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PAX 2008 cosplay, day one

The first day of 2008's Penny Arcade Expo is coming to an end and we're shuffling over to catch The OneUps, Freezepop and Jonathan Coulton perform in the main hall. Check out all the awesome costumes and fashion statements we bumped into today.

Gallery: Penny Arcade Expo 2008

Postcards pitch LittleBigPlanet to the masses


Weren't sure how serious Sony is about getting everyone hyped about LittleBigPlanet? On the heels of news that LBP's Sackboy is being positioned as the new (fabric) face of PS3 comes a Best Buy blitz of lovely postcards extolling the game's many virtues to customers who'd otherwise look at it and say, "Huh?"

The crew at PS3 Fanboy has the whole lot of them scanned in all their cute-yet-informative glory. Give them a look!

PAX 2008: Ken Levine keyote talks sex, comics and growing up

Let's destroy your dreams now: Our friend KennyL did not talk about BioShock 2. Instead, Ken Levine kicked off Penny Arcade Expo by talking about his journey from from sex-intrigued comic nerd to Hollywood scribe and back to geekdom (which may in fact be the future plot of BioShock 2, but that is as of now unconfirmed). Regardless, Levine's keynote was a hysterical, vulgar and self-deprecating tribute to puberty and gaming.

Levine broke up into three acts, each different parts of his life. In part one, Levine described how he discoverd the adult with science fiction, from his dream to sleep with The Scarlet Witch to his dream to sleep with Jessica-5 from Logan's Run (both the comic book character and the film version's actress). "I wanted to smoke cigarettes and listen to Deep Purple," he said. "I didn't want to go to bed [thinking about Battlestar Galactica], but I did."

Act 2 was on the discovery of tribes, and how how his Dungeons & Dragons group moved onto girls. "The truth is, my tribal brothers were simply ahead of me in the game." In Act 3, in which our friend is a failed movie scribe, Levine ends up at Looking Glass Studios (System Shock). The rest, as you know, is history.

In his near-final last words, Levine offers a thanks to Tycho and Gabe, "We are united by a common element. Its not the color of our skin or our ideology or where we come from. No it's that we're a giant bunch of fucking nerds," he said to a roaring applause. Listen to it yourself:


Gallery: Penny Arcade Expo 2008

PSP Fanboy's five ways to make PSP better


Suggestion No. 1: Give 'em away! Just kidding – our fine friends at PSP Fanboy, undeterred by yesterday's less-than-glowing appraisal of their favorite system's future, have outlined five (clever) ways that Sony could improve the system. And we're not just talking gimmicky peripherals that will never see the light of day in the US.

So check out their ideas, drop them some of your own in comments, and tell 'em Joystiq sent you. (If they say "Never heard of 'em," it's probably because we still have their UMD copy of MVP: Most Valuable Primate.)

PAX 2008: Todd Howard talks Fallout 3, MODs & console power


In an interview with Bethesda executive producer Todd Howard we discussed Fallout 3's lack of a MOD support and this generation of consoles. While Howard admits the team wants to add support for user generated content he confesses adding the feature -- which was included in The Elder Scrolls IV: Oblivion -- is a daunting task for a team eager to complete the epic adventure.

"We don't [have MOD support at launch], we want to but we have our hands so full with getting the game out and getting tools out there that work well for people and with the game is a pretty big undertaking," Howard told Joystiq.


[MP3] Download this interview in MP3 format

Into Africa: Far Cry 2 dev talks about, shows immersion


It seems that even Ubisoft wants to know what an average day is like for our very own Ludwig Kietzmann. Is life in Africa really as crazy as he makes it out to be? Clint Hocking and his team have dedicated themselves to finding that out. They are going to great lengths to put players into Ludwig's shoes via a variety of immersion-enhancing elements in Far Cry 2, which Clint himself talks about in a brand-new video after the break.

As an added bonus, we've included a new, all-gameplay video of Sony's Afrika (Hakuna Matata outside of Japan) after the break as well, since Ludwig assures us that this game is also highly representative of his daily routine.

Continue reading Into Africa: Far Cry 2 dev talks about, shows immersion

Epic: There will be no Gears of War 2 for PC


Sometimes it's just best to get to the point ... even if that point is really sharp and will pierce the hearts of PC gamers. In an interview with IGN, Epic's Cliff "Don't Call Me CliffyB" Bleszinski, designer of Gears of War 2, revealed that, unlike the original game, the sequel won't appear on PC.

"Gears of War is a great franchise first and foremost for Xbox 360, and therefore we're focusing on that platform for Gears of War 2," CliffyB Bleszinski said, adding, "We've decided we're not going to do a PC version this time around." Point made. Now to stop the bleeding ...

