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Mass Effect 2 cast bolstered by Battlestar, Star Trek actors
Mass Effect 2 is bound to have some recognizable actors, what with 90 actors voicing 546 characters with 31,000 lines of dialogue. EA revealed today that the cast includes ... oh, by Grabthar's hammer, here's the list:
- Martin Sheen (Charlie Sheen and Emilio Estevez's dad) -- Illusive Man commanding Cerberus
- Shohreh Adhdashloo (sexy voice lady from FlashForward) -- Admiral Shala'Raan vas Tonbay
- Seth Green (hand in your geek card if you don't know) -- Joker
- Yvonne Strahovski (wiener lady, lust of Chuck) -- Miranda Lawson
- Adam Baldwin (a man named Jayne... or the man they call Jayne) -- Kal 'Reegar
David KeithKeith David (Halo's Arbiter) -- Admiral David Anderson- Michael Dorn (Star Trek TNG's Worf) -- Gatatog Uvenk
- Tricia Helfer (2020 Oscar winner after people stop treating her like meat) -- EDI, voice of the "new Normandy"
- Michael Hogan (Colonel Saul Tigh) -- Captain Bailey
- Carrie-Anne Moss (Trinity from The Matrix, singular, no sequels exist -- especially not Revolutions) -- Aria T'Loak
Dragon Age: Origins patched once again

In addition to a long list of minor cross-platform fixes, there's an extra list of fixes that it makes to the PC version. This corrects one problem that could be a big deal: "Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs." Celebrate by playing the main campaign -- and then saving!
[Thanks, Samuel!]
New Mass Effect 2 trailer showcases the Engineer class and its killer robot
Lead gameplay designer Christina Norman guides us through some combat-heavy gameplay, which depicts the aforementioned android aggressor along with some cool abilities, like freezing enemies on the spot and hacking mechanized enemies. Oh, Mass Effect 2, you had us at killer 'bot.
Gallery: Mass Effect 2 (Engineer class)
Mass Effect 2 ditching elevators for ... load screens
Expanding upon statements from BioWare's Casey Hudson earlier this year, associate programmer Thomas Roy took to the developer's forums (requires login) recently to explain how Mass Effect 2 would be handling the promised lack of elevators (used in place of loading screens). As it turns out, rather than executing on BioWares's promise of "a completely new system" that's "part of the game experience," the studio will be implementing "loading screens and movies."
Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints."
We're so broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're boring? Great, now we've got a total complex.
[Via Kotaku]
Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints."
We're so broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're boring? Great, now we've got a total complex.
[Via Kotaku]
Gallery: Mass Effect 2
BioWare's Facebook game gives to charity, takes $10 off Dragon Age for PC
BioWare has launched a browser-based game on Facebook that benefits charity ... and gamers looking to save some scratch on the PC version of Dragon Age: Origins. Called Gift of the Yeti, it's a simple yet surprisingly fun arcade-style dash to deliver presents ... as a yeti subbing for Santa Clause.
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Outside of the game, BioWare is playing the part of old St. Nick for hospitalized children, donating $10,000 to the Child's Play charity. And by simply loading up the game, players are presented with a link to the EA Store, where they're automagically given a $10 discount off of Dragon Age for Windows.
The press release announcing the game indicates that it's just the tip of the iceberg for the company's foray into social gaming. BioWare co-founder, Dr. Ray Mazuyka, said of the endeavor, "Gift of the Yeti is a fun, engaging holiday present from BioWare to our fans, the first in a series of compelling social experiences from BioWare Labs." Sure, they likely won't be for consoles -- but who are we to look a gift yeti in the mouth?
Mass Effect 2 goes for challenge and sophistication, not pampering
Mass Effect 2 producer Adrien Cho thinks developers are pampering players, making games much easier now than in previous generations. "It goes back to that learning mechanism of "Well, I tried this – it didn't work. I'm going to try something different." And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge," he told Video Games Daily.
Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.
Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.
Mass Effect 2 to span two discs
How awesome is Mass Effect 2? Well, if BioWare Community Coordinator Chris Priestly is to be believed, it is about twice as awesome. "You cannot fit this much awesome on one disc," Priestly stated on the BioWare forums, after revealing the game content will span two discs.
