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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>BioShock PS3 gold, ending unchanged</title><link>http://www.joystiq.com/2008/09/29/bioshock-ps3-gold-ending-unchanged/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/29/bioshock-ps3-gold-ending-unchanged/</guid><comments>http://www.joystiq.com/2008/09/29/bioshock-ps3-gold-ending-unchanged/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.joystiq.com/photos/bioshock-ps3/1063599/full/"><img vspace="4" hspace="0" border="0" alt="bioshock" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/crashsite.bioshock.ps3.490.jpg" /></a></div>
Check off "done" on your <em>BioShock</em> for PlayStation 3 scorecard, along with <a href="http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/">date</a>, <a href="http://www.joystiq.com/2008/09/12/bioshock-ps3-demo-surfacing-oct-2/">demo</a>, <a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/">DLC</a>, and <a href="http://www.joystiq.com/2008/09/10/bioshock-ps3-install-takes-10-minutes-4.98gb/">disk space</a>. Are we missing anything? Well, for one, a <em>different</em> ending -- but that's been shot down into a flaming pile of sinking wreckage to <strike>cut costs</strike> [maintain the original production]. "When you get a chance to work on something that was really creative you get the temptation to re-do things," senior producer Melissa Miller told <a href="http://multiplayerblog.mtv.com/2008/09/25/bioshock-ps3-ending-unchanged/">MTV Multiplayer</a>. "We chose not to." Fine, but a simple, "play the original / alternative ending" option would have satisfied purists (and encouraged some of us to buy the game again, too!).<br /><br />Experience the rapturous adventure -- leading up to the faulty, final hours -- when <a href="http://www.joystiq.com/tag/bioshock/"><em>BioShock</em></a> for PS3 arrives in North America on October 21 and internationally on October 17. The DLC scenarios will be available "shortly after launch" -- pricing will be specified at a later date.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-ps3/">BioShock (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-ps3/1063601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.37_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.36_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840912/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840911/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/09/29/bioshock-ps3-gold-ending-unchanged/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1327988/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/29/bioshock-ps3-gold-ending-unchanged/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>psn</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2008-09-29T17:59:00+00:00</dc:date></item><item><title>AGDC: Interview with game writer Susan O'Connor</title><link>http://www.joystiq.com/2008/09/23/agdc-interview-with-game-writer-susan-oconnor/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/23/agdc-interview-with-game-writer-susan-oconnor/</guid><comments>http://www.joystiq.com/2008/09/23/agdc-interview-with-game-writer-susan-oconnor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.mobygames.com/developer/sheet/view/developerId,95081/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/susanoconnor2.jpg" /></a><br /></div>
One thing that regular readers of Joystiq know is that we don't tend to delve too deeply into the mechanics behind the games, mostly because we're far too busy getting the news out. However, we got to sit down with games writer Susan O'Connor at Austin GDC and she provided an excellent insight into games from the writer's point of view.<br /><br />Click through for the full interview with Susan to find out why she thinks short games are better than epic ones, why the cinematic model isn't the best for games, and what she did on <span style="font-style: italic;">BioShock</span>.<br /><span style="font-weight: bold;">How did you get into writing for games? What's your background?</span>
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            <h2><strong>"They needed a writer so my timing just lucked out. Cheap games, quick turnaround, super low profile."</strong></h2>
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<br /> <br /> I always wanted to be a writer. So, in the late 90s, I got out of college, and I was like, "How about I wait tables and figure it out?" I was waiting tables and it wasn't leading to any glamorous writing career. I just started hitting the pavement, and there was a small game studio here in town that made kid's games. They needed a writer so my timing just lucked out. Cheap games, quick turnaround, super low profile.<br /> <br /> It's funny because I see how eager people are to get into the industry and they sort of want to jump right away into the Triple As. Oh, my gosh! I think, it's crazy. You've got to start with the little dinky games, because it's harder than you think. The place to screw up is on small games. Fail small, fail early and often. In the late '90s, no one had a degree in games. All the designers had architecture degrees. All the writers had art history degrees.<br /> <br /> People were just like, "Hey, I'll try this dumb thing for six months and see how it works out." Ten years later, I'm talking to you.<br /> <br /> <span style="font-weight: bold;">It's a major at colleges now.</span><br /> <br /> It's a major and a competitive major, God bless them.<br /> <br /> So, I started out with that, and we were acquired. We were all laid off, and I figured I'll just start freelancing. My timing was good, although at the time I had no idea. When I started freelancing was when I really became interested in let's try and raise the bar a little bit for storytelling. It has not been a graceful climb in the industry, there's been lots of stupid stuff done, but I think the fact that people are still trying is what matters.<br /> <br /> <span style="font-weight: bold;">What would you consider your first big writing job in the industry? What put you on the map?</span><br /> <br /> Gosh, that's a good question. <span style="font-style: italic;">Gears of War</span> put me on the map, but I don't think that played to my strengths as a writer. Story wasn't a priority for that title in the same way that, say, <span style="font-style: italic;">BioShock</span> was. I've worked on lots of different titles. In a way, it's such a small industry, the smaller games that put me on the map which is probably made of up 10 people. It's probably a game that's really made for me more than, say, <span style="font-style: italic;">Gears of War</span>, or <span style="font-style: italic;">BioShock</span> even.<br /> <br /> <span style="font-weight: bold;">Which games are those?</span><br /> <br /> I'm trying to think. I worked on an RTS a few years ago with Atari. An action adventure game for Atari. I can't remember the titles, it's been so long. But, one thing led to another.<br /> <br /> <span style="font-weight: bold;">Do you have your resume up somewhere?</span><br /> <br /> Yeah, and Mobygames lists my titles and all that stuff.<br /> <br /> <span style="font-weight: bold;">Are you working on the sequel for <span style="font-style: italic;">Gears</span>?</span><br /> <br /> No, I turned it down. They offered it to me and I said no.<br /> <br /> <span style="font-weight: bold;">I wonder if they're trying to put more emphasis on the story in that game?</span><br /> <br /> Well, I wonder how much the players want story.<br /> <br /> <span style="font-weight: bold;">Right, they sort of know what they're going to get.</span><br /> <br /> Sometimes I think story can get in the way of epic, kinetic stuff. I don't know, I wish them luck because they're a great team.<br /><span style="font-weight: bold;"><br />How did you get involved with AGDC?</span><br /><br />I actually started ... I founded the Game Writing Conference four years ago, and that was a different organizer. Then, that organizer was also organizing the MMO conference and something else. And they were, at the time, separate conferences that just ran concurrently.<br /><br />Then, CMP, Think Services, whatever, bought them. They really liked what we had done and asked us to keep going. So, they kind of asked us, which is great.<br /><br />It's really exciting. Because when we started, it was an uphill battle just to justify it, like, "We swear, someone's going to be interested in this besides me."<br /><br /><span style="font-weight: bold;">The Game Writing Conference -- was that entirely a game writing conference or was it just writing in general?</span><br /><br />No, it was specifically for games. People who write for games, and not even journalists. Although that definitely qualifies as game writing, we're talking in terms of creative.<br /><br /><strong>Sure. Does that still happen, that conference?<br /></strong><br />It's a track now with GDC. So, they've got three tracks now. The audio track and the game design, it's an umbrella of like design and whatever. And then, we have a game writing track. We have 24 sessions in that track alone, just on game writing.<br /><br /><span style="font-weight: bold;">Ok, right. I attended a couple on Monday. I saw D.B. Cooper's panel.</span>
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            <h2><strong>"So, post mortems are a huge hit; everyone loves them. It's like, 'Here's what just happened.'"</strong></h2>
