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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Gamers, flash mobs, and London -- the Perplex City Academy Games</title><link>http://www.joystiq.com/2006/02/26/gamers-flash-mobs-and-london-the-perplex-city-academy-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/26/gamers-flash-mobs-and-london-the-perplex-city-academy-games/</guid><comments>http://www.joystiq.com/2006/02/26/gamers-flash-mobs-and-london-the-perplex-city-academy-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img vspace="4" hspace="4" border="1" align="top" src="http://www.joystiq.com/media/2006/02/260206-pcag_sticker.jpg"alt="" /><br />Gamers in London enjoying an afternoon at the Trocadero may have seen a strange sight yesterday: everyfifteen minutes, groups of people wearing stickers were escorted by wardens in matching t-shirts towards a<em>DDR</em>, <em>Daytona </em>or <em>Guitar Freaks </em>machine. While some members of the stickered teams competed atthese games, others huddled around maps mumbling about Trafalgar Square or the National Gallery, pulling out beepingphones every few minutes and hurriedly composing messages.<br /><br />This wasn't some strange terroristactivity--instead, it was the <a href="http://www.joystiq.com/2006/01/16/perplex-city-gets-live-and-interactive/">livecounterpart to a long-running alternate reality game</a>, a day of challenges which saw over two hundred peoplenavigating around London armed with little more than a question sheet and a mobile phone. Alternate reality gamingexists in the overlap between video games, traditional puzzles and live-action roleplay; it reached the attention ofgamers in 2004 with the <em>I Love Bees</em> promotional ARG for <em>Halo 2</em>, followed by another for <em>GUN</em>,<em>Last Call Poker</em>.<br />&nbsp;<br />Yesterday's competition was part of a commercial ARG called <ahref="http://www.joystiq.com/2005/11/28/perplex-city-an-arg-with-a-difference/"><span style="font-style:italic;">Perplex City</span></a>, a creation of London-based Mind Candy Design which has been gaining in popularitythanks to its use of puzzle cards. Available in packs of six from retailers, each card is a standalone challenge,providing an easy entry point into the game; colour-coded by difficulty, they range from classics such as the MontyHall Problem to complicated riddles and cryptography. As with most ARGs, <span style="font-style: italic;">Perplex City</span>maintains a second reality, spread out across websites and blogs; the fictional residents of Perplex City havebeen robbed of a valuable item, the Receda Cube, which carries a real-world reward of $200,000.<br /><br /><imgvspace="4" hspace="4" border="1" align="top" src="http://www.joystiq.com/media/2006/02/260206-pcag_lost.jpg" alt=""/><br /><br />Surprisingly, the live event--styled in-game as the <a href="http://perplexcityacademygames.com/">PerplexCity Academy Games</a>--was free to play, although teams scrambled frantically to be the first to register in advance.Many players had travelled some distance to get to the event, with teams coming from Ireland and Spain, as well as onevolunteer flying in from Texas. The atmosphere before the Games began was one of nervous anticipation, growing toexcitement as a Mind Candy representative outlined the day's tasks.<br /><br />Armed with a sheet of challenges, teamsdispersed across London. While none of the tasks were in-game, regular SMS trivia questions probed teams' knowledge ofPerplex City and awarded points to the speediest reply. The three hours of the Games saw teams wandering aroundChinatown counting lanterns; tracking down phone booths; investigating London laws; squeezing into phone boxes;spelling out words using people; singing in Leicester Square; forming a conga line in Trafalgar Square and trying toavoid a protest going on at the same time; spelling sixteen-letter words backwards; facing off at the aforementionedvideo game tasks.<br /><br /><img vspace="4" hspace="4" border="1" align="top" alt=""src="http://www.joystiq.com/media/2006/02/260206-pcag_crystaltips.jpg" /><br /><br />ARGs and video games aren'tnecessarily exclusive; <span style="font-style: italic;">Last Call Poker</span> featured an online poker site withsimilar qualities to 'normal' poker games. Stepping up to the DDR podium to challenge a complete stranger, knowing thatsomehow the fate of a distant city could be altered by one high score, was gloriously nerve-wracking.<br /><br />For anafternoon, we were adventurers in a strange playground--London was our canvas, and we were brave explorers on importantquests. Passers-by looked bemused, amused, confused; we assumed everyone was in on the game, our pronoia leading us tobelieve that National Gallery staff knew the correct answers but had been silenced by other powers.