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Hudson explodes onto the iPhone with Bomberman Touch video


While we still don't think the iPhone App Store makes the do-everything cell phone a threat to the DS, we are impressed with the growing list of big-name franchises being ported to the system. We can now amend that list to include the Bomberman series, with Hudson's with the recent announcement of Bomberman Touch: Legend of the Mystic Bomb.

A video trailer (embedded below the jump) shows what looks like a transparent, touch-screen d-pad placed over the on-screen action to control Bomberman, sort of like the interface for the earlier iPhone PlayStation emulator . According to Hudson, the game will include "classic Bomberman powerups and original special items" and take advantage of "the unique iPhone / iPod touch interface of flicking, tapping, and tilting with a built-in accelerometer." No word on a multiplayer mode, but with the iPhone's Wi-Fi capabilities, a local wireless option would hopefully be a no-brainer.

Bomberman touch joins water-based puzzle game Aqua Forest and the always lucrative Sudoku in Hudson's announced line-up for the iPhone.

[Via Apple iPhone School. Thanks, Kamarul]

Continue reading Hudson explodes onto the iPhone with Bomberman Touch video

Diablo 3 shipping simultaneously on Mac

The Diablo 3 FAQ is being hammered at the moment (we couldn't imagine why), but just in case you were worried, Blizzard assures us that the game will work on Apple computers. So sayeth the website: "As with all of Blizzard Entertainment's recent releases, Diablo 3 will ship for both Windows and Mac simultaneously." As for whether your Mac will be able to run the game, that's an as-of-yet unanswered query.

Gallery: Diablo III

Pangea demos Enigmo, Cro-Mag Rally for iPhone at Apple Keynote

Following Sega's Super Monkey Ball iPhone demo during today's WWDC Apple keynote, Pangea Software's Brian Greenstone took the stage to show two games they have been working on, Enigmo and Cro-Mag Rally, both games that date back to at least 2003 for the developer. Said Grenstone, both games took "three days to get each game up and running -- totally playable."

No other news is available. Monkey Ball notwithstanding, it's kind of disappointing we haven't seen anything from known iPhone devs Ubisoft, Electronic Arts, id Software or Gameloft. Pictures of Cro-Mag Rally for iPhone after the break.

Continue reading Pangea demos Enigmo, Cro-Mag Rally for iPhone at Apple Keynote

Digital Legends' iPhone action-adventure due in September

Now this is what we're talking about. Digital Legends Entertainment was the last of three game developers presenting at today's Apple keynote (the other two being Sega and Pangea), and they showed off an action-adventure title due out for the iPhone in September.

Our friends at Engadget had this to say about the game: "Looks a little like God of War, graphics somewhere between DS and PSP. Pretty friggin' impressive. N-GAGE has been after games that look this good for years." We don't know the title, although our best guess is Nightfall Dragons (found on the developer's website). More pictures after the break.

Continue reading Digital Legends' iPhone action-adventure due in September

Super Monkey Ball for iPhone shown at Apple keynote

In case you're currently not tuned into the WWDC Steve Jobs keynote, Apple's Scott Forstall and Sega's Ethan Einhorn showed off Super Monkey Ball for the iPhone. According to Einhorn, after eight weeks of development, the developers have created 110 stages.

While we haven't had a glimpse of the game in action, Engadget had this to say: "Crap, these graphics look unbelievable compared to anything we've seen on a cellphone before. Seriously, these are DS-quality graphics, easily." We'll update with more info and video as soon as we can find it. [Update: video posted after the break!]

Continue reading Super Monkey Ball for iPhone shown at Apple keynote

Rumor: Microsoft to announce Blu-ray 360 tomorrow


Tech blog CrunchGear is reporting that an inside source at Microsoft who was a former member of the company's HD-DVD department has confirmed that the company will announce that the "Xbox 360 will get Blu-ray before Christmas" via a press release set to go out at 9 a.m. PDT. Details about the supposed system are slim, though the tipster confirmed that the new model will cost less than an Elite model ($449.99).

