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Mass Effect 2 ditching elevators for ... load screens

Expanding upon statements from BioWare's Casey Hudson earlier this year, associate programmer Thomas Roy took to the developer's forums (requires login) recently to explain how Mass Effect 2 would be handling the promised lack of elevators (used in place of loading screens). As it turns out, rather than executing on BioWares's promise of "a completely new system" that's "part of the game experience," the studio will be implementing "loading screens and movies."

Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints."

We're so broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're boring? Great, now we've got a total complex.

[Via Kotaku]

Gallery: Mass Effect 2

BioWare's Facebook game gives to charity, takes $10 off Dragon Age for PC

BioWare has launched a browser-based game on Facebook that benefits charity ... and gamers looking to save some scratch on the PC version of Dragon Age: Origins. Called Gift of the Yeti, it's a simple yet surprisingly fun arcade-style dash to deliver presents ... as a yeti subbing for Santa Clause.

Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.

The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?

Mass Effect 2 goes for challenge and sophistication, not pampering

Mass Effect 2 producer Adrien Cho thinks developers are pampering players, making games much easier now than in previous generations. "It goes back to that learning mechanism of "Well, I tried this – it didn't work. I'm going to try something different." And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge," he told Video Games Daily.

Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.

Mass Effect 2 to span two discs


How awesome is Mass Effect 2? Well, if BioWare Community Coordinator Chris Priestly is to be believed, it is about twice as awesome. "You cannot fit this much awesome on one disc," Priestly stated on the BioWare forums, after revealing the game content will span two discs.

The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."

We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.

[Thanks, Darth B.; Via Kotaku]

Star Wars: The Old Republic universe expanded with tie-in books

If the unique, fresh setting of BioWare's upcoming Star Wars: The Old Republic interests you, you may want to check out the three books just-announced books, which will offer additional stories in the game's universe.

Star Wars: The Old Republic Volume 1: Threat of Peace, out this April from Dark Horse, is a collection of Threat of Peace webcomics originally posted on The Old Republic's website. It'll be followed in July by a hardcover novel (of the non-graphic variety), Star Wars: The Old Republic: Fatal Alliance by Sean Williams. Paul Kemp is planning another novel.

If the game turns out to be a hit, this "Star Wars" storyline invented for it could turn into a big multimedia franchise! With its sci-fi action and "light sabers," we could see this turning into a decent movie series.

[Via Big Download]

Hands-on: Star Wars: The Old Republic


Click to give in to the Dark Size
If you're a Star Wars fan, you've no doubt read about the recently revealed, final two classes in BioWare's Star Wars: The Old Republic: the Jedi Consular and Sith Inquisitor. The latter is a powerful Sith warrior who harnesses the dark side of The Force to perform a range of powered-up attacks, such as Force Lightning. We recently paid a visit to LucasArts HQ at San Francisco's Presidio, where we got a chance to zap a few dozen enemies while playing as the new class.

The Inquisitor should be thought of as the uber-Sith, beyond the likes of Darth Vader and Darth Maul, and more in line with Darth Sidious / Emperor Palpatine from the films. This isn't a character whose strength lies primarily in mastery of lightsaber dueling; the Inquisitor likes to let others get their hands dirty while they turn the tide of battles in more grandiose ways through Force manipulation. Still, like all the classes in SW:TOR, they have to start out somewhere. In their case -- as with the Sith Warrior -- it happens to be the Sith's homeworld of Korriban. Instead of fighting Jedi during our (all-too-brief) demo, we went ... tomb raiding.

Continued →

Mass Effect 2 sidequests to benefit from 'handcrafted gameplay'

For such a dark adventure, BioWare's first Mass Effect provided a surprisingly optimistic viewpoint on universal unity. Sure, an occasional crinkled forehead or an extra filongidler might visually separate the denizens of the galaxy, but it's nice to know that in all the unrestrained hugeness of space, we all still come from completely identical, prefabricated installations. Well, we did until Mass Effect 2 decided to terraform its sidequest planets with some variety.

"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."

Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.

BioWare reveals Samara, Mass Effect 2's biotic bombshell

With Dragon Age: Origins out the door and making friends, BioWare has switched the Mass Effect 2 hype machine into full gear, inviting us to play the game and provide a peek at some of the new squad mates who'll be joining Commander Shepard on his/her most dangerous mission yet. The latest cast member to make a debut, Samara, should have absolutely no problem taking care of herself -- as well as anything (or anyone) that gets in her way.

Samara is an elite Asari warrior who controls some incredibly potent biotic powers. Forget simply tossing enemies around -- she manipulates dark energy in order to levitate herself, as evidenced in the above video. The footage also confirms that there are still five potential party members yet to be introduced before the game ships for PC and Xbox 360 on January 26 (not March 23 as originally noted by Randy, who's clearly met his recommended daily allowance of paste.)

Return to Alderaan in Star Wars: The Old Republic


Bioware has revealed the planet of Alderaan will be one of the environments for players to explore in the upcoming MMO, Star Wars: The Old Republic. Before it was reduced to an asteroid field by the Death Star, Alderaan was a planet known for its natural beauty and peace. Thankfully, a bloody civil war begins, giving gamers plenty of stuff to viciously click on.

