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Posts tagged AI

Forza Horizon 2 features Kinect-enabled assistant called ANNA

Road trips are a blast if you've got someone to talk to, but not everyone can just drop their life for weeks at time to attend driving festivals. You're an exception to that rule in Forza Horizon 2, but Turn 10 Studios Creative Director Ralph Fulton shared some good news with Examiner: Horizon 2 d...

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Netflix adds movie selection service 'Max' today on PS3

Netflix will introduce "Max" on PlayStation 3 today, a new interactive way to find movies and TV shows. Created by Jellyvision Labs (which shares a founder in Harry Gottlieb of Jackbox Games, the studio behind kooky game show You Don't Know Jack), the Max app features a familiar vibe for anyone...

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Borderlands 2 baddies are smarter than you think

Well, at least the AI programming behind each enemy in Borderlands 2 is smarter than anything in the first Borderlands – the baddies themselves are victims of the rancid planet Pandora and probably wouldn't pass a first-grade spelling test. They will, however, blow your brains out. Jasper For...

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AI system programs a game with a suspicious theme

All right; we're done. Throwing in the towel, getting the heck outta Dodge and all that. The robot apocalypse is coming to a head faster than we thought, and it's time for us to move to our safe-hut deep in the jungles of Malaysia. Goodnight, everyone! Michael Cook, a computer scientist at Imperial...

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The Last of Us combat forces you to think through the situation, devs say

Naughty Dog is looking to make The Last of Us the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically regenera...

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League of Legends updates co-op vs. AI mode, more improvements coming

When Riot Games first announced that it was adding the ability to play co-operatively against AI bots to League of Legends, it expected it to be used by noobs, says producer Mark Norris. "When we put it out there, we put it out there with sort of the sole intent of having new players get an introd...

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Dota 2 FAQ has Icefrog talking AI bots, replays and more

Icefrog himself has answered a set of frequently asked questions on Dota 2's official website, clarifying and detailing a few concerns players have had since the game's official announcement. Much of the questions revolve around players leaving games -- Valve has not only implemented an AI system t...

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Bungie's Halo AI secrets exposed in technical review

If you're looking for information about a hot new gun that will be shootable in the almost-here Halo: Reach, you might want to flip to one of the many other stories we've written about the game. If you want super esoteric insight into the high-functioning AI design of the series -- that is to say, ...

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Super Scribblenauts features a reprogrammed Maxwell

Upon playing Super Scribblenauts, it becomes readily apparent why you'd want to use the D-pad to manipulate the game's hero, Maxwell. So why wasn't that an option in the first game? Joystiq asked 5TH Cell Creative Director Jeremiah Slaczka, and were told that the original touch-screen input didn't ...

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Sid Meier talks player psychology and the year of Civilization

The "father of computer gaming" gave the keynote at GDC 2010 this past week, and while we really hoped he would tell us a lot about the upcoming Facebook version of Civilization, it got only the barest of mentions during the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, talk...

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