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Posts tagged @retro

E.T. cartridge excavation becomes a documentary for Xbox

Come April 26, giant machines will plunge their blades deep into the soil of Alamogordo, New Mexico, in search of a rumored treasure trove of awful video games, and Microsoft wants you to be there. The event kicks off at 9:30AM MDT at the Alamogordo Landfill on Highway 54, and is slated to run...

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Portable N64 mod boasts internal memory, analog stick, real cartridges

Whether you harbor fond memories of the Nintendo 64 or despise its baffling controller and chunky, untextured polygons, one thing everyone can agree on is that the system was not very portable. At least, until a hacker calling his or herself "Bungle" got a hold of the machine. According to a...

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Australian ratings reveal Castlevania: Aria of Sorrow, F-Zero: GP Legend for Wii U Virtual Console

A pair of ratings submissions from the Australian Classification Board revealed that Konami's Castlevania: Aria of Sorrow and Nintendo's F-Zero: GP Legend are slated to hit the Wii U's Virtual Console service alongside other Game Boy Advance titles debuting this month. Castlevania: Aria of...

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'Metroidvania' should actually be 'Zeldavania'

Koji Igarashi, longtime producer of the Castlevania series, is generally the person most of us associate with establishing the exploration-driven formula of Konami's vampire-slaying franchise. The rhythm of the series – uncovering a vast world map as you slowly acquire new abilities to...

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Seen@GDC 2014: The 1987 PC version of Quadrilateral Cowboy

Okay, we can't be sure this box for dystopian hacking game Quadrilateral Cowboy is actually from 1987, but it does boast about stunning SVGA graphics....

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Shenmue development bugs included cats walking like people and empty streets

Shenmue was an ambitious game for its time, incorporating a massive open world, environments full of people and activity and a complex combat system, all of which was delivered using state of the art graphics. It was a huge project and, as director Yu Suzuki revealed during the Shenmue postmortem...

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Star Wars denied, creativity permitted: a crucial moment in LucasArts history

Founded in 1982 as a new division of George Lucas' entertainment empire, LucasFilm Games intended to hinge its products on cutting-edge technology. David Fox, also known as LucasArts Employee #2, envisioned a visually rich first-person spaceship game for Atari 8-bit systems – and doesn't that...

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Seen@GDC 2014: (The mob surrounding) Yu Suzuki

There were a lot of people at the Shenmue postmortem panel during GDC. Alas, Yu Suzuki, director of Shenmue, didn't stun the audience with the surprise announcement of Shenmue 3. That wasn't enough to stop eager fans from crowding around the former Sega guru behind classics like Virtua Fighter,...

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Seen@GDC 2014: Nintendo's advanced robot technology

If you've ever thought that the design concept of the Wii U was weird, or the original Wii, or the 2DS, keep in mind that Nintendo has been living and breathing weird for decades. Thankfully, the Video Game History Museum exhibit at GDC (as ever) is here to remind us....

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Six Pacmen turns Pac-Man into a musical conductor (sort of)

"Six Pacmen" is a performance piece from Tacit Group that fuses the arcade game Pac-Man with the 1973 musical composition "Six Pianos" by Steve Reich. In this twist on the Namco classic, the song "Six Pianos" is played one measure at a time. Players must move their Pac-Man character around a...

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PlayStation 4 sales exceed 7 million so far

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Games so bad they're good: Far Cry 2

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Trials Fusion review: Lean to live

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