Honestly, while we're excited to see the planet again, we also can't help but be a little sad. Like watching the movie Titanic or Lindsay Lohan's career, it just doesn't feel right when you know the whole thing will end in tragedy. For those of you looking to practice epic MMO-clicking, Bioware's official site houses more media and information on the doomed planet.

Mass Effect 2 vids profile Tali and Adept class

What is it about BioWare and its dismissive implementation of races starting with the letter Q? Think about it: Tali the Quarian from Mass Effect and Sten the Qunari from Dragon Age: Origins -- on average, did anybody really use either for extended periods of time? It's Qu-acism, we tells ya! Perhaps Tali, who returns in Mass Effect 2, will prove invaluable when the going geths tough.

Head past the break to see a video of the Adept class, which has been granted some flashy new tricks.

Continued →

Interview: BioWare's Greg Zeschuk on Dragon Age, DLC, and more

Here's a Thanksgiving treat from the vault – we've dug out the following interview with BioWare co-founder (and Group Creative Officer of EA's newly formed RPG/MMO Group) Greg Zeschuk from earlier this year at PAX. But don't let the date fool you! Our discussion of multiplatform console development, DLC strategies on future BioWare titles like Dragon Age: Origins and Mass Effect 2, and Greg's recommendation that everyone buy two copies of the game (one on console and one on PC) defies time. Read on!


Joystiq: Dragon Age is the first PS3 game that BioWare's developed. Can you talk about that process?


Greg Zeschuk: We did partner with Edge of Reality, so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them. A lot of it ended up being like we needed a lot of work to get done and a lot of stuff very fast and everyone was very busy on Dragon Age itself. Collectively, on the console, I would say it was very interesting and challenging to take the richness of the PC game of Dragon Age, with all these different powers and everything else, and actually try to transpose it to the consoles. And the interesting thing about that, or where it worked out really well, is that we literally set ourselves a goal: We didn't want console players to fell like we ripped them off by taking anything away, by minimizing or simplifying. We want them to feel they have all the power at their fingertips, but it's very accessible. It's got the multiple rings that sort of have subsets to them, and you can actually pretty much access any power just a couple little joystick twiddles and button presses. And so with that experience, I think we succeeded there.

Another place where we succeeded on both the PS3 and 360 versions: it feels very different from the PC. Where the PC has got the traditional Baldur's Gate top-down [perspective], the PS3 and 360 are over-the-shoulder and they do have that kind of, very KOTOR feel and that's probably what I play, and that's what I feel most familiar with is KOTOR -- and it actually feels more action-y than the PC does, so I think people will find a very different experience. I recommend both platforms actually, PC and console versions.

Continued →

Mass Effect 2 system requirements revealed, restrictive DRM removed

We've got good news and great news for PC gaming space opera enthusiasts -- we'll start with the former and work our way up, building a beautiful good news crescendo. So, here's the good: EA recently announced the system requirements for Mass Effect 2, which we've posted after the jump. Now you can start fine-tuning your rig, making sure it plays host to all the necessary components required to play the title -- for instance, you'll need something called a "video card." Sadly, we don't think they're referring to our Blockbuster rental pass.

Now, for the great: The retail version of Mass Effect 2 won't include the restrictive, pestering DRM featured in the franchise's first installment. Rather, the game will simply do a disc check upon boot-up -- the same piracy-preventing measure exercised by Dragon Age: Origins. Activate, dear friends! Activate your game to your heart's content.

Continued →

Final two Star Wars: The Old Republic classes revealed

Though BioWare has tried to keep the flow information relating to its upcoming MMO, Star Wars: The Old Republic to a slow trickle, the latest issue of PC Games Germany recently beat the studio to a pretty big punch, revealing the game's final two character classes. The classes are the Jedi Consular and the Sith Inquisitor -- two more Force-wielding classes which focus less on lightsaber combat and more on long-range attacks and support abilities.

These two join the six other previously announced classes for the game: Trooper, Imperial Agent, Bounty Hunter, Smuggler, Jedi Knight and Sith Warrior. Tragically, it seems the Fashion Designer class from Star Wars Galaxies won't make a reappearance in Old Republic. As a result, we expect everyone's characters to be dressed in the drabbest of duds.

[Via Shacknews]

Direct2Drive offering $10 off Dragon Age: Origins through Nov. 30

Starting now until November 30, Direct2Drive is offering $10 off either the standard edition or Digital Deluxe Edition of BioWare's Dragon Age: Origins. The exclusive sale kicks off an upcoming Thanksgiving price drop on unnamed titles from the digital download service.

The standard edition is priced at $39.95, while the Deluxe edition is priced at $54.95 for the promotion. With the savings we recommend you look into purchasing the (somewhat controversial) downloadable content already available for the title. If paying for storage space is your thing, that is.

Dragon Age: Origins DLC to 'Return to Ostagar' this holiday

Polish up your armor and prune your dialog trees: EA has announced a new Dragon Age: Origins DLC adventure, "Return to Ostagar," is coming to Xbox 360, PS3 and PC this holiday season for $5. The add-on will allow your hero to "revisit Ostagar, the site of the Grey Wardens' darkest hour, to reclaim the honor and learn the secrets of Ferelden's fallen king."

Listen, we're as big of fans of Dragon Age: Origins as you're likely to meet, but we have to question the scheduling of this DLC release. It's not that we don't want it, but who out there has played so much DA:O that they're bored of what's on the disc? Seriously, the thing's like 340 hours long!

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