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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PlayStation Europe PS4 ad says 'Coming 2013']]></title><link>http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/</guid><comments>http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="PlayStation Europe PS4 ad says 'Coming 2013' " data-src-height="260" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/blb96jhceaedirj.jpg" /></div>
A new PS4 ad in Europe provides further indication the continent can expect the console to arrive there this year. While Sony <a href="http://www.joystiq.com/2013/02/20/playstation-4/">announced</a> the PS4 was due "Holiday 2013" back at February's reveal event, the company <a href="http://www.digitalspy.co.uk/gaming/interviews/a460945/ps4-interview-sony-uk-boss-talks-streaming-hardware-and-uk-launch.htmlhttp://www.digitalspy.co.uk/gaming/interviews/a460945/ps4-interview-sony-uk-boss-talks-streaming-hardware-and-uk-launch.html">declined to commit</a> to which regions that window applied to. However, a new PS4 ad, first <a href="http://ncloud.blogspot.co.uk/2013/05/uk-metro-newspaper-ps4-coming-2013.html">spotted</a> in today's Metro newspaper in the UK, then later <a href="https://twitter.com/PlayStationEU/status/337908409984749568">tweeted</a> by PlayStation Europe, says the PS4 is "Coming 2013."<br />
<br />
Europeans have good reason to be cautious about a tentative window. The PS3 reached the continent in March 2007, having arrived in North America and Japan some four months prior - and that was via <a href="http://www.joystiq.com/2006/09/06/european-launch-of-playstation-3-delayed-until-march-2007/">a last-minute delay</a>, too.<br />
<br />
When asked if this confirmed the PS4 is coming to Europe this year, a Sony Computer Entertainment Europe representative told us, "We announced at the PlayStation Meeting event on February 20 that [the] PS4 would be coming in 2013... the adverts are simply re-stating that message."<br />
<br />
"More information about [the] PS4 and all PlayStation platforms will be announced at E3," he added.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/">PlayStation Europe PS4 ad says 'Coming 2013'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 May 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20582845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/24/playstation-europe-ps4-ad-says-coming-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>playstation</category><category>ps3</category><category>ps4</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Sony explains why Gran Turismo 6 is launching on PS3, not PS4]]></title><link>http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/</guid><comments>http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/"><img alt="Sony explains why Gran Turismo 6 is launching on PS3, not PS4" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/gt6.jpg" /></a></div>
The biggest eyebrow-raiser with <a href="http://www.joystiq.com/2013/05/15/gran-turismo-6-officially-announced/">last week's <em>Gran Turismo 6</em> reveal</a> was that it's launching on the PS3, and not the PS4. Doesn't Sony want to drive PS4 launch sales with one of its biggest franchises?<br />
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In an interview on the <a href="http://blog.eu.playstation.com/2013/05/23/gran-turismo-6-kazunori-yamauchi-and-jim-ryan-on-15-years-of-gt/">PlayStation Blog</a>, Sony Computer Entertainment Europe CEO Jim Ryan explained why the latest Gran Turismo isn't debuting on the soon-to-be latest PlayStation, arguing that <em>GT6</em> can still deliver a significant difference from <em>GT5</em>, despite being on the same platform.<br />
<br />
"You had <em>GT1</em> and <em>GT2</em> on PS one," Ryan said, "<em>GT3</em> and <em>GT4</em> on PS2, then there's <em>GT5</em> on PS3 and a space next to it. The difference between <em>Gran Turismo</em> and <em>GT2</em> is unbelievable, but they're both on the same platform. The difference between <em>GT3</em> and <em>GT4</em> is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from <em>GT5</em> too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit."<br />
<br />
The other, obvious factor is the install base. Gran Turismo has traditionally been a big seller, with <a href="http://www.joystiq.com/2012/11/07/gran-turismo-now-cruising-at-67-8-million-series-sales-gt5-over/">three entries shifting over 10 million units</a>. To do that, Ryan indicates, you need to have the install base.<br />
<br />
"And the other factor is that on PS3 we have an install base of 70 million units," Ryan added. "On PS4 on launch day we'll have an install base of zero units. There'll be plenty of games to help drive PS4 - not least <a href="http://www.joystiq.com/game/driveclub"><em>Driveclub</em></a> in the racing genre from Evolution Studios, a studio with a fantastic pedigree."<br />
<br />
A PS4 version of <em>GT6</em> looks more than likely at some point down the line, and it's something that hasn't been shied away from. Speaking to <a href="http://uk.ign.com/articles/2013/05/15/gran-turismo-6-in-mind-for-ps4">IGN</a>, series creator Kazunori Yamauchi said, "We actually do have a PlayStation 4 version in mind, but for this holiday season, we thought it would be best for users to release on PS3 for now."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/">Sony explains why Gran Turismo 6 is launching on PS3, not PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 May 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20582766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/24/sony-explains-why-gran-turismo-6-is-launching-on-ps3-not-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gran-turismo-6</category><category>playstation</category><category>polyphony-digital</category><category>ps3</category><category>ps4</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 24 May 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[The Witness shares some gameplay secrets in developer video, post]]></title><link>http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/</guid><comments>http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/#comments</comments><description><![CDATA[<div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/DTQeee7Mw18?wmode=opaque" width="530"></iframe><br />
<a class="hidden" href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/"><img alt="The Witness shares some gameplay secrets in developer video, post" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/879308899412c644d9a7z.jpg" /></a></div>
<br />
Since announcing <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a> is <a href="http://www.joystiq.com/2013/02/21/jonathan-blow-bears-witness-to-getting-an-indie-pc-game-on-ps4/">on its way to Sony's PS4</a>, Jonathan Blow and his development team have remained mostly mum about development. The game is still coming along, with Blow refining all of the details before the game launches, he explains on the <a href="http://blog.us.playstation.com/2013/05/23/the-witness-on-ps4-conversations-with-creators/">PlayStation Blog</a> in a video and a written post.<br />
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Video-Blow says <em>The Witness</em> is a true, financially independent game: His studio has the freedom to not make a profit, since it's not beholden to a publisher and doesn't "need" to. This shifts his team's goals from money to quality, he says.<br />
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"I would definitely like to make our money back on this game and I would like to make a profit on it, but it's not actually the No. 1 priority," Blow says. "The No. 1 priority is to make the best possible game that we can make, that brings the most beneficial experience to the players."<br />
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<em>The Witness</em> is an open-world, non-linear puzzle game that is as deep as the player wants it to be, as Blow describes it. It has no release date yet, but it's in development for PC and PS4, with the latter as a timed console exclusive.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/">The Witness shares some gameplay secrets in developer video, post</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/the-witness-shares-some-gameplay-secrets-in-developer-video-pos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jonathan-blow</category><category>pc</category><category>playstation</category><category>ps4</category><category>SONY</category><category>the-witness</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 23 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Sony considers splitting the company after proposed IPO]]></title><link>http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/</guid><comments>http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/"><img alt="Sony considering splitting entertainment and business divisions" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/kazuohiraiwithplaystationvita.jpg" /></a></div>
Sony executives are considering splitting the company's entertainment and electronics divisions, following billionaire Daniel Loeb's proposed initial public offering of its entertainment business. The entertainment arm includes all PlayStation properties, alongside Sony's film and music businesses.<br />
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Loeb, with Third Point LLC, owns a 6 percent stake in Sony worth $1.1 billion, and is Sony's biggest investor. Sony CEO Kazuo Hirai confirmed that the top brass is considering Loeb's offer, but didn't say when it would come to a decision, <a href="http://www.businessweek.com/news/2013-05-22/sony-directors-discuss-loeb-s-proposal-for-entertainment-ipo-2">Bloomberg</a> reports.<br />
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"It's only a start," Hirai said. "It's important that the board will discuss this and come to a decision that represents Sony's stance." Following Loeb's offer yesterday, Sony stock surged 9 percent.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/">Sony considers splitting the company after proposed IPO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/sony-considers-splitting-the-company-after-proposed-ipo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>entertainment</category><category>ipo</category><category>kazuo-hirai</category><category>playstation</category><category>playstation-4</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 23 May 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Square Enix announces 'live' E3 video shows]]></title><link>http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/</guid><comments>http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.engadget.com/media/2013/02/live0670_530x350.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/X2gbLaZRPoI?wmode=opaque" width="530"></iframe></div>
