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BioShock being 'optimized' for PS3 by Digital Extremes


2K Games has announced a partnership with Dark Sector developer, Digital Extremes, to aid in the completion of the PlayStation 3 version of superb submerged shooter, BioShock. Digital Extremes is the fourth studio to join the project -- 2K Marin, 2K Australia and 2K Boston have already dove in -- and aims to give PS3 players a "fully optimized experience," complete with new features and content. And trophies, probably.

James Schmalz, CEO and founder of Digital Extremes, noted that the decision to work on the critically acclaimed project didn't even require a brain. "When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer," he said. "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented." Apparently, when it launches this October, BioShock will make the PS3 "sing with Big Daddy goodness and Little Sister 'thank you's'."

Today in Joystiq: July 27, 2008

BioShock PC install limits removed, DRM remains

Big Daddy is now free to roam on as many PCs as possible. According to 2K Community Manager Elizabeth (via 2K Forums), BioShock for PC can now be installed on as many computers as you want. The SecuROM protection still remains, however, and you still need to both activate the game upon installation and keep the disc in the tray.

Elizabeth does provide some assurance to those who worry about the DRM. "I believe, as you seem to, that BioShock will be the kind of game we will want to revisit 5, 10, 15 or more years from now. I want my copy to be playable, just as you do, and so does 2K," she said. We know Mr. Bubbles would be happy, and we'd hate to see him feeling otherwise.

BioShock movie may be out in time for BioShock 3


As part of a conference call following Take Two's second quarter earnings, company officials addressed questions from analysts on a number of topics, including the previously announced plan to give fan favorite BioShock a movie makeover. Despite the obvious vocal excitement from Take Two officials regarding the project, it may be some time before we see Big Daddies and Little Sisters frolic on the big screen, with Take-Two chair Strauss Zelnick stating that "it's unlikely that [the movie] would be released alongside BioShock 2...and it's more likely that it would be released alongside BioShock 3, but that remains to be seen." No, that's not a typo: BioShock THREE.

Additionally, while no specific details were shed on what we can expect from the movie, Take Two certainly appears to be taking a somewhat hands-off approach to the project. Zelnick commented that while the company "feels it is something that could be beneficial," Take Two has "structured the deal so we have no economic structure or risk."

BioShock ships over 2.2 million


No question: Take-Two lurves their BioShock baby. In an announcement today, the publisher revealed that, to date, BioShock has shipped over 2.2 million units across both the Xbox 360 and Games for Windows platforms. Not too shabby, eh?

It's clear that with this news, Take-Two's gearing up for BioShock mania. Combine strong sales with the recent announcement of BioShock on PS3, news of the Verbinski-directed BioShock film, and the inevitable BioShock 2 announcement from 2K Marin, and we're on the cusp of the next big franchise in gaming. Good thing or bad thing?

PS3 BioShock getting 'as-yet-unannounced' bits


While BioShock's October release on the PlayStation 3 may bring visual parity with versions already available, news from the official PlayStation blog teases that the upcoming descent into Rapture may come with a few unexpected surprises.

According to 2K Marin exec Alyssa Finley, the game is being handled by four different studios, with 2K Marin sharing kitchen space with 2K Australia, 2K Boston, and another mystery partner "with some outstanding PS3-specific coding chops." In addition, Finley notes that the devs at 2K Boston are currently banging out code for the version's "as-yet-unannounced components," while simultaneously refining the game's physics to take "maximum advantage" of the PS3's inner voodoo. All said, we're more than interested to see how this latest take on one of last year's landmark releases measures up, even as platform zealots prepare to sling mantra to the effect of 'my Big Daddy can beat up your Big Daddy!'

Rumor: In-game XMB and BioShock trophies caught on video

More rumors regarding the long-awaiting, promised in-game XMB for the PlayStation 3. A member of the Max Console forums has posted a handful of images and videos what is reportedly the XMB working during BioShock, as well as trophies for the game. We've embedded one of the videos after the break. While certainly more convincing than some of the mockups we've seen (think: MS paint), we still remain skeptical.

Continue reading Rumor: In-game XMB and BioShock trophies caught on video

First screens of BioShock on PS3


Click to "Big Daddy" size
2K Games has released the first (teeny-tiny) round of images from BioShock on PS3, following up on this morning's official announcement of the game. And ... it looks like BioShock. On Xbox 360.

As mentioned in our previous post about the game's PS3 debut, developer 2K Marin is looking into ways to enhance the game for Sony's platform, but stopped short of providing any hard details. The latest issue of Electronic Gaming Monthly reports that the game essentially looks indistinguishable from the 360 original, and that the only "enhancements" at present are the plasmid additions and bug fixes that were pushed out to the 360 release via Xbox Live. 2K Marin has told EGM that it is working with Sony on more substantial enhancements, but at present they remain as murky as the sea enveloping Rapture.

BioShock surfaces on PS3 this October


During the month of Halloween, you PlayStation 3 owners will finally have the opportunity to wield blunt instruments and bludgeon a pack of masked weirdos. Especially if they're between you and a PS3 copy of BioShock, which has been slated for release in October.