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<br /><br />Oh, that was on the audio side. But, it did involve writing because of the dialogue. This year at the conference we sort of had a theme: <a href="http://www.joystiq.com/2008/02/21/gdc08-surviving-the-war-of-words-in-the-future-of-story-sessi/">The Future of Storytelling in Games</a>. The GDC in San Francisco is always looking backwards, because they need to appeal to the broadest possible audience. So, post mortems are a huge hit; everyone loves them. It's like, "Here's what just happened."<br /><br />So, we wanted to do it because we think that game writing is only going to get better. I mean, this year already we're seeing this huge story resurgence with <span style="font-style: italic;">Portal</span> and <span style="font-style: italic;">BioShock</span>, and I just feel like there's some kick ass games coming out. And in five years, I think the bar's just going to rise. It's huge.<br /><br />So, we had a theme and then we kind of tied each day's content to that theme. So, the Future of Storytelling in Games was the big idea. And then, day one was 'The Future is Now.' And that's where we talked about the things that have just happened, but are more forward thinking. And then, day two was 'The Future is Coming,' and that was just games in development, like <span style="font-style: italic;">Tomb Raider: Underworld</span>, and <span style="font-style: italic;">Rage</span> and the <span style="font-style: italic;">Sam &amp; Max</span> episodic storytelling. That was a good on. That was really good.<br /><br />And today was 'The Future is Out There.' So, we're doing this loop the loop storytelling conference today. We're going to have one that's going to be in a little bit, "Alternative Inputs." The whole idea being that when you can get the controller out of the way, new stories are possible. What if the player can move the game with his mind?<br /><br />If you can make a game where they can actually move the player with their brain... the Wii is kind of like a kickstart for that whole area. We feel like that's just a start. There's a whole technology out there that sort of in the lab still, but pretty soon it will be out and people can incorporate it in their games, and that's just going to be night and day, I think, when that stuff comes out.<br /><br /><span style="font-weight: bold;">It's interesting that you mention </span><span style="font-style: italic; font-weight: bold;">Portal</span><span style="font-weight: bold;"> because it feels like the game could have been released just like, "Hey, try to figure out how to get out of this room." No story attached. And it would probably have done OK. But, with that story, it was amazing. It became this incredible game. I talked to some SAG artists on Monday and they said, "Well, we've been doing this for years, but we've noticed over the past few years that more and more of the recording we're asked to do in it, and the way the games are written have become more cinematic and they're big stories."</span> <span style="font-weight: bold;">Do you find that's been the case with everything?</span><br /><br />I think, that there ... How do I answer that one? Yes, I think, people are definitely going to be more ambitious with their games, and well they should be. I think that they're taking story a bit more seriously up front, which is the only place it can work. I think, if you bring in the writer late, just forget about it.<br /><br /><span style="font-weight: bold;">Sure. Which a lot of people tended to do.</span><br /><br />Oh, yeah. They still do. I just turned down a job last week because it was like that.<br /><br /><span style="font-weight: bold;">Where it was a finished game and they said, "Just slap a story on it?"</span><br /><br />Well, it was almost finished. It was pretty far along. And they'd had a story they had written and were like, "Can you fix it?" I had no idea. No.<br /><br /><span style="font-weight: bold;">You're not a programmer.</span><br /><br />Yeah, exactly. It's done. "I don't like this house I just built. Can you fix it?" Well, yeah I can, but by knocking the whole thing down first.<br /><br /><span style="font-weight: bold;">And starting from scratch.</span><br /><br />[laughs] Yeah. So, I think, the characters are becoming more complex. I think that writers are getting smarter. I think, the industry is learning new ways of telling stories. I think, initially they were trying to imitate things they already knew, which is huge. That's no diss on people either.
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            <h2><strong>"You really shouldn't focus on creating a real big complex character for the player, because the player doesn't want to hear it or take on that role."</strong></h2>
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<br /><br />When movies first came out, they tried to be plays, right? And it took a while to kind of figure out, what can we do here as a movie that only a movie can do? What's unique to us as a storytelling medium? And I really think we're at that turn in the river now with games.<br /><br />Like for example, one of my big things is that you really shouldn't focus on creating a real big complex character for the player, because the player doesn't want to hear it or take on that role. I don't think the players see themselves as actors; they see themselves as them in the game.<br /><br />But, the NPC is really the star of the show. Like with <span style="font-style: italic;">BioShock</span> the player's not the hero of the game story, the player is the hero of his own story. But, the player who is driving the whole game action is, of course, your antagonist. And he's the one who's the most fully filled out and the most fleshed out and the most interesting. In a movie, you'd never do that, right? You'd never have this like, "Hello, I'm the hero. Must kill all people." Right?<br /><br /><span style="font-weight: bold;">[laughs] Sure. That would be a great movie.</span><br /><br />Oh, yeah. I'd probably pay $10 for that. Right. Yeah, I think, definitely games are getting bigger and stories are getting bigger. When you play a game, it's hard to keep track of an epic storyline. You know, you might have played that level three times already. And it might have been the last time you played it was three weeks ago.<br /><br />So, I think, the best stories are actually the ones that work on a small level, and it only comes together at the very end. I think, it's actually a better medium for small stories than for epic stories. Which is funny, because I think a lot of people in games love <span style="font-style: italic;">Lord of the Rings</span>, love <span style="font-style: italic;">Star Wars</span>, love the cinematic scope. I think we're learning to size it down; and <span style="font-style: italic;">Portal</span> is a perfect example.<br /><br /><span style="font-weight: bold;">Yeah, I agree.</span><br /><br />It's a stand alone story totally designed to integrate into the game. It works fantastic in this medium, and that's what I think we should be shooting for.<br /><br /><span style="font-weight: bold;">Although </span><span style="font-style: italic; font-weight: bold;">Bioshock</span><span style="font-weight: bold;"> feels very cinematic. It's a very cinematic game.</span><br /><br />Yeah, it is, but you interact with it. And it's a cinematic experience that you pursue, like you can go through the game listening to any of the tapes. It's a pull model, or is it a push model? A push model is like, "Kiss my ass, it's like a 120 minute cut scene. Step it up!"<br /><br /><strong>Like <span style="font-style: italic;">Metal Gear Solid</span>.<br /></strong><br />Exactly, yeah. Whereas with <span style="font-style: italic;">BioShock</span> if you're into it, then you can also get that satisfaction like, "I found it." You actively pursued it. And there are some canned moments, but they tie in with the fiction of the world. You lose control when you literally have lost control.<br /><br /><span style="font-weight: bold;">Oddly enough though, aren't they making </span><span style="font-style: italic; font-weight: bold;">BioShock</span><span style="font-weight: bold;"> into a movie?</span><br /><br />Mmm hmm, with Gore Verbinski, from <span style="font-style: italic;">Pirates of the Caribbean</span>.<br /><br /><span style="font-weight: bold;">That sounds huge.</span><br /><br />Yeah. I think, you have an opportunity to explore that story in a way that you never could in that game.<br /><br /><span style="font-weight: bold;">Well, it's such a rich story. Moving on, a</span><span style="font-weight: bold;">re you involved with </span><span style="font-style: italic; font-weight: bold;">BioShock 2</span><span style="font-weight: bold;">?</span><br /><br />I'm not, which is fine. You really try and put everything you've got into a title. I'm happy to come in on sequels, I'm happy to come in on the first game, but I don't like doing the game and the sequel. I was just talking to Marianne, the writer on <span style="font-style: italic;">God of War</span> and she's, that's almost ten years of her life. I mean, it's a fantastic title, but still, ten years of anything ...<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">I guess you just see a game after it's finished, and if it's a game where they have a lot of heavy voice dialog that's been recorded, is that a strange experience for you to come back and finally see the finished product and listen to it? And be like, "Wow, I didn't write it exactly like that," or, "Wow, they nailed it right there."</span><br /><br />Yeah, it is a little bit weird. It's one of the things I really try to figure out how to do. Screenwriting's really hard, but one advantage is that the writer's able to deliver something complete; for better or for worse. Once it's done, they can hand it off. In game writing, you're always in process. The game evolves, the story evolves, as it should be for sure. You can't ask a game writer to turn over a script, that's stupid. It'll never work in pre-production, we'll just figure it out later.
