Bizarre will reveal further details leading up to the game launch, including info on new enemy types and 12 new achievements -- and hopefully ... a price! 400 points, pretty please?
Geometry Wars 2 available Aug 6, features 4-player modes
Bizarre will reveal further details leading up to the game launch, including info on new enemy types and 12 new achievements -- and hopefully ... a price! 400 points, pretty please?
Bizarre Creations's new racing IP due FY 2010
Bizarre just recently said goodbye to its Project Gotham Racing series, handing off PGR4 downloadable content duties to IP owner Microsoft.
Continue reading Bizarre Creations's new racing IP due FY 2010
Family Album: Activision
We've got you covered.
(Also: Check out our other family albums.)
PGR4 DLC brings new cars, modes, achievements
Free Challenge Pack (free download!)
- A playable, hydrogen-powered Peugeot Flux
- Tourist Mode - Just drive around the city and admire the scenery with no explicit goal
- "Free Roam" Cat and Mouse Mode - Implements the delayed updates previously discussed here
- Seven unlockable achievements
Includes all the content of the Free Challenge Pack, PLUS:
- Seven new cars - Including the "1987 BMW M3 E30 DTM," whatever that means
- World Challenge Arcade Mode - With 20 new events in three themed chapters
- Three more unlockable achievements
Bizarre seeking level designer with shooter experience
Update: The next Bond game is in Treyarch's hands, according to the studio's website. So, uh, all bets are off... [Thanks, Nima]
[Via VideoGamer]
Big surprise: Guitar Hero 4, Call of Duty 5, and Tony Hawk 11 confirmed
None of these sequels come as a surprise, as they are all critical and commercial successes, but this is the first official confirmation of their existence. According to Activision Blizzard's earlier conference call, 50% of Activision's revenues are derived from franchises it owns outright, including Guitar Hero and Call of Duty. It should be noted that as well that all three franchises also have competition from rival Electronic Arts in the form of Rock Band, Medal of Honor and Skate. No word on project release dates for any of the sequels.
Read - Fact sheet [Warning: PDF file]
Reminder: Bizarre not working on PGR5, working on 'new racing series'
We'd seen reports stating the same – that Bizarre's second, more action-oriented dev-team (think The Club) would be working on existing Activision IPs and their accomplished XBLA team (think Boom Boom Rocket) would be continuing with that platform while the PGR team would be working on something new – but confirmation from the developers themselves serves as a nice, short reminder for PGR fans that it's a brave new world for Bizarre.
PGR4 update changes Cat and Mouse mode, adds tournaments [update]
A major feature of the update
Also scheduled for the update are four tournament modes: Daily Tournaments (Mon. through Fri.), Super Saturdays, Simulation Sundays, and the Global Cup (a grueling, 512-man event which takes two weeks to complete). Rumor has it that, for a fortnight, the winner gets to sit high upon a tower crafted from the bones of their fallen competitors, and declare supreme dominance over all of Xbox Live. Let us all hope for a merciful and benevolent ruler.
Read -- Cat and Mouse mode details
Read -- Tournament mode details
Update: Apparently, the newly renovated Cat and Mouse mode was late for the morning train, and will not be featured on todays update. However, a Bizarre Creations employee has assured us that the new mode will be "rolled out in a separate update in a few weeks."
Bizarre likely to work on existing Activision IP
As noted by Develop, major Activision properties include Call of Duty (staying firmly with Infinity Ward, we'd presume), Tony Hawk, Guitar Hero and a multitude of license titles. Could Bizarre be assigned a James Bond game? The Club, Bizzare's arcade shooter, is scheduled for early 2008.
PGR4 demo to have exclusive content
We're a bit perplexed about the exclusive content. If it's good, why not include it in the full game. Conversely, if the content is not good, or not on par with the full game, why use it to promote the title?
A time trial for Nurburgring Snow will also be in the demo. Project Gotham Racing 4 (with Geometry Wars: Waves) is due out October 2 in North America.
The Club goes dancing, shooting February 2008

In the meantime, check out our impressions of the title from E3. And speaking of shoot 'em ups, we hear Clive Owen's new film has an action sequence or two.
Bizarre clarifies DVD limitations remark
After recently commenting on the constraints of DVD, Project Gotham Racing 4 developer Bizarre Creations has a new post on their company website providing some clarification as to their opinion of ye olde disc format.Citing the much larger number of environments (10 in PGR4, vs. five in PGR3), the article lauds the new lighting system over having two "fixed" times of day (and therefore two sets of textures). "DVD size is absolutely not [their emphasis] a factor that we consider when designing our games ... and PGR4 is no exception. DVD9 gives us more than we need to create a fabulous experience for you guys," it said, later adding, "we've never had to cut content to fit on the disc, and we probably never will." Maybe it wasn't cut, but we're pretty sure they would've planned for more environments on a larger disc.
The original comment, which sparked the discussion, was, "Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD." While we applaud the ingenuity of a new lighting system, they did say the data for two textures could not fit.
Should the extra content situation ever arise, we're sure they could make it downloadable on Xbox Live, possibly for a fee. Bizarre's biggest concern right now should be including a new Geometry Wars onto the disc -- if it's not there, there's going to be heck to pay. Heck, I tell you.
Bizarre confirms PGR4's cities, comments on DVD constraints
Bizarre Creations has divulged the final list of cities to be seen and recklessly raced through in the upcoming automotive extravaganza, Project Gotham Racing 4: - Macau, China
- Las Vegas, USA
- London, England
- St. Petersburg, Russia
- Tokyo, Japan
- New York, USA
- Shanghai, China
- Quebec, Canada
- Nurburgring, Germany
To counter this issue, however, Bizarre points to the game's varied lighting models: "For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy."
Expect to drive around a bright and yellowy Macau sometime in September (if the game's done, that is).
Read -- Bizarre Studio Update
Read -- Bizarre Creations Forums [thanks, Anonymous]
Joystiq impressions: Geometry Wars Galaxies

Movement is done with then nunchuk's joystick, and the direction of your fire is determined by where you point on screen and is shown via a thin red line shooting out of your ship. Given the sheer necessity to be accurate in more difficult phases, having to deal with Wii remote's imprecise pointing proves detrimental.
Compensating for the control issues is your little drone buddy that will team up with you against the Shapes of Evil. By collecting geoms, the game's currency dropped by the bad guys, you can upgrade your drone. We couldn't get a descriptive answer as to what upgrades will be available, but a representative gave us the example of buying an upgrade that tells the drone to target a specific type of foe.
Continue reading Joystiq impressions: Geometry Wars Galaxies
Joystiq impressions: The Club

We got a chance to try out the prison level. The pace is brisk and aiming is easy. Where the challenge is going to lie is maintaining a combo multiplier, which drops when you miss a shot. You can also increase the multiplier by shooting skull signs. In our initial run through, we only found two skulls, meaning we'll have a lot more exploration to do upon its release. Blue barrels cause big explosions and major points, which is a plus.
The game is challenging enough and we did have enough near death experiences. We tried easy mode, meaning health packs are plentiful, but the other difficulty level reportedly ramps up noticeably. Each of the eight levels have six to eight game modes each, and each one has its own target score you need to earn a medal, dubbed "bullets." Four-player split screen and deathmatch will be available in the final game. The point of this game was quick, fun experiences. We're looking forward to this game when it releases early 2008 for PlayStation 3 and Xbox 360.



























