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More than 5 new EA titles to have Unreal Engine 3 under the hood


Electronic Arts likes what it has seen from Unreal Engine 3, so much so that the company has extended its relationship with Epic, giving EA the rights to incorporate the popular middleware solution into more than five upcoming titles.

As to what games this impacts EA won't say, only noting that each of the games are currently in development. The company first inked an agreement with Epic in 2006 to use the technology, which has since made its way into such recent titles as Medal of Honor Airborne and last month's fist-pounding Army of Two, proving once and for all that even great technology doesn't make the game.

Zero Punctuation is an army of one in Army of Two


The normally solitary Yahtzee (he is a PC snob after all) takes on Army of Two this week, a game designed to be played co-op -- so we already know this is going to end badly. After becoming frustrated with his computer partner's AI, he decides to invite a friend over and proceeds to become frustrated with his human companion's abilities as well. Like any listener of the Joystiq Podcast already knows, Army of Two has a lot of issues, the least of which is forgetting that for a co-op action shooter it sort of missed the boat on creating an enjoyable co-op experience.

This week's NSFW review of Army of Two can be found after the break. Watch it with a friend, or if you're a PC gamer your favorite plant.*

*Oh, calm down ... this is coming from the blogger who can spend days playing Civilization IV and Sins of a Solar Empire.

Continue reading Zero Punctuation is an army of one in Army of Two

EA explains Army of Two's regional lockout


Though reviews haven't been consistently kind, most critics seem to label Army of Two's cooperative, fist-pounding gameplay as the best reason to start shooting. The promise of leaving a bloody terrorist trail with a buddy-in-arms does come with one caveat though: The members of your army can't have an ocean between them. Army of Two's online modes are restricted according to region, with the US, European and Asian versions unable to exchange so much as a salutation, let alone a barrage of bullets.

Consequently, we spoke to EA Montreal's Reid Schneider, senior producer on Army of Two, in the hopes of learning more about the decision to introduce a territorial lockout across Xbox Live and PSN. While the explanation is unlikely to dissolve your disappointment (not to mention that of Claus, your Swedish best friend), it does spring from EA's belief to do what was best for its game. We don't believe it was the best decision for modern, borderless gamers, but Schneider assured us that the developer is "actively looking into" retooling the game in the future. "We are looking to find a way where we can do it," said Schneider," and not expose users to super slow connections..."

Continue reading EA explains Army of Two's regional lockout

Metareview -- Army of Two (Xbox 360, PS3)


Despite a suspicious silence accompanying its (delayed) arrival, EA's smack-talkin' shooter seems to have mostly delivered on its promise of consistently cooperative violence. Unsurprisingly, most reviewers seem to agree that a one-macho-man army is at a disadvantage in Army of Two, with the lone experience highlighting some of the game's flaws and unremarkable design. It might be worth a look if you and your BFF have already blasted everything in Halo 3, Crackdown and Gears of War.
  • IGN (79/100): "As a single player experience, Army of Two is a fine game -– one that manages to provide a fun, engaging time despite its length, AI issues and elements that don't seem fully implemented. However, it's really co-op play and multiplayer where the game stands out, and these two modes will most likely keep you playing for a long time."
  • Game Informer (75/100): "Like dysfunctional characters in a buddy flick, Army of Two has some annoying problems, but if you just want a fun cooperative experience, it gets the job done and delivers sizeable thrills you won't find anywhere else."
  • Eurogamer (70/100): "Any level of the current co-op king, Halo 3, has more spectacle and incident packed into it than the entirety of Army of Two; more that you'll want to relive in company over and over again. Bearing the strong Vs. mode in mind, it would be wrong not to warmly recommend this as a smart twist on a stupid shooter, but perhaps it should have taken itself a little more seriously after all."

Xbox World condemns Army of Two as an 'Army of Sh*t'

EA's newest IP -- Army of Two -- apparently isn't all it's cracked up to be. So says GamesRadar sister-magazine Xbox World, who were set to review a near-final build of the game, until EA Montreal decided the game wasn't quite ready for release. The resulting preview is downright nasty in its condemnation of the cooperative FPS, which it fancifully re-titles "Army of Sh*t."