<br />
You know Nintendo Direct - now meet Square Enix Presents. That's the name of the company's live-at-E3 video series, which it'll be broadcasting via YouTube.<br />
<br />
Square Enix Presents promises coverage on the company's E3 line-up, which is <a href="http://www.joystiq.com/2013/02/20/square-enix-developing-new-final-fantasy-for-ps4-first-taste-at/">expected</a> to include the new Final Fantasy for PS4. It'll also feature dev interviews, game demos, and presentations on upcoming content. And, apparently, lots of chocobo music.<br />
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The shows will run across all three main days of the conference, which are June 11-13.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/">Square Enix announces 'live' E3 video shows</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/square-enix-announces-live-e3-video-shows/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>microsoft</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>square-enix</category><category>square-enix-presents</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 23 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Destiny live-action trailer explores the law of the land]]></title><link>http://www.joystiq.com/2013/05/23/destiny/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/destiny/</guid><comments>http://www.joystiq.com/2013/05/23/destiny/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/destiny/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/destinyheader.jpg" /></a></div>

<div style="text-align: center;"><iframe frameborder="0" height="318" id="viddler-df032396" mozallowfullscreen="true" src="http://www.viddler.com/embed/df032396/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=95396723&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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A new trailer for <em><a href="http://www.joystiq.com/game/Destiny/">Destiny</a></em><em> </em>brings Bungie's new world into the live-action realm - with plenty of CG and story time with <em>Breaking Bad</em>'s <a href="http://breakingbad.wikia.com/wiki/Gustavo_Fring">infamous villain</a>. In the video, we learn about the law of the land in the upcoming, online-focused shooter, thanks to a passage from Rudyard Kipling's <em>The Second Jungle Book.</em><br />
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Earlier this morning, Bungie sent Joystiq a copy of the classic story, featuring a highlighted passage detailing "<a href="http://en.wikipedia.org/wiki/The_Law_of_the_Jungle">The Law of the Jungle</a>" and a note promising to see us at <a href="http://www.joystiq.com/tag/E3-2013/">E3 2013</a>. The video promises a "worldwide gameplay reveal" during Sony's E3 2013 press conference on June 10, 2013.<br />
<br />
The passage from the book - as spoken in the trailer - reads: "Now this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die. As the creeper that girdles the tree trunk, the law runneth forward and back; For the strength of the pack is the wolf, and the strength of the wolf is the pack." A fitting passage, considering <em>Destiny</em>'s focus as an "<a href="http://www.joystiq.com/2013/02/17/bungie-reveals-destiny-an-always-on-persistent-world-adventu/">always-on, persistent world adventure</a>."<br />
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According to <a href="http://variety.com/2013/digital/games/first-look-the-live-action-trailer-for-bungies-destiny-exclusive-1200486874/">Variety</a>, the ad - starring Giancarlo Esposito - was directed by Jon Favreau and produced by the ad shop 72 and Sunny, with visual effects from Digital Domain. Esposito and Favreau had previously worked together on the pilot of NBC's <em>Revolution</em>, which stars the standout boss figure from <em>Breaking Bad</em>. The ad will also be broadcast during Game 3 of the NBA Western Conference Finals on May 25.<br />
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<em>Destiny </em>is launching on the <a href="http://www.joystiq.com/2013/05/21/battlefield-4-launching-on-october-29-both-it-and-destiny-comin/">Xbox One</a>, <a href="http://www.joystiq.com/2013/02/20/destiny-announced-for-ps4/">PlayStation 4</a>, Xbox 360 and PlayStation 3 in 2014.<p><a href="http://www.joystiq.com/2013/05/23/destiny/" rel="bookmark">Continue reading <em>Destiny live-action trailer explores the law of the land</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/destiny/">Destiny live-action trailer explores the law of the land</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/destiny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/destiny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Bungie</category><category>destiny</category><category>microsoft</category><category>playstation</category><category>PlayStation-4</category><category>ps3</category><category>PS4</category><category>xbox</category><category>Xbox-One</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 23 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Dying Light adds a dash of Parkour to Techland's zombie tour]]></title><link>http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/</guid><comments>http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/"><img alt="Dying Light adds a dash of parkour to Techland's zombie tour" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/finaljump-1369296503.jpg" /></a></div>
Techland is keeping its zombie vendetta going in <em>Dying Light</em>, a new first-person action game coming to Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 in 2014, care of Warner Bros. Interactive Entertainment.<br />
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The ruined-world game hinges on a realistic day/night cycle, as well as the agility and Parkour skills of the protagonist turned traceur. Day is pitched as a preparation phase, in which you scavenge a warmly lit urban wasteland for supplies and craft weapons to fend off undead walkers. The night requires a stealthier approach, if not a swift homeward retreat from deadlier monsters.<br />
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Combat in <em>Dying Light</em> appears to be largely based on upgradeable melee weaponry (eg. an electrified machete), with bone-breaking blows triggering an x-ray visual effect. Zombies can also be pushed into spiked walls with a jump-kick to the chest.<br />
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The frequency of fighting drops once night arrives and faster, more powerful creatures emerge. These can be detected via an on-screen pulse - one of the abilities you have by virtue of being an infected human yourself. When the monsters of the night do give chase, the camera can quickly flip 180 degrees to show their proximity, even while you dash and vault in the opposite direction. Movement certainly appears to be more fluid than in Techland's <em>Dead Island</em>, with which <em>Dying Light</em> shares a theme of smashing zombies in the tropical sun.<br />
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The openness of the environment, overall game structure and the true nature of nightfall, the publisher says, are details left for another day.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dying-light-2013-05-23/">Dying Light (2013-05-23)</a></strong></p><a href="http://www.joystiq.com/photos/dying-light-2013-05-23/#5895240"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/finalday01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dying-light-2013-05-23/#5895241"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/finalevening01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dying-light-2013-05-23/#5895243"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/finalgrab_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dying-light-2013-05-23/#5895244"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/finalhandsup_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dying-light-2013-05-23/#5895245"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/finalheadcut_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/">Dying Light adds a dash of Parkour to Techland's zombie tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20577125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/dying-light-adds-a-dash-of-parkour-to-techlands-zombie-tour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2014</category><category>dying-light</category><category>e3-2013</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>techland</category><category>warner-bros</category><category>xbox</category><category>xbox-one</category><category>zombies</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 23 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Ghosts confirmed for PS4]]></title><link>http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/</guid><comments>http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ghosts.jpg" /></a></div>
In formality news, developer Infinity Ward took to <a href="https://twitter.com/InfinityWard/status/337334973684129792">Twitter</a> to confirm <a href="http://www.joystiq.com/game/call-of-duty-ghosts/"><em>Call of Duty: Ghosts</em></a> for the PS4, in addition to the PS3, Xbox One, Xbox 360, and PC. In related news, the death of announcements featuring the phrase "next-generation platforms" is blissfully upon us.<br />
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At the Xbox One event, Activision revealed it's continuing its <a href="http://www.joystiq.com/2013/05/21/call-of-dutys-xbox-multiplayer-exclusivity-cod-ghosts/">exclusivity agreement with Microsoft on Call of Duty DLC</a>. So, the one missing link regards <em>Ghosts</em> remains the Wii U, which Activision is staying quiet about.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/">Call of Duty: Ghosts confirmed for PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/call-of-duty-ghosts-confirmed-for-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-ghosts</category><category>infinity-ward</category><category>playstation</category><category>ps4</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 23 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Comparing next-gen Call of Duty dogs in Ghosts to MW3 dogs]]></title><link>http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/</guid><comments>http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/#comments</comments><description><![CDATA[<center><a class="hidden" href="http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/"><img alt="Comparing nextgen Call of Duty engine in Ghosts to Modern Warfare 3" class="hidden" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ghostdog.jpg" /></a><iframe frameborder="0" height="357" id="viddler-95bdb782" mozallowfullscreen="true" src="http://www.viddler.com/embed/95bdb782/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=78579249&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></center>