[Via Shacknews]

Wanted: a PAX attendee really good at video game trivia

If you're at Penny Arcade Expo this weekend and are really good and video game trivia, ChatterBox Video Game Radio is looking for you for a Family Feud gameshow they are hosting. We want to prove that our readership has the most expansive knowledge of video games, so leave a comment below if you fit that criteria and want to do us proud.

PSP Brite diagnosed with lower battery life expectancy

psp brite
It happens to all battery-operated devices that burn too bright. They die so young. Oh PSP Brite, it was just 3 short hours ago when we powered you on, cradling your Slim body in our palms, eyes numbing from the vibrant images dancing upon your screen. And then, you went dark. (Well, that's how we're imagining it at least.)

PSP know-it-all John Koller has diagnosed the new PSP model with short-term battery disorder. Koller estimates PSP Brite will burn through its charge 20-30 minutes faster than current PSP-2000 series units. That's not a good thing, you know. Luckily, Sony's bringing back "the bulge" (the now-discontinued extended battery) to combat the crippling disorder. We hear playing close to a power outlet also helps to ease the symptoms.

[Via PSP Fanboy]

We might actually go see the Max Payne movie

Perhaps it's the sight of a former rapper flying awkwardly through the air with guns blazing, or the amusing result of That 70's Show's Jacky pretending to be a real toughian, but we're feeling slightly optimistic about Max Payne's journey from game to film. Sure, it's a journey that's been attempted and failed by many blithering idiots who could barely stand upright, but we're intrigued by this film's gloomy atmosphere and winged, are-they-real-or-hallucinatory demons.

Plus, you know, Brett Ratner isn't directing it. See the theatrical trailer after the break.

Gallery: Max Payne

Continue reading We might actually go see the Max Payne movie

Ninja Gaiden 2 strikes swiftly, sells a million copies


Microsoft and Tecmo announced today that Ninja Gaiden II has sold a million copies worldwide over the last two months. It's the sort of good news Tecmo could use while it faces a buyout by Square Enix.

Ninja Gaiden II was well received when it released, but was criticized for not being as balanced as the original and for failing to rectify the hilariously wonky camera positioning. Game sales are great, but here's what we really want to know: How many people bought the Ninja Gaiden II "horse armor" on XBLM?

Joystiq interview: World of Warcraft's Tom Chilton

We were given the opportunity to sit down with the Lead Game Designer for the upcoming World of Warcraft expansion, Wrath Of The Lich King, whilst attending the Leipzig Game Convention in Germany. Check out what Tom Chilton had to say about the rationale behind level 55 Dark Knights -- and why Warcraft III fans will love Lich King -- in our brief chat below.

What will you be putting in Wrath Of The Lich King to keep current World of Warcraft players coming back for more?

Lich King is more orientated towards existing players, than new ones. We've raised the level cap from 70 to 80, added a new class, new battlerounds, new arenas, etc. Most of these features are for existing players of World of Warcraft.

Continue reading Joystiq interview: World of Warcraft's Tom Chilton

Rise, my apprentice: GameStop names new CEO


(Post contains optional musical accompaniment. Play video after break, then read for full effect.)

The imperial cash masters of GameStop announced today that Daniel DeMatteo will replace Richard Fontaine as the company's Sith Lord chief executive. Fontaine will focus on international domination through "acquisitions and strategic development." DeMatteo, who previously held the position of chief operating officer, will see that role filled by new apprentice Paul Raines, a former executive VP at Home Depot Inc.

Fontaine, who will continue attempting to solidify GameStop's global supremacy at the age of 66, had been the company's master since 1996. His new title will be that of executive chairman once the management changes take effect Sept. 7. Look out world: Fontaine's coming.

Continue reading Rise, my apprentice: GameStop names new CEO

Mercenaries 2 gets a Flash version


If you find yourself unable to wait until the Aug. 31 release of Mercenaries 2: World in Flames, we may have the perfect soothing balm for you: Armor Games and EA's Mercenaries 2: World (Nearly) In Flames. It's exactly like the console versions of Mercenaries 2, except it's free! (And it's made in Flash. And it's two dimensional. But other than that? Exactly the same.)

OK, so maybe it's not as technically impressive, but we could think of many worse ways to kill some time until the real release than with this solid, old-school diversion. Enjoy.

Microsoft's Halo team bolstered by Gearbox's Corrinne Yu


The juicy "Gearbox is developing Halo 4 OMG" rumor continues to be at the top of fanboy debate lists, with Microsoft confirming to Kotaku that Corrinne Yu, director of technology at Gearbox and pictured in full Spartan armor, has been hired as principle engine architect (fancy!) for the Xbox manufacturer's internal Halo team. The official statement: "As the Halo franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future Halo projects."

And what could "future Halo projects" entail? Microsoft isn't blabbing, but suspicious men in trenchcoats posit that Yu will be working on the nebulous Peter Jackson project and putting her Unreal Engine 3 expertise to good use.

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