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            <h2><strong>"Some games, you get this "My heart is heavy. I miss my princess. I must go forth into the forest." Who talks that way?"</strong></h2>
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<br /><br />But yeah, especially as a freelance writer, how do you make sure you get to be around the alpha and beta as they're making cuts? Patrick Redding is up, he was the designer on <span style="font-style: italic;">Far Cry 2</span> and I worked with him as the writer. They're getting down to figuring it out. What can we fit on this disk? How much time do we have? What can we cut? Good stories are just a deck of cards. All you need is one to come out for the whole thing to come crashing down. I've worked on games that's happened.<br /><br />We cut scenes that might seem irrelevant, but they were the setup for the big payoff at the end. It's a black art. How do you make sure that you're around at the voice session? One of the challenges, one of the things I want to see more of, I'm starting to see game dialog that's off the nose and it's more about the subtext than the text. Some games, you get this, "My heart is heavy. I miss my princess. I must go forth into the forest." Who talks that way?<br /><br /><span style="font-weight: bold;">Thanks for the exposition.</span><br /><br />Exactly, right? When you're trying to write a subtle layer of text and you've got zero cues around you, you're just in a room by yourself with this piece of paper.<br /><br /><span style="font-weight: bold;">That's a lot of what DB said. That is boring, this is more interesting. Do you have a lot of people approaching you like, "Oh, I love what you do, I want to do that?" A lot of young people who think they want to do this. What do you end up telling them, to come to ADDC?</span><br /><br />This is a great place. It's small enough that you can talk to the speakers, whereas in San Francisco you've got 20,000 attendees. Those speakers are really high profiles, so they're constantly getting bombarded 12 months out of the year. Even here it's a bit like "Oh my God, please. I'm sorry I can't wave a magic wand and get you a job." But, it's a great place to learn. That's the goal when you're putting together the concept of a track, really try and pull back the curtain a little bit.<br /><br />It's really amazing how little people know about how it actually happens. A lot of people think they write the story first and then make the game. Never. They also think the writers write the stories. Very rarely. Usually, the game designer writes the story, and then the writer has to figure out how to make it work. Which is tricky, because I think the heavy lifting for the writer is in the story structure. That's really one of my big things.<br /><br />I'm working on writing a story right now about game writing from the ground up, and trying to illuminate it a little bit. Like creating characters that have weaknesses. Because that creates a good story. Like, let me tell you a story: I'm strong, and I'm going to get stronger and stronger until I'm the strongest. The end.<br /><br /><span style="font-weight: bold;">That's a great story.</span><br /><br />Yeah. That's a great story. Don't you want to know what happens next? [laughs]<br /><br /><span style="font-weight: bold;">What's the movie version of it?</span><br /><br />I know. [laughs] That's the thing, I think, finding ways as game writers to do a better job contributing, and really help learn the craft and share that new knowledge with other people without being pedantic. You don't want to be lecturing anybody. But, I think everyone wants to tell good stories. And a lot of what a good story is kind of counter-intuitive to games development. They want to talk mechanics, I want to talk emotions. I want to be held. [laughs] You know what I mean?<br /><br /><span style="font-weight: bold;">I just want to be loved.</span><br /><br />[laughs] I just want to be loved. Yeah, I was in a meeting just like two weeks ago and we were coming up with some pitch ideas for a publishing meeting, and I said, "Well, the story is really important to them, and the journey, so let's talk about the kind of emotional palette you guys want to work with." I mean, it's like I cut a fart. It was a really awkward moment.<br /><br /><span style="font-weight: bold;">Nice.</span><br /><br />And I'm like, "Powerful? You want to be powerful? We can start there." [laughs]<br /><br /><span style="font-weight: bold;">How many writers worked on </span><span style="font-style: italic; font-weight: bold;">BioShock</span><span style="font-weight: bold;">?</span><br /><br />Well, there's a lot of people credited, but for example one of them was one of the audio people. It's like a new game is a real collaborative effort. Ken (Levine) was always the big mastermind, for sure. I came on and spent several months touching everything up. I worked on the tapes, I worked on Fontaine's stuff, I worked on Alice's stuff. I worked on plot points, I worked on back stories for people. Just a bit of everything.<br /><br />But, the nice thing is that Ken's a writer. Like the thing I just talked about that catches some developers by surprise, it's not a problem.<br /><br /><span style="font-weight: bold;">He gets it.</span><br /><br />He's already thinking about, both in terms of story structure and compelling characters and really kind of going, "Hmm," beneath the surface to really kind of get to what's interesting about plots and conflict.<br /><br />So, that's a good example of a game where you were talking about you're brought in and that thing is already shaped as far as it's going.<br /><br />The main story's in place. But again, usually that's the case. I worked on a game recently where it wasn't really a totally blank slate, and that's happening more and more. It's not uncommon for the developers to go, "Here's my treatment. It's done."<br /><br />And then you read it and you're like, "Oh, shit. What am I going to do with this." Yeah. So, a lot of times you just say, "No thanks." Because you want to do good work.<br /><br /><span style="font-weight: bold;">Do you game?</span><br /><br />Yeah, I do. I mean, I put myself on the clock and do it. I have like, literally, game playing hours. It's weird when you work at home. If I was in a studio, it would be a lot easier. I could just sit down and walk people I'd probably get through games a lot faster.<br /><br />I'm actually going to put an ad in Craigslist, because I live near campus, like "Wanted, Dude or Dudette who blazes through games. I will provide console and titles. Come over." And pot. [laughs] Just come over.<br /><br /><span style="font-weight: bold;">Dang, where were you when I was going to college here?</span><br /><br />I know! It's like a dream job. I'll get no answers because it's too good to be true. But, I'm serious! Please come over.<br /><br /><span style="font-weight: bold;">[laughs] You'll actually get flooded with responses.</span><br /><br />When you're on the clock and you want to be able to talk about a game with a client the next day and you're stuck on level three, this is not a joke. I need to know this stuff.<br /><br /><span style="font-weight: bold;">Yeah, watch somebody play and soak in all that stuff.</span><br /><br />Yeah. I play games for fun, but I also play games because I have to. And here's the scandal, in terms of game writing you can't talk about a game until you've seen the whole thing. And game developers in general don't finish other people's games. They don't have time. Only journalists do and high school stoners usually finish the games. You want to, but you have to really be judicious about what you choose because it's a huge commitment of time.<br /><br />And it's a bit of a bus man's holiday. Like, yeah, I just spent 10 hours in front of a monitor, I really want to do this for four more hours. When you get past the age of, I don't know, 18, you have relationships and hopefully a life. You want to go out and live it a little bit.<br /><br /><span style="font-weight: bold;">Sure.</span><br /><br />One reason people can talk about the <span style="font-style: italic;">Portal</span> story is because they finished it. It's didn't take a commitment.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.mobygames.com/developer/sheet/view/developerId,95081/>Read</a> | <a href="http://www.joystiq.com/2008/09/23/agdc-interview-with-game-writer-susan-oconnor/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1321072/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/23/agdc-interview-with-game-writer-susan-oconnor/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>agdc</category><category>agdc-08</category><category>agdc-2008</category><category>agdc08</category><category>agdc2008</category><category>Bioshock</category><category>development</category><category>Gears-Of-War</category><category>Susan-OConnor</category><category>Writer</category><category>writing</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-09-23T11:00:00+00:00</dc:date></item><item><title>Ken Levine's role in BioShock 2 not 'material'</title><link>http://www.joystiq.com/2008/09/16/ken-levines-role-in-bioshock-2-not-material/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/16/ken-levines-role-in-bioshock-2-not-material/</guid><comments>http://www.joystiq.com/2008/09/16/ken-levines-role-in-bioshock-2-not-material/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.oxm.co.uk/article.php?id=5995"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/biorealdad.jpg" /></a><br /></div>
