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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mega Man 5 OST busts into the Capcom Store]]></title><link>http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/</guid><comments>http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/" target="_self"><img alt="Mega Man 5 OST busts into the Capcom Store" data-src-height="375" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/megaman5ost.png" /></a></center>
The original soundtrack for <em>Mega Man 5</em> is now available for $8.95 on Capcom's <a href="http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.281373700/Mega-Man-5-Official-Soundtrack.html?resid=UV9foAoBAlgAAANGKc8AAAA8&amp;rests=1368913879766">official shop</a>; it's almost as if they planned its release to coincide with the <a href="http://www.joystiq.com/2013/05/16/new-nintendo-eshop-releases-super-metroid-super-ghouls-n-ghos/">debut</a> of <em>Mega Man 5</em> on the 3DS Virtual Console. What a weird coincidence!<br />
<br />
At 57 hot jams long, <em>Mega Man 5</em>'s soundtrack was composed by Mari Yamaguchi, who was often credited mononymously (as "Mari") for her work at Capcom. She also composed the music for <em>Super Ghouls 'n Ghosts</em> and several of the songs on the <em>Breath of Fire</em> soundtrack, in addition to handling arrangement duties for the TurboGrafx-16 version of <em>Street Fighter 2: Champion Edition</em>. Yamaguchi returned to the Mega Man franchise in 2010, penning the stage theme for <a href="http://www.joystiq.com/game/mega-man-10"><em>Mega Man 10</em></a>'s Sheep Man.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/">Mega Man 5 OST busts into the Capcom Store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 May 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20574966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/18/mega-man-5-ost-busts-into-the-capcom-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Mari-Yamaguchi</category><category>mega-man</category><category>mega-man-5</category><category>music</category><category>OST</category><category>soundtrack</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 18 May 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Retro-bit bringing wireless controllers to retro consoles]]></title><link>http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/</guid><comments>http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/"><img alt="Retrobit bringing wireless controllers to retro conoles" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/retrones.jpg" /></a></div>
Remember Retro-Bit, the company behind the nifty handheld NES / SNES, the <a href="http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/">RetroDuo Portable</a>? Once again, the company is looking to make your outdated gaming habits a little more convenient, this time with a line of wireless controllers for vintage consoles.<br />
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There are three controllers in the Hypermode series, one for the Nintendo 64, a hybrid controller the NES and SNES, and finally one for the Sega Genesis. Each uses a 2.4GHz receiver to connect to its respective console, and all three have turbo functionality. The N64 controller also features a slot for a Rumble Pak. Furthermore, the NES / SNES and Genesis controllers can also be used on PC or Mac.<br />
<br />
The N64 controller is slated to launch this summer, while the other two are planned for this fall. Each will cost $30. Distributor <a href="http://www.joystiq.com/tag/innex">Innex</a> will be showing the controllers at its booth during E3. We'll do our best to swing by and check them out.<br />
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In the meantime, we pose a simple question: Where's our wireless Saturn controller?<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/retro-bit-hypermode-controllers/">Retro-bit Hypermode Controllers</a></strong></p><a href="http://www.engadget.com/photos/retro-bit-hypermode-controllers/#5881844"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/genhypermode-wireless-controllersretro-bit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/retro-bit-hypermode-controllers/#5881845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/n64hypermode-wireless-controllersretro-bit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/retro-bit-hypermode-controllers/#5881846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/neshypermode-wireless-controllersretro-bit_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/" rel="bookmark">Continue reading <em>Retro-bit bringing wireless controllers to retro consoles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/">Retro-bit bringing wireless controllers to retro consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20570262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>innex</category><category>n64</category><category>nes</category><category>nintendo-64</category><category>peripherals</category><category>retro-bit</category><category>snes</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 15 May 2013 22:15:00 EST</pubDate></item><item><title><![CDATA[Shaq's licensing company trademarks 'Shaqfighter']]></title><link>http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/</guid><comments>http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/" target="_self"><img alt="Licensing company trademarks 'Shaqfighter'" class="hidden" data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/shaqfu.png" /></a><iframe allowfullscreen="" frameborder="0" height="398" src="http://www.youtube.com/embed/GsuXEJ6e87k?rel=0&amp;wmode=opaque" width="531"></iframe></center>
<br />
Mine O' Mine, the licensing company responsible for all things bearing the resemblance of the legendarily mononymous <a href="http://en.wikipedia.org/wiki/Shaq">Shaq</a>, has registered <a href="http://tsdr.uspto.gov/#caseNumber=85926801&amp;caseType=SERIAL_NO&amp;searchType=statusSearch">a trademark</a> for "Shaqfighter." The trademark's Goods and Services qualifications cover the term for "providing online games" and "computer and video game characters," among many other purposes along that line, which leads us to believe that this is <em>probably</em> a video game thing.<br />
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Of course, when the words "Shaq" and "fighter" are thrown together in such close proximity, 1994's <a href="http://en.wikipedia.org/wiki/Shaq-Fu"><em>Shaq-fu</em></a> immediately springs to mind for any of us old enough to remember it in all of its confusing, supernatural glory. Well, "glory." Here's hoping this new jam ends up being more than an <em>Infinity Blade</em> clone starring an endless bloodline of medieval Shaqs. <em>Actually</em> ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/">Shaq's licensing company trademarks 'Shaqfighter'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20569144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/shaqs-licensing-company-trademarks-shaqfighter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>shaq</category><category>shaq-fu</category><category>shaqfighter</category><category>trademark</category><category>USPTO</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 15 May 2013 04:00:00 EST</pubDate></item><item><title><![CDATA[$15,500 not enough for Sega Pluto prototype]]></title><link>http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/</guid><comments>http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/" target="_self"><img alt="$15,500 not enough for Sega Pluto prototype" data-src-height="249" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/segaplutoauction.png" /></a></center>
Roger Vega (aka YouTube user kidvid666) continues to have trouble unloading his purported <a href="http://www.joystiq.com/tag/sega-pluto">Sega Pluto</a> prototype console, one of only two rumored to exist in the world. The auction, originally listed on eBay <a href="http://www.joystiq.com/2013/05/01/sega-pluto-prototype-ebay-auction-surfaces/">earlier this month</a>, has ended with a final bid of $15,500 and its reserve price unmet. As such, no money will exchange hands and Vega's Pluto will stay where it is.<br />
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This is Vega's second attempt at selling the device. His <a href="http://www.joystiq.com/2013/04/21/one-of-those-rumored-sega-pluto-systems-is-up-for-auction/">first auction</a>, listed on vintage gaming auction site GameGavel, also failed to meet its reserve with a high bid of $7,600.<br />
<br />
It may seem odd that no one is willing to drop more than 15 large and some change on what may be the rarest game console in existence - especially considering how much people have <a href="http://www.joystiq.com/2012/11/05/complete-air-raid-fetches-over-33k-priciest-atari-2600-sale-ev/">paid</a> in the <a href="http://www.joystiq.com/2010/03/02/stadium-events-auction-hits-an-unbelievable-800k/">past</a> for other historical relics - but the world of gaming archeology is more complicated than that. Since a Sega Pluto had never been seen in the flesh until a few weeks ago, one has subsequently never been sold at auction before, and therefore there's no established perception of the device's market value.<br />
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Also, removing the Sega Pluto from its pedestal will trigger a giant spherical boulder to drop from the ceiling and chase whoever wins the auction, which could be a bit of a deterrent.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/">$15,500 not enough for Sega Pluto prototype</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20565848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/11/15-500-not-enough-for-sega-pluto-prototype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>kidvid666</category><category>prototype</category><category>Roger-Vega</category><category>saturn</category><category>sega</category><category>sega-pluto</category><category>sega-saturn</category><category>sega-saturn-prototype</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 11 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The aging horror of Kenji Eno's D]]></title><link>http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/</guid><comments>http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/#comments</comments><description><![CDATA[<p class="noted">This is <a href="http://joystiq.com/tag/making-time">Making Time</a>, a column about the games we've always wanted to play, and the games we've always wanted to play again.</p>

<div style="text-align: center; "><img alt="D doesn't hold up well, and neither does this headline" class="hidden" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/d1.jpg" /><iframe frameborder="0" height="318" id="viddler-7118887c" mozallowfullscreen="true" src="http://www.viddler.com/embed/7118887c/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=15875060&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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The inspiration to whip up a new column about an old game can come from anywhere, even a sad loss for the video game industry. In February, upon hearing about the <a href="http://www.joystiq.com/2013/02/21/d-creator-kenji-eno-dead-at-age-42/">death of Kenji Eno</a>, I scanned Amazon and eBay for copies of his games, thinking I might write them up in remembrance, but ultimately never pulled the trigger on a purchase.<br />
<br />
Two months later, I walk into a recently-opened used game shop (named <a href="http://www.thrillhousegames.com/">ThrillHouse</a>, <a href="http://www.youtube.com/watch?v=QPsdxR0zzNE">if you can believe it</a>), and what should I see under the glass? A boxed Sega Saturn copy of Kenji Eno's <a href="http://en.wikipedia.org/wiki/D_video_game"><em>D</em></a> in great condition, the <a href="http://en.wikipedia.org/wiki/File:D_Coverart.png">creepy cover</a> just as effective now as it was seventeen years ago. I gladly paid $30 for it.<br />
