Follow us on:

Posts tagged @interview

Civilization: Beyond Earth breaks free from history, heads to the final frontier

When I ask Firaxis lead designer why the studio decided to take the Civilization series to space with Civilization: Beyond Earth – just announced at PAX East – his answer is simple: "Why not?" Designer and programmer Anton Strenger offers a little more meat. "I think that one of the...

Continue Reading

Video preview: Diving into deep sea terror with Amnesia dev's Soma

Spoiler warning: This post and the video above contain light story spoilers for Soma, including the appearance of one of the game's enemies. Soma, from Amnesia creator Frictional Games, takes place deep under the ocean. As it turns out, the oppressive, high-pressure atmosphere of the sea floor...

Continue Reading

'To Leave' flying to PlayStation, hopes to put Latin American games on the map

Mechanically, To Leave is a very simple game, requiring players to hop from one safe location to another, avoiding hazards along the way. What elevates it beyond those mechanics, at least in my very brief experience with it, is its bold art style and soundscape. A simple platformer becomes the...

Continue Reading

Give your worst to The UnEarth Initiative

The UnEarth Initiative tells the story of the world's most expendable citizens. Earth is overpopulated and to combat the scarcity of space and supplies, the world's government has collected "the undesirables" and flung them into orbit. Slackers, procrastinators, insomniacs and anyone else with a...

Continue Reading

Spencer: 'They're putting a gaming person at the head' of Xbox

Phil Spencer is the new head of Xbox, which now includes the Xbox, Xbox Live, Xbox Music, Xbox Video and Microsoft Studios teams. He's been with Microsoft for 25 years, starting as a programmer, but his focus has always been on Xbox, he tells Joystiq in a phone interview. "What I think Xbox is...

Continue Reading

Why Goat Simulator is secretly a Hawk simulator

Getting the gist of Goat Simulator isn't that hard, even if the title conjures the image of cute, semi-evil livestock munching on a tranquil mountaintop. What we have here is a misappropriation of computational cycles – not to mention the Unreal engine – to render an obnoxious,...

Continue Reading

Videoball, NBA Jam and the magic of on-screen sports

Videoball looks like something you might have played on an Atari 2600 you bought at a garage sale. Played on a single screen, two teams of two triangles fire bullets at a ball, attempting to knock it into their opponents' goal. At its most basic, that's it. It's dead simple, but its complexities...

Continue Reading

Cannibals and priest bikers in Sarah Northway's Rebuild: Gangs of Deadsville

Rebuild: Gangs of Deadsville isn't about the zombie apocalypse – it's about what happens after the zombie apocalypse. Society is in tatters, infrastructure is broken, politics are disbanded, religion is extreme, and, somehow, you are in charge. For now. You're the leader of a group of...

Continue Reading

Surviving hell in 11 Bit's This War of Mine

With its teaser trailer, This War of Mine presents a world ensnared in combat, but focuses its lens on the civilians caught in the middle of the brutal conflict. "In war, not everyone is a soldier," the ominous video notes, featuring huddled civilians within a building as uniformed soldiers battle...

Continue Reading

Tom Clancy's The Division 'never goes offline' during development

Ubisoft is currently promoting the visual and practical strengths of its "Snowdrop" engine, an always-on real-time development toolset built for Tom Clancy's The Division. Given the primary audience attending the Game Developers Conference, Ubisoft is focusing more on the engine than the...

Continue Reading


Featured Stories

Image

Quantum Break turning time and television

Posted on Aug 14th 2014 6:30PM

Image

You booze, you snooze in Sunset Overdrive

Posted on Aug 14th 2014 10:30AM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW