among leading ladies

Life is Strange is DONTNOD's second game ever – it's also the studio's second game starring a woman, following 2013's Remember Me. "That's not us trying to be different for the sake of being different," Creative Director Jean-Maxime Moris said during a demo at Gamescom. "It's not as if...

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Emotions rise as Tomb Raider goes to Xbox

"The recent decision to release the upcoming Rise of the Tomb Raider as an Xbox One exclusive alienates the majority of the fan base and will ultimately lead to the demise of the franchise." For a vocal group of fans it's not just a business move, but a killing blow. Microsoft's claim to Rise of...

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Something new under the Sunset at Tale of Tales

The past releases of developer Tales of Tales have often defied recognizable genres, and even avoided conventional principles of what a game is defined to be. Experiences like The Endless Forest, Fatale, and The Path have brushed up against familiar gaming mechanics but never really fully embraced...

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Suda51 and Let It Die's carousel of death

From the sound of it, GungHo Online and Grasshopper Manufacture's PS4 exclusive Let It Die is some sort of giant death recycling program. As we detailed last week, Let It Die stores every player death on its servers, and those dead players repopulate the games of other players as AI enemies. ...

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Hit List Q&A: Watch Dogs creative director Jonathan Morin

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Jonathan Morin, creative director of Watch Dogs. With over fifteen years in the industry and...

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Hello Games wants No Man's Sky to surprise you

We still don't know much about No Man's Sky, but after seeing a live demonstration we can say it was one of the most intriguing projects on display at E3 this year. So far, we know that it allows players to explore a full, unique universe, every bit of which is procedurally generated –...

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Crystal Dynamics sheds light on Lara Croft and the Temple of Osiris

During E3 last week, Crystal Dynamics and Square Enix came out of left field by announcing not only a new Tomb Raider, but also a new Lara Croft game. Lara Croft and the Temple of Osiris returns to the cooperative, isometric, puzzle-solving action first introduced in Lara Croft and the Guardian...

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Snooping brought Grim Fandango to PS4 & Vita

One of the most pleasant surprises at E3 2014 was the announcement that LucasArts' beloved adventure game Grim Fandango is coming to PS4 and Vita. How did it happen? PlayStation VP of Publisher Relations Adam Boyes explains it all came about when the game's original project leader, Tim...

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No Man's Sky: Name your own dinosaur, get eaten by it

A 10 minute, hands-off demonstration is not enough time to take in No Man's Sky. I know that because 10 minutes is about all I've seen, and I still don't quite know what to think. At the very least, I can confirm everything we saw during Sony's E3 2014 media briefing. Played from a first-person...

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Night in the Woods' snappy dialogue inspired by Twitter

The protagonist of side-scrolling adventure game Night in the Woods is a cat named Mae. Like the other characters in the game, Mae acts more human than feline, a 20-year-old college dropout that's coping with both her and her friends' gradual transitions to adulthood. After the PC, Mac and Linux...

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