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Having played it for the first time since I was thirteen, <em>D</em> isn't as scary as I remember. While it isn't a very good game, I still find myself enjoying the experience.<p><a href="http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/" rel="bookmark">Continue reading <em>The aging horror of Kenji Eno's D</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/">The aging horror of Kenji Eno's D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 May 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20552434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/10/the-aging-horror-of-kenji-enos-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d</category><category>kenji-eno</category><category>making-time</category><category>pc</category><category>warp</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 May 2013 20:30:00 EST</pubDate></item><item><title><![CDATA[This backlit Mega Man 25th anniversary NES has style]]></title><link>http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/</guid><comments>http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/" target="_self"><img alt="Mega Man 25th anniversary NES is backlit, cool" data-src-height="366" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mega-man-nes.jpg" /></a></div>
Who could possibly want a <a href="http://www.joystiq.com/2013/03/24/heres-that-mega-man-25th-anniversary-statue/">statue</a> to celebrate the 25th anniversary of Mega Man when you know that somewhere out there a Blue Bomber-adorned NES exists? Ryan Fitzpatrick (aka Platinumfungi) created this one-of-a-kind blue NES, which features a backlit Mega Man on top of the case with a rather slick paint job.<br />
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Fitzpatrick has a bunch of photos of the system on his <a href="https://www.facebook.com/media/set/?set=a.517465208290043.1073741828.305139316189301&amp;type=1">Facebook</a> page. One issue we have is that it just wouldn't feel right to play any NES game on it that isn't the best Mega Man game ever, <em>Mega Man 2</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/">This backlit Mega Man 25th anniversary NES has style</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/this-backlit-mega-man-25th-anniversary-nes-has-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Mega-Man</category><category>mega-man-25th-anniversary</category><category>mods</category><category>NES</category><category>nintendo</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Thu, 09 May 2013 23:59:00 EST</pubDate></item><item><title><![CDATA[Backbone-developed Streets of Rage, ESWAT pitch art surfaces]]></title><link>http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/</guid><comments>http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/"><img alt="Backbonedeveloped Streets of Rage, ESWAT pitch art surfaces" data-src-height="399" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130506streets.jpg" /></a></div>
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Developer <a href="http://www.joystiq.com/tag/backbone-entertainment">Backbone Entertainment</a> planned to produce new entries in multiple classic Sega franchises, as evidenced in a <a href="http://freesuperheroes.blogspot.co.uk/p/video-game-art.html">gallery of images</a> posted online by former Backbone artist Arvin Bautista.<br />
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Bautista's art showcases characters from Sega's <i>Streets of Rage</i> beat-'em-up series, along with a mockup screenshot from a proposed remake of <i>ESWAT</i>, a side-scrolling action game that premiered in arcades in 1989. The games were pitched as downloadable titles for Xbox Live Arcade and the PlayStation Network, though neither was officially announced. It's unknown if either game is currently in development.<br />
<br />
Despite its Genesis-era popularity, the <i>Streets of Rage</i> series stumbled when it came time to transition to later consoles. A <a href="http://www.unseen64.net/2008/04/10/street-of-rage-4-dreamcast/">Dreamcast sequel</a> was cancelled early in development, and though <i>Crackdown 2</i> developer Ruffian Games pitched <a href="http://www.joystiq.com/2012/12/05/footage-of-ruffians-streets-of-rage-leaks-out/">a downloadable <i>Streets of Rage</i> remake</a> for current-gen consoles, a release never materialized.<br />
<br />
Adding to the bodycount, <i>Bionic Commando Rearmed</i> developer GRIN was rumored to be working on <a href="http://www.joystiq.com/2012/02/21/rumor-grin-barcelona-worked-on-strider-streets-of-rage-games/">its own <i>Streets of Rage</i> game</a> prior to its closure in 2009. Sega itself hasn't forgotten the series, producing last year's <i>Sega Vintage Collection: Streets of Rage</i> compilation for Xbox Live Arcade as a reminder, but at this point, you'd be forgiven for thinking that these streets are <i>cursed</i>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/">Backbone-developed Streets of Rage, ESWAT pitch art surfaces</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/backbone-developed-streets-of-rage-eswat-pitch-art-surfaces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backbone-entertainment</category><category>eswat</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>streets-of-rage</category><category>xbox</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 May 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Uncut beta version of Conker's Bad Fur Day touted in fan fundraiser]]></title><link>http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/</guid><comments>http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/"><img alt="Fan fundraiser seeks to release uncut beta version of Conker's Bad Fur Day" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130506conker.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="398" src="http://www.youtube.com/embed/vkwaz-sKX20?rel=0&amp;wmode=opaque" width="530"></iframe></div>
<br />
 <i>Conker's Bad Fur Day</i> is one of the Nintendo 64's more infamous releases. <a href="http://www.unseen64.net/2008/04/04/conkers-quest-twelve-tales-unreleased/">Originally pitched</a> as a family-friendly adventure in the vein of developer Rare's own <i>Banjo-Kazooie</i>, <i>Conker</i>'s direction changed drastically during its development, resulting in an M-rated adventure featuring squirrel hangovers, frequent profanity, and opera-singing turd creatures.<br />
<br />
 <i>Conker</i> tested the limits of Nintendo's publishing guidelines, and while much of the game's salty content made it to store shelves unscathed, some scenes were changed or removed prior to the game's completion. A <a href="http://www.assemblergames.com/forums/showthread.php?42071-The-Great-Rare-Fundraiser-Conker-s-BFD-and-Perfect-Dark-Betas">fan-driven fundraiser</a> seeks to release an uncut beta version of <i>Conker's Bad Fur Day</i> to the public as a downloadable ROM image.<br />
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The debug footage above, captured by demo cartridge owner Borman, shows an uncut scene in which the Nazi-like Tediz are performing experimental surgery on a live squirrel soldier. Nintendo apparently decided that this little vignette pushed things too far, as the <a href="http://www.youtube.com/watch?v=Ch1uOmEl744">retail version</a> of the cutscene plays out quite a bit differently. Additional differences between Borman's demo and the retail release have been noted, spurring fan demand for a ROM release.<br />
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Along with the promised ETCS demo build, Borman will also release a second debug version of <i>Conker</i>, along with PAL and NTSC beta versions of Rare's <i>Perfect Dark</i>, once his $2,500 funding goal is met.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/">Uncut beta version of Conker's Bad Fur Day touted in fan fundraiser</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>conker</category><category>conkers-bad-fur-day</category><category>n64</category><category>perfect-dark</category><category>rare</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 May 2013 06:00:00 EST</pubDate></item><item><title><![CDATA[Shinobi, Vectorman join mobile House of the Dead: Overkill cast]]></title><link>http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/</guid><comments>http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/"><img alt="Shinobi, Vectorman battle zombies in mobile House of the Dead addons" data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130503shinobihotd.jpg" /></a></div>
Sega targets 16-bit superfans with two new character-themed upgrade packs for the <a href="https://itunes.apple.com/us/app/house-dead-overkill-lost-reels/id619501403?mt=8">iOS</a> and <a href="https://play.google.com/store/apps/details?id=com.sega.hodoklr">Android</a> versions of its first-person zombie shooter <i>The House of the Dead: Overkill - The Lost Reels</i>.<br />
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The <a href="http://blogs.sega.com/2013/04/30/unlock-shinobi-in-house-of-the-dead-overkill-the-lost-reels/">Ninja Star pack</a> replaces the game's standard Colt gun with an unlimited supply of shuriken, resulting in gameplay that resembles an extended bonus stage from the 1987 <i>Shinobi</i> arcade game. The <a href="http://blogs.sega.com/2013/05/03/play-as-vectorman-in-house-of-the-dead-overkill-the-lost-reels/">Vectorman's Ball Gun</a> upgrade, on the other hand, switches out the minigun for Vectorman's lime-green weaponry, and adds Genesis-like particle effects to your zombie massacre.<br />
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While <i>Shinobi</i>'s protagonist Joe Musashi has made scattered showings in Sega-published games over the years (including a cameo as an unlockable character in 2011's 3DS title <i>Shinobi</i>), these upgrades mark a rare appearance for Vectorman. Fans of Sega's prerendered robotic hero had their hearts broken in 2003 following the cancellation of a <a href="http://www.unseen64.net/2008/04/15/vectorman-ps2-cancelled/">planned <i>Vectorman</i> reboot</a> for the PlayStation 2, and the franchise has remained dormant since.<br />
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Both items are available for purchase using in-game "Ka$h," which can be earned during gameplay or via microtransactions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/">Shinobi, Vectorman join mobile House of the Dead: Overkill cast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 May 2013 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/04/shinobi-vectorman-join-mobile-house-of-the-dead-overkill-cast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>house-of-the-dead</category><category>house-of-the-dead-overkill</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>sega</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Sat, 04 May 2013 03:30:00 EST</pubDate></item><item><title><![CDATA[Ming Mecca: An analog video game synthesizer]]></title><link>http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/</guid><comments>http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="Ming Mecca An analog video game synthesizer" class="hidden" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/mingmecca.png" /><iframe frameborder="0" height="418" id="viddler-d51b9241" mozallowfullscreen="true" src="http://www.viddler.com/embed/d51b9241/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=64589936&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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What in the world is an analog video game synthesizer? That's a very good question, and one we are ill-equipped to properly answer, but here goes. Introducing <a href="http://www.specialstagesystems.com/system-overview/">Ming Mecca</a>, a modular synthesizer that allows users to create and manipulate retro games ... solely by flipping toggle switches, turning knobs and plugging in wires. The system comes in two modules. The World Core manipulates the game world, and the Control Core utilizes an NES controller for a variety of different inputs.<br />