The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."
We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.
[Thanks, Darth B.; Via Kotaku]
The necessity of two discs may mean a staggering amount of content for the RPG sequel -- the original was certainly no slouch in content. While some may lament the necessity of having to get up at least once during Mass Effect 2, Priestly promises that the disc swap happens at a dramatically appropriate point in the story. "Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done."
We're going to fathom a guess as to when the swap will occur: immediately after the "suicide mission" revealed in the game's initial teaser.
[Thanks, Darth B.; Via Kotaku]
Star Wars: The Old Republic universe expanded with tie-in books

Star Wars: The Old Republic Volume 1: Threat of Peace, out this April from Dark Horse, is a collection of Threat of Peace webcomics originally posted on The Old Republic's website. It'll be followed in July by a hardcover novel (of the non-graphic variety), Star Wars: The Old Republic: Fatal Alliance by Sean Williams. Paul Kemp is planning another novel.
If the game turns out to be a hit, this "Star Wars" storyline invented for it could turn into a big multimedia franchise! With its sci-fi action and "light sabers," we could see this turning into a decent movie series.
[Via Big Download]
Hands-on: Star Wars: The Old Republic
If you're a Star Wars fan, you've no doubt read about the recently revealed, final two classes in BioWare's Star Wars: The Old Republic: the Jedi Consular and Sith Inquisitor. The latter is a powerful Sith warrior who harnesses the dark side of The Force to perform a range of powered-up attacks, such as Force Lightning. We recently paid a visit to LucasArts HQ at San Francisco's Presidio, where we got a chance to zap a few dozen enemies while playing as the new class.
The Inquisitor should be thought of as the uber-Sith, beyond the likes of Darth Vader and Darth Maul, and more in line with Darth Sidious / Emperor Palpatine from the films. This isn't a character whose strength lies primarily in mastery of lightsaber dueling; the Inquisitor likes to let others get their hands dirty while they turn the tide of battles in more grandiose ways through Force manipulation. Still, like all the classes in SW:TOR, they have to start out somewhere. In their case -- as with the Sith Warrior -- it happens to be the Sith's homeworld of Korriban. Instead of fighting Jedi during our (all-too-brief) demo, we went ... tomb raiding.
The Inquisitor should be thought of as the uber-Sith, beyond the likes of Darth Vader and Darth Maul, and more in line with Darth Sidious / Emperor Palpatine from the films. This isn't a character whose strength lies primarily in mastery of lightsaber dueling; the Inquisitor likes to let others get their hands dirty while they turn the tide of battles in more grandiose ways through Force manipulation. Still, like all the classes in SW:TOR, they have to start out somewhere. In their case -- as with the Sith Warrior -- it happens to be the Sith's homeworld of Korriban. Instead of fighting Jedi during our (all-too-brief) demo, we went ... tomb raiding.
Mass Effect 2 sidequests to benefit from 'handcrafted gameplay'
For such a dark adventure, BioWare's first Mass Effect provided a surprisingly optimistic viewpoint on universal unity. Sure, an occasional crinkled forehead or an extra filongidler might visually separate the denizens of the galaxy, but it's nice to know that in all the unrestrained hugeness of space, we all still come from completely identical, prefabricated installations. Well, we did until Mass Effect 2 decided to terraform its sidequest planets with some variety.
"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."
Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.
"Now when you find mission[s] out there in the uncharted worlds, there are always missions where something special happens, and you get really good handcrafted gameplay and art that you can't see elsewhere in the game," project director Casey Hudson told VideoGamer.com. "I think people will find them to be really rewarding, really rich, because there's something different around every corner."
Even the process of discovering planets has been made more interesting, Hudson explained, with space-faring explorers sending out probes and expending fuel to make new discoveries. It's nice to know the shooter RPG still allows you to go boldly -- and not just go badass.