The announcement is supposed to drop one hour before the opening of the Worldwide Developer's Conference in order to steal the spotlight from Apple's annual event. Kind of a bizarre move on Microsoft's part -- we doubt announcing a new model of your gaming console will overshadow an entire conference-worth of Apple-related news stories. As per usual with rumors (especially ones involving Blu-ray 360s), we'll keep our standard level of skepticism at heart as we refresh our mailboxes tomorrow morning.

[Via X3F]

Is the iPhone App Store a threat to DS?

With the impending launch of the iPhone App Store promising to finally (officially) bring games to Apple's all-in-one portable, a Forbes editorial is again floating the idea that Nintendo's DS may be facing a threat to its market-leading portable perch. The editorial notes that the iPhone combines the touch-screen and microphone of the wildly popular Nintendo DS with the motion-sensitivity of the wildly popular Wii. Add in the support of Sega, EA and Ubisoft, along with the ability to download games wirelessly through the App Store, and you have the makings of a portable gaming game-changer.

The piece makes some good points, but we think we're going to join with The Motley Fool, MacWorld and ZDNet in the ranks of those skeptical that the iPhone is going to take the gaming world by storm. The reasons for our skepticism include the iPhone's high price point, limited on-board storage space and the lack of major announced titles (Super Monkey Ball and Spore will only get you so far).

The MacWorld writer probably summed it up best: "The iPhone, at its heart, is not a gaming machine. Not in the way that the DS is, where every design consideration is given to one task, and one task only: playing games." Hey, since we're already talking about wild speculation, there's always a chance Apple and Nintendo could just merge and make the upcoming "battle" moot.

No Windows? Use Linux, Intel Macs for PC Gaming with CrossOver

Sure, Mac gaming is becoming less of an oxymoron these days, but if you want to game with a keyboard, Windows is still the way to go. Fortunately, Codeweavers' has concocted a solution for those who want the PC gaming experience on Mac (and Linux!) without using Boot Camp or partitioning drives. Introducing CrossOver Games.

We're not going to get into the technical side of it because, quite frankly, we don't understand it all. The Unofficial Apple Weblog (TUAW) has an extensive hands-on and gallery walkthrough (see below) of the $40 program, and found the software satisfying overall, especially for use with Steam. (You can view a compatibility list here.) There's also a 30-day free trial available.

Apple Wiimote-esque patent revealed


Cal us crazy, but we think we've seen this before. An Apple patent filed in November 2006 has just been published, describing a 3D cursor system that's surprisingly similar to Nintendo's Wii remote. The patent is likely related to the company's Apple TV set-top device and, unsurprisingly, references applications to video games in its description.

The patent describes using absolute and relative positioning of a pointer device in relation to two points positioned near a television screen (sound familiar?). According to the patent, this will allow the device to detect the movement of the remote in three dimensions. Apple has a tendency to patent anything and everything that goes through their offices, so odds are this device won't be Steve Jobs' "One More Thing" at the Worldwide Developers Conference in June. Still, we wonder how Nintendo feels about Apple's cute little idea.

[Via Engadget]

Quake 3 Arena ported to iPhone/iPod Touch


Advertisements have shown us that the iPhone is a tool with a wide array of functions -- YouTube perusing, calamari ordering, and astronaut deafening, to name a few. But no commercials have warned of the iPhone's (and the iPod Touch's) sinister, newly implemented abilities -- fragging, railgunning, and gibbing. We speak, of course, of the handheld's recently developed Quake 3 Arena application, which uses the device's touch screen and accelerometer to crudely recreate that warm, familiar mouse-and-keyboard feeling. Just thinking of the possible on-the-go LAN parties we'd be able to hold is making us consider finally trading in our Zack Morris phonebrick for Apple's sexy cellular device.

Ask Joystiq: hunting, singing, hating, saving


This week on Ask Joystiq, we tackle Smash Bros Brawl's quirky saving preferences, universal disdain for Metroid II, the Smash Bros Brawl theme song, and the hunt for a classic Apple II platformer.