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It's pretty bizarre, and designer Jordan Bartee of Special Stage Systems admits to Joystiq that he can't even predict what users will do with it. Some will undoubtedly use it "purely as a sort of 8-bit glitch visualizer," he says. "I've been calling Ming Mecca an ontological toy. When I use it, it's about exploring the possibility space of game mechanics, sure - but more deeply it's about exploring the inner systems of virtual worlds, and by extension, of our own world." Naturally, not everyone will see it that way, he says, noting that "the system can be fun just as a pure video synth."<br />
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Special Stage Systems is hoping to have Ming Mecca ready to ship to customers by summer of 2014. Price hasn't been determined yet, but Bartee estimates it will be "in the neighborhood of $999 for the World Core, $350 for the Control Core," which he says is competitive with similar modular synthesizers. For DIY enthusiasts, firmware source code and schematics for Ming Mecca are <a href="http://www.specialstagesystems.com/diy/">already available</a> for free, and Special Stage Systems will release the PCB and panel designs after the retail launch.<br />
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If nothing else, the strange device has given us one incredible video. You can also watch two technical videos, explaining the World Core and Control Core, after the break.<p><a href="http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/" rel="bookmark">Continue reading <em>Ming Mecca: An analog video game synthesizer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/">Ming Mecca: An analog video game synthesizer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 May 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20557560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/03/ming-mecca-an-analog-video-game-synthesizer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ming-mecca</category><category>special-stage-systems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 03 May 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[First4Figures unveils statuette of Shenmue's Ryo Hazuki]]></title><link>http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/</guid><comments>http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/"><img alt="First4Figures unveils statuette of Shenmue's Ryo Hazuki " data-src-height="426" data-src-width="529" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/shenmue.jpg" /></a></center>
Ryo Hazuki, protagonist of Sega's Shenmue series, is being adapted into a statue that captures the full emotional range of the character - by which we mean it is completely devoid of emotion. Ryo Hazuki is the first in the Sega All Stars range from premium collectibles maker First4Figures.<br />
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The one-foot-tall representation of the martial arts student/occasional dock worker comes in two variants: a $<a href="http://cdn.first4figures.com/component/option,com_myphp/Itemid,3/product,104/">170</a> regular edition and a $<a href="http://cdn.first4figures.com/component/option,com_myphp/Itemid,3/product,105/">185</a> "Exclusive" version with a base modeled after the sought-after "Phoenix Mirror" relic from the game. The figures are up for pre-order, due to ship in Q4.<br />
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Just think, boxes of these will be moved in and out of warehouses by forklift.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/playstation-all-stars-battle-royale-ryo-hazuki-figure/">Sega All-Star statue (Ryo Hazuki Figure)</a></strong></p><a href="http://www.joystiq.com/photos/playstation-all-stars-battle-royale-ryo-hazuki-figure/#5852472"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/horizontal01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-all-stars-battle-royale-ryo-hazuki-figure/#5852473"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/vertical_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-all-stars-battle-royale-ryo-hazuki-figure/#5852474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/vertical06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-all-stars-battle-royale-ryo-hazuki-figure/#5852475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/verticalr_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/">First4Figures unveils statuette of Shenmue's Ryo Hazuki</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20554793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/first4figures-unveils-statuette-of-shenmues-ryo-hazuki/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first4figures</category><category>ryo-hazuki</category><category>shenmue</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 May 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[John Madden Football designer's lawsuit against EA going to court]]></title><link>http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/</guid><comments>http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/"><img alt="Madden lawsuit going to court" data-src-height="349" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/maddenapple.jpg" /></a></center>
Robin Antonick, designer of <em>John Madden Football</em> for 8-bit computers, will have his case against EA proceed to trial June 17, after a federal judge denied EA's motion to dismiss Antonick's lawsuit. Antonick <a href="http://www.joystiq.com/2011/04/01/boom-original-john-madden-football-designer-files-lawsuit-again/">filed in 2011</a>, seeking royalties and a cut of profits from the Madden series' subsequent success.<br />
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"We have very compelling evidence indicating that EA used Mr. Antonick's ground-breaking code and design elements as the basis for both past and present Madden NFL titles," Robert Carey, one of Antonick's attorneys, said in a press release. "Yet, EA has failed to compensate him as required by his agreement or give him proper credit for his work. We look forward to proving our case at trial, and we are very confident that we will prevail." Antonick claims he signed a deal with EA in 1986 entitling him to royalties from derivative works, and claims that the later Madden games all count as derivative from his game.<br />
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[Image: <a href="http://www.mobygames.com/game/apple2/john-madden-football/screenshots/gameShotId,174257/">Mobygames</a>]<p><a href="http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/" rel="bookmark">Continue reading <em>John Madden Football designer's lawsuit against EA going to court</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/">John Madden Football designer's lawsuit against EA going to court</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/john-madden-football-designers-lawsuit-against-ea-going-to-cour/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>john-madden-football</category><category>lawsuit</category><category>robin-antonick</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 30 Apr 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Square Enix releasing 'Remaster' soundtracks for SNES Final Fantasy games]]></title><link>http://www.joystiq.com/2013/04/29/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/29/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/</guid><comments>http://www.joystiq.com/2013/04/29/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/28/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/"><img alt="Square Enix remixing SNES Final Fantasy music" data-src-height="276" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/ff4.jpg" /></a></center>Square Enix is dipping into its back catalog to offer remastered versions of its SNES Final Fantasy soundtracks, starting with <em>Final Fantasy 4</em> on July 3. The Japanese release of the CD will come in a special box with art by character designer Yoshitaka Amano.<br /><br />While the CD soundtrack likely won't see official release in North America, you can purchase it from an importer like <a href="http://www.cdjapan.co.jp/detailview.html?KEY=SQEX-10373">CDJapan</a>. And Square Enix is <a href="https://itunes.apple.com/us/artist/square-enix-music/id300171518">surprisingly good</a> about digitally releasing soundtracks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/29/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/">Square Enix releasing 'Remaster' soundtracks for SNES Final Fantasy games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Apr 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/29/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20551705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/29/square-enix-releasing-remaster-soundtracks-for-snes-final-fant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-4</category><category>japan</category><category>soundtrack</category><category>soundtracks</category><category>square-enix</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 29 Apr 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Neo Geo X hits $100 at Best Buy]]></title><link>http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/</guid><comments>http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/ngx.jpg" /></a></center>The Neo Geo X Gold console has reached its lowest price yet, with Best Buy putting the handheld (with Neo Geo-shaped dock, full-size joystick, and <em>Ninja Master's</em> cartridge) on sale for <a href="http://www.bestbuy.com/site/Tommo+-+NEOGEO+X+GOLD+Limited+Edition+Handheld+Video+Game+Console/7062107.p?id=1218828124364&amp;skuId=7062107&amp;st=neo%20geo&amp;cp=1&amp;lp=1&amp;AID=10597222&amp;PID=2244742&amp;URL=http%3A%2F%2Fwww.bestbuy.com%2Fsite%2FTommo%2B-%2BNEOGEO%2BX%2BGOLD%">$99.99</a>, $100 cheaper than its original price. If you'd like an extra arcade stick, it's also half-price, on sale now for <a href="http://www.bestbuy.com/site/NEOGEO+X+-+Arcade+Stick/7704073.p?id=1218858585324&amp;skuId=7704073&amp;st=neogeo%20x&amp;cp=1&amp;lp=2">$25</a>.<br /><br />Amazon still offers the set for <a href="http://www.amazon.com/NEOGEO-GOLD-Limited-Edition-Electronic-Games/dp/B0093G9VOI/ref=sr_1_1?ie=UTF8&amp;qid=1366900031&amp;sr=8-1&amp;keywords=neo+geo+x">$129.99</a> - which will be the MSRP of the <a href="http://www.amazon.com/Neo-Geo-X-Handheld-Electronic-Games/dp/B0093G9VN4/ref=sr_1_7?ie=UTF8&amp;qid=1366900061&amp;sr=8-7&amp;keywords=neo+geo+x">standalone Neo Geo X</a> (with no dock) when that launches.  <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/">Neo Geo X hits $100 at Best Buy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Apr 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20548933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/25/neo-geo-x-hits-100-at-best-buy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-buy</category><category>neo-geo-x</category><category>neo-geo-x-gold</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 25 Apr 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[Mega Man 3 soundtrack now available]]></title><link>http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/</guid><comments>http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/" target="_self"><img alt="Mega Man 3 OST now available" data-src-height="376" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/megaman3ost.png" /></a></div>A digital version of <em>Mega Man 3</em>'s official soundtrack is now available through Capcom's equally intangible <a href="http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.278875300/Mega-Man-3-Official-Soundtrack.html?resid=UV9foAoBAlgAAANGKc8AAAA8&amp;rests=1366735491300">web store</a>, for the <a href="http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/">default</a> price of $8.95.