&nbsp; This wasflash-mobbing as applied to the world of gaming; over two hundred strangers crossing paths at arbitrary locations,connected by nothing stronger than a sticker. <br /><br /><img vspace="4" hspace="4" border="1" align="right" alt=""src="http://www.joystiq.com/media/2006/02/260206-pcag_sotonrich.jpg" />The technological side of the Games wasflawless; a form of mobile gaming was created, with each team maintaining a sense of inclusion and otherworldlinessthanks to the regular SMS questions, challenges and updates. Anyone monitoring the flow of data around London yesterdaywould have seen strange patterns indeed, information passing from the teams to base camp and back again, mapping out asecond reality.<br /><br />After the conclusion of the Games, teams staggered back to base camp, exhausted but pleasedwith their successes--for the majority of teams, completing the event was a victory in itself, a large number of smalltriumphs providing enough positive feedback to almost obliterate the overall competition. Mind Candy had one last trickup their sleeve, however--the top eight teams were taken on the London Eye to witness a mysterious Morse messageblinking out of the darkness. Thus the world of <span style="font-style: italic;">Perplex City</span> continues toevolve and enthrall; an online game seeping into the real world in the way that only ARGs can manage.<br /><br />A liveevent like this would be difficult to pull off in any other game genre, although the shared gaming experiences of LANsand professional gaming competitions carry much of the same atmosphere. Mobile gaming, especially online,location-aware gaming, is merging with alternate reality gaming and virtual worlds to carve out&nbsp; a new take onvirtual reality--definitely something to watch out for.<br /><br />(Third photo by <ahref="http://crystaltips.typepad.com">Alice</a>; last photo by <ahref="http://www.flickr.com/photos/52858379@N00/">sotonrich</a>)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/02/26/gamers-flash-mobs-and-london-the-perplex-city-academy-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/594577/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/02/26/gamers-flash-mobs-and-london-the-perplex-city-academy-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>alternate reality gaming</category><category>AlternateRealityGaming</category><category>arg</category><category>london</category><category>perplex city</category><category>PerplexCity</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-02-26T17:00:00+00:00</dc:date></item><item><title>ARG number-crunching</title><link>http://www.joystiq.com/2006/02/12/arg-number-crunching/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/12/arg-number-crunching/</guid><comments>http://www.joystiq.com/2006/02/12/arg-number-crunching/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.mssv.net/archives/000705.shtml"><img vspace="4" hspace="4" border="1" align="right" alt=""src="http://www.joystiq.com/media/2006/02/120206_i_loved_bees.jpg" /></a><ahref="http://en.wikipedia.org/wiki/Alternate_Reality_Game">Alternate reality gaming</a>; a niche pastime enjoyed by aminority of gamers? A fiendishly difficult hobby reserved for the most cerebral and dedicated few among us? Notnecessarily, say these player numbers collated by Adrian Hon of Mind Candy.<br /><br />Based on official numbers, thevolume of forum posting and the number of hits on Google, these figures are pretty impressive. Two of the better-knownARGs -- <em>The Beast</em> and <em>I Love Bees</em> -- attracted upwards of two million players, according to theirdesigners.<br /><br />One problem with these numbers is the exact definition of "player"--is it anyone whovisits a key website, or only someone following the thread of the story? The volume of buzz on forums and the Internetshows that ARGs can definitely get popular, although the most successful games so far have been run in conjunction withlavishly-funded advertising campaigns.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mssv.net/archives/000705.shtml>Read</a> | <a href="http://www.joystiq.com/2006/02/12/arg-number-crunching/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/590342/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/02/12/arg-number-crunching/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>alternate reality gaming</category><category>AlternateRealityGaming</category><category>arg</category><category>players</category><category>statistics</category><dc:creator>Jennie Lees</dc:creator><dc:date>2006-02-12T15:00:00+00:00</dc:date></item></channel></rss>