Besides working on "Super Secret Project That We're Dying to Find Out About X," Ken Levine also has an involvement of some sort with the follow-up to his hit <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a></em>, as well as the upcoming film based on the license. Heart-breakingly, he recently told OXM his work with <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a> isn't really "material," that he's only "<span class="text_article_body">informally engaged in certain scenes."<br /><br />His involvement with the film is even harder to pin down. Levine said, "My job there is to be a friend to [director] Gore [Verbinski] and [writer] John [Logan], be a resource for them and kick ideas around with them. At the end of the day John's the writer and Gore's the director. I'm not the traffic cop."<br /><br />...Umm, if KennyL is hiring himself out as a friend, shouldn't we have been his first choice? Or at least been allowed to make an offer? We think he would have found our salary of numerous hugs and adoring stares <em>very competitive</em>.</span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.oxm.co.uk/article.php?id=5995>Read</a> | <a href="http://www.joystiq.com/2008/09/16/ken-levines-role-in-bioshock-2-not-material/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1315650/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/16/ken-levines-role-in-bioshock-2-not-material/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>bioshock-2</category><category>bioshock-movie</category><category>ken-levine</category><category>movies</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-09-16T15:00:00+00:00</dc:date></item><item><title>BioShock PS3 demo surfacing Oct. 2</title><link>http://www.joystiq.com/2008/09/12/bioshock-ps3-demo-surfacing-oct-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/12/bioshock-ps3-demo-surfacing-oct-2/</guid><comments>http://www.joystiq.com/2008/09/12/bioshock-ps3-demo-surfacing-oct-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.2kgames.com/cultofrapture/home.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bioshockps3main.jpg" alt="" /></a><br /></div>
As the most stubborn person alive, you've already dismissed <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a></em>'s numerous awards and rapturous reception, chalking it up to a juvenile and easily swayed media. "They'll stick a ten on any old thing these days," you say, rolling your eyes at all the games-as-art debates arising in the first-person shooter's wake. The word-of-mouth may be exceedingly positive, but the word coming from <em>your</em> mouth is, "No." <br /><br />"No, I'll play the demo first," you declare, "and then I'll make my decision." You flip your official and slightly unsavory Big Daddy calendar to the October page. "Ah, October 2nd. That's when the PlayStation 3 demo is due to arrive on the PlayStation Network!" You circle the date in one swift, confident stroke ... but suddenly feel a tinge of unease trickle down your spine. <br /><br />"Wait a minute ... how did I know that? It's like ... someone else is putting these thoughts directly into my mind, dictating my very character <a href="http://www.joystiq.com">from afar</a>. Oh crap, was that a hyperlink?"<br /><br />[Thanks, Chris]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.2kgames.com/cultofrapture/home.html>Read</a> | <a href="http://www.joystiq.com/2008/09/12/bioshock-ps3-demo-surfacing-oct-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1312207/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/12/bioshock-ps3-demo-surfacing-oct-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2K-Australia</category><category>2K-Boston</category><category>2K-Games</category><category>BioShock</category><category>Demo</category><category>PSN</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-09-12T08:00:00+00:00</dc:date></item><item><title>BioShock PS3 install takes 10 minutes, 4.98GB </title><link>http://www.joystiq.com/2008/09/10/bioshock-ps3-install-takes-10-minutes-4.98gb/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/10/bioshock-ps3-install-takes-10-minutes-4.98gb/</guid><comments>http://www.joystiq.com/2008/09/10/bioshock-ps3-install-takes-10-minutes-4.98gb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=233178"><img width="490" vspace="4" hspace="0" height="276" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshockrapturemetro.jpg" alt="" /></a><br /></div>
Admittedly, it's <a href="http://penny-arcade.com/comic/2008/2/6/we-are-only-trying-to-help/">old hat by now</a>, but PS3 owners should expect to wait through an install when <em>BioShock</em> makes its debut <a href="http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/">October 21</a>. <a href="http://www.eurogamer.net/article.php?article_id=233178">Eurogamer</a> reports that the 4.98GB install will take approximately 10 minutes before players are allowed to enter Rapture. To pass the time, the install has Rapture-related advertisements and music (provided you don't wander off to make a sandwich).<br /><br />PS3 owners will have their patience rewarded with the "<a href="http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/">survivor mode</a>" difficulty in the game, along with the eventual release of some <a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/">"exclusive" puzzle stages</a>.<br /><br />[Via <a href="http://www.videogaming247.com/2008/09/09/bioshock-ps3-has-5gb-10-minute-mandatory-install/">VG247</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.eurogamer.net/article.php?article_id=233178>Read</a> | <a href="http://www.joystiq.com/2008/09/10/bioshock-ps3-install-takes-10-minutes-4.98gb/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1310338/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/10/bioshock-ps3-install-takes-10-minutes-4.98gb/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>bioshock-ps3</category><category>install</category><category>sony</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-09-10T16:45:00+00:00</dc:date></item><item><title>2K Games, would you kindly release BioShock PS3 on October 21?</title><link>http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/</guid><comments>http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=328701"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bioshockps3main.jpg" alt="" /></a><br /></div>
Well, that was easy. 2K Games has complied with our subliminal request that it release the PlayStation 3 version of sublime, submerged shooter <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a></em> in North America on October 21. There was some mental resistance to our suggestions of a worldwide release, however, so you international folks will just have to make do with October 24. <br /><br /><em>BioShock</em> comes to the PlayStation 3 sporting <a href="http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/">the same</a> aquatic utopia-turned-dystopia that made the game one of 2007's best, along with Trophies, a new "<a href="http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/">Survivor</a>" difficulty level and <a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/">challenge rooms</a>, to be released as downloadable content "shortly after launch."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-ps3/">BioShock (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-ps3/1063601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.37_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.36_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840912/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840911/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=328701>Read</a> | <a href="http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1288831/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/19/2k-games-would-you-kindly-release-bioshock-ps3-on-october-21/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2K</category><category>2K-Australia</category><category>2K-Boston</category><category>2K-Games</category><category>2K-Marin</category><category>BioShock</category><category>BreakingNews</category><category>Digital-Extremes</category><category>DLC</category><category>FPS</category><category>Take-Two</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-08-19T13:00:00+00:00</dc:date></item><item><title>Bad news: BioShock movie won't be 'Fool's Gold'</title><link>http://www.joystiq.com/2008/08/07/bad-news-bioshock-movie-wont-be-fools-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/07/bad-news-bioshock-movie-wont-be-fools-gold/</guid><comments>http://www.joystiq.com/2008/08/07/bad-news-bioshock-movie-wont-be-fools-gold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.videogaming247.com/2008/08/06/bioshock-movie-wont-be-kate-hudson-hunting-for-pirate-treasure-says-levine/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/biogold.jpg" /></a><br /></div>
