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Joystiq interview: The Behemoth talks crashing castles


Despite keeping players salivating over Castle Crashers' eventual price and release date, The Behemoth's hand-drawn epic nonetheless remained near the top of a short list of 2008's most anticipated titles right up until the game's recent XBLA debut. Since then, Castle Crashers has more or less delivered on its promises of manic 2D brawling, though a near-crippled online experience threatened to send us stomping off to our rooms in contempt. Nevertheless, at the end of the day Castle Crashers is still a heck of a lot of fun to play.

Fun as it is, however, we recently managed to put the controllers down long enough to speak with The Behemoth's Emil Ayoubkhan and Dan Paladin to discuss their game's price, what took the game so long and what the team has planned now that Castle Crashers is out the door.

A quick addendum: This interview was conducted just before its release on XBLA but, due to Wednesday's Large Hadron Collider test, got lost in a black hole. Read on little soldiers! And for more, be sure to check out our PAX interview with The Behemoth as well.

Continue reading Joystiq interview: The Behemoth talks crashing castles

Metareview -- Castle Crashers (Xbox 360)


Castle Crashers has invaded Xbox Live Arcade and, unless you're having connectivity issues, chances are you've discovered the charm in this homage revolution modern iteration of the beat 'em up genre. The game seems to be receiving positive reviews for its ambition as an XBLA title, but those pesky connection issues are causing reviewers to shave points off "Castle Crashes'" overall score.
  • IGN (90/100): "Castle Crashers takes the best elements of traditional side-scrolling beat-em-ups and adds lots of flair. There's some great humor here and some nice surprises that will please most. ... The bulk of Castle Crashers is an enjoyable ride and one every 360 owner should experience."
  • GameSpot (85/100): "Even at a price of 1,200 Microsoft points, Castle Crashers provides great value. The main storyline offers hours of bad-guy beating and princess-rescuing fun that it is sure to please. The ability to play with friends should make the experience richer, even if it is limited to a more local experience. As a testament to its entertainment, feature losses and some disappointing online play hardly slow this juggernaut of amusement down. This is an absurdly hilarious romp you won't soon forget."
  • VGT (60/100): "Castle Crashers is an entertaining brawler, but the replay value is chopped into little frustrating bits by a horrifically painful online experience. I'm left wondering why I spent $15 (1200 MS points) on a five-hour single player game. Multiple playthroughs will unlock new characters, but the repetitive nature is a bit tiresome. Avoid purchasing Castle Crashers until the developer sorts the major online problems out."
X3F in Brief and GameTrailer's video reviews can be found after the break.

Continue reading Metareview -- Castle Crashers (Xbox 360)

A week of Castle Crashers giveaways at X3F


In addition to being knee-deep in Too Human, our friends at X3F are celebrating Castle Crashers' Xbox Live Arcade debut by running daily giveaway contests all week, with developer Behemoth providing some added graphical flair. Today's giveaway is a trio of CC t-shirts. Keep an eye out on this tag for more CC prizes all week.

Castle Crashers priced for 1200 MS points

Crisis averted! Those who fretted over Castle Crashers' reported 1800 MS point entry fee can finally un-tense their muscles and relax. Behemoth has announced on its development blog that the price tag is a more palatable 1200 MS points (US $15). Is that the sweet spot for this month's only online multiplayer game? Castle Crashers begins, erm, crashing castles next Wednesday, August 27.

[Via X3F]

Joystiq E3 Hands-on: Castle Crashers


Thanks to the dedicated blogging of the folks at Behemoth, we pretty much knew everything there was to know about Castle Crashers coming into E3 -- it's the followup to Alien Hominid, a game that started out on Newgrounds, and ended up on the XBLA. It's got tons of playable characters, lots of "animal orbs" you can recruit to fight with you, and a great art style and a sly sense of humor. In fact, the only thing we didn't know about it was probably the most important thing: how it actually played.

After playing it with Microsoft Director of Digitally Distributed Content Scott Austin here at E3, we can safely say it's going to be one of the biggest XBLA titles of this year (it's due out before September 21st). Castle Crashers is crazy good button mashing fun, and we can't wait to lay down our hard-earned Microsoft Points for it.

