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Divinity: Original Sin review: Old-school absolution

Divinity: Original Sin is an unashamed timewarp, a beast unrestrained in dragging old-school RPG values into the modern day. The concessions it makes are often by-products of the things it pursues, qualities like agency, depth and challenge. The game is so loaded with depth that, like an...

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On my iPad: Ephemerid

My iPad is rapidly becoming one of my favorite gaming platforms. It's lightweight, has a nice big screen, and there's a wonderful variety of gaming experiences available for it. The app store, on the other hand, is a nightmare, and finding quality games in there just by poking around is nearly...

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Oddworld: New N Tasty review: Fresh produce

Question: When is a video game remake not a remake? Answer: When it adds enough new ideas and tweaks existing content so that the resulting product is neither a re-hash nor a re-imagining. When it doesn't stop at HD textures and smoother character models, and instead opts for new gameplay, expanded...

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Wayward Manor review: More like Wayward Meh-nor

"Youth is no excuse for bad taste," the crotchety old house in Wayward Manor says as it watches a pair of gluttonous children chow down on sugary snacks within its creaking walls. If youth doesn't excuse poor taste, then certainly there's no excuse for Wayward Manor's bland appeal, not when it...

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Dark Souls 2 'Crown of the Sunken King' review: Lost and crowned

After losing days to just navigating Lordran, I understood the switch to more linear pathways in Dark Souls 2. Still, I missed getting truly lost in the first game's open world. It was a labyrinthine mess that coiled in on itself in the most confusing ways, and it added another layer to an already...

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The Walking Dead Season 2, Episode 4 review: Life and Death

This review covers the latest episode in an ongoing season, and may contain minor spoilers. Death is better than zombification, but life is the best option of all. Even in a hellhole of a world; even with rotting corpses hunting you down every path, salivating for your flesh; even when you have to...

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Early Access Review: Sunless Sea

This is an Early Access Review, in which we hope to help you decide whether or not it's worth jumping into a game before it's officially complete. When describing Sunless Sea, you might refer to its text-heavy visual novel elements, or its myriad of RPG-like, story-building choices. It's a...

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Light review: Standing in shadow

Light, from developer Just A Pixel and published by Worms studio Team17, is a top-down, minimalist stealth game that calls to mind the likes of Monaco, Mark of the Ninja and Hotline Miami. Unfortunately, it never hits its notes as expertly as those games do. Neither great nor particularly bad, it...

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Sniper Elite 3 review: War and pieces

Sniper Elite 3 marvels in its own destruction, continuing the franchise's adoration of slow motion bullets and the highlighting of a target's gooey innards. It glorifies not war, but something worse: Nearly every shot fired. This is the game's great fault: that it only has a single trick, an almost...

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MouseCraft review: Pretty Gouda

If you were to ask me if MouseCraft is any good, I'd probably respond, "it's okay." It's nothing special, I'd say. "A decent puzzle game," I would call it, "but nothing spectacular." Having completed all 80 levels of MouseCraft, I think I stand by that recommendation, but it needs an addendum. ...

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