It should come as no surprise that our favorite film around Joystiq HQ is Matthew McConaughey starrer <em>Fool's Gold</em>. We even have an adorable little <em>Fool's Gold</em> drinking game where ... well, we get really drunk and watch <em>Fool's Gold</em>. It's precious. Now, Ken Levine <a href="http://www.videogaming247.com/2008/08/06/bioshock-movie-wont-be-kate-hudson-hunting-for-pirate-treasure-says-levine/">tells videogaming247</a> that, despite what we all assumed, the <em>BioShock </em>movie will be little to <em>nothing</em> like <em>Fool's Gold</em>!<br /><br />"You're always going to be worried that in that first meeting they're going to be, like, 'OK, it's Kate Hudson and Matthew McConaughey on a desert island hunting for pirate treasure,' but it's not going to go that way," he said. Apparently, KennyL thinks director Gore Verbinski and crew "will very much honor the dramatic and thematic elements of the game." <br /><br />... So you're saying there's not even room for Alexis Dziena as a ditzy heiress who proves to herself that she has something more to offer besides a killer body and a 1,000-watt smile? Why are you even <em>making</em> this movie?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.videogaming247.com/2008/08/06/bioshock-movie-wont-be-kate-hudson-hunting-for-pirate-treasure-says-levine/>Read</a> | <a href="http://www.joystiq.com/2008/08/07/bad-news-bioshock-movie-wont-be-fools-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1278301/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/07/bad-news-bioshock-movie-wont-be-fools-gold/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>ken-levine</category><category>movies</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-08-07T17:15:00+00:00</dc:date></item><item><title>PS3 BioShock's 'survivor mode' finally explained</title><link>http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/</guid><comments>http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.2kgames.com/cultofrapture/survivormode.html"><img width="490" vspace="4" hspace="0" height="280" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bioshockrapturesurvivor.jpg" /></a><br /></div>
After <a href="http://www.joystiq.com/2008/08/04/2k-reveals-some-ps3-bioshock-trophies-survivor-mode-still-a-mys/">revealing special Trophies</a> a couple days ago for the "survivor mode" in the PS3 port of <em>BioShock</em>, developer 2K Marin finally saw fit yesterday to explain what the new setting is all about. The wait was definitely not worth it as the PS3 "exclusive" mode isn't much more than a very hard difficulty level for the game. <br /><br />2K's <a href="http://joystiq.com/tag/bioshock"><em>BioShock</em></a> site, <a href="http://www.2kgames.com/cultofrapture/survivormode.html">The Cult of Rapture</a>, explains that in survivor mode there are no extra enemies, but the citizens of Rapture are tougher and deal more damage. Vita-Chambers will also provide less EVE back when dying, so there is some penalty. Players are also expected to take their time in the new mode and learn to utilize some of the "hardly-ever-bothered-with-'em" plasmids like Target Dummy and Enrage. All this secrecy over an extra difficulty mode was just so contrived. 2K, would you kindly never do that again?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.2kgames.com/cultofrapture/survivormode.html>Read</a> | <a href="http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1276438/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/06/ps3-bioshocks-survivor-mode-finally-explained/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-marin</category><category>bioshock</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-08-06T08:00:00+00:00</dc:date></item><item><title>Ken Levine dances around new project</title><link>http://www.joystiq.com/2008/08/05/ken-levine-dances-around-new-project/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/05/ken-levine-dances-around-new-project/</guid><comments>http://www.joystiq.com/2008/08/05/ken-levine-dances-around-new-project/#comments</comments><description><![CDATA[<div align="center"><a href="http:// http://www.gamesindustry.biz/articles/ken-levine-part-one "><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/levines-potatoes-490.jpg" /></a></div>
News Flash: <em>BioShock </em>helm <a href="http://www.joystiq.com/tag/ken-levine">Ken "KennyL" Levine</a> is working on a new game that will <em>totally blow your mind</em>. In an interview with <a href="http://www.gamesindustry.biz/articles/ken-levine-part-one ">GamesIndustry.biz</a>, Levine sidestepped talking about his new project, only to say it is, "something very, very different, so it's a little scary - because we don't know what it is, exactly." <br /><br />He said the focus would be on "people's relationship with the game over the long term. That's what we're thinking about, but it's about as clear as I can be." Our hope is that he's reused some ideas from the original <em>BioShock </em>plan and is now poised to make a game of <a href="http://www.joystiq.com/2007/08/15/bioshock-started-as-a-tropical-island-with-nazis/">Nazis on a tropical island</a>, more affectionately dubbed <em>Wolfenstein Xtreme Beach Volleyball</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/articles/ken-levine-part-one>Read</a> | <a href="http://www.joystiq.com/2008/08/05/ken-levine-dances-around-new-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1275821/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/05/ken-levine-dances-around-new-project/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>ken-levine</category><category>kennyl</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-08-05T13:00:00+00:00</dc:date></item><item><title>2K reveals some PS3 BioShock Trophies; Survivor mode still a mystery</title><link>http://www.joystiq.com/2008/08/04/2k-reveals-some-ps3-bioshock-trophies-survivor-mode-still-a-mys/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/04/2k-reveals-some-ps3-bioshock-trophies-survivor-mode-still-a-mys/</guid><comments>http://www.joystiq.com/2008/08/04/2k-reveals-some-ps3-bioshock-trophies-survivor-mode-still-a-mys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/08/04/more-bioshock-trophy-details/"><img width="490" vspace="4" hspace="0" height="275" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/bioshockps3main.jpg" alt="" /></a><br /></div>
After giving a <a href="http://www.joystiq.com/2008/07/22/bioshock-ps3-receiving-trophies-some-details-given/">tiny taste</a> of the Trophies available in the PS3 version of <a href="http://www.joystiq.com/tag/bioshock"><em>BioShock</em></a> a couple weeks ago, 2K left people feeling like all Achievements had simply been recycled. Not so, says 2K Marin designer Tynan Wales, explaining on the <a href="http://blog.us.playstation.com/2008/08/04/more-bioshock-trophy-details/">PlayStation Blog</a> that there are exclusive Trophies for the port.<br />
<ul>
    <li>"A Man Chooses" -- Complete "Survivor" difficulty.</li>
    <li>"I Choose The Impossible" -- Complete "Survivor" difficulty with the Vita-Chambers turned off.</li>
</ul>
So, what's this "exclusive" mode called Survivor for the PS3 version of the game? Beats us! There were murmurings that it was a hard difficulty with the Vita-Chambers turned off, but now that these two achievements have been revealed, that's obviously not the case. <strike>We're checking with 2K for an official answer.</strike><br /><br /><strong>Update</strong>: Supposedly 2K Marin will reveal what Survivor mode is tomorrow.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2008/08/04/more-bioshock-trophy-details/>Read</a> | <a href="http://www.joystiq.com/2008/08/04/2k-reveals-some-ps3-bioshock-trophies-survivor-mode-still-a-mys/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1275147/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/04/2k-reveals-some-ps3-bioshock-trophies-survivor-mode-still-a-mys/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-marin</category><category>bioshock</category><category>survivor-mode</category><category>trophies</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-08-04T16:45:00+00:00</dc:date></item><item><title>BioShock's PS3 graphics identical to Xbox 360</title><link>http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/</guid><comments>http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.videogamer.com/news/22-07-2008-8885.html"><img width="490" vspace="4" hspace="0" height="276" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bioshockrapturemetro.jpg" /></a><br /></div>