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With the next generation of the <em>Call of Duty</em> engine, Activision studios will be able to produce curved objects with realism never before seen in the series. In layman's terms, that means the dogs will look really good - just look at Ghost Dog compared to MW3 Dog. Woof!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/">Comparing next-gen Call of Duty dogs in Ghosts to MW3 dogs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20580301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/22/comparing-next-gen-call-of-duty-dogs-in-ghosts-to-mw3-dogs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-ghosts</category><category>infinity-ward</category><category>microsoft</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 22 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Xbox One, PS4 game box art appears on Battlefield 4 site]]></title><link>http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/</guid><comments>http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="Xbox One, PS4 game box art appears on Battlefield 4 site" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/xboxonebox-1369216258.jpg" /></div>
Are these the designs for <a href="http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/">Xbox One</a> and <a href="http://www.joystiq.com/tag/ps4">PS4</a> game covers? The images come via the official <em>Battlefield 4</em> site, where they're pictured prominently on a couple of pages. They may just be EA mock-ups - no other companies, including Microsoft and Sony, have released any images - but maybe they are the real deal. We reckon they look <i>elegantly crisp</i>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/">Xbox One, PS4 game box art appears on Battlefield 4 site</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 May 2013 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20579193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/22/xbox-one-game-box-art-appears-on-battlefield-4-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-4</category><category>box-art</category><category>EA</category><category>microsoft</category><category>playstation</category><category>ps4</category><category>sony</category><category>xbox</category><category>xbox-one</category><category>xbox-reveal</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 22 May 2013 06:00:00 EST</pubDate></item><item><title><![CDATA[PS4 E3 teaser video boxes it all up [Update: Close-up shots capped]]]></title><link>http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/</guid><comments>http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/#comments</comments><description><![CDATA[<div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/QjXU1anoC5Y?wmode=opaque" width="530"></iframe><br />
 <a class="hidden" href="http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/"><img alt="PS4 E3 teaser video boxes it all up" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/screen-shot-2013-05-20-at-8.jpg" /></a></div>
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Sony's official E3 teaser video shows a blurry, black box. Is this the future of gaming, also known as <a href="http://www.youtube.com/watch?v=4aGDCE6Nrz0">Cube</a>?<br />
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Sony's E3 conference takes place in Los Angeles on June 10 at 6 p.m. PT. Perhaps we'll get a clearer idea of what the PS4 looks like at that time, along with a price and release date. Right now we have "<a href="http://www.joystiq.com/2013/02/20/playstation-4/">Holiday 2013</a>," a timeframe that Sony settled on when it announced the PS4 in February.<br />
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Microsoft is prepping to reveal its own next-gen console - <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/">the new Xbox</a> - tomorrow, May 21, at 10 a.m. PT. We'll have live coverage of that event.<br />
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 <strong>Update:</strong> Joystiq reader <a href="http://fyre.it/rkB5dV.4">rcoutant</a> points us to an <a href="http://imgur.com/a/lzNFA#0">imgur album</a> of the PS4 hardware in focus and really close-up, pulled right from the video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/">PS4 E3 teaser video boxes it all up [Update: Close-up shots capped]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20576236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/20/ps4-e3-teaser-video-boxes-it-all-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>playstation-4</category><category>ps4</category><category>SONY</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 20 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Take a peek at Diablo 3's new menu system, controls for PS3/PS4]]></title><link>http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/</guid><comments>http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/#comments</comments><description><![CDATA[<center><img alt="Blizzard on shaping Diablo 3 for consoles" class="hidden" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/diablo3inventoryps3ps4.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/MvTF1BV5xTQ?wmode=opaque" width="530"></iframe></center>
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John Hight, who serves as Production Director on <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a>, says the most exciting thing about the PS4, in Blizzard's eyes, is the controller. "This is not a mouse, this is something different for us," Blizzard Senior System Designer Jason Bender says of the <a href="http://www.joystiq.com/tag/dualshock-4">DualShock 4</a>. "Working on a console version of <em>Diablo 3</em>, for us that means the controller is king," Lead Console Designer Josh Mosqueira adds.<br />
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The use of both analog sticks comes from a perceived player expectation on Blizzard's part - players will just expect to be able to do that with a console controller, Mosqueira says. The console versions of Diablo 3 on PS3 and PS4 will feature <a href="http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/">an evasion roll technique</a> not available on PC.<br />
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The trackpad is demonstrated in the video above, sorting through a player's inventory in the new radial-style interface. "We really built our inventory screens and the UI system from the ground up," says Mosqueira. Another new ability is quick equip - at any time, players can press up on the dpad to cycle through the last few acquired items and equip any of them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/">Take a peek at Diablo 3's new menu system, controls for PS3/PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 May 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20572627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/16/take-a-peek-at-diablo-3s-new-menu-system-controls-for-ps3-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>Diablo-3</category><category>dualshock-4</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 May 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 4 retailer pre-order bonuses revealed]]></title><link>http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/</guid><comments>http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/"><img alt="Assassin's Creed 4 preorder bonuses, y'all" data-src-height="165" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ac4preorders.jpg" /></a></center>
Though <a href="http://www.joystiq.com/game/assassins-creed-4-black-flag"><em>Assassin's Creed 4: Black Flag</em></a> launches later this year, North American retailers are vying for your dollars today by announcing a slew of retailer-specific pre-order bonuses.<br />
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GameStop has the 'Black Island' pack, which includes the deadly black ship, a Captain Morgan costume and his silver flintlock pistol. Amazon.com will offer the 'Hidden Mystery' pack, an extra treasure-hunting mission on Mystery Island, Stede Bonnet's ship and Sted Bonnet costumes and multiplayer items. Walmart gets the 'Sacrificed Secrets' pack, a collection centered around Captain Drake that includes his dual-wield swords and pistols, plus his picture, title and relics. Best Buy has the 'Lost Treasures' pack, an ivory wheel and spyglass relic, and Target gets the 'Trove of Mystery' pack, which includes an iron wheel and astrolab relic.<br />
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 <em>Assassin's Creed 4: Black Flag</em> launches on the PS3, Xbox 360, Wii U and PC on October 29. Next-generation console ports of <em>Assassin's Creed 4 </em>are <a href="http://www.joystiq.com/2013/03/01/assassins-creed-4-dated-oct-29-confirmed-for-next-gen-console/">also planned</a>. All UK pre-orders get access to "<a href="http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/">The Watch</a>" app.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/">Assassin's Creed 4 retailer pre-order bonuses revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20571139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/assassins-creed-4-retailer-pre-order-bonuses-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>assassins-creed-4-black-flag</category><category>best-buy</category><category>gamestop</category><category>microsoft</category><category>next-xbox</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>preorder</category><category>ps3</category><category>ps4</category><category>target</category><category>ubisoft</category><category>walmart</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 May 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[Sony America trademarks 'Greatness Awaits,' points to PS4 slogan]]></title><link>http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/</guid><comments>http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/"><img alt="Sony America trademarks 'Greatness Awaits,' points to PS4 slogan" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/psgreatness.jpg" /></a></div>
Sony's slogan for the PS4 may be "Greatness Awaits," based on a recent trademark and a purported ad leak. It's emerged Sony Computer Entertainment America trademarked the term last week, just ahead of next month's E3 conference. That on its own doesn't mean much, but it backs up Siliconera's prior report of a leaked script for a PS4 ad, with the term used as a slogan for the upcoming console.<br />
