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Posts tagged @interview

Jurassic Park: Trespasser remake aims to make good on long-lost promises

Fifteen years later, Jurassic Park: Trespasser still seems to bring out the dreamer in game developers. It's largely forgotten today, but there was a time when the 1998 first-person shooter published by Electronic Arts aspired to be the ultimate technical achievement. Developer Seamus Blackley...

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Bungie's Pete Parsons on why Destiny isn't Borderlands

After spending some time with Destiny at Bungie's Bellevue, Washington studio, we grilled chief operating officer Pete Parsons about the developer's anticipated shooter. Sure, we asked some questions about the world that Bungie created for the game, and exactly how the campaign will work in this...

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Miegakure solves puzzles, breaks your brain in the 4th dimension

At first glance, Miegakure is just a simple puzzle-infused platformer with a crisp, colorful Japanese setting. That is, until you stumble upon its central mechanic. At the press of a button, the world seems to fold in on itself, collapsing and expanding like an accordion until a new, different...

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Glorkian Warrior vs Dino Run 2: Crowdfunding before and after Double Fine

Glorkian Warrior: The Trials of Glork is a different game than the one Pixeljam promised in its Kickstarter campaign. It's not unrecognizable – the Saturday-morning-cartoon artwork is still done by graphic novelist James Kochalka and it still stars a three-eyed alien blasting baddies from the...

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GaymerX president on LGBT convention closing: 'We're still here'

LGBT-focused gaming convention GaymerX will be no more after this year's GaymerX2, being held July 11-13 at the InterContinental San Francisco hotel. But Toni Rocca, president of GaymerX and organizer of the con, isn't sad. Rocca told Joystiq she and the GaymerX organization did something new,...

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Becoming the monster in Evolve: Lessons from Left 4 Dead

For all of the technical wizardry going on behind the scenes, Left 4 Dead was a simple game: four players versus seemingly endless hordes of zombies, peppered with the occasional, amped-up special zombie. Evolve, the latest game from Left 4 Dead developer Turtle Rock Studios, trims down the number...

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You might hate Claptrap in Borderlands: The Pre-Sequel, and Gearbox is fine with that

Claptrap as seen in the original Borderlands The next Borderlands isn't Borderlands 3, and it's not being developed by Gearbox. As we learned earlier this week, Borderlands: The Pre-Sequel (read our preview!) bridges the gap between Borderlands and Borderlands 2, it's only on Xbox 360, PS3 and...

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Civilization: Beyond Earth breaks free from history, heads to the final frontier

When I ask Firaxis lead designer why the studio decided to take the Civilization series to space with Civilization: Beyond Earth – just announced at PAX East – his answer is simple: "Why not?" Designer and programmer Anton Strenger offers a little more meat. "I think that one of the...

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Video preview: Diving into deep sea terror with Amnesia dev's Soma

Spoiler warning: This post and the video above contain light story spoilers for Soma, including the appearance of one of the game's enemies. Soma, from Amnesia creator Frictional Games, takes place deep under the ocean. As it turns out, the oppressive, high-pressure atmosphere of the sea floor...

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'To Leave' flying to PlayStation, hopes to put Latin American games on the map

Mechanically, To Leave is a very simple game, requiring players to hop from one safe location to another, avoiding hazards along the way. What elevates it beyond those mechanics, at least in my very brief experience with it, is its bold art style and soundscape. A simple platformer becomes the...

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