<br /><br />The 39 track album includes such classics as "Shall we go on a Magnetic Continuous tour?" and the game's title screen theme, which has been scientifically proven to be one of the most effective pump-up jams of all time.<br /><br />The soundtrack was composed by Capcom composer/sound designer Yasuaki Fujita, under the alias "Bun Bun." Fujita was also responsible for the soundtracks to NES versions of <em>The Little Mermaid</em> and <em>Darkwing Duck</em>, as well as <em>Panic in Nakayoshi World</em>, which <a href="http://www.youtube.com/watch?v=SxuKdoIbgkU">as far as we can tell</a> is some kind of Sailor Moon/Bomberman thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/">Mega Man 3 soundtrack now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Apr 2013 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20547644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/24/mega-man-3-soundtrack-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bun-Bun</category><category>Mega-Man</category><category>Mega-Man-3</category><category>OST</category><category>soundtrack</category><category>Yasuaki-Fujita</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 24 Apr 2013 03:30:00 EST</pubDate></item><item><title><![CDATA[Dreamcast shoot-'em-up 'DUX 1.5' now shipping]]></title><link>http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/</guid><comments>http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/"><img alt="Dreamcast shoot'emup 'DUX 15' now shipping" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/dux.jpg" /></a></center>Sega may have shelved its final console more than a decade ago, but for homebrew developers, at least, the Dreamcast lives on. HUCAST Games announced this week that its R-Type-ish Dreamcast shoot-'em-up, <em>DUX 1.5,</em> is <a href="http://hucast.com/">now available</a>.<br /><br />Originally released <a href="http://www.joystiq.com/2009/06/29/brand-new-2d-shmup-dux-released-for-dreamcast/">back in 2009</a>, <em>DUX</em> was later retooled and offered as an incentive for fans who helped to <a href="http://www.kickstarter.com/projects/redux/redux-dark-matters-a-shmup-for-sega-dreamcast?ref=card">Kickstart</a> an <a href="http://www.joystiq.com/2012/05/10/kickstart-steam-xbla-psn-shmup-redux-to-get-a-dreamcast-version/">upcoming sequel</a>. Along with a new soundtrack and rebalanced gameplay, <em>DUX 1.5</em> gives players the option of respawning instantly upon death - a key addition, for those who have had it <i>up to here</i> with the original game's checkpoint system.<br /><br />If you happen to own a copy of the original <em>DUX </em>and are willing to jump through a hoop or two, you're eligible for a free upgrade. HUCAST Games <a href="http://hucastgames.wordpress.com/2013/04/16/dux-1-5-now-in-stock-at-hucast-com/">notes</a> that <em>DUX</em> owners can get a free copy of <em>DUX 1.5</em> if they submit a proof of purchase or, alternatively, "a picture of your DUX 1.0 copy with a current newspaper in picture."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/">Dreamcast shoot-'em-up 'DUX 1.5' now shipping</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20547515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/23/dreamcast-shoot-em-up-dux-1-5-now-shipping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>dux</category><category>dux-1.5</category><category>hucast-games</category><category>retro</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 23 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Wii U Virtual Console launch: Punch Out, Excitebike, F-Zero, 5 more]]></title><link>http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/</guid><comments>http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/"><img alt="It's the Wii U Virtual Console launch list" data-src-height="340" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/punch-out.jpg" /></a></div>The Wii U Virtual Console launch list is slim and trim, largely mirroring the <a href="http://www.joystiq.com/2013/04/17/wii-u-virtual-console-out-in-north-america-next-week/">initial list</a> of games we got earlier this month: <em>Balloon Fight, Donkey Kong Jr., Excitebike, Ice Climbers, Kirby's Adventure, Punch Out, F-Zero</em> and <em>Super Mario World</em>. A handful of these games were already available on the Wii U, via the Virtual Console's <a href="http://www.joystiq.com/2013/01/23/classic-games-available-for-30-cents-on-wii-u-eshop-balloon-fig/">early preview</a>.<br /><br />If you've forgotten what all of these games look like (it has been a long time, after all), check out some screens on the <a href="https://www.facebook.com/media/set/?set=a.482584481809430.1073741829.322374604497086&amp;type=1">Wii U Facebook</a> page. Virtual Console is scheduled to launch this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/">Wii U Virtual Console launch: Punch Out, Excitebike, F-Zero, 5 more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Apr 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20547863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balloon-fight</category><category>donkey-kong-jr</category><category>Excitebike</category><category>f-zero</category><category>ice-climbers</category><category>kirbys-adventure</category><category>nintendo</category><category>Punch-Out</category><category>super-mario-world</category><category>virtual-console</category><category>wii-u</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 23 Apr 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Earthbound is an effective band-aid for the Wii U's Virtual Console]]></title><link>http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/</guid><comments>http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/"><img alt="Earthbound is the best possible bandaid for Virtual Console" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/earthbound-1366649887.jpg" /></a></center>A few months ago I <a href="http://www.joystiq.com/2013/01/23/wii-us-virtual-console-appears-to-be-a-big-step-back/">opined</a> that the Wii U's Virtual Console, with its limited launch lineup, limited platforms, and limited upgrades from the Wii Virtual Console, was less than ideal. A few things have changed since then: some of the games have launched (for 30 cents), we have a <a href="http://www.joystiq.com/2013/04/17/wii-u-virtual-console-out-in-north-america-next-week/">solid launch date</a> for the service in earnest, and there's a more detailed launch list. However, none of the basic issues have been fixed; the Virtual Console carries the same inherent flaws it did in January.<br /><br />But for now, all is forgiven. Because <a href="http://www.joystiq.com/2013/04/17/earthbound-virtual-console-north-america-europe-release/"><em>Earthbound</em></a>.<p><a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/" rel="bookmark">Continue reading <em>Earthbound is an effective band-aid for the Wii U's Virtual Console</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/">Earthbound is an effective band-aid for the Wii U's Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Apr 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20545811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthbound</category><category>fangamer</category><category>mother</category><category>nintendo</category><category>starmen</category><category>virtual-console</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 22 Apr 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Rare 'Pluto' prototype variant of Sega Saturn shown]]></title><link>http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/</guid><comments>http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/"><img alt="Rumor Rare Sega Pluto prototype surfaces" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/segasaturn.jpg" /></a></div>Someone claiming to be a former Sega employee, calling himself Super Magnetic (after the Dreamcast game) posted <a href="http://www.assemblergames.com/forums/showthread.php?45489-The-Real-Sega-Pluto">pictures</a> on the ASSEMbler forums of a device purported to be the previously unseen "Sega Pluto," a prototype Sega Saturn variant with a built-in <a href="http://en.wikipedia.org/wiki/Sega_NetLink">NetLink modem</a>. The modem was released separately, and allowed web browsing along with online play of games including <em>Duke Nukem 3D</em> and <em>Virtua Racing</em>.<br /><br />Super Magnetic says that this prototype, which runs North American Saturn firmware, is one of only two ever made. The American firmware, and Super Magnetic's having found this at his job at Sega of America in the Dreamcast era, both suggest that this hardware design is from Sega of America, much like <a href="http://en.wikipedia.org/wiki/Sega_32X">the 32X</a>.<br /><br />A prototype for another unreleased Sega combination system, the Genesis/32X "Neptune," was on display recently at GDC's <a href="http://www.joystiq.com/2013/03/27/take-a-tour-of-the-videogame-history-museum-at-gdc-2013/">Videogame History Museum</a>. Previous Sega combos include the JVC-designed <a href="http://en.wikipedia.org/wiki/Variations_of_the_Sega_Mega_Drive#The_Wondermega.2FX.27eye">X'Eye</a>, the <a href="http://en.wikipedia.org/wiki/Sega_Multi-Mega">CDX</a>, and the <a href="http://en.wikipedia.org/wiki/Sega_TeraDrive">Tera Drive</a>, which combined a Genesis and a PC.<br /> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/">Rumor: Rare 'Pluto' prototype variant of Sega Saturn shown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Apr 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20544234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/18/rumor-rare-pluto-prototype-variant-of-sega-saturn-shown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>japan</category><category>netlink</category><category>netlink-adapter</category><category>pluto</category><category>pluto-02</category><category>prototype</category><category>sega</category><category>sega-console</category><category>sega-pluto</category><category>sega-saturn</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Apr 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Illustrated inspiration: Crafting Zac Gorman's 'Magical Game Time']]></title><link>http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/</guid><comments>http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/"><img alt="Art from inspiration The world of Zac Gorman's 'Magical Game Time'" data-src-height="447" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/earthboundgorman21.jpg" /></a></div>It's not clear who or what is positioned dead center on a suburban street in the initial overhead shot, but as the panels zoom in to reveal bright-eyed children - two holding hands, stares locked - we consider <a href="http://magicalgametime.com/post/7326125712/ive-been-talking-about-earthbound-so-much-i">the written message</a>: "And we never got tired. And we never got old. We just ran through the streets forever. And everything was perfect."<br /><br />The average viewer might see the comic as a charming ode to the carefree naivety of youth; of first loves and curfew-skirting dalliances with neighborhood pals. But for those who recognize the leads of the seminal Super Nintendo RPG <em>Earthbound </em>in the faces and apparel of these rapscallions, the message may suddenly feel highly personal. It's not a specific narrative moment from the game, nor does it utilize familiar dialogue, but its tone is that of how players may have romanticized the adventures of these beloved characters in their minds, or how they imagined they might feel in that setting. Perhaps it's how they felt <em>once upon a time</em>. Whatever the case, the voice feels authentic, and as such delivers an emotional wallop in just four sentences and seven panels.<br /><br />For little more than a year and a half, cartoonist Zac Gorman has strived to locate that little pocket of feeling between the events of a classic game and the emotions triggered in your mind while playing it - and then translate that into one-off comics under his <a href="http://magicalgametime.com/">Magical Game Time</a> banner. With subjects as varied as <em>The Legend of Zelda</em> and <em>Costume Quest</em>, Gorman has amassed a fan following by pairing common and universal themes with memorable characters and scenarios.