Posts tagged Aonuma 
Zelda: A Link Between Worlds to have unlockable difficulty mode, puzzles 'clearer' in 3D
The Legend of Zelda: A Link Between Worlds will etch an additional difficulty option onto its walls for players taking a second pass through its non-linear quest. Siliconera's translation of series producer Eiji Aonuma's interview with Gameswelt revealed that an additional difficulty mode will ...
Eiji Aonuma discusses hand-holding in Zelda: A Link Between Worlds
Zelda series Producer Eiji Aonuma approached development of the upcoming The Legend of Zelda: A Link Between Worlds with unassisted exploration in mind. During an interview with Polygon, he explained that the game won't "completely guide players through the experience" and addressed game developer...
3D Link to the Past 'interests' Aonuma
OK, show of hands, please: who fancies a 3D remake of The Legend of Zelda: A Link to the Past? If your arm just shot up, know this: you're far from alone. Series director Eiji Aonuma wants it, as well. Or at least, he's "very interested" in adding an extra dimension to what is arguably probably u...
Confirmed: all high-level Nintendo employees are required to have big circles in signatures
Not only has Eiji Aonuma followed Shigeru Miyamoto as producer of the Zelda games, but he's followed Miyamoto in autograph style as well. Compare Miyamoto's autograph (left) with the thing Aonuma scribbled on this crimson-and-black DS, given to a Link costume contest winner at the Phantom Hourglas...
Aonuma intended to design hardware
1up's interview/profile of Eiji Aonuma, the man currently in charge of the Zelda series, describes a person who came into Nintendo without any particular interest in video games. In fact, he was hoping to use his background in art to do some product design. In fact, as he tells the story, that's w...
The spirit of NES Zelda lives on in Phantom Hourglass
With The Legend of Zelda: Phantom Hourglass making its home on the DS, Nintendo had the opportunity to bring Zelda back to the casual public that remembers loving Zelda on the NES. And in making a game with that goal, producer Eiji Aonuma found the feeling of the new game beginning to evoke the cl...
Zelda: Phantom Hourglass developer interview
Nintendo Dream magazine interviewed members of the Phantom Hourglass development team, including Legend of Zelda series producer Eiji Aonuma, Phantom Hourglass director Daiki Iwamoto, and assistant director (and former Flagship Zelda team member) Hidemaro Fujibayashi. Judging from the responses of...
Eiji Aonuma is a winner
Level Up's N'Gai Croal interviewed some of the winners of the Game Critics Awards, because, you know, he can. As the producer of the Best Handheld Game, Contra 4 The Legend of Zelda: Phantom Hourglass, Eiji Aonuma was one of the developers tapped by Croal to give his reactions to the win. Aonuma sai...
Two "new" characters for Smash Bros.
In an interview with Game Informer about The Legend of Zelda: Phantom Hourglass, Zelda series producer Eiji Aonuma casually let slip that Ganondorf and Sheik would be appearing in Super Smash Bros. Brawl. And we have to say it-- we prefer the casual, matter-of-fact "revelation" of obvious informatio...
Zelda: Phantom Hourglass boxart
The Japanese boxart for The Legend of Zelda: Phantom Hourglass is up on Amazon for all to see. We're hugely excited about the new Zelda, and advise you check here for the screens we showed you last week. It's coming out on Saturday July 23rd, exactly 11 years after the Nintendo 64 hit the shelves. ...
