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Posts tagged @previews

Gears of War: Judgment's multiplayer comfort food

I am an unabashed Gears of War multiplayer fanatic. I was immediately hooked by Gears of War and its intoxicating blend of third-person cover-based shooting. I struggled through the muddled mess that was Gears of War 2's launch, yet kept playing regardless. Gears of War 3 made up for a lot of ...

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Assassin's Creed 4: Black Flag 'pushing hard' for more assassinations, less hand-holding

It has become necessary to ask about the prevalence of assassination in a series called Assassin's Creed. Ubisoft's massive franchise has grown to encompass different developers, protagonists, historical contexts, and design ideals. The central thrust of the hidden blade has been obscured by an ...

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Navigating the free-to-play landscape in Command & Conquer

The term "free-to-play" carries with it a certain stigma in the video game industry. It invariably causes gamers to flinch, calling to mind social games like FarmVille. However, as more recognizable experiences enter the realm of free-to-play software, the knee-jerk reaction has begun to subside. ...

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Monster Hunter 3 Ultimate and the power of customization

Those who don't own a 3DS or Wii may not be familiar with Monster Hunter 3 Ultimate – it's an updated version of 2010's Monster Hunter Tri, coming to both the Wii U and 3DS in North America. Producer Ryozo Tsujimoto says the Wii U update is a logical fit based on Wii U's dual-screen setup. ...

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Oddball world of Fuse: Splicing the Insomniac DNA with Smash TV

Fuse is a difficult game to preview; it's a busy experience with plenty of interconnected systems and a HUD that brims over with symbols, numbers and meters of various sorts. Insomniac's coming shooter thumbs its nose at the current era of clean user interfaces, which attempt to disguise vital ...

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Recapping Bungie's 'Destiny' reveal

After a day of Bungie-related content, we present you with an easy-to-use recap of today's Destiny reveal. As an added bonus, we've developed a lengthy video feature – as seen above – with associate editor David Hinkle and myself discussing the reveal and answering as many questions as ...

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Destiny in the stars: Exploring Bungie's 10-year plan

Within the hollowed-out remains of a former bowling alley and movie theater, the creators of the Halo franchise huddle en masse at their headquarters in Bellevue, Washington, working on a new project. Inked to a decade-long agreement with publishing giant Activision – and dodging rumors and ...

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A loose cannon snaps into place in Lego City Undercover

With the delay of Rayman Legends, you might be thinking that the Wii U gamescape is looking rather bleak until much later this year. As it turns out, though, there's a crafty little ... well, actually a crafty big open-world game hitting next month that, true to its title, might have avoided your ...

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Grid 2 is to racing what UFC is to fighting

Grid 2 imagines a world where one driver, across all disciplines, is crowned the king of the road. As the player, you're off on a trek across the globe, competing in the disciplines permeating North America, Europe and Asia – recruiting drivers into the World Series of Racing along the way. ...

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Co-Driving through Need for Speed: Most Wanted on Wii U

Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted. This meant missing the Wii U launch, ...

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