Posts with tag BackwardsCompatibility
by Ross Miller Oct 8th 2007 1:26PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Business
The 40GB PlayStation 3 models, devoid of any PS2-related semiconductors, will likely not have any options for
backwards compatibility in the future. Speaking to Joystiq, SCEE Director of Corporate Communications Nick Sharples said that there are no plans to offer emulation software as downloadable content at a later date.
"We have no plans to do so at the moment. The sheer numbers of PS2 titles available, together with the increased complexity of using a software only solution for each and every title means that to ensure accurate software emulation for the majority would be technically challenging, time consuming and costly," he said.
"As we have mentioned on several occasions, our engineering resources are now focused on developing new and innovative features and services for the PS3 and, as a result the 40GB model does not have backwards compatibility with PS2 titles," he said.
When asked about the fate of future emulation updates for 80GB and PAL-territory 60GB models that are running software-supported backwards compatibility, Sharples told us, "the current PS3 system software and future updates will continue to support backwards compatibility for the current 60GB and 80GB models." He later added, "The current solution offers around 90% backwards compatibility with PS2 titles and we are able to help publishers to make sure any new PS2 titles are backwards compatible with the 60GB and 80GB models."
Sharples had no information on
today's rumor concerning the 40GB model coming to North America. Included after the break is Sony's statement confirming the loss of PS2 semiconductors in the latest model.
Continue reading SCEE: No plans to offer PS2 backwards compatibility later as DLC for 40GB PS3
by Alexander Sliwinski Sep 8th 2007 2:30PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Retro
Sony recently
updated their US
backwards compatibility search website now that the States gets to join in
Europe's pain. As we learned during E3, the new
80 GB PS3 does have backwards compatibility issues. All future PS3 models will also have similar BC issues as they'll use the less expensive software emulation program instead of the PS2 native hardware which is currently in the 60GB model. If you're even considering a future purchase of a PS3 and are at all concerned about your consoles' backwards compatibility, it may be well worth it to get the
60GB model while it still exists -- it truly is your best option in case Sony gets
lackadaisical about updating their software backwards compatibility like Microsoft was.
A quick search in the database shows cracks in the foundation already:
- God of War -- 60GB: "No major problems for this title." 80GB: "During various FMV sequences throughout the title, the audio plays overlapped by static audio distortion."
- Metal Gear Solid 3: Snake Eater -- 60GB: "No major problems for this title." 80GB: "During various FMV sequences throughout the title, the audio plays overlapped by static audio distortion." & "Throughout gameplay, the title performs at a significantly slower than normal performance speed."
- Final Fantasy X -- 60GB: "No major problems for this title." 80GB: "At various points throughout the Opening FMA sequence, the graphics jitter."
- Destroy All Humans -- 60GB: "No major problems for this title." 80GB: "At specific points during gameplay, character weapons do not function as intended."
Go look up some of your favorite games, these were just the first four we checked. There is no master list either, every game must be specifically selected by title. If backwards compatibility is something you care about, it's worth taking the 60GB model under consideration.
by Alexander Sliwinski Jul 9th 2007 4:15PM
Filed under: Sony PlayStation 3
We're still attempting to confirm what the
new red light means on the PS3 controller from Sony*, but what we can confirm is that the new 80GB PS3 will have limited backwards compatibility. Clearly stated on the box, the system has apparently gotten rid of the chip previously used for US backwards compatibility and
switched over to the European software version.
The box states: "This product has limited backwards compatibility with PlayStation and PlayStation 2 format software ... visit www.us.playstation.com for system software update." We're attempting to find out if the new 60GB versions rolling off the assembly line will also switch over to the BC software. So, if you're really into your old PS and PS2 games, might want to check and see if they are compatible with the software or get a system currently available before the switch.
*
Update: From Dave Karraker, Sr. Director, Corporate Communications regarding the red light: "It is just a lighting trick. Nothing different or new about it."
by Justin McElroy Apr 19th 2007 4:04PM
Filed under: Microsoft Xbox, Microsoft Xbox 360, Online
Microsoft has supplied 33 more compelling reasons to finally stuff your old friend the Xbox in the closet with their new backwards compatibility update for the 360. How compelling, you ask? How about
Jet Set Radio Future and
Mercenaries? How's that grab you? No, still not enough? How about
Panzer Dragoon Orta? The BC update doesn't seem to be working just yet, but we hope that'll be rectified soon.
The full list is
available here with all the new additions, like
Return To Castle Wolfenstein and Breakdown. When asked to comment on the update, a Microsoft spokesperson wrote "We're continuing to work hard to certify as many original Xbox games to work on Xbox 360 as possible," and don't think we don't appreciate it. In fact, we're so grateful, we're not going to wonder aloud how NFL Fever 2004 snuck on to the list. We're rising above.
Still conspicuously absent from the updates: Your Favorite Game that No One Else Liked. But chin up, we hear it's a lock for the next update. You can see a full list after the break.
[via Snackbar Games]
Continue reading Orta, Mercenaries, JSRF join 360 compatability list
by Ludwig Kietzmann Mar 1st 2007 12:30PM
Filed under: Sony PlayStation 3