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The script, which <a href="http://www.siliconera.com/2013/05/09/sonys-playstation-4-marketing-slogan-is-greatness-awaits/">Siliconera</a> has in full, certainly resembles PlayStation's unique brand of surreal, high-octane advertising. It features a man walking down a road, talking at the camera and demanding the viewer not to be ordinary, afraid, or a slave to the past.<br />
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Around him buildings appear "increasingly damaged," and the scene grows more chaotic as windows break apart, two people covered in yellow paint sprint past him, and eventually a crowd of followers fall in line behind him. It even features a "homemade flag [sic] painted with the icon from <em>Destiny</em>" being unfurled out of a window, and a "giant spacecraft from Killzone" flying overhead.<br />
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The ad closes with the man saying, "Who are you to deny greatness? If you would deny it to yourself, you deny it to the entire world... And we will not be denied."<br />
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Then the words 'Greatness Awaits' appear on screen, followed or joined by 'PlayStation.'<br />
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We've reached out to Sony for comment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/">Sony America trademarks 'Greatness Awaits,' points to PS4 slogan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20569618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/sony-america-trademarks-greatness-awaits-points-to-ps4-slogan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>greatness-awaits</category><category>playstation</category><category>ps4</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>trademark</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 15 May 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[War Thunder takes flight on PS4 this holiday]]></title><link>http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/</guid><comments>http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/"><img alt="Gaijin Entertainment's War Thunder coming to PS4" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/warthunder.jpg" /></a><iframe frameborder="0" height="302" id="viddler-345327c2" mozallowfullscreen="true" src="http://www.viddler.com/embed/345327c2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=16079000&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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Gaijin Entertainment - not to be confused with <em>Bit.Trip</em> series developer <a href="http://www.joystiq.com/tag/gaijin-games">Gaijin Games</a> - is preparing a PS4 version of <em>War Thunder</em> for launch this holiday season. <em>War Thunder</em> is Gaijin's free-to-play online WWII vehicular combat game, currently in open beta on the PC. <br />
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"The power of PS4 will allow developers to include improved head-tracking system, easier socializing tools, smart and easy options to record, stream and share homemade gameplay videos and will have full support of PlayStation Cloud," the press release past the break confirms. Nothing is mentioned regarding whether this will also be free-to-play on PS4, so we've inquired with Gaijin Entertainment for further details.<br />
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 <em>War Thunder</em> has over 1.5 million players on the PC and Gaijin Entertainment is currently working on a version for mobile devices.<p><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/" rel="bookmark">Continue reading <em>War Thunder takes flight on PS4 this holiday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/">War Thunder takes flight on PS4 this holiday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 May 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20568319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/14/war-thunder-takes-flight-on-ps4-this-holiday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free-to-play</category><category>gaijin-entertainment</category><category>playstation-4</category><category>ps4</category><category>war-thunder</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 14 May 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: PS4 to hit Europe this year]]></title><link>http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/</guid><comments>http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/live0722_530x350.jpg" /></a></div>
The PS4 won't be delayed into 2014 in Europe, according to a <a href="http://www.computerandvideogames.com/405682/ps4-release-date-set-for-2013-in-europe-says-insider/">CVG</a> source. "An insider involved with PlayStation's business strategy" told the site Sony is expecting Microsoft to more aggressively target Europe. The insider claims Sony, mindful of the Xbox 360's early arrival ahead of the PS3, will release the PS4 on the continent this year to maintain the region's affinity for PlayStation.<br />
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As CVG notes, <a href="http://www.edge-online.com/news/playstation-4-revealed/">Edge</a> sources previously claimed the PS4 would be delayed in Europe until "early 2014." Sony has precedent here; the PS3 reached Europe in March 2007, having arrived in North America and Japan in November 2006. Europe was originally lined up for November 2006 too, but Sony <a href="http://www.joystiq.com/2006/09/06/european-launch-of-playstation-3-delayed-until-march-2007/">delayed</a> the PS3's arrival with two months to go.<br />
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At the PS4 reveal in February, Sony said the console was coming in "Holiday 2013," but <a href="http://www.digitalspy.co.uk/gaming/interviews/a460945/ps4-interview-sony-uk-boss-talks-streaming-hardware-and-uk-launch.html">refused to commit</a> to which regions the window applied to. E3 would seem a good bet for Sony to get more specific about the PS4's arrival, especially depending on just how much Microsoft reveals <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/">next week</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/">Rumor: PS4 to hit Europe this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 May 2013 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20568021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/14/rumor-ps4-to-hit-europe-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>playstation</category><category>sony</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 14 May 2013 13:15:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs multiplayer mode will have element of invasion]]></title><link>http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/</guid><comments>http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/"><img alt="Watch Dogs multiplayer mode will have element of invasion" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/watchdogsclara.png" /></a></div>
The multiplayer component of <a href="http://joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a> will have an element of player invasion, though its overall extent and direction has yet to be described by Ubisoft. Dominic Guay, Senior Producer at Ubisoft Montreal, insisted that the game can be played "completely offline if you want." (Expect to hear that protection phrase often in the wake of <em>SimCity</em>.)<br />
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In multiplayer, <em>Watch Dogs</em> will use the near-future version of Chicago just as it is in single-player. "We are not making any compromises in terms of dynamism or interactivity," Guay said at a San Francisco press event earlier this week. Connecting with other players will be seamless in the developer's attempt "to start breaching the wall in action-adventure between single- and multiplayer."<br />
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As an example of how players will commandeer elements of the city in play, Guay pointed to the E3 2012 demonstration of <em>Watch Dogs: </em>it concluded with another character hacking the protagonist's phone to plant a virus. In February, the game made an appearance at the PlayStation 4 unveiling event, and there the player was watched by someone who had hacked the local security cameras. Is there an apt term for someone who engages in voyeurism ... vicariously?<br />
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Guay also discussed the "mobile extension" of <em>Watch Dogs, </em>a companion app that's been in development for more than a year alongside the primary game. You'll be able to play some form of <em>Watch Dogs</em> on your smartphone, and interact with console players running around their respective cities. Doing so from the real Chicago, wearing your finest trench coat, will likely generate a cosplay singularity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/">Watch Dogs multiplayer mode will have element of invasion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20564697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/10/watch-dogs-multiplayer-mode-will-have-element-of-invasion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dominic-guay</category><category>microsoft</category><category>multiplayer</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>ubisoft-montreal</category><category>watch-dogs</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 10 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein]]></title><link>http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/</guid><comments>http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/screen-shot-2012-06-08-at-1.08.33-pm_530x330.png" /></a></div>
Sony and Microsoft are telling developers they're "going heavily" on free-to-play and in-app purchasing models with their next-gen consoles, according to Epic Games VP Mark Rein. Speaking in a roundtable discussion at the UK's Game Horizon conference, Rein said both companies will take on the kinds of financial models seen on mobile devices.<br />
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"The next-gen consoles are going to be fully embracing the free-to-play and these IAP-type business models," Rein told the audience, "So in case you don't know that I'm putting that out there. Sony and Microsoft are both going heavily in that area."<br />
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Roundtable chair Matt Martin of GamesIndustry International said that's what both platform holders are saying, but that "we still need to see some kind of evidence."<br />