The criticism lies mostly with the game's storyline and main characters, the latter of which Xbox World decries as the least likable in video game history. The plot of the game is apparently incredibly xenophobic, with generic terrorist enemies who refer to the main characters as "f*cking infidels." The gameplay, meanwhile, is described as bland and repetitive, with numerous cut-scenes and clumsy controls.

Is there any hope for Army of Two? Not according to Xbox World, who describe the game's delay as nothing more than "a stay of execution." Considering their qualms lie largely with the game's intrinsic plot, writing, and characters, they could very well be right. We'll have to see come first-quarter 2008 whether the game is truly as sh*tty as they make it out to be.

[Via X3F]

Joystiq hands-on: Army of Two (360/PS3)

I recently played an almost-complete version of Army of Two, days before the decision to delay it until Q1, 2008. Originally planned to be released November 13, EA told me that the delay related most to them wanting to make sure this new intellectual property can be all it can be. (Did somebody say "franchise?") Of course, the company will easily benefit by spacing the game out from the current flood of mega hits.

Army of Two casts players as mercenaries, responsible for blowing up the local scenery while following your employer's missions. Often, those objectives are the same. The Army of Two I played was a risky game that stood out in its story tone and gameplay mechanics. Some of those gambles clearly paid off -- the co-op style is the best part of the game. But EA may take this extra time to re-tune repetitive elements, like the revive-your-teammate mini-game.

Gallery: Army of Two

Continue reading Joystiq hands-on: Army of Two (360/PS3)

Army of Two delayed until Q1 2008


Which, if we're reading 1UP's interview with executive producer Alan Tuscan correctly, is to "add the polish." They must be having a devil of a time finding a translator, eh?

But seriously, folks, Army of Two has been delayed until the first quarter of 2008. While those looking forward to the co-op macho men antics of the high-profile shooter will restrain their bitter tears until they're alone, EA's November bail-out is probably for the best. "This is an important new IP for us and we don't want to spoil it," says Tuscan, displaying full awareness of the competition found in Halo 3 and even Gears of War. "Are they setting the bar at a certain level? Sure. But that's the bar we're hitting anyway -- it's the bar we were aiming for even before seeing these games."

Though it sounds like a slight against the game, it's clear that nobody is going to miss Army of Two in a holiday brimming with a ludicrous number of $60 epics, least of all an unpolished version of it. Let's hope a few more publishers realize the calendar goes on after you page past the holiday months.

[Thanks, Corey]

Gallery: Army of Two

Army of Two trailer features 9-11 imagery

We've got to be honest, when we heard that a new trailer for Army of Two featured imagery from the attacks of Sept. 11, we were a little nervous. After all, the last time gaming and 9-11 were mixed, the results were ... well, for fear of getting our lights punched out, let's say less than stellar. But after watching this trailer, we were actually kind of impressed.

In the first place, it's kind of nice to see the subject being dealt with. It's something we all know about, all experienced, why shouldn't the medium deal with it? But it's still pretty gutsy to bring it up. We're not sure why that's still the way of things, but kudos to EA for stepping up. Also impressive is how it's dealt with. Images don't smack you in the face, it's never sensationalized, it's just two guys (who just happen to be mercenaries) having the same experience that millions of us did that morning. It is (dare we say it?) tasteful.

... Now, about those tampons.

Army of Two lead designer talks sequels: 'This is EA, right?'


If you were thinking that you may enjoy EA's Army of Two this November, lead designer Chris Ferriera would like you to consider the possibility of looking forward to a potential sequel. Perhaps even more of them -- a series, if you will. We're already looking forward to Army of Two as is, so while we're hoping it warrants a sequel, Ferriera assures us they're not slacking off on the first go.

"This is EA right? So when we have a hit we'll make more," says Ferriera. All kidding aside he explains, "We want the first game to be perfect, because if we launch an IP and it isn't what we want to make and isn't made to the right quality level, then the future for the franchise doesn't exist. We want to really build something strong."

