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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sessler speaks about X-Play format shift]]></title><link>http://www.joystiq.com/2007/12/22/sessler-speaks-about-x-play-format-shift/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/22/sessler-speaks-about-x-play-format-shift/</guid><comments>http://www.joystiq.com/2007/12/22/sessler-speaks-about-x-play-format-shift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamedaily.com/articles/features/meet-the-games-press-adam-sessler/71306/?biz=1"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/zombiesessler_490.jpg" /></a><br />Love it or hate it, <em><strike>GameSpot TV</strike> <strike>Extended Play</strike> <a href="http://www.joystiq.com/tag/XPlay/">X-Play</a></em> remains the golden child of the Comcast-owned G4 network. Since the channel's rebirth in 2004, the program has kept its position as the highest rated show on G4 -- beating out reruns of <em>Cops</em> and <em>Cheaters</em> by what we can only assume is a narrow margin. Despite <em>X-Play'</em>s pseudo-success, the show will see a major format change come mid-January. <br /><br />Joystiq's own <a href="http://www.joystiq.com/bloggers/kyle-orland">Kyle Orland</a> got <a href="http://www.gamedaily.com/articles/features/meet-the-games-press-adam-sessler/71306/?biz=1">a chance to talk</a> to Adam Sessler, <em>X-Play</em>'s host of ten years (and G4's recently appointed Managing Editor, Games Editorial) about the show's makeover. According to the Sess, the show will now air five days a week, focusing its attention on gaming news in addition to its usual reviews and feature segments. This doesn't mean the show is ditching its hit-or-often-miss sense of humor: "The tone of the show isn't going to be some grave, severe thing, because at the end of the day this is video games," Sessler said.<br /><br />Sessler goes on to defend G4's somewhat lackluster programming lineup, saying he would rather "see a network with a lot of fresh content that's not always consistent on one topic rather than the same three hours repeated ad nauseum." We agree that it would be difficult to come up with an entire day's worth of programming based on video games, but perhaps they could find something a tad more relevant with which to fill those grim interims than syndicated episodes of <em>The Jamie Kennedy Experiment</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/22/sessler-speaks-about-x-play-format-shift/">Sessler speaks about X-Play format shift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/features/meet-the-games-press-adam-sessler/71306/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/sessler-speaks-about-x-play-format-shift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/sessler-speaks-about-x-play-format-shift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adam-Sessler</category><category>AdamSessler</category><category>G4</category><category>Morgan-Webb</category><category>MorganWebb</category><category>X-Play</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 22 Dec 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Sessler: Don't judge unfinished Assassin's Creed]]></title><link>http://www.joystiq.com/2007/07/14/sessler-dont-judge-unfinished-assassins-creed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/14/sessler-dont-judge-unfinished-assassins-creed/</guid><comments>http://www.joystiq.com/2007/07/14/sessler-dont-judge-unfinished-assassins-creed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/assassins-creed/" rel="tag">Assassin's Creed</a></p><object width="420" height="358"><param name="movie" value="http://www.g4tv.com/lv3/16998" /><embed src="http://www.g4tv.com/lv3/16998" type="application/x-shockwave-flash" width="420" height="358" /></object><br>During Microsoft's E3 press conference, Ubisoft decided to demo their golden child <em>Assassin's Creed</em>, but things did not go as smoothly as they had hoped. You see, the demo was a tad buggy and suffered from bad collision detection, floating bodies and a somewhat questionable framerate. And everyone noticed. <em>Assassin's Creed</em> has suffered some negative press these past few days as some gamers have been bashing the on-stage demo and the game.<br /><br />Enter G4 TV's Adam Sessler who climbed atop his <a href="http://www.g4tv.com/e32007/blog/post/677568/Sesslers_Soapbox_Assassins_Creed_Demo.html">soap box</a> to tell gamers that we have no right to judge the game based on the bugs, because it just isn't finished. Sessler makes a great argument stating that video games are one of the only artistic mediums in which the artists allow fans to preview their work before it's complete. Bugs are normal in unfinished products, it's as simple as that. And we have to agree. Let's just take a deep breath and ignore <em>Assassin</em>'s floating bodies. See, we bet you feel better already.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/14/sessler-dont-judge-unfinished-assassins-creed/">Sessler: Don't judge unfinished Assassin's Creed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Jul 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/e32007/blog/post/677568/Sesslers_Soapbox_Assassins_Creed_Demo.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/14/sessler-dont-judge-unfinished-assassins-creed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/940538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/14/sessler-dont-judge-unfinished-assassins-creed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam sessler</category><category>AdamSessler</category><category>assassins creed</category><category>AssassinsCreed</category><category>e3</category><category>e307</category><category>sessler</category><category>ubisoft</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 14 Jul 2007 15:30:00 EST</pubDate></item></channel></rss>