Posts tagged @interview 
Destiny in the stars: Exploring Bungie's 10-year plan
Within the hollowed-out remains of a former bowling alley and movie theater, the creators of the Halo franchise huddle en masse at their headquarters in Bellevue, Washington, working on a new project. Inked to a decade-long agreement with publishing giant Activision – and dodging rumors and ...
Why hooligans have a place in Need for Speed: Most Wanted
Need for Speed: Most Wanted's online play is equal parts chaos and confusion, going against the normal regimented competitions and controlled environments found in other racing games. Criterion Games creative director Alex Ward says this design is part of the studio's "philosophy" for online play. ...
Toys for Bob and Vicarious Visions on keeping annual Skylanders 'magic' alive
Since first launching in 2011, Activision has turned its toy-powered gaming franchise Skylanders into an annual release. The third game in the series, Skylanders: Swap Force, is set to arrive this fall and will allow players to mix-and-match parts of 16 new toys for over 250 in game character ...
Awakened returns with a new design strategy and funding goal: You
In November 2010, Phosphor Games was quietly shopping around a project called Awakened, a super-hero action title heavy on character customization and creative chaos. As part of its publisher pitch, Phosphor made a demo video for Awakened; it was rough and never meant for public consumption. It ...
Antichamber: How a game of impossible spaces came together
In 2009, Alexander Bruce took a week off from his university studies in Australia to fly to Tokyo and present his Unreal Tournament 3 mod, Hazard: The Journey of Life, at Tokyo Game Show's experimental games summit, Sense of Wonder Night. It was his first official recognition as a developer and ...
Seeking good looks and plenty of cash in Killzone Mercenary
My first impression of Killzone Mercenary has a few upsetting implications. Developer Guerrilla Cambridge (formerly SCE Cambridge) has somehow translated the Killzone Engine to the PlayStation Vita with such fidelity that I wonder if I'll even want to go back to the isometric strategy universe of ...
Media Molecule's Tearaway is an adorable arts and crafts adventure
Developer Media Molecule has standardized adorable in the high-def console generation, introducing gamers to Sackboy and friends with the creation-focused LittleBigPlanet. The UK-based studio's newest concoction follows a similar strand of cuteness, commanding "awwwwwws" throughout the demo of ...
Sine Mora vets form 'Prior Games,' mobile series to precede shmup
Prior Games is a new developer composed of former Digital Reality creative director Theodore Reiker, along with "key talent" from the Hungarian studio and other new staff. At Digital Reality they were most recently known for the excellent side-scrolling shooter Sine Mora, developed and published as ...
Melodies at mealtime: Behind The Electric Bends, Q-Games' lunch break band
For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D ...
Tomm Hulett looks WayForward, and looks back on Silent Hill
Speaking to Joystiq, former Silent Hill producer Tomm Hulett has confirmed his move from Konami to developer WayForward. He also told us the nature of his new job. "I'm a Director, which means I set the creative vision for the game, and then work with everyone else to make sure we surpass it!" ...