<br />
Rein replied, "Well, I'm telling you. I'm telling you what they're telling developers."<p><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/" rel="bookmark">Continue reading <em>Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/">Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>free-to-play</category><category>game-horizon-2013</category><category>mark-rein</category><category>microsoft</category><category>next-xbox</category><category>ps4</category><category>shuhei-yoshida</category><category>sony</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 09 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 13-20 domains registered by EA]]></title><link>http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/</guid><comments>http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/"><img alt="Battlefield 1320 domains registered by EA" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/bf4running530.jpg" /></a></div>
Electronic Arts - using a known third-party service - registered the dot-com domains for Battlefield's 13-20. <a href="http://fusible.com/2013/05/electronic-arts-registers-domains-for-battlefield-13-14-15-16-17-18-19-and-20/">Fusible</a> took note of the registrations, going on to mention that EA owns most of the Battlefield domains between one and 20 now. <em><a href="http://joystiq.com/game/battlefield-4">Battlefield 4</a></em> is expected to launch later this year.<br />
<br />
Although the initial instinct may be to call this long-term planning a little overdone, it's not so crazy if Battlefield takes the annualized approach &aacute; la an EA Sports title. <em>Battlefield '14</em> through <em>Battlefield '20</em> doesn't sound so crazy now.<br />
<br />
<strong>Update</strong>: <a href="http://www.rockpapershotgun.com/2013/05/08/ea-registers-battlefield-13-20-domains-but-who-got-21/">Rock, Paper, Shotgun</a> has picked up Battlefield21.com in the starry-eyed hopes of cashing in. It's a gold rush, folks. Don't get left behind!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/">Battlefield 13-20 domains registered by EA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20561874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/battlefield-13-20-domains-registered-by-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-4</category><category>dice</category><category>ea</category><category>Electronic-Arts</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 May 2013 08:45:00 EST</pubDate></item><item><title><![CDATA[GameStop confirms the end of PS2 trade-ins, still selling games and accessories]]></title><link>http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/</guid><comments>http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/ps2.jpg" /></a></div>
GameStop's corporate office has confirmed <a href="http://www.joystiq.com/2013/05/05/gamestop-will-stop-taking-ps2-trade-ins-as-of-june-1/">yesterday's news</a> that all US locations will stop accepting any PlayStation 2-related trade-ins. GameStop also clarified in a statement to <a href="http://www.engadget.com/2013/05/06/gamestop-playstation-2-trade-ins-end-june-1/">Engadget</a> that PS2 games, accessories and systems will still be sold at its stores for "several months" until the remaining stock runs out. GameStop's statement reads:<br />
<br />
"We can confirm that as of June 1st we will no longer be accepting the PS2 console or its related product for trades. We know that the 12 year old system is a popular one and for many gamers, GameStop is the only place to find a great selection of its games. We will still offer a wide selection of the PS2 hardware, accessories and games in many of our stores and online for several months, based on remaining stock from trades. We are very excited about the upcoming PS4 and are making room in our stores for it and other new platforms expected this fall."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/">GameStop confirms the end of PS2 trade-ins, still selling games and accessories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/06/gamestop-confirms-the-end-of-ps2-trade-ins-still-selling-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestop</category><category>playstation-2</category><category>ps2</category><category>ps4</category><category>sony</category><category>trade-in</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 06 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs dev diary boasts denser Chicago for PS4]]></title><link>http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/</guid><comments>http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/webwdrelaunchhackfusebox_530x298.jpg" /><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/3VZLFtGuqOk?wmode=opaque" width="599"></iframe></center>
<br />
Sure, the PS4 version of <a href="http://www.joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a> will be prettier than the current-gen ports, but it'll also have a denser, busier city. Senior producer Dominic Guay promises "the same game experience, but basically magnified" on the PS4.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/">Watch Dogs dev diary boasts denser Chicago for PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/watch-dogs-dev-diary-boasts-denser-chicago-for-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation-4</category><category>ps4</category><category>ubisoft</category><category>watch-dogs</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 May 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[Silent Enemy teaser designs some bullies]]></title><link>http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/</guid><comments>http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/silent-enemy---the-spirits-1364585964.jpg" /><iframe frameborder="0" height="357" id="viddler-df403fa6" mozallowfullscreen="true" src="http://www.viddler.com/embed/df403fa6/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=31635269&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center>
<br />
The next project from <em><a href="http://www.joystiq.com/game/papo-and-yo">Papo &amp; Yo</a> </em>developer Minority, <a href="http://www.joystiq.com/2013/03/29/papo-and-yo-devs-confront-more-monsters-in-next-game-silent-ene/"><em>Silent Enemy</em></a>, tackles another sensitive topic: bullying. Many of the developers were bullied and that history affected the design and development of <em>SIlent Enemy</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/">Silent Enemy teaser designs some bullies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20554895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/silent-enemy-teaser-designs-some-bullies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>minority</category><category>mobile</category><category>ouya</category><category>pc</category><category>playstation-4</category><category>ps4</category><category>silent-enemy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Ghosts announced; next-gen powered by new engine]]></title><link>http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/</guid><comments>http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/#comments</comments><description><![CDATA[<center><img alt="Call of Duty Ghosts announced nextgen powered by new engine" class="hidden" data-src-height="395" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/ghosts.jpg" /><iframe frameborder="0" height="318" id="viddler-ed930872" mozallowfullscreen="true" src="http://www.viddler.com/embed/ed930872/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=22561404&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
<br />
 <a href="http://www.joystiq.com/2013/04/24/call-of-duty-ghosts-listed-at-multiple-retailers-for-ps3-xbox/">Confirming</a> <a href="http://www.joystiq.com/2013/04/28/report-spanish-retailer-lists-call-of-duty-ghosts-for-wii-u-an/">rumors</a>, Activision has revealed the next game in its billion-dollar shooter franchise, titled <em><a href="http://www.joystiq.com/game/call-of-duty-ghosts">Call of Duty: Ghosts</a></em>. The military-based FPS will arrive on the PC, Xbox 360 and PlayStation 3 on November 5, and on "next-generation platforms" on an unspecified date. No Wii U version was announced.<br />
<br />
A press release reveals the next-gen version of <em>Ghosts </em>will sport an all-new engine "from the developer that started it all, Infinity Ward." The series has been using the same engine, with numerous annual modifications, since 2005.<br />
<br />
Saying it would have been "safe" for Infinity Ward to develop a fourth entry in the Modern Warfare series, Mark Rubin, executive producer of developer Infinity Ward, noted his team saw the next generation of consoles as the "perfect opportunity" to start a new chapter for the franchise. "So we're building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players," he added.<br />
<br />
Activision will debut the next-gen version of <em>Call of Duty: Ghosts</em> - and revealing its new engine to the world - during Microsoft's upcoming Xbox 'Next Generation' event on <a href="http://www.joystiq.com/2013/04/24/xbox-reveal-may-21/">May 21</a>.<br />
<br />
 <em>Ghosts </em>features an "all-new gameplay experience built on an entirely new story, setting and cast of characters," the press release further detailed.<br />
<br />
An onslaught of additional info and explosion-filled marketing is expected closer to <a href="http://www.joystiq.com/tag/E3-2013/">E3 2013</a>.<br />
<br />