For those out there who thought <em>BioShock</em> on the PS3 was going to exploit the full strength of Cell processors and Blu-rays, 2K Games' senior producer Melissa Miller, tells <a href="http://www.videogamer.com/news/22-07-2008-8885.html">VideoGamer</a> that the PS3 version "looks no different from the 360 version." It looks so similar, in fact, that when we saw it at E3, it never even crossed our minds to do an impressions post on the game. We just reported on the <a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/">new DLC content</a> and moved on. From what we've seen of it, <em>BioShock</em> on PS3 is the same as it ever was on Xbox 360. There, we've written our impressions post now.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.videogamer.com/news/22-07-2008-8885.html>Read</a> | <a href="http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1263535/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/22/bioshocks-ps3-graphics-identical-to-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k</category><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>BioShock-PS3</category><category>graphics</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-07-22T12:30:00+00:00</dc:date></item><item><title>BioShock PS3 receiving trophies, some details given</title><link>http://www.joystiq.com/2008/07/22/bioshock-ps3-receiving-trophies-some-details-given/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/bioshock-ps3-receiving-trophies-some-details-given/</guid><comments>http://www.joystiq.com/2008/07/22/bioshock-ps3-receiving-trophies-some-details-given/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/07/21/bioshock-ps3-trophies-confirmed-detailed/"><img width="490" vspace="4" hspace="0" height="275" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bioshockps3main.jpg"  alt="" /></a><br /></div>
Adding to the news from last week that <em>BioShock</em> on PS3 will be getting <a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/">"exclusive" content</a>, the <a href="http://blog.us.playstation.com/2008/07/21/bioshock-ps3-trophies-confirmed-detailed/">PlayStation Blog </a>reveals that the game will also receive Trophies. Alyssa Finley, executive producer at 2K Marin, explains how the Trophies are being designed and reveals a few of them in the process.<br />
<ul>
    <li><strong>Bronze</strong>: These trophies will be handed out for exploring the general facets of the game, like "researching, modifying weapons, hacking, and crafting." </li>
    <li><strong>Silver</strong>: These trophies will require more thorough exploration of Rapture. The "Historian" Trophy will require finding every audio diary in the game. Finley says the other trophies are going to be kept secret, but we're guessing if you look at the Xbox achievements, the tougher exploration ones should be found here.</li>
    <li><strong>Gold</strong>: The Trophy "Brass Balls" can be found here, requiring a player make it through the game on hard with the Vita-Chambers turned off.</li>
    <li><strong>Platinum</strong>: ???</li>
</ul>
<a href="http://joystiq.com/tag/bioshock"><em>BioShock</em></a> should be available to those who forsake all but the PS3 later this year. We might just have to take a return trip to Rapture for the Trophies alone.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2008/07/21/bioshock-ps3-trophies-confirmed-detailed/>Read</a> | <a href="http://www.joystiq.com/2008/07/22/bioshock-ps3-receiving-trophies-some-details-given/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1262977/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/22/bioshock-ps3-receiving-trophies-some-details-given/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-marin</category><category>bioshock</category><category>trophies</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-07-22T04:30:00+00:00</dc:date></item><item><title>BioShock PS3 features 'exclusive' DLC scenarios</title><link>http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/</guid><comments>http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="235" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bigdaddyhand.jpg" alt="" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//www.digg.com/gaming_news/PS3_BioShock_gets_exclusive_DLC"> </iframe></span> <em>BioShock</em> for PS3 will feature "exclusive" DLC puzzle scenarios which take place outside of the game's narrative -- the DLC will be accessible through a separate section on the main menu. There is currently no release date or pricing at this time.<br /><br />The <em><a href="http://www.joystiq.com/tag/bioshock">BioShock</a></em> DLC takes place in arena-type levels designed to look like Rapture. The scenario we saw involved a little sister stuck atop a Ferris wheel -- she needs to be rescued! The first thing that has to be done: Hit the control box with the shotgun's electric buck, causing the wheel to move a little. To move it a little more requires finding a booby-trapped room featuring an electric crossbow inside a safe. Shoot the control box with the crossbow and cut the line to give it a charge, and the wheel moves a little more. Every electric item found will move the wheel a little more until the Little Sister is saved. No other scenarios were discussed.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1256906/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/15/bioshock-ps3-features-exclusive-dlc-scenarios/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-games</category><category>bioshock</category><category>breakingnews</category><category>e3-2008</category><category>take-two</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-07-15T18:15:00+00:00</dc:date></item><item><title>Levine contract could include royalties from BioShock sequels</title><link>http://www.joystiq.com/2008/07/10/levine-contract-could-include-royalties-from-bioshock-sequels/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/levine-contract-could-include-royalties-from-bioshock-sequels/</guid><comments>http://www.joystiq.com/2008/07/10/levine-contract-could-include-royalties-from-bioshock-sequels/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nypost.com/seven/07072008/business/gaming_eas_bid_118851.htm"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/kenlevine490.jpg" /></a></div>
Ken Levine may be entering the upper echelon of game designers. According to a source from <a href="http://www.nypost.com/seven/07072008/business/gaming_eas_bid_118851.htm">The New York Post</a>, the <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a> </em>creator is renegotiating his contract with Take-Two to allow more creative control over his projects and - this is the key - royalties (here called "points") "based on how much business the next installment of 'BioShock' and any other games that he develops produce." <br /><br />Given we don't know exactly to what extent Levine will be working on <em>BioShock </em>sequels, if at all, it's pretty interesting to hear that Levine could be given royalties for a creating a concept, even without working on a project directly. As noted by <a href="http://weblogs.variety.com/the_cut_scene/2008/07/ken-levines-re.html">Variety</a>, we'd only imagine a few notable game icons with this much weight (e.g. Sid Meier, Will Wright). <br /><br />This is all rumor at the moment, as neither Take Two's people or Levine's people are talking, but we're watching the re-negotiating (as are apparently the tabloids) closely.<br /><br />[Via <a href="http://weblogs.variety.com/the_cut_scene/2008/07/ken-levines-re.html">The Cut Scene</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nypost.com/seven/07072008/business/gaming_eas_bid_118851.htm>Read</a> | <a href="http://www.joystiq.com/2008/07/10/levine-contract-could-include-royalties-from-bioshock-sequels/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1251726/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/10/levine-contract-could-include-royalties-from-bioshock-sequels/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>bioshock-2</category><category>ken-levine</category><category>take-two</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-07-10T16:55:00+00:00</dc:date></item><item><title>BioShock being 'optimized' for PS3 by Digital Extremes</title><link>http://www.joystiq.com/2008/07/03/bioshock-being-optimized-for-ps3-by-digital-extremes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/bioshock-being-optimized-for-ps3-by-digital-extremes/</guid><comments>http://www.joystiq.com/2008/07/03/bioshock-being-optimized-for-ps3-by-digital-extremes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=319527"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/bigdaddyhand.jpg" /></a><br /></div>