BioWare reveals Samara, Mass Effect 2's biotic bombshell
Samara is an elite Asari warrior who controls some incredibly potent biotic powers. Forget simply tossing enemies around -- she manipulates dark energy in order to levitate herself, as evidenced in the above video. The footage also confirms that there are still five potential party members yet to be introduced before the game ships for PC and Xbox 360 on January 26 (not March 23 as originally noted by Randy, who's clearly met his recommended daily allowance of paste.)
Gallery: Mass Effect 2 - Samara
Return to Alderaan in Star Wars: The Old Republic
Bioware has revealed the planet of Alderaan will be one of the environments for players to explore in the upcoming MMO, Star Wars: The Old Republic. Before it was reduced to an asteroid field by the Death Star, Alderaan was a planet known for its natural beauty and peace. Thankfully, a bloody civil war begins, giving gamers plenty of stuff to viciously click on.
Honestly, while we're excited to see the planet again, we also can't help but be a little sad. Like watching the movie Titanic or Lindsay Lohan's career, it just doesn't feel right when you know the whole thing will end in tragedy. For those of you looking to practice epic MMO-clicking, Bioware's official site houses more media and information on the doomed planet.
Honestly, while we're excited to see the planet again, we also can't help but be a little sad. Like watching the movie Titanic or Lindsay Lohan's career, it just doesn't feel right when you know the whole thing will end in tragedy. For those of you looking to practice epic MMO-clicking, Bioware's official site houses more media and information on the doomed planet.
Mass Effect 2 vids profile Tali and Adept class
Head past the break to see a video of the Adept class, which has been granted some flashy new tricks.
Gallery: Mass Effect 2 (11-06-09)
Interview: BioWare's Greg Zeschuk on Dragon Age, DLC, and more

Joystiq: Dragon Age is the first PS3 game that BioWare's developed. Can you talk about that process?
Greg Zeschuk: We did partner with Edge of Reality, so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them. A lot of it ended up being like we needed a lot of work to get done and a lot of stuff very fast and everyone was very busy on Dragon Age itself. Collectively, on the console, I would say it was very interesting and challenging to take the richness of the PC game of Dragon Age, with all these different powers and everything else, and actually try to transpose it to the consoles. And the interesting thing about that, or where it worked out really well, is that we literally set ourselves a goal: We didn't want console players to fell like we ripped them off by taking anything away, by minimizing or simplifying. We want them to feel they have all the power at their fingertips, but it's very accessible. It's got the multiple rings that sort of have subsets to them, and you can actually pretty much access any power just a couple little joystick twiddles and button presses. And so with that experience, I think we succeeded there.
Another place where we succeeded on both the PS3 and 360 versions: it feels very different from the PC. Where the PC has got the traditional Baldur's Gate top-down [perspective], the PS3 and 360 are over-the-shoulder and they do have that kind of, very KOTOR feel and that's probably what I play, and that's what I feel most familiar with is KOTOR -- and it actually feels more action-y than the PC does, so I think people will find a very different experience. I recommend both platforms actually, PC and console versions.
Gallery: Dragon Age: Origins
Mass Effect 2 system requirements revealed, restrictive DRM removed
We've got good news and great news for PC gaming space opera enthusiasts -- we'll start with the former and work our way up, building a beautiful good news crescendo. So, here's the good: EA recently announced the system requirements for Mass Effect 2, which we've posted after the jump. Now you can start fine-tuning your rig, making sure it plays host to all the necessary components required to play the title -- for instance, you'll need something called a "video card." Sadly, we don't think they're referring to our Blockbuster rental pass.
Now, for the great: The retail version of Mass Effect 2 won't include the restrictive, pestering DRM featured in the franchise's first installment. Rather, the game will simply do a disc check upon boot-up -- the same piracy-preventing measure exercised by Dragon Age: Origins. Activate, dear friends! Activate your game to your heart's content.
Now, for the great: The retail version of Mass Effect 2 won't include the restrictive, pestering DRM featured in the franchise's first installment. Rather, the game will simply do a disc check upon boot-up -- the same piracy-preventing measure exercised by Dragon Age: Origins. Activate, dear friends! Activate your game to your heart's content.






















