What you're looking at is an internal Capcom video made by the team behind Dragon's Dogma, designed to demonstrate the ease with which the game's character creation system can make universal use of animation data, regardless of a humanoid creature's size or configuration. Aside from being an...
Posted on Sep 17th 2014 2:00PM
Posted on Sep 17th 2014 1:00PM
Posted on Sep 17th 2014 10:00AM