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Hohokum review: Not hokum, just ho-hum

Hohokum is essentially a playable cartoon. Minutes after starting it up, I was reminded of Pinball Number Count, Yellow Submarine, and other animated works from the '60s and '70s in the way Hohokum overloads the senses with contrasting imagery tied to a unifying theme. Like Sesame Street's...

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On my iPad: 80 Days

My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly...

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Road Not Taken review: Take it

The developers at Spry Fox aren't sure how to describe Road Not Taken. They say it's kind of a puzzle game and kind of an RPG. It's a little cute but also pretty dark. There's survival, crafting and randomly generated levels like in Don't Starve, but it also has a rich narrative. Okay, it's time we...

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Gods Will Be Watching Review: Morality After Math

Gods Will Be Watching is one of the best games I've ever hated. It's more fun to unpack than to play, and easier to admire than love. It looks like a classic point-and-click adventure, with pixel-thin characters standing on stilt legs as they spew sci-fi exposition in chunky text, but Gods Will...

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Rogue Legacy review: An addictive family business

"Six generations ago the Barbarian Queen Chun Li slew the eyeball beast Khidr. Given her extreme glaucoma there was a nice irony in that moment, but she never saw it. Of course, her offspring were a total disappointment. Her son couldn't stop swearing and his daughter was a dwarf with a fear of...

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Divinity: Original Sin review: Old-school absolution

Divinity: Original Sin is an unashamed timewarp, a beast unrestrained in dragging old-school RPG values into the modern day. The concessions it makes are often by-products of the things it pursues, qualities like agency, depth and challenge. The game is so loaded with depth that, like an...

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On my iPad: Ephemerid

My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly...

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Oddworld: New N Tasty review: Fresh produce

Question: When is a video game remake not a remake? Answer: When it adds enough new ideas and tweaks existing content so that the resulting product is neither a re-hash nor a re-imagining. When it doesn't stop at HD textures and smoother character models, and instead opts for new gameplay, expanded...

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Wayward Manor review: More like Wayward Meh-nor

"Youth is no excuse for bad taste," the crotchety old house in Wayward Manor says as it watches a pair of gluttonous children chow down on sugary snacks within its creaking walls. If youth doesn't excuse poor taste, then certainly there's no excuse for Wayward Manor's bland appeal, not when it...

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Dark Souls 2 'Crown of the Sunken King' review: Lost and crowned

After losing days to just navigating Lordran, I understood the switch to more linear pathways in Dark Souls 2. Still, I missed getting truly lost in the first game's open world. It was a labyrinthine mess that coiled in on itself in the most confusing ways, and it added another layer to an already...

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