<p><a href="http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/" rel="bookmark">Continue reading <em>Illustrated inspiration: Crafting Zac Gorman's 'Magical Game Time'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/">Illustrated inspiration: Crafting Zac Gorman's 'Magical Game Time'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20541592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/illustrated-inspiration-crafting-zac-gormans-magical-game-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art</category><category>comics</category><category>Human-Interest</category><category>magical-game-time</category><category>Zac-Gorman</category><dc:creator><![CDATA[Andrew Hayward]]></dc:creator><pubDate>Tue, 16 Apr 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Pebblis app crams Tetris clone into your Pebble watch]]></title><link>http://www.joystiq.com/2013/04/16/pebblis-app-crams-tetris-clone-into-your-pebble-watch/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/pebblis-app-crams-tetris-clone-into-your-pebble-watch/</guid><comments>http://www.joystiq.com/2013/04/16/pebblis-app-crams-tetris-clone-into-your-pebble-watch/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/15/pebblis-app-crams-tetris-clone-into-your-pebble-watch/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/04/pebblis2_530x298.jpg" /></a></div><br />If you're an electronic device, you really haven't made it to the world's stage until you can run <a href="http://www.joystiq.com/tag/tetris">Tetris</a>. Pebblis, a free app for the Kickstarted e-paper smart watch <a href="http://www.engadget.com/2013/01/25/pebble-smartwatch-review/">Pebble</a>, presents the clone seen here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/pebblis-app-crams-tetris-clone-into-your-pebble-watch/">Pebblis app crams Tetris clone into your Pebble watch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 06:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/pebblis-app-crams-tetris-clone-into-your-pebble-watch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/pebblis-app-crams-tetris-clone-into-your-pebble-watch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pebble</category><category>pebblis</category><category>tetris</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Apr 2013 06:45:00 EST</pubDate></item><item><title><![CDATA[Mega Man 2 OST now available through Capcom]]></title><link>http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/</guid><comments>http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/" target="_self"><img alt="Mega Man 2 OST now available through Capcom" data-src-height="375" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/megaman2tracklist.png" /></a></div>Capcom's ongoing quest to make all of the original NES Mega Man soundtracks legally available in the US continues this week, with the release of <em>Mega Man 2</em>'s official soundtrack over at the Capcom store. The 42 track album (!) is available digitally for <a href="http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.278653900/Mega-Man-2-Official-Soundtrack.html?resid=UV9foAoBAlgAAANGKc8AAAA8&amp;rests=1365891888555">$8.95</a>.<br /><br /><em>Mega Man 2</em>'s soundtrack was composed by Takashi Tateishi, who also composed the music for <a href="http://www.youtube.com/watch?v=LumZP0rpoDM">the arcade version of <em>Willow</em></a> and <a href="http://www.youtube.com/watch?v=8rWJtuAe_-s"><em>U.N. Squadron</em></a>, among other things. His work on <em>Mega Man 2</em> was credited under the alias "Ogeretsu Kun," a practice which was not entirely uncommon for Capcom at the time. Additional contributions to the soundtrack were also made by Mega Man composer Manami Matsumae.<br /><br />In related news, the music from Dr. Wily's castle is still <em>the hottest jam</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/">Mega Man 2 OST now available through Capcom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Apr 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20539948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/13/mega-man-2-ost-now-available-through-capcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Manami-Matsumae</category><category>Mega-Man</category><category>Mega-Man-2</category><category>Ogeretsu-Kun</category><category>OST</category><category>soundtrack</category><category>Takashi-Tateishi</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 13 Apr 2013 21:00:00 EST</pubDate></item><item><title><![CDATA['Project Unity' is 15 fully-functional consoles in one giant box]]></title><link>http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/</guid><comments>http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/" target="_self"><img alt="'Project Unity' is 15 fullyfunctional consoles in one giant box" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/projectunityinternals.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/p9AY_xQre9M?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Constructed by evil genius/mad scientist/hardware hacker <a href="http://www.made-by-bacteria.com/">Bacteria</a>, Project Unity is a single, unified gaming console that can play Sega Master System, Neo Geo MVS, GameCube, Dreamcast, Saturn, Intellivision, Colecovision, Atari 7800, Turbografx 16, PS1/PS2, Mega Drive, NES, Super NES, Game Boy Advance, Nintendo 64 <em>and</em> <a href="http://en.wikipedia.org/wiki/Amstrad_GX4000">Amstrad GX4000</a> games.<br /><br />Project Unity's most impressive feature, besides the fact that it <em>works</em>, is that it was constructed entirely out of authentic hardware and does not make use of emulators or combo units like the <a href="http://en.wikipedia.org/wiki/FC_Twin">FC Twin</a>. It also manages to use a single power supply, video output and custom-built controller, regardless of the system selected.<br /><br />Jump to 09:30 in the video above for a demonstration of this behemoth in action, including the repurposed NES cartridges that contain different circuit boards for each controller type, or start from the beginning for some deliciously chaotic wiring shots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/">'Project Unity' is 15 fully-functional consoles in one giant box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20539864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amstrad-GX4000</category><category>Atari-7800</category><category>Bacteria</category><category>Colecovision</category><category>custom</category><category>Dreamcast</category><category>Game-Boy-Advance</category><category>GameCube</category><category>Genesis</category><category>hacking</category><category>Intellivision</category><category>Mega-Drive</category><category>modding</category><category>neo-geo-MVS</category><category>NES</category><category>Nintendo-64</category><category>project-unity</category><category>PS1</category><category>PS2</category><category>Saturn</category><category>sega-master-system</category><category>Sega-Saturn</category><category>SNES</category><category>Super-NES</category><category>Turbografx-16</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 13 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA['NoiseChan &amp; Nugget: Adventures in Chiptune' features hot jams, good causes]]></title><link>http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/</guid><comments>http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/" target="_self"><img alt="'NoiseChan &amp; Nugget Adventures in Chiptune' features hot jams, good causes" data-src-height="400" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/noisechanandnuggetadventuresinchiptune.png" /></a></div>Chiptune internet radio program <a href="http://www.noisechanradio.com/">Noise Channel Radio</a>, in conjunction with digital music label Ubiktune, has released a compilation album of (surprise!) chiptune jams, dubbed <em>NoiseChan &amp; Nugget: Adventures in Chiptune</em>.<br /><br />The album, available through <a href="http://noisechanradio.bandcamp.com/album/noisechan-nugget-adventures-in-chiptunes">BandCamp</a> on a pay-what-you-want basis, features songs from <em>Adventure Time</em>/<em>Double Dragon Neon</em>/<i>Contra 4 </i>composer <a href="http://en.wikipedia.org/wiki/Jake_Kaufman">virt</a>, in addition to 10 other artists. Additionally, all album sale proceeds go directly to Child's Play, which means that while <em>Adventures in Chiptune</em> is <em>technically</em> available for free, you could drop some bucks for a good cause.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/">'NoiseChan &amp; Nugget: Adventures in Chiptune' features hot jams, good causes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Apr 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20539393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/13/noisechan-and-nugget-adventures-in-chiptune-features-hot-jams/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandcamp</category><category>charity</category><category>childs-play</category><category>chiptune</category><category>Jake-Kaufman</category><category>music</category><category>noise-channel-radio</category><category>NoiseChan-and-Nugget-Adventures-in-Chiptune</category><category>ubiktune</category><category>virt</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 13 Apr 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Grandia: How a forgotten JRPG solved the problem of repetitive combat]]></title><link>http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/</guid><comments>http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/#comments</comments><description><![CDATA[<p class="noted">This is a <a href="http://joystiq.com/editor/rowan-kaiser">weekly column</a> from freelancer Rowan Kaiser, which primarily focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. This week, however, Rowan focuses on a forgotten JRPG: <em>Grandia</em>.</p>

<div style="text-align: center;"><a href="http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/"><img alt="Grandia How a forgotten JRPG solved the problem of repetitive combat" data-src-height="347" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/grandiahed.jpg" /></a></div>
One of the core issues facing most role-playing games is how they deal with repetitive combat. Since RPGs tend to be so much longer than normal games, with a wider scope, it's much more difficult for them to create unique battles like a shorter action game can. So RPGs tend to have constant, similar, repetitive fights. These are often derided by players and critics under umbrella terms like "random battles," "grinding," or in massively multiplayer games, "trash."<br />
<br />
Yet RPGs need those regular battles to keep the games interesting. With rare exceptions, the player skills are unlikely to be tested in terms of skill outside of combat, and most RPG stories depend on violence and its consequences. This makes combat an integral component of the pacing of RPGs. Successful RPGs tend to strike a balance between combat, exploration, and storytelling. When one of those three part is left unchecked, the game can become boring - and it's usually excessive repetitive fighting that's the issue.<br />
<br />