 <strong>Update:</strong> The website <a href="http://www.theghostsarereal.com/">theghostsarereal.com</a> - designed to look like an official Activision site - lists Wii U as a platform for the next Call of Duty title. Activision tells Joystiq the website is not owned or operated by the publisher. No Wii U version has been announced.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/call-of-duty-ghosts-key-art/">Call of Duty: Ghosts (Key Art)</a></strong></p><a href="http://www.joystiq.com/photos/call-of-duty-ghosts-key-art/#5852581"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/2085call-of-duty-ghosts-key-art_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-ghosts-key-art/#5852582"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/2087call-of-duty-ghosts-logo-white_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/" rel="bookmark">Continue reading <em>Call of Duty: Ghosts announced; next-gen powered by new engine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/">Call of Duty: Ghosts announced; next-gen powered by new engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/call-of-duty-ghosts-announced-next-gen-powered-by-new-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Call-of-Duty</category><category>call-of-duty-ghosts</category><category>Infinity-Ward</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 01 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs unleashed in November]]></title><link>http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/</guid><comments>http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/23/watch-dogs-box-art-has-its-hands-full/" target="_self"><img alt="Watch Dogs box art has its hands full" class="hidden" data-src-height="231" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/watch-dogs-box-530.jpg" /></a></div><center> <iframe frameborder="0" height="318" id="viddler-6a05cd8d" mozallowfullscreen="true" src="http://www.viddler.com/embed/6a05cd8d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=93530333&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Ubisoft will launch city hacking action adventure <em><a href="http://joystiq.com/game/watch-dogs">Watch Dogs</a></em> on November 19 and 22 in North America and UK, respectively. The cross-generation game will be available on all current-gen systems, PC, PS4 and "is also planned for other next generation consoles" (i.e. the next Xbox).<br /><br />The game will launch in the UK with four different editions. The Dedsec Edition (at select UK retailers) includes a 23cm figurine. The Vigilante Edition (at Game in UK, GameStop in Ireland) includes Aiden Pearce's cap and mask - yup, no way that could go wrong. The Uplay exclusive edition, available on Ubisoft's digital distribution network, will apparently send you a steelbook. Finally, the very unspecially named Special Edition (from Game in the UK) includes an extra single player mission.<br /><br />We'll update when we get word of North Americans bundles.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/watch-dogs-special-editions/">Watch Dogs (Special Editions)</a></strong></p><a href="http://www.joystiq.com/photos/watch-dogs-special-editions/#5846167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/wddedseceditionmockupwitharuk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watch-dogs-special-editions/#5846168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/wdspecialeditionmockupuk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watch-dogs-special-editions/#5846169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/wduplayexclusiveeditionmockupuk_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watch-dogs-special-editions/#5846170"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/wdvigilanteeditionmockupuk_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/" rel="bookmark">Continue reading <em>Watch Dogs unleashed in November</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/">Watch Dogs unleashed in November</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20551802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/29/watch-dogs-unleashed-in-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>watch-dogs</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 29 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Pre-order Assassin's Creed 4 in Europe, get access to 'The Watch' community app]]></title><link>http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/</guid><comments>http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ac4bfscsp01iiconicposeedward.jpg_530x330.jpg" /><iframe frameborder="0" height="318" id="viddler-e816b67e" mozallowfullscreen="true" src="http://www.viddler.com/embed/e816b67e/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=59226946&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Those who pre-order <a href="http://joystiq.com/game/assassins-creed-4-black-flag"><em>Assassin's Creed 4: Black Flag</em></a> in Europe will get access to ... more marketing! Okay, so technically it's "The Watch" a desktop, tablet and smartphone destination that brings centralizes information about the game.<br /><br />Players can also compete in "quests" that will unlock "specific missions, special rewards and bonuses." Just what those rewards and bonuses are hasn't been made clear.<p><a href="http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/" rel="bookmark">Continue reading <em>Pre-order Assassin's Creed 4 in Europe, get access to 'The Watch' community app</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/">Pre-order Assassin's Creed 4 in Europe, get access to 'The Watch' community app</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Apr 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20549644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/26/pre-order-assassins-creed-4-in-europe-get-access-to-the-watch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-4-black-flag</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 26 Apr 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[EscapeVektor dev Nnooo working on PS4, Vita game]]></title><link>http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/</guid><comments>http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/escapevektor222.jpg" /></a></div>Australian studio Nnooo is working on a new game for the PlayStation 4 and Vita. The <a href="http://www.joystiq.com/game/escapevektor"><em>EscapeVektor</em></a> dev announced the news today after receiving PS4 developer approval.<br /><br />"It's exciting to be developing for a new generation of consoles," said Creative Director Nic Watt. "We're delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible."<br /><br />Nnooo says it's bringing the new game to other platforms too, and while Nnooo didn't specify them they'll almost certainly include at least one of the Wii U and 3DS. Nnooo <a href="https://twitter.com/_Nnooo">bills itself</a> as a studio making games for Nintendo and Sony platforms, while Business Director Bruce Thomson <a href="https://twitter.com/_Nnooo/status/327668792836644864">tweeted this morning</a> its game will head "Nintendo-side" at some point.<br /><br />"We're still at an early stage of development of our new game," said Watt. "We don't want to announce anything until we are more advanced with the project. Hopefully we'll be able to say something about it around the middle of the year."<p><a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/" rel="bookmark">Continue reading <em>EscapeVektor dev Nnooo working on PS4, Vita game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/">EscapeVektor dev Nnooo working on PS4, Vita game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20549551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/26/escapevektor-dev-nnooo-working-on-ps4-vita-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>nnooo</category><category>playstation</category><category>playstation-vita</category><category>ps4</category><category>vita</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 26 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Sony talks up DualShock 4 features]]></title><link>http://www.joystiq.com/2013/04/25/sony-talks-up-dualshock-4-features/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/25/sony-talks-up-dualshock-4-features/</guid><comments>http://www.joystiq.com/2013/04/25/sony-talks-up-dualshock-4-features/#comments</comments><description><![CDATA[<center> <img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dualshock4005_530x298.jpg" /><iframe frameborder="0" height="357" id="viddler-8f5304d3" mozallowfullscreen="true" src="http://www.viddler.com/embed/8f5304d3/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=64896080&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />Sony still isn't willing to show more than the controller for the PS4, but it's getting all the mileage it can from that. Here, Sony devs go over each feature of the DualShock 4. Well, mostly the new ones - the share button, the light bar, the speaker. There's not too much discussion of, like, L2.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/25/sony-talks-up-dualshock-4-features/">Sony talks up DualShock 4 features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/25/sony-talks-up-dualshock-4-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20548925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/25/sony-talks-up-dualshock-4-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dualshock-4</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 25 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Level 5 'planning' a PS4 game]]></title><link>http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/</guid><comments>http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ps4pad.jpg" /></a></center>Level-5 was listed as one of the <a href="http://www.joystiq.com/2013/02/20/heres-everyone-working-on-a-ps4-game/">third-party developers</a> signed on for PlayStation 4 development. CEO Akihiro Hino told <a href="http://trendy.nikkeibp.co.jp/article/special/20130405/1048563/?P=4&amp;rt=nocnt">Nikkei</a> (translated by <a href="http://www.siliconera.com/2013/04/09/level-5-has-a-playstation-4-game-in-development/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a>) that the company has a specific game in mind for the platform, which is in the "planning" stage now. He indicated that the developer and publisher "may" be able to announce this game in the near future.<br /><br />Hino said that it's important to figure out the PS4's network components when planning a game for it, as well as the usual specs and graphical tech.<br /><br />It's going to be really satisfying when Level-5 is making a PS5 game. Just for the sake of symmetry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/">Level 5 'planning' a PS4 game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Apr 2013 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20534880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/09/level-5-planning-a-ps4-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>level-5</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 09 Apr 2013 19:20:00 EST</pubDate></item><item><title><![CDATA[Be an old-school creep in Thief]]></title><link>http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/</guid><comments>http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/2k13-apr-4-thief-screenshot-013_530x330.jpg" /></a></div>Eidos Montreal's next-gen take on <a href="http://joystiq.com/game/thief"><em>Thief</em></a> will cater those who prefer their pickpocketing to be nice, quiet and devoid of visual noise.<br /><br />According to <em>Thief</em>'s Lead Level Designer, Daniel Windfeld Schmidt, the game will feature an old-school mode of sorts. Activating it will disable elements on the heads-up display and tone down master thief Garrett's special abilities. If you want to sneak through unseen - sans notifications, contextual helpers and slow-motion swipes - this will be the way to do it.