Follow us on:

Posts tagged @previews

NOPEing out of The Evil Within

I wasn't overly impressed with The Evil Within when I saw it last year. It felt too copy/paste to me, too many familiar elements from too many familiar games. It all felt like more of the same, and while I could understand the desire to return to the roots of survival horror, I didn't enjoy it....

Continue Reading

Mortal Kombat X seems to live up to its gory pedigree

I won't claim to have in-depth, intricate knowledge on Mortal Kombat X - the demo I played only featured six characters and three stages - but I can confidently say that short of a few changes, the game should feel very familiar to fans of Mortal Kombat 9. The biggest change I was shown offers...

Continue Reading

The curious case of Splatoon, Wii U's dollop of squidly joy

Splatoon is a game out of time. Steering its funky kid combatants around brightly lit arenas, spraying down thick smears of hot pink and olive green paint out of what looks like Super Soaker 50s, recalls the neon cartoon style of early-'90s cartoons. "Up next on Snick we've got the kids from...

Continue Reading

Dead Island 2 turns its frown upside down

It's not the "world's first motion-captured cat," nor the lovely, gory graphics that should attract players to Dead Island 2. Instead, it's that developer Yager is proudly crafting a game that lets players live out their gory dreams of surviving amidst the zombie apocalypse with the core goal...

Continue Reading

The Witness and the joy of intuition

"[When making] adventure games, your puzzles should have a point," Braid creator Jonathan Blow said during a gameplay demonstration for his upcoming PlayStation 4 first-person puzzler The Witness at E3 today. Blow opened the demo by stating that his latest project was inspired by puzzle-driven...

Continue Reading

Crytek's Arena of Fate is a MOBA for people frustrated by MOBAs

Imagine a first-person shooter game without a sprint or jump button - moment to moment you're still fragging your friends or foes, but the experience is just a touch more streamlined. Now imagine the same principle applied to a MOBA: The store is gone, getting the last hit on a minion doesn't...

Continue Reading

Beyond Infinity: Disney Infinity 2.0's mechanical evolution

Disney Interactive Studios isn't content to stick with what works after the success of last year's figure-driven action game Disney Infinity. The studio will overhaul its gameplay mechanics in the upcoming Disney Infinity 2.0: Marvel Super Heroes, improving on its established formula in several key...

Continue Reading

Metroid meets Super Meat Boy in 'Ori and the Blind Forest'

When Moon Studios began creating Ori and the Blind Forest, founder and CEO Thomas Mahler tells me, the team set out to make a game that recalled the early 90s era of Nintendo. The Legend of Zelda: A Link to the Past is his favorite game, says Mahler, though Ori owes a lot more to Super Metroid. ...

Continue Reading

Sims 4 from the E3 floor

Checking out the Sims franchise early at any major event is like watching someone else play with your dolls ... I mean, action figures. You watch the presentation, listen to the salient bullet points and all you want to do is push the guy off the computer and just play the game. The Sims 4...

Continue Reading

The Order: 1886's cinematic look is more than meets the eye

To 1080p or not to 1080p: that is not the question for Ready At Dawn's PS4 exclusive The Order: 1886. Running at a 1920x800 resolution in 2.40:1 aspect ratio, the game is presented like a film, with horizontal black bars running across the top and bottom of the screen. In an age where resolution is...

Continue Reading


Featured Stories

Image

Postcards from WildStar: See you, space cowboy

Posted on Jul 23rd 2014 7:30PM

Image

Twitch Tutorial: Keeping your audio in sync

Posted on Jul 22nd 2014 1:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW