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Posts tagged @previews|e3-2013

Swifter, Not Safer: Bloodborne trades Dark Souls' creep for speed

Bloodborne bummed me right out when it was announced back in June. Gothic action RPG from From Software, Japan's premiere purveyors of supremely weird, deeply punishing action games? Should be awesome. Unlike many of the converted, though, I've never cottoned to the Dark Souls games that Bloodborne...

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Evolve's Wraith monster steals the show

Fear is meant to follow in the wake of most monsters, but I've never found Evolve to be scary. It's a hunting game that puts you on edge, though leaning forward – as if to stick your head through the foliage just to glimpse the cloaked creature – is an act of determination, not angst. W...

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The new dance in Halo 5: Guardians

Despite likening the beta test as "coming out of the house half dressed," 343 Industries and Microsoft will use December as a showcase for Halo 5: Guardians – at least the multiplayer part. With almost 2 years of work done and nearly another year to go before launch, Halo 5: Guardians is goin...

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Super Smash Bros. Amiibo figures are part trophy, part protégé

Nintendo is getting into the figurine game with a lineup called "amiibo" (disregard for capitalization included). Set to cooperate with several different games, most prominently this holiday's Wii U version of Super Smash Bros., the Amiibo statues capture the company's fanciful characters in a cut...

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Until Dawn: Modern horror Caged on PlayStation 4

Teens go into cabin. Cabin is in the woods. Slashers are in the cabin. Seems simple, no? Until Dawn, Supermassive Games' exclusive new horror game for the PlayStation 4, is a little unclear with its intentions, though. Are the slashers within its cabin original freaks that are more than they ap...

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Resident Evil: Revelations 2 speaks in code, Veronica

After firing up the brief demo of Resident Evil: Revelations 2 Capcom brought to New York Comic Con, I turned around and asked producer Michiteru Okabe point blank: "How the hell does Claire Redfield seem to always find herself in this exact situation?" He just laughed. Nearly a decade and a half a...

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The crouch that changed Assassin's Creed

The protagonist in Assassin's Creed Unity can crouch at will, making him something of a god-like figure in Ubisoft's ongoing rewrite of history. Arno traverses a dense and dirty recreation of 18th-century Paris, packed with jostling citizens screaming for a revolution. But as massive as the city is...

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Battleborn and the rise of the friendly shooter

"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on test...

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Neverending Nightmares is horrific, repulsive and true

Caution: Some of the following content contains graphic descriptions of violent thoughts that Gilgenbach has experienced in real life. Those sensitive to such information should read with caution, and contact their nearest mental health care facilities if needed. In the US, the national suicide prev...

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The slowest parts of Sonic Boom might also be the best

Poor Sonic. Ever since transitioning to 3D, our dear blue hedgehog has stumbled. His games find only so-so levels of success, and there's even a meme named after the cycle of hype and disappointment that each new title generates. And it's all because he's too fast. Focusing on speed worked in th...

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