<br /><br />With modern recording and social sharing capabilities, you'll even be able to prove you finished the game ... without alerting anyone. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/">Be an old-school creep in Thief</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20529931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/04/be-an-old-school-creep-in-thief/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daniel-windfeld-schmidt</category><category>eidos-montreal</category><category>pc</category><category>playstation-4</category><category>ps4</category><category>thief-2014</category><category>thief-4</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 04 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[BlazBlue producer wants to bring a new fighting series to PS4]]></title><link>http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/</guid><comments>http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/blazblue417.jpg" /></a></div>Arc System Works has designs on bringing a new fighting game series to the PlayStation 4, according to Shoryuken's <a href="http://shoryuken.com/2013/03/28/arc-system-works-interested-in-creating-new-fighting-game-series-for-playstation-4/">translation</a> of Dengeki's <a href="http://news.dengeki.com/elem/000/000/617/617432/index-2.html">interview</a> with BlazBlue series producer Toshimichi Mori.<br /><br />"We can't give you a definite title yet, but we want to make one," Mori said. "We actually made Guilty Gear targeting the Dreamcast, and we started creating BlazBlue around the time of the PS3 release, so we want to make a game for PS4 when the system releases. Creating new things at the turning point of time is who Arc System Works is, so we would like to take it on."<br /><br />If we may be so bold, Arc System Works, might we suggest a 2D fighting game based on the works of <a href="http://en.wikipedia.org/wiki/Hayao_Miyazaki">Hayao Miyazaki</a>? Kiki vs. Yubaba, Princess Mononoke vs. Nausica&auml; of the Valley - just think about it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/">BlazBlue producer wants to bring a new fighting series to PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20528529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/03/blazblue-producer-wants-to-bring-a-new-fighting-series-to-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc-system-works</category><category>Blazblue</category><category>FGC</category><category>fighting-games</category><category>Toshimichi-Mori</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 03 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Hall: DayZ console port discussed with Sony; 'wait and see']]></title><link>http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/</guid><comments>http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/"><img alt="DayZ console port 'almost certain,' Sony seems interested" data-src-height="266" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/dayz-galleryp2.jpg" /></a></div>Dean Hall, creator of <a href="http://www.joystiq.com/game/day-z"><em>DayZ</em></a>, is considering a move to consoles, as long as the PC launch goes well.<br /><br />"Certainly I think if we don't - for want of a better word - 'fuck up' the PC release, then I would say a console port is almost certain," Hall told <a href="http://www.escapistmagazine.com/news/view/123007-DayZ-Creator-A-Console-Port-is-Almost-Certain">The Escapist</a>. "I know a lot of people get really hot and bothered about it. Like, I'm not a console gamer, I'm a PC gamer, but I don't think it necessarily has to hurt things."<br /><br />Hall has put his thoughts into action already: He met with Sony and people there were into the idea.<br /><br />"It appears to be the kind of game that Sony are interested in; I think we just have to wait and see," he said. "We've talked and met with Sony, and they're obviously interested."<br /><br /><em>DayZ</em> was initially scheduled to launch in December of last year, but now it won't see an alpha until June <a href="http://www.joystiq.com/2013/03/22/dean-hall-dayz-standalone-alpha-wont-launch-until-at-least-jun/">at the earliest</a>. Hall's main concern is perfecting the client-server architecture, but once that's settled, he'll start sending out batches of alpha keys, possibly 50,000 at a time. And let's not forget <a href="http://www.joystiq.com/2013/03/28/dayz-free-to-play-was-considered/">that brief time</a> Hall considered turning <em>DayZ</em> into a free-to-play experience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/">Hall: DayZ console port discussed with Sony; 'wait and see'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Apr 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/02/hall-dayz-console-port-discussed-with-sony-wait-and-see/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day-z</category><category>dean-hall</category><category>pc</category><category>SONY</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 02 Apr 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[The Witcher 3 features more than 300 small variations in its endings]]></title><link>http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/</guid><comments>http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/"><img alt="The Witcher 3 features more than 300 small variations in its endings" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/7thewitcher3wildhuntboatonthesea.jpg" /></a></div><a href="http://www.joystiq.com/game/the-witcher-3"><em>The Witcher 3: The Wild Hunt</em></a> features <a href="http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/">36 separate "world-states"</a> at the end of the game, leading to three disparate, playable epilogues. The game tracks player choices to such a minute degree that each of these 36 "endings" contain hundreds of smaller changes unique to each player - CD Projekt Red stopped counting once it reached 300, Managing Director Adam Badowski tells <a href="http://www.polygon.com/2013/3/26/4146714/the-witcher-3-will-have-three-different-playable-epilogues-driven-by">Polygon</a>.<br /><br />"The game is quite complex," Badowski says. "We didn't mean to develop something special for the endings; it's a natural consequence of the storyline. The story has hundreds of different branches and sub-plots. We have to just sum all of those elements up in the epilogues. Some of those elements are taken from the very beginning and some from other moments of the storyline. All of them will connect in the epilogue."<br /><br />We already know <em>The Witcher 3</em> will <a href="http://www.joystiq.com/2013/02/28/the-witcher-3-around-50-hours-may-import-saves-from-previous-ga/">clock in</a> around 50 hours, may support previous save files and that CD Projekt has "<a href="http://www.joystiq.com/2013/03/13/cyberpunk-2077-multiplayer-confirmed-in-consideration-for-witch/">something</a>" cooking for multiplayer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/">The Witcher 3 features more than 300 small variations in its endings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Apr 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/01/the-witcher-3-features-more-than-300-small-variations-in-its-end/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CD-Projekt</category><category>cd-projekt-red</category><category>pc</category><category>playstation</category><category>the-witcher-3</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Apr 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Thief cinematic trailer leaps into view]]></title><link>http://www.joystiq.com/2013/04/01/thief-cinematic-trailer-leaps-into-view/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/01/thief-cinematic-trailer-leaps-into-view/</guid><comments>http://www.joystiq.com/2013/04/01/thief-cinematic-trailer-leaps-into-view/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/pmKNOtz04-E?wmode=opaque" width="530"></iframe></div><div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/04/01/thief-proves-its-possible-to-sneak-around-with-a-sweet-mustache/"><img alt="Thief trailer proves its possible to sneak around with a sweet mustache" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/screen-shot-2013-04-01-at-4.jpg" /></a></div><br />The premiere trailer for <em><a href="http://www.joystiq.com/game/thief-2014">Thief</a> </em>breaks down the best ways to be a successful person in the occupation of stealing and stealth, before pulling down Garrett's ninja mask and revealing a distinctive five-o'clock shadow (and what sounds like a new voice actor). We're no experts in thievery, but that seems like a bold move for someone who makes a living ripping off rich people.<br /><br /><em>Thief</em> is due out for PC, PS4 and "other next-gen platforms" in 2014.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/01/thief-cinematic-trailer-leaps-into-view/">Thief cinematic trailer leaps into view</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Apr 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/01/thief-cinematic-trailer-leaps-into-view/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20525853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/01/thief-cinematic-trailer-leaps-into-view/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eidos</category><category>Eidos-Montreal</category><category>pc</category><category>Square-Enix</category><category>thief-2014</category><category>thief-4</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 01 Apr 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[PS4 'Elemental' demo of Unreal Engine 4 gets an extension]]></title><link>http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/</guid><comments>http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/elemental2013002_530x298.jpg" /></a><iframe frameborder="0" height="318" id="viddler-24a294ff" mozallowfullscreen="true" src="http://www.viddler.com/embed/24a294ff/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=68151190&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />In addition to the <a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/">new 'Infiltrator' video</a>, Epic Games brought to GDC an extended version of the PS4 'Elemental' demo highlighting its Unreal Engine 4 engine, the demo <a href="http://www.joystiq.com/2013/02/20/this-is-unreal-engine-4-running-on-playstation-4/">first shown</a> at the console's reveal event. You can now see two more minutes of Epic's next-gen engine running in real-time on Sony's next-gen console.