In an "exclusive interview" with "semiofficial" Playstation blog,
Threespeech, Sony's Phil Harrison provides some clarity regarding the PAL PS3's range of backwards compatibility, not to mention the opportunity to place even more quotation marks into this paragraph. "The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles." Sony's head of worldwide studios is referring to the list of PS2 games that are expected to be supported by the software emulation found in European PS3s.
This announcement certainly defuses some of the controversy that resulted from Sony announcing the
removal of PS2 hardware from European PS3 systems. After promising software support for a "limited" number of titles, many European gamers were feeling rightly cheated for having to pay a higher price for a PS3 with fewer features. Though the specific titles that comprise the list have yet to be announced (Harrison notes that Sony's policy is to focus on popular titles), it seems Sony is already far better equipped than Microsoft when it comes to fighting the inevitable onslaught of gamers complaining about their favorite title not being supported.
Mr. Harrison also promises that an online list of backwards compatible games will be available on March 23, and that it will grow with every PS3 firmware update.
by James Ransom-Wiley Dec 14th 2006 9:45PM
Filed under: Microsoft Xbox, Microsoft Xbox 360, Action, Adventure, Fighting, Online

We won't be satisfied until every Xbox title is compatible on 360, but today's backwards compatibility update is a major step in that direction. Sure,
we knew the patch was coming, but it's a relief that it's here,
Pyschonauts now playable -- as are
Shenmue II,
Indigo Prophecy,
Mortal Kombat: Armageddon,
Dead or Alive Ultimate,
Buffy,
Destroy All Humans, and others.
The update's final list of games also features some additional surprises (unrevealed during the premature posting on Xbox.com), most notably
Soul Calibur 2 (North America only) and
Conker: Live and Reloaded. Still, each of these bc updates is bitter sweet, inevitably lacking games we've been longing for. It's been a year, and still no
Panzer Dragoon Orta?
Continue reading Huzzah! Psychonauts on 360, Soul Calibur, Conker too
by Ludwig Kietzmann Dec 12th 2006 6:55PM
Filed under: Microsoft Xbox, Microsoft Xbox 360

For a brief moment in time, an updated version of the Xbox 360's
backwards compatibility list was exposed for all the internet to see. Though it was yanked in a matter of minutes, one new entry
stood out like an atomic mushroom cloud in a serene, children's playground. Not to imply that
Psychonauts is capable of
melting children or flooding large masses of land with deadly radiation, but its
presence was rather
devastating to the psyche.
In case you weren't aware (and clearly you aren't much of the time), Tim Schafer and his team at
Double Fine did extraordinary things with
Psychonauts, managing to take the seemingly incompatible platformer and adventure genres and mash them together like two pieces of clay. That's
before they twisted the whole mess into a variety of amusing shapes.
Oh, there's a whole bunch of other new games too. However, when asked about the exact release date of this December update, Microsoft warned us that the list is
not final. "We'll have more news soon -- as I'm sure you're aware with any software development, things can change at any time so we want to make an announcement when we're sure we've got the final, solid list."
View the non-final, slightly wobbly list of additions after the break.
[Thanks Nick! Thanks to Richard from
Xbox 360 Fanboy for remembering to take a
screenshot.]
Continue reading Pre-huzzah: Psychonauts spotted on back-compat list
by Ross Miller Nov 20th 2006 12:25PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Retro, Online

