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Posts tagged @interview

Videoball, NBA Jam and the magic of on-screen sports

Videoball looks like something you might have played on an Atari 2600 you bought at a garage sale. Played on a single screen, two teams of two triangles fire bullets at a ball, attempting to knock it into their opponents' goal. At its most basic, that's it. It's dead simple, but its complexities...

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Cannibals and priest bikers in Sarah Northway's Rebuild: Gangs of Deadsville

Rebuild: Gangs of Deadsville isn't about the zombie apocalypse – it's about what happens after the zombie apocalypse. Society is in tatters, infrastructure is broken, politics are disbanded, religion is extreme, and, somehow, you are in charge. For now. You're the leader of a group of...

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Surviving hell in 11 Bit's This War of Mine

With its teaser trailer, This War of Mine presents a world ensnared in combat, but focuses its lens on the civilians caught in the middle of the brutal conflict. "In war, not everyone is a soldier," the ominous video notes, featuring huddled civilians within a building as uniformed soldiers battle...

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Tom Clancy's The Division 'never goes offline' during development

Ubisoft is currently promoting the visual and practical strengths of its "Snowdrop" engine, an always-on real-time development toolset built for Tom Clancy's The Division. Given the primary audience attending the Game Developers Conference, Ubisoft is focusing more on the engine than the...

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Putting personality in pie charts with Metrico

Metrico is a platformer about bar graphs, pie charts, statistics and angles, asking players to repeat motions in order to shrink and grow their surroundings and advance through various vague landscapes. It's minimalistic and the presentation is concise – your character (a boy or girl) is a...

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FTL: Advanced Edition shoots for $10 on iPad

FTL: Advanced Edition on iPad aims for parity with the desktop version, and it includes the full game plus the massive expansion hitting PC soon – and it will cost the same as the PC game, $10. Co-founders of FTL studio Subset Games, Matthew Davis and Justin Ma, recognize that for a mobile...

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The early (early) concept of Monaco dev's RTSMOBA in Valhalla

Andy Schatz is doing it again. Monaco seemed to linger in development limbo forever because it received attention from the IGF early in its production process. In reality, it took 3.5 years to come out. Schatz's new project, codenamed Armada, is a vague concept at this point: He has a clear...

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Challenges and comparisons: The monsters that hunt Alien Isolation

The Creative Assembly has been forced to make a number of changes in order to realize the vision for Alien: Isolation. After successful pitches to both Sega and 20th Century Fox, the developer turned to recruitment, ensuring it added new members to its team that were capable of crafting the exact...

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Don't expect Octodad to be a PS Plus free game, do expect extra silliness

Octodad: Dadliest Catch sold more than 90,000 copies on PC, Mac and Linux, and that is enough to keep developer Young Horses afloat through the end of the year with a lineup of full-time staff, CEO Philip Tibitoski told Joystiq at GDC. Before launch, the Young Horses team split their time between...

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Sony's Project Morpheus VR researchers are humble and hopeful

After getting some hands-on time with Sony's Project Morpheus virtual reality headset for PlayStation 4, we sat down to chat with Anton Mikhailov and Jeff Stafford from Sony's research and development team. We discuss the inevitable comparisons to Oculus Rift, working with NASA and the "Wild...

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Featured Stories

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Postcards from WildStar: See you, space cowboy

Posted on Jul 23rd 2014 7:30PM

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Twitch Tutorial: Keeping your audio in sync

Posted on Jul 22nd 2014 1:00PM

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