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/">PS4 'Elemental' demo of Unreal Engine 4 gets an extension</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Mar 2013 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/30/ps4-elemental-demo-of-unreal-engine-4-gets-an-extension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>gdc-2013</category><category>playstation</category><category>ps4</category><category>sony</category><category>unreal-engine-4</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Sat, 30 Mar 2013 03:00:00 EST</pubDate></item><item><title><![CDATA[Primal Carnage: Genesis unchained in new trailer]]></title><link>http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/</guid><comments>http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/"><img alt="Primal Carnage Genesis for PS4" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/primalcarnagegenesis530.jpg" /></a></div><center> <iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/ohrsbqmsKa0?rel=0&amp;wmode=opaque" width="599"></iframe></center><br /><em>Primal Carnage: Genesis</em>, which was announced this week for PlayStation 4 and PC, utilizes the Unreal Engine 4. This was the game's trailer featured behind closed doors at the Epic presentation of the new engine.<p><a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/" rel="bookmark">Continue reading <em>Primal Carnage: Genesis unchained in new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/">Primal Carnage: Genesis unchained in new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/primal-carnage-genesis-unchained-in-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lukewarm-media</category><category>pc</category><category>primal-carnage-genesis</category><category>ps4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Mar 2013 19:20:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 4 'Infiltrator' video]]></title><link>http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/</guid><comments>http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/"><img alt="Unreal Engine 4 asdfa" class="hidden" data-src-height="274" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ue4530.jpg" /></a><iframe frameborder="0" height="318" id="viddler-b4b28dfe" mozallowfullscreen="true" src="http://www.viddler.com/embed/b4b28dfe/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=89473726&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Here's the Unreal Engine 4 "Infiltrator" video, which was shown off as a demo this week at <a href="http://www.joystiq.com/event/gdc-2013">GDC</a>, displaying the power of Epic's latest tech. The company jumped through different filters to show the demo was being rendered in real-time. Yes, it will run so many major titles for next-gen systems. Now, enjoy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/">Unreal Engine 4 'Infiltrator' video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>pc</category><category>ps4</category><category>ue4</category><category>unreal-engine-4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 29 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[PS4 project from Paradox won't attempt 'cheap PC port']]></title><link>http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/</guid><comments>http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/"><img alt="Gordon Van Dyke teases Paradox's PlayStation 4 project" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/gordonvandyke.jpg" /></a></div>Speaking to Joystiq at GDC, Paradox Senior Producer Gordon Van Dyke<em> </em>offered a few hints as to what shape the company's PlayStation 4 project may take. "There's something in the works - I can't say yet, but we are looking into it."<br /><br />Van Dyke pointed to a recent addition in <a href="http://www.joystiq.com/game/war-of-the-roses"><em>War of the Roses</em></a>, an online medieval battle game that <a href="http://www.joystiq.com/2012/10/05/war-of-the-roses-publisher-announces-permanent-franchise-team/">he oversees</a>. "Obviously we've added controller support [to <em>War of the Roses</em>], there's a proof-of-concept that definitely works." Of course, this doesn't necessarily mean <em>War of the Roses</em> is coming to PS4 - in fact, Van Dyke said Paradox still isn't sure what exactly it wants to do on PS4 yet.<br /><br /><span>"We first need to make sure we can get the game running on the hardware, but the hardware is much more easier to work with than it was previously when I was at DICE on </span><em>Battlefield,</em><span> where there were struggles with Sony's hardware - especially the way they allocated memory. They've eliminated a lot of these hurdles [on PS4] and x86 makes it much more plausible that we can do it."</span><br /><br />For now, "it's definitely a realistic possibility and something we'd like to happen, but we're not entirely sure we can deliver on that." He said it's a bit of an inverse scenario for Paradox, where the developer wants to ensure its PS4 game isn't interpreted as "a cheap PC port on console."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/">PS4 project from Paradox won't attempt 'cheap PC port'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20519211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/ps4-project-from-paradox-wont-attempt-cheap-pc-port/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2013</category><category>gordon-van-dyke</category><category>paradox</category><category>Paradox-Interactive</category><category>playstation-4</category><category>ps4</category><category>war-of-the-roses</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 28 Mar 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 4 confirmed to launch this fall]]></title><link>http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/</guid><comments>http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-4010244a" mozallowfullscreen="true" src="http://www.viddler.com/embed/4010244a/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=43361232&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><br /> <a class="hidden" href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/"><img alt="Battlefield 4 launching tktkt" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/battlefield4moscone.jpg" /></a></div><em><a href="http://www.joystiq.com/game/battlefield-4/"><br />Battlefield 4</a> </em>was officially announced this evening, coming in the fall to PC, PS3 and Xbox 360. The game runs on Frostbite 3. It's been a weird road since <em>Battlefield 4</em>'s unceremonious reveal in July 2012, where it was part of a <a href="http://www.joystiq.com/2012/07/14/rumor-battlefield-4-outed-by-medal-of-honor-warfighter-pre-ord/">pre-order bonus for <em>Medal of Honor: Warfighter</em></a>. Two EA military franchises enter, <a href="http://www.joystiq.com/2013/01/30/ea-medal-of-honor-is-out-of-rotation-following-poor-warfighte/">one survives</a> a year later.<br /><br />Pre-orders from any retailer receive the Premium expansion pack, while <a href="http://store.origin.com/store/ea/en_US/html/pbPage.battlefield4_en_US">Origin pre-orders</a> get the Digital Deluxe version that includes the game, the Premium expansion, access to the multiplayer beta and some bonus in-game items. Check out the first <a href="http://www.joystiq.com/2013/03/26/battlefield-4-screens-leak/">official</a> in-game footage above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/">Battlefield 4 confirmed to launch this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Mar 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/27/battlefield-4-confirmed-to-launch-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-4</category><category>dice</category><category>ea</category><category>electronic-arts</category><category>pc</category><category>ps4</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 27 Mar 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Blacklight and Primal Carnage, PS4's newest games, in motion]]></title><link>http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/</guid><comments>http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/#comments</comments><description><![CDATA[<center> <img alt="Blacklist Retribution PS4 trailer mini" class="hidden" data-src-height="330" data-src-width="591" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/blacklight.jpg" /><iframe frameborder="0" height="357" id="viddler-a23c85d4" mozallowfullscreen="true" src="http://www.viddler.com/embed/a23c85d4/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=10015704&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />Last night, Sony showed off two indie games coming to PS4. <em><a href="http://www.joystiq.com/2013/03/25/blacklight-retribution-announced-for-ps4-first-pub-fund-game-fo/">Blacklight Retribution</a></em> and <a href="http://www.joystiq.com/2013/03/25/primal-carnage-genesis-for-ps4/"><em>Primal Carnage: Genesis</em></a> are different, united only by the circumstances of their announcements - and by having trailers you can see here.<p><a href="http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/" rel="bookmark">Continue reading <em>Blacklight and Primal Carnage, PS4's newest games, in motion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/">Blacklight and Primal Carnage, PS4's newest games, in motion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518352/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/blacklight-and-primal-carnage-ps4s-new-pub-fund-games-in-moti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blacklight-retribution</category><category>blacklight-tango-down-2</category><category>gdc-2013</category><category>playstation</category><category>playstation-4</category><category>primal-carnage-genesis</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Mar 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Watch Dogs trailer shows us how to make money in the future]]></title><link>http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/</guid><comments>http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/live0682-1361407767.jpg" /><iframe frameborder="0" height="357" id="viddler-45569082" mozallowfullscreen="true" src="http://www.viddler.com/embed/45569082/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=24073069&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />The most odd thing about this latest <em>Watch Dogs</em> trailer is that, if they know exactly how protagonist Aiden Pearce is stealing peoples' bank information, why can't they just stop him? Must be the trench coat.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/">Watch Dogs trailer shows us how to make money in the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/watch-dogs-trailer-shows-us-how-to-make-money-in-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-4</category><category>ps3</category><category>ps4</category><category>ubisoft</category><category>watch-dogs</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 26 Mar 2013 14:00:00 EST</pubDate></item></channel></rss>