If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at ask AAT joystiq DAWT com (and yes, we write it that way for a reason).

Q: If you haven't noticed by now, you cannot save your [Super Smash Bros. Brawl] game save to an SD card. However, you can save Vault data (Replays, Snapshots, and Custom Maps) to an external SD card. What gives?
-Andy

We asked Nintendo the same thing and got a predictable no comment, but we expect the answer has something to do with forcing players to unlock the game's myriad characters, stages, trophies and stickers on their own. This seems a little overbearing to us, though ... what does Nintendo care if we want to just unlock everything outright? This isn't like Xbox Live, where cheaters get an unfair advantage on the Gamerscore boards -- with SSBB, the only person a cheater is cheating is themselves.

Continue reading Ask Joystiq: hunting, singing, hating, saving

Gameloft, Id to develop for iPhone

Joining the ranks of Electronic Arts in game development for the iPhone, Gameloft and id Software have announced their commitment to Apple's portable. According to its press release, Gameloft intends to develop over 15 titles.

In a post on Slashdot, id's programming wizard John Carmack lauded Apple's 70% royalty deal and distribution deal. As for the SDK, Carmack said, "Just based on the blurbs, it looks very good -- a simulator plus debugging on the native device is the best of both worlds." Id also noted it had to put in an application for development like everyone else. Can we get an official version of Doom now?

[Via Engadget]

Read - John Carmack on iPhone SDK
Read - Gameloft Confirms Plans to Develop For iPhone With Over 15 Titles in 2008

Video: Spore on the iPhone


News about Spore coming to the iPhone is pretty exciting, sure, but seeing video of the accelerometer and touchscreen-controlled sim really has us sold. Apple finally released streaming video of their iPhone SDK presentation yesterday and, thanks to the magic of YouTube, we have an edited segment of just the Spore component tucked away after the break. iPhone as a gaming console? Like we couldn't see that one coming.

Continue reading Video: Spore on the iPhone

Spore, 'Touch Fighter' shown on iPhone

During Apple's iPhone SDK press conference today, we got a glimpse of the device's gaming capability with two titles: an in-house project dubbed Touch Fighter and Electronic Arts' Spore.

Touch Fighter is a 3D space shooter using OpenGL technology. You use the iPhone's accelerometer to steer (via moving the device around) and touch the screen to fire. Our friends at Engadget (who are liveblogging the event) also noted that an optimization screen showed it was running at an impressive 27 to 30 frames per second.

EA's Travis Boatman took the stage to show off the company's first product to come out of the iPhone dev kit, Spore. Initial pictures indicate that it's the mobile version shared by other cell phones. You use the accelerometer to move your creature and, of course, there are customizing options as well. [Update: EA confirmed that Spore for iPhone should be out in September, and that they're "actively using the new iPhone SDK to develop games for the iPhone OS." John Riccitiello, CEO of Electronic Arts, said, "The animation technology in the iPhone OS enables us to build awesome games. I think iPhone consumers are going to be blown away by the games we create for this platform."]

More pictures after the break.

Continue reading Spore, 'Touch Fighter' shown on iPhone

Trism brings tilt-sensitive puzzle gaming to iPhone

While tilt-sensitive cell phone gaming is apparently nothing new in Japan, domestic developers/hackers have been slow to create games that take advantage of the iPhone's built-in accelerometer. Enter Trism, a simple, match-three puzzle game from semi-pro developer Demifroce that twists things around by changing the way blocks fall as you twist things around.

A GameSetWatch interview with the developer reveals more of the story behind the game's ten-day development, and includes an excellent video (embedded below) of the game in action. Unfortunately, the forthcoming demo version will only work on jailbroken phones, but the developer says he'd love to sell the game on iTunes once the official iPhone SDK is unveiled. Apple, are you listening?

Continue reading Trism brings tilt-sensitive puzzle gaming to iPhone

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