2K Games has announced a partnership with <a href="http://www.joystiq.com/tag/dark-sector"><em>Dark Sector</em></a> developer, Digital Extremes, to aid in the completion of the PlayStation 3 version of superb submerged shooter, <em><a href="http://www.joystiq.com/tag/BioShock/">BioShock</a></em>. Digital Extremes is the fourth studio to join the project -- 2K Marin, 2K Australia and 2K Boston have already dove in -- and aims to give PS3 players a "fully optimized experience," complete with new features and content. And <a href="http://www.joystiq.com/2008/07/02/uncharted-and-every-game-getting-ps3-trophies/">trophies</a>, probably.<br /><br />James Schmalz, CEO and founder of Digital Extremes, noted that the decision to work on the critically acclaimed project didn't even require a brain. "When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer," he said. "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented." Apparently, when it launches this October, <em>BioShock</em> will make the PS3 "sing with Big Daddy goodness and Little Sister 'thank you's'."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-ps3/">BioShock (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-ps3/1063601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.37_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.36_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840912/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840911/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=319527>Read</a> | <a href="http://www.joystiq.com/2008/07/03/bioshock-being-optimized-for-ps3-by-digital-extremes/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1244885/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/03/bioshock-being-optimized-for-ps3-by-digital-extremes/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2K-Australia</category><category>2K-Boston</category><category>2K-Games</category><category>2K-Marin</category><category>Bioshock</category><category>Digital-Extremes</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-07-03T14:00:00+00:00</dc:date></item><item><title>Today in Joystiq: July 27, 2008</title><link>http://www.joystiq.com/2008/06/27/today-in-joystiq-july-27-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/27/today-in-joystiq-july-27-2008/</guid><comments>http://www.joystiq.com/2008/06/27/today-in-joystiq-july-27-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/big-daddy-tat-490.jpg"  alt="" /></a></div>
A freshly-inked arm feature <em>BioShock's</em> Big Daddy and Little Sister, made Wednesday and sent in by Joystiq reader Nate G. He offered to send us pics after it heals, but we think the tinge of blood and pain is appropriate given the tattoo's subject matter. Check out the highlights for today:<br /><br /><strong>Joystiquery<br /></strong><a href="http://www.joystiq.com/2008/06/27/ds-fanboy-lite-june-21-june-27/" title="View DS Fanboy Lite: June 21 - June 27 on Joystiq" target="_blank">DS Fanboy Lite: June 21 - June 27</a><br /><a href="http://www.joystiq.com/2008/06/27/joystiq-hands-on-ea-sports-all-play/" title="View Joystiq hands-on: EA Sports All-Play on Joystiq" target="_blank">Joystiq hands-on: EA Sports All-Play</a><br /><a href="http://www.joystiq.com/2008/06/27/joystiq-podcast-055-public-access-edition/" title="View Joystiq Podcast 055 - Public access edition on Joystiq" target="_blank">Joystiq Podcast 055 - Public access edition</a><br /><a href="http://www.joystiq.com/2008/06/27/this-week-in-review-is-left-4-dead-again/" title="View This Week in Review is Left 4 Dead ... again on Joystiq" target="_blank">This Week in Review is Left 4 Dead ... again</a><br /><a href="http://www.joystiq.com/2008/06/27/wrup-bonus-includes-lights-out-game-cart-edition/" title="View WRUP: Bonus! Includes Lights Out game cart edition on Joystiq" target="_blank">WRUP: Bonus! Includes Lights Out game cart edition</a><br /><a href="http://www.joystiq.com/2008/06/27/x3f-week-in-review-june-20-2008-july-26-2008/" title="View X3F Week in Review: June 20. 2008 - July 26, 2008 on Joystiq" target="_blank">X3F Week in Review: June 20. 2008 - July 26, 2008</a><br /> <br /><strong>News<br /></strong><a href="http://www.joystiq.com/2008/06/27/super-street-fighter-ii-hd-beta-borked-but-fun/" title="View Super Street Fighter II HD beta: borked, but fun on Joystiq" target="_blank">Super Street Fighter II HD beta: borked, but fun</a><br /><a href="http://www.joystiq.com/2008/06/27/blizzard-splash-screen-update-for-june-27/" title="View Blizzard Splash Screen Update for June 27 on Joystiq" target="_blank">Blizzard Splash Screen Update for June 27</a><br /> <a href="http://www.joystiq.com/2008/06/27/microsoft-bryon-regulations-may-make-games-more-expensive-in-uk/" title="View Microsoft: Byron regulations may make games more expensive in UK on Joystiq" target="_blank">Microsoft: Byron regulations may make games more expensive in UK</a><br /> <a href="http://www.joystiq.com/2008/06/27/mcfarlane-toys-casting-guitar-hero-in-plastic/" title="View McFarlane Toys casting Guitar Hero in plastic on Joystiq" target="_blank">McFarlane Toys casting Guitar Hero in plastic</a><br /><a href="http://www.joystiq.com/2008/06/27/white-knight-story-to-be-told-in-sonys-fiscal-2008/" title="View White Knight Story to be told in Sony's fiscal 2008 on Joystiq" target="_blank">White Knight Story to be told in Sony's fiscal 2008</a><br /><a href="http://www.joystiq.com/2008/06/27/will-wright-talks-spore-and-defensive-cows/" title="View Will Wright talks Spore and defensive cows on Joystiq" target="_blank">Will Wright talks Spore and defensive cows</a><br /><a href="http://www.joystiq.com/2008/06/27/full-page-kmart-ad-showing-299-xbox-360/" title="View Full-page Kmart ad showing $299 Xbox 360 [update] on Joystiq" target="_blank">Full-page Kmart ad showing $299 Xbox 360</a><br /><a href="http://www.joystiq.com/2008/06/27/official-ps3-bluetooth-headset-revealed-bundled-with-socom/" title="View Official PS3 Bluetooth headset revealed, bundled with SOCOM on Joystiq" target="_blank">Official PS3 Bluetooth headset revealed, bundled with SOCOM</a><br /><a href="http://www.joystiq.com/2008/06/27/hudson-crafting-a-new-adventure-island/" title="View Hudson crafting a new Adventure Island on Joystiq" target="_blank">Hudson crafting a new Adventure Island</a><br /><a href="http://www.joystiq.com/2008/06/27/soul-calibur-iv-getting-tag-teams-of-some-kind/" title="View Soul Calibur IV getting tag teams of some kind on Joystiq" target="_blank">Soul Calibur IV getting tag teams of some kind</a><br /><a href="http://www.joystiq.com/2008/06/27/38-studios-bags-former-thq-ea-art-guy/" title="View 38 Studios bags former THQ, EA art guy on Joystiq" target="_blank">38 Studios bags former THQ, EA art guy</a><br /><a href="http://www.joystiq.com/2008/06/27/rock-band-weekly-accrue-the-awesome-cruefest-dlc/" title="View Röck Band Weekly: Accrüe the awesöme Crüefest DLC on Joystiq" target="_blank">R&ouml;ck Band Weekly: Accr&uuml;e the awes&ouml;me Cr&uuml;efest DLC</a><br /><a href="http://www.joystiq.com/2008/06/27/rainbow-six-vegas-2-getting-free-multiplayer-maps-in-july/" title="View Rainbow Six Vegas 2 getting free multiplayer maps in July on Joystiq" target="_blank">Rainbow Six Vegas 2 getting free multiplayer maps in July</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a target="_blank" title="View Rumor: UGO-owned E3.net lists Kid Icarus, Alan Wake, HL2: Episode 3 on Joystiq" href="http://www.joystiq.com/2008/06/27/rumor-ugo-owned-e3-net-lists-kid-icarus-alan-wake-hl2-episod/">Rumor: UGO-owned E3.net lists Kid Icarus, Alan Wake, HL2: Episode 3</a><br /><br /><strong>Culture &amp; Community<br /></strong><a href="http://www.joystiq.com/2008/06/27/one-of-the-easiest-wii-homebrew-guides-youll-find/" title="View One of the easiest Wii homebrew guides you'll find on Joystiq" target="_blank">One of the easiest Wii homebrew guides you'll find</a><br /><a href="http://www.joystiq.com/2008/06/27/amazons-gold-box-deal-smash-bros-brawl-for-26/" title="View Amazon's gold box deal: Smash Bros Brawl for $26 on Joystiq" target="_blank">Amazon's gold box deal: Smash Bros Brawl for $26</a><br /><a href="http://www.joystiq.com/2008/06/27/blizzard-offers-live-streams-of-worldwide-invitational/" title="View Blizzard offers live streams of Worldwide Invitational on Joystiq" target="_blank">Blizzard offers live streams of Worldwide Invitational</a><br /><a href="http://www.joystiq.com/2008/06/27/pax-2008-exhibitor-list-is-quite-large/" title="View PAX 2008 exhibitor list is quite large on Joystiq" target="_blank">PAX 2008 exhibitor list is quite large</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/27/today-in-joystiq-july-27-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1239244/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/27/today-in-joystiq-july-27-2008/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>big-daddy</category><category>bioshock</category><category>dailyrecap</category><category>little-sister</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-06-27T23:59:00+00:00</dc:date></item><item><title>BioShock PC install limits removed, DRM remains</title><link>http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/</guid><comments>http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://forums.2kgames.com/forums/showthread.php?p=296193#post296193"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bioshock-ps3-2-490w.jpg" /></a></div>