Having wrenched free from its Xbox 360 and Windows exclusivity, the waterlogged dystopia sim hopes to win those Game of the Year awards all over again, especially with the aid of "new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms." We're not sure what developer 2K Marin plans to add, but we hope it's less upsetting than our idea of SixAxis-powered Little Sister shakin'.

BioShock officially coming to PS3


We've heard rumors of it for months and now it seems that the most recent one circulated by 1UP's Quartermann is indeed on the money: BioShock is coming to the PS3. The news will apparently drop in the July issue of Electronic Gaming Monthly.

All we know at this point is that the game may get some graphical improvements, it's due in time for the 2008 holiday season and that the port is being headed up by new BioShock creative director Jordan Thomas, a designer on the original. Check out the July issue of EGM for screens and some more info.

BioShock developers 2K Boston and 2K Australia are owned by Take-Two. Get to know the company with our Take-Two Family Album.

BioShock 'pimp supreme' Ken Levine to keynote PAX 2008


With just a handful of months to go before the annual Penny Arcade Expo opens its doors again, you may be wondering who will be taking to the stage to the deliver the August event's keynote address. Organizers have announced that the opening speech will be given by none other than 2K Boston president and creative director Ken Levine.

Says Penny Arcade business mastermind, "Obviously, Ken is pimp supreme...We're super excited to have him open up the show." Given Levine's involvement with one of last year's biggest releases as well as a sequel that already ranks among our most anticipated in 2009, we're sure he'll have plenty to talk about -- and we expect to be left hanging on every word.

Spend Mother's Day playing games with mom


Don't panic: It's Mother's Day today in North America. We know it crept up on you, overshadowed by more significant holidays like Gears of War 2 Gameplay Footage Day and GTAIV Day Month. Luckily, Susan Arendt over at Game|Life has your back, with a list of excellent gaming gifts for moms of all types (or at least, all gaming types).

Does your mom miss those classic card game nights around the kitchen table? Fire up UNO on Xbox Live Arcade. Is she a tad overprotective of her offspring? She might relate to BioShock's Big Daddies (yes, we get the irony). Does she dig cooking and adorably mispronounced English? Then it's Cooking Mama all the way.

Of course, for moms who are less than avid gamers, there are also a plethora of excellent casual games out there. Titles like Peggle, Diner Dash, and Puzzle Pirates could prove to be perfect distractions for the mom with a lot on her plate. Happy Mother's Day to all the Joystiq-reading maternal units.

BioShock movie in development, Gore Verbinski directing


Looks like the rumor we broke back in January that Hollywood was flirting with the BioShock license was dead-on. Variety reports that Universal has signed a deal to turn BioShock into a movie. Director Gore Verbinski (Pirates of the Caribbean) will head the project and Aviator writer John Logan may write the screenplay. Take-Two executive chairman Strauss Zelnick, who was in charge of Fox in the '90s, handled the deal for his company and says the project will actually get made ... unlike the Halo movie.

There's also an interview with Verbinski on Variety's Cut Scene blog where he discusses the project. He believes the movie will be rated "R" and says, in terms of the Little Sisters, that he'll take the issue "right up to the edge," not wanting the core audience to feel "betrayed." Though no release date is currently targeted, Verbinski says he'll start pre-production when Logan's script is finished and approved.

[Update: If there was any doubt as to the validity of this story, Take Two itself just issued confirmation that the movie adaptation of its undersea adventure is indeed in the works.]

BioShock was made by 2K Boston and 2K Australia, studios in the Take Two family. Get edumucated, check out our Take-Two Family Album.

Rumorang: BioShock PS3 port in September

only on ps3
While left out of the Quartermann roundup posted on 1UP yesterday, the oft-rumored, oft-denied BioShock PlayStation 3 port could arrive this September, reports NeoGAF user "SuperSonic1305" upon scavenging the June issue of EGM. The revived rumor suggests the port will include the extra DLC content and sport upgraded visuals (how about a better ending?). In addition, BioShock 2 reportedly will be "shown" around the same time the port is due. Presumably, the sequel (or prequel?) will be released for Xbox 360 and PC, with a likely version developed for PS3 as well -- why not? And if that is the case, it might make sense to prime the Sony faithful with a port of the original, though BioShock is quickly becoming "last year's game." Two questions: Is a PS3 port too late to the party? But if it is arriving, however late, why keep it a secret?

Weekly Webcomic Wrapup has vivid dreams

"Wake up, Samus!"

"What is it, Weekly Webcomic Wrapup?"

"I just had the craziest dream. I was in the movie theater with my mom and grandmother and we were trying to decide what to buy tickets for. There were two movies: A Flicker, and one called Ludwig Kietzmann."

"Isn't that your editor?"

"Yeah, but there's nothing weird about dreaming about your superior's name, is there? ... Anyway, so we buy tickets to Flicker, and we walk into the theater -- no bigger than my college dorm room, mind you -- and the screen starts showing BioShock footage. It was an origins of BioShock movie, except instead of splicers the people turned into demons. And the Big Daddy, he was skipping and dancing around like from a 1950s musical!"

"Skipping? Webby, I think you need to stick to your namesake."
(Voting after the break.)

Continue reading Weekly Webcomic Wrapup has vivid dreams

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