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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Skylanders: Battlegrounds and Lost Islands bring the portal to iOS in November]]></title><link>http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/</guid><comments>http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/"><img alt="Bringing the portal to iOS with Skylanders Battlegrounds" data-src-height="267" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/skylandersmobile.jpg" /></a></center>Beyond the immense popularity of its annual war games and subscription-based MMO, a new brand is helping to grow Activision's portfolio of high-value licenses: Skylanders. Built on the foundation of collectible, physical products, the Skylanders brand has spawned a sequel that is already besting initial sales efforts of its original entry <a href="http://www.joystiq.com/2012/10/22/fifa-fo-fum-we-see-sales-of-skylanders-to-english-mums/">overseas</a>.<br /><br />Though the franchise's first foray into the mobile space has been a success - with <em><a href="http://www.joystiq.com/game/skylanders-cloud-patrol">Skylanders: Cloud Patrol</a></em> hitting over 1.5 million downloads since launching earlier this year, according to Activision Mobile VP Greg Canessa - the game lacks the same physical link to the collectible figures. Next month, Activision aims to change that strategy with <em>Skylanders: Battlegrounds</em>.<br /><br />Confirming leaks from earlier this month, Canessa told Joystiq that <em>Skylanders: Battlegrounds</em> is a "console-like, action-RPG" featuring the same ability to inject Skylanders characters on the fly using a new, Bluetooth-powered portal.<p><a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/" rel="bookmark">Continue reading <em>Skylanders: Battlegrounds and Lost Islands bring the portal to iOS in November</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/">Skylanders: Battlegrounds and Lost Islands bring the portal to iOS in November</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Oct 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20347788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/29/skylanders-battlegrounds-and-lost-islands-bring-the-portal-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activate</category><category>Activision</category><category>Activision-Mobile</category><category>Greg-Canessa</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Skylanders-Battlegrounds</category><category>skylanders-cloud-patrol</category><category>Skylanders-Lost-Islands</category><category>Vicarious-Visions</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 29 Oct 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Preview of new Guitar Hero II co-op mode]]></title><link>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</guid><comments>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://ps2.ign.com/articles/705/705210p1.html"><img width="425" vspace="4" hspace="4" height="297" border="1" align="top" alt="Screenshot of new Guitar Hero II co-op mode" src="http://www.joystiq.com/media/2006/05/Guitar_Hero_II_co-op_mode_shot.jpg" /></a><br />In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of <em>Guitar Hero II</em>'s new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.<br /><br />While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in <em>DDR</em>), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.<br /><br />The Joystiq team out in L.A. will probably find <span style="font-style: italic;">something</span> to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.<br /><br />[Thanks, murph]<p><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark">Continue reading <em>Preview of new Guitar Hero II co-op mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/">Preview of new Guitar Hero II co-op mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps2.ign.com/articles/705/705210p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activate</category><category>bass</category><category>bass guitar</category><category>BassGuitar</category><category>co-op</category><category>co-op mode</category><category>Co-opMode</category><category>controller</category><category>cooperative</category><category>cooperative mode</category><category>CooperativeMode</category><category>DDR</category><category>depend</category><category>difficulty</category><category>difficulty level</category><category>difficulty levels</category><category>DifficultyLevel</category><category>DifficultyLevels</category><category>E3</category><category>e32006</category><category>fail</category><category>fails</category><category>guitar</category><category>guitar controller</category><category>Guitar Hero</category><category>Guitar Hero 2</category><category>Guitar Hero II</category><category>guitar peripheral</category><category>GuitarController</category><category>GuitarHero</category><category>GuitarHero2</category><category>GuitarHeroIi</category><category>GuitarPeripheral</category><category>hands-on</category><category>L.A.</category><category>LA</category><category>lead</category><category>lead guitar</category><category>LeadGuitar</category><category>level</category><category>levels</category><category>Los Angeles</category><category>LosAngeles</category><category>mode</category><category>multiplayer</category><category>multiplier</category><category>music</category><category>new mode</category><category>NewMode</category><category>option</category><category>pass</category><category>passes</category><category>performance</category><category>peripheral</category><category>player</category><category>players</category><category>preview</category><category>PS2</category><category>rhythm guitar</category><category>RhythmGuitar</category><category>Rock</category><category>Rock Meter</category><category>rockin</category><category>rockin'</category><category>RockMeter</category><category>sequel</category><category>share</category><category>shared</category><category>show</category><category>show floor</category><category>ShowFloor</category><category>slips</category><category>song</category><category>songs</category><category>Star Power</category><category>Star Power Meter</category><category>StarPower</category><category>StarPowerMeter</category><category>trigger</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 15:21:00 EST</pubDate></item></channel></rss>