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Posts tagged @previews

Hello Games wants No Man's Sky to surprise you

We still don't know much about No Man's Sky, but after seeing a live demonstration we can say it was one of the most intriguing projects on display at E3 this year. So far, we know that it allows players to explore a full, unique universe, every bit of which is procedurally generated –...

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Obsidian's Pillars of Eternity looks old, and that's good news

Pitched as a return to the days of games like Baldur's Gate, Icewind Dale and Planescape: Torment – isometric RPGs developed on BioWare's Infinity Engine – Pillars of Eternity from Obsidian is decidedly old-school. Where other games may tout streamlined gameplay and accessibility,...

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Midnight Star is a mobile FPS that works (no, really)

From the mind that co-created the Halo universe, Midnight Star is a robust, alien-infested first-person shooter – for mobile devices. Wait, where are you going? Hang on! Just – hang on. Midnight Star is a good mobile shooter. The game comes from Alex Seropian, the man behind Halo,...

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Sports-platformer #IDARB takes Twitch chat trolling to a new level

The last thing I expected to see during my playthrough of Other Ocean's #IDARB at E3 last week was an airbrushed Rick Astley strolling across the screen, but that's exactly what happened, ruining a likely goal for my chicken-and-duck team. Shortly afterward, the background swirled and all players...

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The next Adventure Time game is a link to the past

Adventure Time: The Secret of the Nameless Kingdom will be the first in the WayForward-developed series under publisher Little Orbit, and a new name means a new direction. Whereas the previous game, Explore The Dungeon Because I Don't Know! was ... well, a dungeon-crawler, Secret of the Nameless...

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Evolve's new Kraken monster is a 'flying squid magician'

When I played Evolve during PAX East, I lost. I was playing as Goliath, an aptly named brute of a monster, well-suited for up-close-and-personal attacks. Alas, I was killed by my opponents, four human-controlled hunters (much more quickly than I care to admit). At E3 this week, I tried my hand at...

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Dreadnought: This ain't your daddy's Battlestar

The free-to-play shooter market is quickly growing crowded, but developer Yager has a novel take on gunplay involving giant ships, big guns, and nuclear weapons that shake the pillars of heaven and earth. Describing Dreadnought as a "shooter" isn't quite accurate. Though it features the...

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Forza Horizon 2: Blame it on the rain

During my earlier meeting with Forza Horizon 2 devs Playground Games, they put a heavy emphasis on the racer's new dynamic weather system. Raindrops spatter windshields, turn roads into soggy slicks and reduce visibility. At the time I wasn't able to experience the effect for myself, but after a...

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Kirby and the Rainbow Curse paints a DS classic on the Wii U's GamePad

Kirby's Canvas Curse was an early success story for the Nintendo DS, aptly demonstrating the platform's capacity for inventive touch screen-driven gameplay. Instead of assuming direct control of Kirby, players instead drew lines across vibrant backdrops to guide the pink puffball to each level's...

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Let It Die explained by a diagram ... of death!

Have you seen the trailer for Grasshopper Manufacture and GungHo Online's PS4 exclusive, Let It Die? Did it leave you wondering just what the hell was going on? Fear not, because I have the explanation from none other than Let It Die executive producer Kazuki Morishita – in handy diagram...

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