Big Daddy is now free to roam on as many PCs as possible. According to 2K Community Manager Elizabeth (via <a href="http://forums.2kgames.com/forums/showthread.php?p=296193#post296193">2K Forums</a>), <em>BioShock</em> for PC can now be installed on as many computers as you want. The SecuROM protection still remains, however, and you still need to both activate the game upon installation and keep the disc in the tray.<br /><br />Elizabeth does provide some assurance to those who worry about the DRM. "I believe, as you seem to, that <em>BioShock</em> will be the kind of game we will want to revisit 5, 10, 15 or more years from now. I want my copy to be playable, just as you do, and so does 2K," she said. We know Mr. Bubbles would be happy, and we'd hate to see him feeling otherwise.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://forums.2kgames.com/forums/showthread.php?p=296193#post296193>Read</a> | <a href="http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1231988/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/20/bioshock-pc-install-limits-removed-drm-remains/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>big-daddy</category><category>bioshock</category><category>securom</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-06-20T14:00:00+00:00</dc:date></item><item><title>BioShock movie may be out in time for BioShock 3</title><link>http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/</guid><comments>http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bioshock-ps3-2-490w.jpg" /><br /></div>
As part of a conference call following Take Two's <a href="http://www.joystiq.com/2008/06/05/take-two-quarterly-revenues-up-163-on-gta-iv-sales/">second quarter earnings</a>, company officials addressed questions from analysts on a number of topics, including the previously announced plan to give fan favorite <em><a href="http://www.joystiq.com/tag/bioshock/">BioShock</a> </em><a href="http://www.joystiq.com/2008/05/08/bioshock-movie-in-development-gore-verbinski-directing/">a movie makeover</a>. Despite the obvious vocal excitement from Take Two officials regarding the project, it may be some time before we see Big Daddies and Little Sisters frolic on the big screen, with Take-Two chair Strauss Zelnick stating that "it's unlikely that [the movie] would be released alongside <em>BioShock 2</em>...and it's more likely that it would be released alongside <em>BioShock 3</em>, but that remains to be seen." No, that's not a typo: <em>BioShock THREE</em>.<br /><br />Additionally, while no specific details were shed on what we can expect from the movie, Take Two certainly appears to be taking a somewhat hands-off approach to the project. Zelnick commented that while the company "feels it is something that could be beneficial," Take Two has "structured the deal so we have no economic structure or risk."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1217170/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/05/bioshock-movie-may-be-out-in-time-for-bioshock-3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioshock</category><category>bioshock-3</category><category>bioshock-movie</category><category>breakingnews</category><category>take-two</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-05T18:00:00+00:00</dc:date></item><item><title>BioShock ships over 2.2 million</title><link>http://www.joystiq.com/2008/06/05/bioshock-ships-over-2-2-million/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/bioshock-ships-over-2-2-million/</guid><comments>http://www.joystiq.com/2008/06/05/bioshock-ships-over-2-2-million/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=314411"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bioshockmovesover22milhooray.jpg" alt="" /></a><br /></div>
No question: Take-Two lurves their <em>BioShock</em> baby. In an announcement today, the publisher revealed that, to date, <em>BioShock</em> has <a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=314411">shipped over 2.2 million units</a> across both the Xbox 360 and Games for Windows platforms. Not too shabby, eh?<br /><br />It's clear that with this news, Take-Two's gearing up for <em>BioShock</em> mania. Combine strong sales with the recent announcement of <a href="http://www.joystiq.com/2008/05/28/bioshock-surfaces-on-ps3-this-october/"><em>BioShock</em> on PS3</a>, news of the <a href="http://www.joystiq.com/2008/05/08/bioshock-movie-in-development-gore-verbinski-directing/">Verbinski-directed <em>BioShock</em> film</a>, and the <a href="http://www.joystiq.com/2008/03/11/bioshock-2-due-in-fourth-quarter-of-2009-from-2k-marin/">inevitable <em>BioShock 2</em> announcement</a> from 2K Marin, and we're on the cusp of the next big franchise in gaming. Good thing or bad thing?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=314411>Read</a> | <a href="http://www.joystiq.com/2008/06/05/bioshock-ships-over-2-2-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1217071/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/05/bioshock-ships-over-2-2-million/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-games</category><category>bioshock</category><category>breakingnews</category><category>take-two</category><category>take-two-interactive</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-06-05T16:42:00+00:00</dc:date></item><item><title>PS3 BioShock getting 'as-yet-unannounced' bits</title><link>http://www.joystiq.com/2008/06/04/ps3-bioshock-getting-as-yet-unannounced-bits/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/04/ps3-bioshock-getting-as-yet-unannounced-bits/</guid><comments>http://www.joystiq.com/2008/06/04/ps3-bioshock-getting-as-yet-unannounced-bits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/06/03/meet-the-teams-bringing-bioshock-to-ps3-plus-new-screens/#more-559"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ps3_bioshock_fire_top.jpg" alt="" /></a><br /></div>
While <a href="http://www.joystiq.com/tag/bioshock"><em>BioShock</em>'s</a> October release on the PlayStation 3 may bring <a href="http://www.joystiq.com/2008/05/28/first-screens-of-bioshock-on-ps3/">visual parity</a> with versions already available, news from the official <a href="http://blog.us.playstation.com/2008/06/03/meet-the-teams-bringing-bioshock-to-ps3-plus-new-screens/#more-559">PlayStation blog</a> teases that the upcoming descent into Rapture may come with a few unexpected surprises. <br /><br />According to 2K Marin exec Alyssa Finley, the game is being handled by four different studios, with 2K Marin sharing kitchen space with 2K Australia, 2K Boston, and another mystery partner "with some outstanding PS3-specific coding chops." In addition, Finley notes that the devs at 2K Boston are currently banging out code for the version's "as-yet-unannounced components," while simultaneously refining the game's physics to take "maximum advantage" of the PS3's inner voodoo. All said, we're more than interested to see how this latest take on one of last year's landmark releases measures up, even as platform zealots prepare to sling mantra to the effect of '<em>my Big Daddy can beat up your Big Daddy!</em>'<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-ps3/">BioShock (PS3)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-ps3/1063601/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.37_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/1063599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bioshock.ps3.36_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840912/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-ps3/840911/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bs_ps3_new_2_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blog.us.playstation.com/2008/06/03/meet-the-teams-bringing-bioshock-to-ps3-plus-new-screens/#more-559>Read</a> | <a href="http://www.joystiq.com/2008/06/04/ps3-bioshock-getting-as-yet-unannounced-bits/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1215028/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/04/ps3-bioshock-getting-as-yet-unannounced-bits/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2k-australia</category><category>2k-boston</category><category>2k-marin</category><category>2kaustralia</category><category>2kboston</category><category>2kmarin</category><category>bioshock</category><category>fps</category><category>take-two</category><category>taketwo</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-06-04T08:00:00+00:00</dc:date></item></channel></rss>