For decades now, RPGs have attempted to make their regular battles more interesting, and less likely to be described as trash or grinding. Japanese RPGs have historically tended to experiment with different combat forms more aggressively than their Western counterparts. Some games, like the Suikoden series, tries to avoid the combat issue by making combat smooth and unobtrusive, as I wrote about <a href="http://www.joystiq.com/2012/04/12/the-delightful-smoothness-of-classic-japanese-role-playing-games/">in a prior column</a>. But not every RPG can, or should, de-emphasize combat. When combat works, even in common random battles, it can be the best part of an RPG. How can RPGs avoid having combat be too repetitive and meaningless?<p><a href="http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/" rel="bookmark">Continue reading <em>Grandia: How a forgotten JRPG solved the problem of repetitive combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/">Grandia: How a forgotten JRPG solved the problem of repetitive combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Apr 2013 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20538310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/12/grandia-how-a-forgotten-jrpg-solved-the-problem-of-repetitive-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Game-Arts</category><category>grandia</category><category>JRPG</category><category>Opinion</category><category>playstation</category><category>ps3</category><category>PSX</category><category>SCEA</category><category>Ubisoft</category><dc:creator><![CDATA[Rowan Kaiser]]></dc:creator><pubDate>Fri, 12 Apr 2013 19:15:00 EST</pubDate></item><item><title><![CDATA[Mega Man 1 OST now available digitally through Capcom]]></title><link>http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/</guid><comments>http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/" target="_self"><img alt="Mega Man 1 OST now available digitally through Capcom" data-src-height="376" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/megamantracklist.png" /></a></div>As the first step in an ongoing effort to make all of the original NES Mega Man soundtracks "legitimately available in the West," the fly jams built into 1987's <em>Mega Man</em> are now available directly through the <a href="http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.277985000/Mega-Man-Official-Soundtrack.html?resid=UV9foAoBAlgAAANGKc8AAAA8&amp;rests=1365285335964#">Capcom Store</a>. The digital pack costs $8.95 and includes 28 different tracks from the game, including such unforgettable hits as "Staff Roll (PS)" and "Capcom Logo." <br /><br />In case you missed it yesterday, <em>Mega Man</em> composer Manami Matsumae is still in the video game composing business after 26 years, and will be contributing her extensive talents to <a href="http://www.joystiq.com/tag/shovel-knight/"><em>Shovel Knight</em></a>'s soundtrack, in the form of <a href="http://www.joystiq.com/2013/04/05/mega-man-composer-manami-matsumae-contributing-music-to-shovel-k/">two original songs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/">Mega Man 1 OST now available digitally through Capcom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Apr 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20532851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/06/mega-man-1-ost-now-available-digitally-through-capcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Manami-Matsumae</category><category>Mega-Man</category><category>Mega-Man-1</category><category>OST</category><category>soundtrack</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 06 Apr 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[RetroN 5 and the uncomfortable tension between old and new]]></title><link>http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/</guid><comments>http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/"><img alt="RetroN 5 column" data-src-height="354" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/retron.jpg" /></a></center>There are at least two schools of thought when it comes to playing retro games. Let's call it two for the sake of argument. On one side, there are people who want all the modern conveniences, both in-game and out: save states, fast-forward and rewind in the games, and wireless controllers, high definition output, and non-finicky hardware to play them with. These are the people who like emulation the most, either through downloading ROMs or official downloadable re-releases of games.<br /><br />On the other side, there are people who strive for absolute authenticity: real cartridges on real consoles, played on CRT televisions with real controllers. These are the people who, <em>hypothetically speaking</em>, stuff a Twin Famicom in their suitcase while on a business trip to Tokyo.<br /><br />Somewhere in the middle is <a href="http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/">this thing</a>.<p><a href="http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/" rel="bookmark">Continue reading <em>RetroN 5 and the uncomfortable tension between old and new</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/">RetroN 5 and the uncomfortable tension between old and new</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20527255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/04/retron-5-and-the-uncomfortable-tension-between-old-and-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-boy</category><category>genesis</category><category>nes</category><category>retron-5</category><category>snes</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 04 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[X-COM could've had bunny monsters, Chryssalid was a happy accident]]></title><link>http://www.joystiq.com/2013/03/30/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/30/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/</guid><comments>http://www.joystiq.com/2013/03/30/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2013/03/29/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/"><img alt="XCOM could've had bunny monsters, Chryssalid was a happy accident" data-src-height="220" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aliens-1364590682.jpg" /></a></div>
<a href="http://joystiq.com/tag/x-com-ufo-defense"><em>X-COM</em></a>'s cast of alien characters could have looked vastly different. During a postmortem at <a href="http://joystiq.com/tag/gdc-2013">GDC</a>, <em>X-COM</em> creator Julian Gollop showed some of the alien design mock-ups that were created by one of the game's artists, John Reitze. "This is the visual piece de la resistance of my entire presentation, because it is the only surviving concept work from the whole game," said Gollop. Many of the aliens are variations on the familiar <em>X-COM</em> enemies we all know today. There are different takes on Sectoids and Ethereals, for example. And then there's the giant bunny monster, which you can see in the first row of the image above. Probably for the best that one didn't make the cut.<br />
<br />
Another interesting tidbit is that Chryssalids, one of the toughest enemies in <em>X-COM</em>, was something of an accident. "You'll notice that the Chrysallid is right next to the zombie character," said Gollop (third row, far left). "John didn't really imagine them to be connected in any way, but I very quickly had this idea that a Chryssalid would infect your soldiers, and this would turn them into zombies, which would then sprout new Chryssalids, and probably created the most annoying monster in the entire game." We're not sure "annoying" is really the right word - we'd probably go with "terrifying."<br />
<br />
During the same panel, Gollop also revealed that <em>X-COM</em> was <a href="http://www.joystiq.com/2013/03/28/the-original-x-com-was-briefly-canceled-boosted-by-x-files/">briefly canceled</a> in 1993, when publisher Microprose was acquired by Spectrum Holobyte. See a larger version of the menagerie in the gallery below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/x-com-alien-concepts-gdc-2013/">X-COM alien concepts (GDC 2013)</a></strong></p><a href="http://www.joystiq.com/photos/x-com-alien-concepts-gdc-2013/#5780432"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/aliens-large_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/30/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/">X-COM could've had bunny monsters, Chryssalid was a happy accident</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Mar 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/30/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/30/x-com-couldve-had-bunny-monsters-chryssalid-was-a-happy-accide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2013</category><category>MicroProse</category><category>pc</category><category>x-com-ufo-defense</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 30 Mar 2013 10:30:00 EST</pubDate></item><item><title><![CDATA['RetroN 5' console plays NES, SNES, Genesis, GBA and Famicom, supports HDMI, save states]]></title><link>http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/</guid><comments>http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/"><img alt="'RetroN 5' console plays NES, SNES, Genesis, GBA and Famicom, supports HDMI, save states" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/retron5.jpg" /></a></center>Hyperkin's reveal of the "<a href="http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/">RetroN 4</a>" console at the Midwest Gaming Classic turned out to be the unveiling of the RetroN 5, with the addition of <em>another</em> cartridge slot for Japanese Famicom games (which have 60 pin connectors vs. the NES's 72 pin). Now the console supports Nintendo, Famicom, SNES, Genesis (plus Mega Drive), and Game Boy Advance (with Game Boy/Color support), all over HDMI, with controller ports for NES, SNES, and Genesis controllers, as well as its own wireless Bluetooth controllers. The company plans to make the controllers remappable and usable cross-platform, but those features are still in the works.<br /><br />The console upscales old games to HDMI with special image processing to make them look decent on HD screens. It also supports save states just like emulators do, with an SD card slot to store saves. Furthermore, you can speed up gameplay and remap the Bluetooth controller buttons to control these features.<br /><br />Hyperkin doesn't have a firm price or release date, but is hoping to release the console around July for less than $100.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/">'RetroN 5' console plays NES, SNES, Genesis, GBA and Famicom, supports HDMI, save states</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Mar 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20516034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/24/retron-5-console-plays-nes-snes-genesis-gba-and-famicom-su/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hyperkin</category><category>midwest-gaming-classic</category><category>retron-4</category><category>retron-5</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 24 Mar 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Original voice actors return for DuckTales Remastered]]></title><link>http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/</guid><comments>http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/" target="_self"><img alt="Original voice actors return for DuckTales Remastered" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ducktales-1364061677.png" /></a></div>The full voice cast of the original <a href="http://www.imdb.com/title/tt0092345/?ref_=fn_al_tt_1">DuckTales</a> cartoon will reprise their respective roles for the newly announced nostalgiapocalypse <a href="http://www.joystiq.com/2013/03/22/capcom-reveals-new-ducktales-game/"><em>DuckTales Remastered</em></a>, Capcom senior vice-president Christian Svensson revealed in a <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29823007/why-did-you-decide-to-remake-ducktales?post_num=15#530066449">Capcom Unity forum thread</a> yesterday.<br /><br />"We have ALL the original voice actors from the show," Svensson said, including Scrooge voice actor Alan Young, who "still came into the studio and did his thing like a pro. The voice work really adds a lot to the package."<br /><br />"Scrooge's voice actor," as a quick aside, is a man named <a href="http://www.imdb.com/name/nm0949241/?ref_=tt_cl_t1">Alan Young</a>, who's been in the entertainment industry since the 1940s. Before he endeared himself to the hearts of millions as a penny-pinching old duck, Young's original claim to fame was as Wilbur Post, the star of <a href="http://www.imdb.com/title/tt0054557/">Mister Ed</a>. We wonder if Young knew at the time that talking animals would become a running theme for his 70-odd years in show business?