There is the troubling naming convention to work around, as Army of Two 2 just doesn't sound right. May we suggest Army of Deuce? Or how about the classic, Army of Two: Electric Boogaloo? Dear readers, what do you suggest?

Army of Two dated for November 15 in NA and Europe


Those of you itching to do some crotch level hoisting with your bestest buds can mark off November 15th on your 2007 Hunks of Blackwater USA calendar, as EA has just confirmed the highly anticipated multiplatform co-op infused Army of Two's release date. With a unique focus on two-man gameplay, Army of Two manages to pull itself up from the crowded ranks of generic action shooter and into the elite corps of shooters with legitimate gameplay innovations. Now, just put your foot here and we'll puusshh ...

Gallery: Army of Two

Joystiq impressions: Army of Two


If you've stood up to a bully and told him he was gonna get a beating, a clever response from him would be "Oh yeah? You and what army?" If you'd responded, "Um ... me and this guy," you probably would have been laughed into oblivion.

In Army of Two, that's all you get ... you and a buddy as private military contractors. The game is completely built around co-op, which the developers frequently found themselves enjoying in games like Halo and Contra (shout out, old school style!) so why not make a game that's all about co-op gameplay? Your buddy can be sitting next to you, via splitscreen, or they can be sitting in Sydney, Australia, via the online co-op. Two's company, three's a crowd.

Gallery: Army of Two

Continue reading Joystiq impressions: Army of Two

New Army of Two screens celebrate militaristic dualism


The meaning of the clichéd phrase, "Two heads are better than one," has always been pretty obvious to most (ask a second head to explain it to you if it's not). Two people working together stand a much better chance of surmounting problems -- that much we know. What the phrase fails to highlight, however, is how effective those two people can be when they're both equipped with unnecessarily large guns. If that's the case, problems have a habit of becoming entirely surmountable, awkwardly posed corpses.

Though devoid of any such defeated problems, the latest batch of screens for EA's Army of Two (taken from the Xbox 360 version) serves as a reminder of not only the game's sharp visuals, but its emphasis on cooperative combat from behind cover. We've seen jump-in-anytime online play before in Gears of War and Crackdown, but it's not something we've yet seen enough of. If anything, our gallery should get you excited for the inevitable sequel, Army of Two 2, set to feature a deranged Anglican bishop clone out to conquer the world with his deadly robot ballerinas.

Probably.

Gallery: Army of Two

Continue reading New Army of Two screens celebrate militaristic dualism

Army of Two = 1 part innovation + 1 part bad dialogue


"I'm driving."'

"F--k you, I'm driving."

And with that terse exchange, Army of Two reminds us of how it simultaneously advocates a new kind of cooperative gameplay while settling for the same rehashed action movie dialogue we've been hearing for years. N'Gai Croal spoke with EA Montreal's general manager, Alain Tascan, about the buddy cop sensibilities of Army of Two and what we can expect from the final product. Perhaps most interestingly was Croal's suggestion that the dialog was refined in response to the slightly homoerotic undertones of a game about two guys doing lots of "crotch level hoisting." In other words, if Tyson and Elliot talk tough (while they just so happen to be holding each other's crotchular region), there's no way they could be gay, right?

Tascan said, "The trailer, for us, is a way to gather feedback. It's like a mini-demo." So, readers, after "demoing" the game via the trailer above, whaddya think?

Today's hottest game video: Army of Two

Today's hottest video again hails from the rocky peaks of GameTrailers; a trailer for Army of Two is that site's most watched file. This action-shooter's video shows a single army (of two) engaging a variety of enemy situations.

Apparently berating your teammate and slapping him is a situation for which two-person armies are trained. (Didn't they watch Patton?) At least we also see the cooperative moments -- partly offsetting these in-your-face-to-the-extreme antics -- like when one soldier drags his injured buddy away from the fire-fight.

Watch the video after the break.

Continue reading Today's hottest game video: Army of Two

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