Sony's PlayStation site now features a handy little Javascript program that lets you check on any compatibility issues the PS3 might have with the PlayStation catalogue. Instead of a list, however, you have to type in the games about which you are curious into the search box to find out all the glitches.
We understand not making a list of every PSOne and PS2 title that has compatibility issues, but at the same time we are not sure to what extent BC problems are prevalent. We are impressed with how detailed every glitch has been chronicled, so that you know exactly how the game will screw up (major or minor) while being played on the PS3. We decided to run of a few searches ourselves:
- Psychonauts, unlike its Xbox counterpart, "has no major problems" with the PS3. Huzzah!
- The Ratchet series works fine.
- The Jak series is okay, except for a handful of issues with Jak X: Combat Racing.
- Almost surprisingly, every Madden title works well. Only Madden NFL 2007 has some issues with static IP / DHCP and online gaming.
- Every SOCOM title has at least one or two issues.
- The Final Fantasy series is a mixed bag. X, XII, and Tactics work, but Anthology, Chronicles, Origins, VIII, and IX have issues. FF VII has one graphical anomaly during one of the first battles in the game. Final Fantasy XI has problems using the PS3's HDD, but a future software update promises to fix that.
Mess around the search box and let us know what else you find. Don't throw out your PS2 until you check your favorite titles first.
[Via
CVG]
by James Ransom-Wiley Nov 14th 2006 12:10PM
Filed under: Sony PlayStation 2, Sony PlayStation 3

Sony has confirmed
reports that several -- like 200* -- PlayStation 2 games are not functioning properly on PlayStation 3. The company claims most of the backwards compatibility inconsistencies relate to audio glitches, but admits that some games do not run at all. SCE spokesperson Satoshi Fukuoka said the issues would be fixed through future patches (likely built into firmware upgrades) distributed online.
Microsoft drew a lot of flak when Xbox 360 debuted with a paltry list of compatible Xbox titles (which
shrank before it grew), but at least there was an effort to be honest to the consumer. That's not to say Sony was being overtly dishonest by advertising 100% backwards compatibility; if we had to guess, a team wasn't budgeted to test all of PS2's 8,000+ titles. Sure, you could bitch that Sony did a disservice; but let's be real, anyone lucky enough to score a PS3 during launch probably owns PS2 -- problem solved.
*200 titles account for less than 2.5% of the PS2 software catalogue.
See also:
A HUGE backwards compatibility checklist for the PS3[Thanks Marc]
by Christopher Grant Jun 15th 2006 5:25PM
Filed under: Microsoft Xbox, Microsoft Xbox 360

Cheap Ass Gamer (and Joystiq's
good buddy) CheapyD put on his thinking cap to figure out just what percentage of the top-rated Xbox games work on the 360. With notable classics like
Psychonauts still unplayable (did you send out
your e-mail?), how far along is the MS team in their ongoing struggle to getting "
darn close to that stated goal of every title" backwards compatible?
CheapyD culled
the titles from aggregate review-site Metacritic, cross-checked them against
Microsoft's list, then threw it all into a chart for those of us who
can't read are visual learners. The key points:
- 80% of the top-10 reviewed titles are backwards compatible. The two missing all-stars: Tony Hawk's Pro Skater 3 and Burnout 3.
- Only 27% of the top-300 reviewed titles are backward compatible.
Even 300 titles is a far cry from the 800 or so titles currently available for the original Xbox. Wait,
Far Cry? Nope, not available.
by Dan Choi May 6th 2006 2:45AM
Filed under: Nintendo DS, Nintendo GameCube, PC, Sony PlayStation 2, Portable, Sony PSP, Microsoft Xbox, Microsoft Xbox 360, Action
LEGO Star Wars II: The Original Trilogy will now be making an appearance on the Xbox 360, along with its earlier announced platforms (which include pretty much every current-gen system).
Whether creating a Han Solo-Greedo, lightsaber-wielding humanoid hybrid is really the wisest course of action or not is a debate best left to the fan community, however. (A green HanGreedo on the 360 -- it could work.)
Our only hope is that the original
LEGO Star Wars will make its way onto the official Xbox backward-compatibility list by the time the sequel's released in September. Getting those unlockable characters from the prequels onto the next generation would be awfully nice. (Transferable saves? Even better.) The complete Lucasfilm press release follows below.
See also:
Continue reading LEGO Star Wars II jumps onto the Xbox 360