<br /><br /><strong>Update:</strong> Joystiq has been contacted by a representative for Alan Young, who clarified the details of Mr. Young's entertainment career.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/">Original voice actors return for DuckTales Remastered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/original-voice-actors-return-for-ducktales-remastered/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alan-Young</category><category>Capcom</category><category>DuckTales</category><category>ducktales-remastered</category><category>microsoft</category><category>nintendo</category><category>pax-east-2013</category><category>playstation</category><category>ps3</category><category>VA</category><category>voice-actors</category><category>WayForward</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 23 Mar 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem 2 hits iOS next month]]></title><link>http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/</guid><comments>http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/" target="_self"><img alt="Duke Nukem 2 hits iOS next month" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/dukenukem2ios.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/ZJc2W8SBE5U?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Duke Nukem's two-dimensional VGA romp through the alien-ridden, <em>distant future</em> year of 1998 is coming to various iOS devices next month, in celebration of the game's twentieth anniversary. Originally released in 1993 for MS-DOS, <em>Duke Nukem 2</em> will be available for $1.99 and will be compatible with iOS devices iPhone 4S and newer, including iPad Minis and last-generation's iPod Touch.<br /><br />As seen in the trailer above, Interceptor Entertainment's iOS port uses virtual button controls to navigate Duke through the game's 32 levels. While Duke's pre-3D adventures were a little bit more <em>Contra</em> than they were <em>Doom</em>, the franchise's sense of humor had already been firmly cemented in place, much like his hairstyle. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/">Duke Nukem 2 hits iOS next month</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20506929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/16/duke-nukem-2-hits-ios-next-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-realms</category><category>apogee</category><category>duke-nukem</category><category>duke-nukem-2</category><category>interceptor-entertainment</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 16 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Custom wood Neo Geos are so pretty they might be worth the price]]></title><link>http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/</guid><comments>http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/"><img alt="Neo Geo custom wood mods are pretty insane" data-src-height="164" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/black-label-hero.jpg" /></a></div>Analogue Interactive, purveyor of <a href="http://www.joystiq.com/2011/11/26/the-analogue-cmvs-a-649-wooden-neo-geo-for-the-gamer-who-has-e/">ridiculously cool</a> (and expensive) Neo Geo hardware mods, has upped the ante with a new service that builds custom, new CMVS Slims out of your choice of domestic and exotic woods, dubbed Black Label. Consoles start at $1,300, and that's for one made with domestic wood.<br /><br />The Black Label set comes with an Analogue CMVS Slim, two analogue arcade sticks, brass Black Label tags and the requisite cables. Check out the entire selection on <a href="http://analogueinteractive.com/black-label">Analogue Interactive</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/">Custom wood Neo Geos are so pretty they might be worth the price</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20503215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/14/custom-wood-neo-geos-are-so-pretty-they-might-be-worth-the-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analogue-interactive</category><category>black-label</category><category>cmvs</category><category>custom</category><category>neo-geo</category><category>wood</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 14 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Full F-Zero AX arcade game discovered in F-Zero GX]]></title><link>http://www.joystiq.com/2013/03/07/full-f-zero-ax-arcade-game-discovered-in-f-zero-gx/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/07/full-f-zero-ax-arcade-game-discovered-in-f-zero-gx/</guid><comments>http://www.joystiq.com/2013/03/07/full-f-zero-ax-arcade-game-discovered-in-f-zero-gx/#comments</comments><description><![CDATA[<center> <img alt="Full FZero AX arcade game discovered in FZero GX" class="hidden" data-src-height="253" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/fzero.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/XexCNEpGdpY?rel=0&amp;wmode=opaque" width="530"></iframe></center><br /><em>F-Zero GX</em> for GameCube was one of a pair of games. It was released concurrently with <em>F-Zero AX</em>, a game designed for the Sega/Namco/Nintendo "Triforce" arcade platform, which connected to the home game via memory cards to unlock tracks. <em>AX</em> had arcade-style timed gameplay, along with those tracks.<br /><br />Modder "Ralf" found that the full code for the arcade game is hidden on the GameCube disc - and accessible with a series of codes for the Action Replay cheat device. The long list of codes is found on <a href="http://tcrf.net/F-Zero_GX#Leftover_F-Zero_AX_Code">The Cutting Room Floor</a> (a site which, if this is your first visit, <em>you're welcome</em>).<br /><br />Now, someone go peek in <em>Mario Kart: Double Dash</em> and see if Arcade GP is in there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/07/full-f-zero-ax-arcade-game-discovered-in-f-zero-gx/">Full F-Zero AX arcade game discovered in F-Zero GX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/07/full-f-zero-ax-arcade-game-discovered-in-f-zero-gx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20493724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/07/full-f-zero-ax-arcade-game-discovered-in-f-zero-gx/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-replay</category><category>f-zero</category><category>f-zero-ax</category><category>f-zero-gx</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 07 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Capcom Arcade Cabinet adds Ghosts 'n Goblins, Gun.Smoke, Section Z]]></title><link>http://www.joystiq.com/2013/03/06/capcom-arcade-cabinet-adds-ghosts-n-goblins-gun-smoke-section/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/06/capcom-arcade-cabinet-adds-ghosts-n-goblins-gun-smoke-section/</guid><comments>http://www.joystiq.com/2013/03/06/capcom-arcade-cabinet-adds-ghosts-n-goblins-gun-smoke-section/#comments</comments><description><![CDATA[<center> <img alt="Capcom Arcade Cabinet adds Ghosts 'n Goblins, GunSmoke, Section Z" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/capcom.jpg" /><iframe frameborder="0" height="318" id="viddler-a6b58b0" mozallowfullscreen="true" src="http://www.viddler.com/embed/a6b58b0/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=70330958&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />You can now stock your <a href="http://joystiq.com/tag/capcom-arcade-cabinet">Capcom Arcade Cabinet</a> with three more games. The 1985-I pack launched yesterday on PSN and XBLA in North America and today on PSN in Europe, with frustration engine <em>Ghosts 'n' Goblins, </em>vertically scrolling Old West shmup<em> Gun.Smoke</em> and 8-way shooter <em>Section Z</em>. We still don't know why there's a period in "Gun.Smoke" - well, beyond avoiding copyright issues with the TV show.<br /><br />The pack costs $9.99 or 800 Microsoft Points. Concurrent with its release, the games from last week's pack (<em>1943</em> and <em>Avengers</em> [not those Avengers]) are available as individual purchases, for $3.99 each. Check <a href="http://www.capcom-unity.com/xantista/blog/2013/03/05/win-a-capcom-arcade-cabinet-fightstick---ver-2">Capcom-Unity</a> for a chance to win a FightStick with custom art for this week's games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/06/capcom-arcade-cabinet-adds-ghosts-n-goblins-gun-smoke-section/">Capcom Arcade Cabinet adds Ghosts 'n Goblins, Gun.Smoke, Section Z</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Mar 2013 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/06/capcom-arcade-cabinet-adds-ghosts-n-goblins-gun-smoke-section/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20491197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/06/capcom-arcade-cabinet-adds-ghosts-n-goblins-gun-smoke-section/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom-arcade-cabinet</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>psn</category><category>section-z</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Mar 2013 14:15:00 EST</pubDate></item><item><title><![CDATA['RetroN 4' console plays NES, SNES, Genesis, GBA over HDMI]]></title><link>http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/</guid><comments>http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/"><img alt="'RetroN 4' console plays NES, SNES, Genesis, GBA over HDMI" data-src-height="104" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/retron.jpg" /></a></center>Hyperkin's new RetroN 4 console is designed to play NES, SNES, Genesis, and Game Boy Advance cartridges. It's compatible with both PAL and NTSC formats, has dedicated controller ports for NES, SNES, and Genesis controllers (and uses its own Bluetooth controller), and uses HDMI output. A special UI built into the console allows users to reassign buttons, among other things.<br /><br />More details about the console will be revealed at the Midwest Gaming Classic in Brookfield, Wisconsin on March 23. That includes pictures of the device.<br /><br />Who ever thought you could get away with announcing a new console, the fourth in its series, with details of its functionality but no pictures of the console itself? Honestly.<p><a href="http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/" rel="bookmark">Continue reading <em>'RetroN 4' console plays NES, SNES, Genesis, GBA over HDMI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/">'RetroN 4' console plays NES, SNES, Genesis, GBA over HDMI</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Mar 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20489347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/05/retron-4-console-plays-nes-snes-genesis-gba-over-hdmi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hyperkin</category><category>retron-4</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 05 Mar 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Dev shares prototype footage of never-made Star Wars fighting game]]></title><link>http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/</guid><comments>http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/15/tsui-shares-pitch-footage-of-never-made-star-wars-fighting-game/"><img alt="Tsui shares pitch footage of nevermade Star Wars fighting game" data-src-height="341" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/darthmaulanakin.jpg" /></a></div><a href="https://twitter.com/JoshYTsui">Josh Tsui</a>, current president of Robomodo and veteran game developer on titles like <em>Mortal Kombat 4</em>, <em>Fight Night Round 3</em>, and <em>Tony Hawk Shred</em>, has shared some video on Twitter of <a href="https://twitter.com/joshytsui/status/302076715100934144">an old prototype for a <em>Star Wars</em>-based fighting game</a>.<br /><br />The footage, which you can watch in full below, features Anakin Skywalker and Darth Maul going at it with lightsabers, hacking away and using the force for throws until one of them is able to skewer the other.