Continue reading Joystiq E3 Hands-on: Castle Crashers

Castle Crashers jumps through another hoop, gets rated 'Teen'


We love the Xbox Live Arcade Service (fanboy placation: we love the PlayStation Network and WiiWare too), but it's a well-known fact that there are a number of hurdles a finished game has to clear before it can find its way onto the imponderable internets. One of said hurdles, labeled "the rating process" is actually three-hundred feet tall, covered in flaming, poison-coated spikes, and surrounded by a moat filled with bull sharks in mating season. Metaphorically speaking, of course.

Thankfully, in an act of incredible vaulting prowess, Behemoth's upcoming racist multiplayer beat-'em-up Castle Crashers recently cleared said hurdle, receiving a decisive "Teen" rating (the German judges, obviously confused and unimpressed, gave the effort a 7.5). There are a number of other hoops the adorable brawler must jump through before attaining that coveted XBLA certification, but we're hopeful that we'll be storming cartoon strongholds relatively soon.

Castle Crashers still looks beautiful

With the race to complete photorealism continuing at full tilt, it's kind of nice to see a game like Castle Crashers that still looks so ... gamey. We know it makes us sound like a cranky 80-year-old, but Behemoth's latest project seems to have been transported to us from a time when games were games.

Take a look at the above footage from the floor of Comic-Con and see if you don't agree that while you may swoon for the girls with the high-res faces, there will always be a place in your heart for a game that makes up for its lack of polygons with an abundance of panache.

[Via X3F]

Castle Crashers: an XBLA original from The Behemoth


After seeing this video it was clear that The Behemoth's new XBLA offering Castle Crashers needed more than just a one line nod at the bottom of an Alien Hominid post. We've been doing the retro arcade thing long enough; now it's time to bring the multiplayer fun of arcade side-scrollers to Xbox Live Arcade. Forget about porting Golden Axe (though we'd take that too), Castle Crashers promises high-def resolutions with their old-school, beat 'em up action. Let's review, from 1UP:

"What [an XBLA release] means for players is a much cheaper price, as well as overhauled visuals that -- when combined with the game's widescreen capability -- allow a lot more to take place on the screen at once. With any four-player game where all the characters are on the screen at the same time, there's a risk of too much going on and players getting confused, so the visual overhaul makes the game much easier to follow than it was in the version we saw last year."

This is the sort of mindless arcade fun we need! Now if these guys would go ahead and secure the rights to Pirate Baby's Cabana Battle Street Fight 2006 we'd die happy. Very happy, indeed.

[Via Xbox 360 Fanboy]

Alien Hominid to crash land on XBLA this year [update 1]

There's two ways you could look at this, depending on how cynical and jaded you are. You could jump up and down knowing that Alien Hominid, one of the most successful and interesting indie games ever made, is coming to Microsoft's popular Xbox Live Arcade service this winter ... or you could grind your teeth knowing that your perfectly suitable Xbox copy isn't backwards compatible (yet?) so, if you want that side scrolling action, you'll be shelling out for the same game again. Granted, it was only $20 to begin with, and a $10 XBLA price would still keep the total well below your average AAA title, but it's the principle dammit!

This is a slippery slope for Microsoft to be on. Cynical (and/or cheap) gamers have foretold the day when Microsoft would use future profits to determine the fate of backwards compatibility on a particular title. Conspiracy theorists will point to Alien Hominid's relatively spartan and humble graphics as proof positive that Redmond isn't playing fair. Of course, these accusations will be premature since there are certain to be more backcompat updates before the Fall console launches, but they'll be made regardless.

Game Informer reports that Alien Hominid developer The Behemoth is also bringing their in development title Castle Crashers to XBLA in early 2007. For more indie-dev goodies, check out the excellent Gamasutra podcast this week for an interview with The Behemoth's John Baez.

[Thanks, Shizzle]

[Update 1: 1UP previewed the game at the Comic-Con expo that began today. They confirm the obligatory 360 upgrades like high-def and widescreen support, but also note that "the developers are looking into adding a few bonuses here and there to give the Live Arcade version something extra for players who are familiar with the original" but add "we don't have any details on that front at this point."]

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