<br /><br />As the description on the video says, the footage is fairly "repetitive," but it was simply designed to show off all of the potential moves a game like this could make. There was a presentation paired with the video as well, and Tsui says it was part of a pitch for a new game back when he was working at <a href="http://en.wikipedia.org/wiki/Studio_Gigante">Studio Gigante</a> in Chicago. We'd say his team might want to return to the idea for the upcoming <em>Star Wars: Episode VII</em>, but perhaps it's better if the Jedi knights <a href="http://en.wikipedia.org/wiki/Star_Wars:_Masters_of_Ter%C3%A4s_K%C3%A4si">stay away from fighting games</a> in general.<p><a href="http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/" rel="bookmark">Continue reading <em>Dev shares prototype footage of never-made Star Wars fighting game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/">Dev shares prototype footage of never-made Star Wars fighting game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Feb 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20464620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/15/dev-shares-prototype-footage-of-never-made-star-wars-fighting-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developers</category><category>fighting</category><category>josh-tsui</category><category>microsoft</category><category>never-made</category><category>pc</category><category>pitch</category><category>pitched</category><category>star-wars</category><category>star-wars-fighting-game</category><category>studio-gigante</category><category>video</category><category>vimeo</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 15 Feb 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Sega introduces line of console-themed laptops]]></title><link>http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/</guid><comments>http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/" target="_self"><img alt="Sega introduces line of consolethemed laptops" data-src-height="361" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/dreamcastseganotepc.png" /></a></div>It's not <em>quite</em> the return to hardware production that some Sega loyalists may be hoping for, but Sega's new line of retro console-themed laptops <em>are</em> expensive and doomed to obsolescence, so it's kind of the same thing.<br /><br />Manufactured in conjunction with Japanese retailer Enterbrain, the <a href="http://ebten.jp/p/4974365702854#">Sega Note PC</a> laptops come in four styles: Generic Sega, Mega Drive, Sega Saturn and Dreamcast. Your choice of style can be ordered in one of four hardware configurations, with ascending prices ranging from &yen;99,750 ($1075.47) to &yen;194,250 ($2094.35). The base model comes equipped with the 64-bit version of Windows 8, a 1920x1080 display, 4 gigs of RAM and a 500 gig HD, all powered by a Pentium 2020M processor, according to our friends at <a href="http://www.engadget.com/2013/02/15/sega-themed-netbooks-beckon-japanese-mega-drive-and-dreamcast/">Engadget</a>.<br /><br />It's kind of a lot of money for not a lot of computer, but each laptop is packed with Sega-branded Windows 8 themes, replete with custom system sounds. Shipment is expected to begin in June for those who either live in Japan or are brave enough to import.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sega-note-pc/">Sega Note PC</a></strong></p><a href="http://www.joystiq.com/photos/sega-note-pc/#5644498"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/main22148500x500_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sega-note-pc/#5644499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/main22149500x500_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sega-note-pc/#5644500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/main22150500x500_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sega-note-pc/#5644501"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/main22166500x500_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sega-note-pc/#5644503"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/122166500x500_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/">Sega introduces line of console-themed laptops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Feb 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20463975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/15/sega-introduces-line-of-console-themed-laptops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>enterbrain</category><category>genesis</category><category>import</category><category>laptop</category><category>mega-drive</category><category>pc</category><category>sega</category><category>sega-laptop</category><category>sega-note-pc</category><category>sega-saturn</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 15 Feb 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[MANOS: The Hands of Fate attempts to please the Master on Greenlight]]></title><link>http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/</guid><comments>http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/" target="_self"><img alt="MANOS The Hands of Fate attemps to please the Master on Greenlight" class="hidden" data-src-height="297" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/manosthehandsoffate.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/m7Zkw1tMAoA?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Torgo's bizarre undulations and wobbly-voiced predictions of the Master's disapproving nature might reach a much wider audience, as <em>Mystery Science Theater 3000</em> homage <a href="http://www.joystiq.com/tag/manos-the-hands-of-fate/"><em>MANOS: The Hands of Fate</em></a> is seeking the communal go-ahead on <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=125743981">Steam Greenlight</a>.<br /><br />Based on the <a href="http://en.wikipedia.org/wiki/Manos_the_hands_of_fate">1966 horror film</a> of the same name, <em>MANOS</em> originally launched on iOS in June of last year, with a PC port arriving on <a href="http://www.joystiq.com/tag/indievania">Indievania</a> last December. The Steam port will include a new "Play as Torgo" mode, assuming the game makes it onto the service. No word on Steam pricing as of yet, but the existing iOS and PC versions go for $1.99 and $5.99, respectively.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/">MANOS: The Hands of Fate attempts to please the Master on Greenlight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Feb 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20455433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/09/manos-the-hands-of-fate-attemps-to-please-the-master-on-greenli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>freakzone-games</category><category>greenlight</category><category>indie</category><category>manos</category><category>manos-the-hands-of-fate</category><category>pc</category><category>steam</category><category>steam-greenlight</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 09 Feb 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[These old Nintendo promo videos are a national treasure]]></title><link>http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/</guid><comments>http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/" target="_self"><img alt="These old Nintendo promo videos are a hilarious blast from the past" class="hidden" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/retronintendotapes.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/A2OpRgo0dQI?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />A collector of gaming antiquities has provided an incredible public service to the world, by uploading six extremely rare, <em>extremely</em> retro Nintendo corporate promotional tapes to YouTube. The six videos (above and <a href="http://www.joystiq.com/2013/02/08/these-old-nintendo-promo-videos-are-a-hilarious-blast-from-the-p/#continued">after the break</a>) were originally used as sales pitches to promote various products and live events, such as the Super Game Boy and the 1990 Nintendo World Championships, to retailers and potential venues.<br /><br />Beyond their value as hilarious distractions, however, these blurry, color-smeared glimpses into the past also serve as a reminder of our community's history -- one that must be preserved and cherished, so that our children may one day know how completely ridiculous everything was in the early 90s.<br /><br />Their tiny, adorable faces will look up and ask "Daddy, why are there day-glo pink triangles all over everything in these 'video tapes'?" To which we'll reply, "Hush, sweetie. Eat your gruel before Ag'rathas and his Labor Wardens start our next shift, here in the Salt Mines of Kuu'uultepth, which is in space because this is humanity's bleak future as a conquered people."<p><a href="http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/" rel="bookmark">Continue reading <em>These old Nintendo promo videos are a national treasure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/">These old Nintendo promo videos are a national treasure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20455353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/09/these-old-nintendo-promo-videos-are-a-national-treasure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>display</category><category>Donkey-Kong</category><category>Donkey-Kong-Country</category><category>nintendo</category><category>Nintendo-world-championships-1990</category><category>promotional-tapes</category><category>promotional-videos</category><category>super-game-boy</category><category>VHS</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 09 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Neo Geo X production to continue, more games/peripherals on the way]]></title><link>http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/</guid><comments>http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/neogeoxgoldheaderimg530px.jpg" /></a></div>This week's <a href="http://www.joystiq.com/2013/01/23/report-neo-geo-x-production-ceases-in-japan/">reports</a> that Japanese <a href="http://www.joystiq.com/tag/neo-geo-x">Neo Geo X</a> production had come to a halt are only somewhat correct, <a href="http://www.engadget.com/2013/01/24/neo-geo-still-in-production/">Engadget</a> has learned. In actuality, only production of the <a href="http://www.joystiq.com/2012/10/22/neo-geo-x-limited-edition-throws-in-an-additional-game/">Neo Geo X Gold Limited Edition</a> model has ceased, which was always part of the plan. You know, it being a <em>Limited Edition</em> product and everything.<br /><br />"Tommo will be continuing to support the NEOGEO X format going forward with more games, peripherals and software updates, as well as more units of the console hardware," Tommo told Engadget. "The NEOGEO X Gold System Limited Edition Collection Series that includes <em>Ninja Masters</em>, was always planned to be a limited edition product."<br /><br />Further elaborations were not made concerning what said games and peripherals might be. Considering that the original Neo Geo AES didn't really <em>have</em> peripherals though, save for a memory card and an adapter that let the AES play arcade cabinet cartridges, we're curious about what Tommo might come up with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/">Neo Geo X production to continue, more games/peripherals on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jan 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20438104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/25/neo-geo-x-production-to-continue-more-games-peripherals-on-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>limited-edition</category><category>neo-geo</category><category>neo-geo-AES</category><category>neo-geo-MVS</category><category>neo-geo-x</category><category>neo-geo-x-gold</category><category>production</category><category>SNK</category><category>tommo</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 25 Jan 2013 10:30:00 EST</pubDate></item></channel></rss>